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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Shooter</title>
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		<title>Bungie&#8217;s Upcoming SciFi Shooter &#8216;Destiny&#8217; Due in 2013, New Marathon Game in the Works</title>
		<link>http://www.nextvideogames.net/bungies-upcoming-scifi-shooter-destiny-due-in-2013-new-marathon-game-in-the-works/</link>
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		<pubDate>Tue, 22 May 2012 16:18:44 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/bungies-upcoming-scifi-shooter-destiny-due-in-2013-new-marathon-game-in-the-works/</guid>
		<description><![CDATA[By Jeffrey Matulef According to a latest 27-page contract among Bungie and Activision published by the L.A. Times, Bungie&#8217;s next game, codenamed &#8220;Destiny,&#8221; will be released as a timed exclusive on Xbox 360 and its successor &#8212; presently referred to as Xbox 720 &#8212; in the fall of 2013. The contract states that Bungie will [...]]]></description>
			<content:encoded><![CDATA[<p><strong>By Jeffrey Matulef</strong></p>
<p><img class="aligncenter size-full wp-image-76137" title="marathon" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/marathon.jpg" alt="marathon Bungies Upcoming SciFi Shooter Destiny Due in 2013, New Marathon Game in the Works" width="600" height="400" /></p>
<p>According to a latest 27-page contract among Bungie and Activision published by the L.A. Times, Bungie&#8217;s next game, codenamed &#8220;Destiny,&#8221; will be released as a timed exclusive on Xbox 360 and its successor &#8212; presently referred to as Xbox 720 &#8212; in the fall of 2013.</p>
<p>The contract states that Bungie will make 4 &#8220;sci-fantasy, action shooter games&#8221; in the Destiny series to be released every single other year starting in 2013. Moreover, the Bellevue, WA-based developer will have to make four downloadable expansion packs, codenamed &#8220;Comet,&#8221; every single other year from 2014-2020.<br /><span id="more-76078"></span>While the initial game would be a timed Microsoft exclusive, subsequent games in the franchise are slated for the Playstation 3&#8242;s successor (I&#8217;m going to take a wild guess that it&#8217;ll be called the PlayStation 4), and Computer.</p>
<p>According to the contract, Bungie would be entitled to royalties ranging from 20% to 35% of &#8220;operating earnings,&#8221; the amount left more than after Activision deducts its expenses, like improvement, production and advertising and marketing expenditures.</p>
<p>Activision would also spend Bungie $  2.five million a year in bonuses between 2010-2013 if they meet certain price range and quality milestones, with one more $  two.5 awarded if the very first Destiny title scores a 90% or greater on aggregate web site, GameRankings.com. This contract was signed on April 16, 2010, so there is a likelihood these terms could have been amended because.</p>
<p>Long-time Bungie fans will be pleased to hear that they are creating a new Marathon game as effectively, even though the contract dictates that no much more than five percent of their staff could function on it even though beneath Activision&#8217;s employ. This suggests a smaller scale game, possibly set for digital distribution.</p>
<p><span id="more-23170"></span></p>
<p>Bungie staffer DeeJ teased on the studio&#8217;s site, &#8220;So, yeah. Even though we’re not ready to show you what we’ve been operating on, we can reconfirm that we are difficult at function on our new universe. We can’t wait for you to see it.&#8221; Then added, &#8220;See you  <span>starside</span>  in 2013.&#8221;</p>
<p>[Supply: L.A. Times and Bungie through Eurogamer]</p>
<p>Related Posts:</p>
<p>Devil Could Cry Release set for Jan, 2013. Mayans Push Back Finish of the Planet to Compensate<br />Oddworld: Stranger&#8217;s Wrath Vita and Munch&#8217;s Odyssey HD Expected Late June</p>
<p><em>&#8211;</em></p>
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<p class="tags"><b>Tags</b> activision, bungie, Destiny, marathon, Xbox 360, Xbox 720</p>
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		<title>Aliens: Colonial Marines Gets a Release Date and Trailer</title>
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		<pubDate>Mon, 21 May 2012 20:07:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/aliens-colonial-marines-gets-a-release-date-and-trailer/</guid>
		<description><![CDATA[Aliens: Colonial Marines is coming out worldwide on February 12, 2013. This isn’t the expected late fall-winter release, but what’s wrong with a small further time? The footage is really familiar, as I have noticed most of it in the course of the single-player playthrough at PAX East. This indicates Gearbox is still only showing off about [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CgSHqjwFcd8?version=3&#038;amphl=en_US&#038;amprel=0" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/CgSHqjwFcd8?version=3&#038;amphl=en_US&#038;amprel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><em>Aliens: Colonial Marines</em> is coming out worldwide on February 12, 2013. This isn’t the expected late fall-winter release, but what’s wrong with a small further time? The footage is really familiar, as I have noticed most of it in the course of the single-player playthrough at PAX East. This indicates Gearbox is still only showing off about 20 minutes of the game. I enjoyed that time, and yes, the suspense starts proper away. What of the middle and finish of the game? If February 12 is what it takes to see a complete release, then I’ll take it.</p>
<blockquote readability="12">
<p>“We knew this game would be outstanding from the moment Gearbox started developing <em>Aliens: Colonial Marines,</em>” stated, Gary Knight, Senior Vice President of Advertising and marketing for SEGA Europe and SEGA of America. “Now that the title is in its final stretch of improvement, we can confidently release the exact date that gamers will finally get to encounter this blockbuster thrill-ride.”</p>
</blockquote>
<p><span id="more-23144"></span></p>
<p>SEGA also added a tagline to their press release: “Fight the Fear in 2013’s 1st Blockbuster Shooter.” Watch out <em>Crysis three</em>, the<em> Colonial Marines</em> are calling you out.</p>
<p><a  rel="nofollow" href="http://mashthosebuttons.com/2012/05/aliens-colonial-marines-gets-a-release-date-and-trailer/">Mash Those Buttons</a></p>

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		<title>600,000 Players Participated in Ghost Recon Future Soldier Beta</title>
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		<pubDate>Sun, 20 May 2012 09:06:26 +0000</pubDate>
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		<description><![CDATA[Ghost Recon Future Soldier‘s console beta reeled in an impressive quantity of players, with 600,000 participants trying the futuristic shooter out. Ubisoft detailed the statistics of the beta test, which are as follows (by way of MP1st): 1,706,013 hours played two,387,377 melee kills 3,021,628,150 bullets shot 3,040 level-50 players 9,816,310 information hacks 16,101,668 extended-range kills 99,474,068 kills Typical [...]]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="52.728670253651">
<p><img class="aligncenter size-full wp-image-86150" src="http://playstationlifestyle.net/wp-content/uploads/2010/05/feature-Ghost-Recon-Future-Soldier.png" alt="feature Ghost Recon Future Soldier 600,000 Players Participated in Ghost Recon Future Soldier Beta" width="685" height="300" title="600,000 Players Participated in Ghost Recon Future Soldier Beta" /></p>
<p><em>Ghost Recon Future Soldier</em>‘s console beta reeled in an impressive quantity of players, with 600,000 participants trying the futuristic shooter out.</p>
<p><span id="more-165428"></span>Ubisoft detailed the statistics of the beta test, which are as follows (by way of MP1st):</p>
<ul>
<li>1,706,013 hours played</li>
<li>two,387,377 melee kills</li>
<li>3,021,628,150 bullets shot</li>
<li>3,040 level-50 players</li>
<li>9,816,310 information hacks</li>
<li>16,101,668 extended-range kills</li>
<li>99,474,068 kills</li>
<li>Typical lifetime for a player: 54 seconds</li>
</ul>
<p>Ubisoft’s soon-to-be-released title is set in the close to future where a bomb has killed a Ghost team. An additional team is sent to places such as Nigeria, Pakistan, Russia and Norway tasked with tracking down the source of the dirty bomb.</p>
<p>Following numerous delays over the course of the past few years, <em>Ghost Recon Future Soldier</em> will finally launch this Tuesday at North American retailers. European territories will obtain the shooter on Friday.</p>
<p><span id="more-23109"></span></p>
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		<title>Deep Black: Reloaded [Review]</title>
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		<pubDate>Sat, 19 May 2012 08:07:07 +0000</pubDate>
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		<description><![CDATA[I was gone for a tiny while from the gaming planet and I missed some fairly cool shooter titles. I ultimately got around to playing a handful of of the newer titles and some of them cracked me up to no end with the witty banter, colorful, often hilarious mechanics behind disposing of your enemies, [...]]]></description>
			<content:encoded><![CDATA[<p align="CENTER"><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0016.jpg" alt="dbscreen 0016 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>I was gone for a tiny while from the gaming planet and I missed some fairly cool shooter titles. I ultimately got around to playing a handful of of the newer titles and some of them cracked me up to no end with the witty banter, colorful, often hilarious mechanics behind disposing of your enemies, and amazing environments. With that in mind, I picked up <em><strong>Deep Black: Reloaded</strong></em> with a sense of optimism at what looked to be a fairly cool action packed shooter. That optimism was ill placed as Deep Black spiraled into frustration immediately after what seemed to be a pretty good commence.</p>
<p>The game started out with some witty banter between your character and a topside contact even though going underwater. I quickly felt that the graphics were fairly sharp. There were no actual glitchy regions or bugs that I discovered above ground, and the underwater sequences had been extremely smooth. Entering into the water and how the character transitioned felt solid but I didn’t truly like the fact that I couldn’t ascend or descend with two various buttons. This proved to be a massive problem specifically when obtaining shot at by enemies. You could try to take cover by pointing up or down with your mouse while in the water and then and ascending or descending, only to be killed whilst taking greater cover to attain much better shots. The character you play wears a mech suit equivalent to a thing from <em><strong>Dead Space</strong></em> or <em><strong>Crysis,</strong></em> but it supplies no benefit on land. In water, you can jet around speedily with it not like it matters much in some situations.</p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0007.jpg" alt="dbscreen 0007 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>Coming across some of the games predictable encounters you will discover that underwater enemies really are a challenge to combat. The crabs you will finish up facing seem to shoot plasma blasts that can residence in on you. When you get hit by a blast, you will be shocked for a moment leaving you vulnerable to other enemies’ attacks. 1 of the principal points of this game is to use the strategically placed barriers for cover although you wait for that ideal moment to pop your head up and get a shot off. Underwater, this is fundamentally impossible as the splash harm from enemies or the homing blasts will still inflict damage. Taking cover is either not an choice or just not worth the time it takes to utilize. The time spent taking cover implies the enemy (in this case drones) will have quickly closed in on your position, destroying you. The snake bots that are reminiscent to the bots from <em><strong>Terminator: Salvation</strong></em> are not even a threat. They move up to you and — assuming that nothing underwater is shooting at you — can easily be dealt with by spamming the action essential.</p>
<p>Above ground as stated just before you will locate conveniently placed barriers for taking cover. Approaching enemies also use this cover and will communicate with each other throughout battle. The scripted lines they use are repetitive and unnecessary, though, since the AI does not appear to follow them anyway. Shouting out “reloading” or calling out your position is carried out often at the worst attainable occasions. In one particular level I had just started, I took cover proper right after the loading screen and watched an enemy soldier from my cover. He had no visual on me and kept on patrolling with his back to me, all the even though shouting out a bunch of various sayings and this was at the commence of a level.</p>
<p><span id="more-23081"></span></p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0019.jpg" alt="dbscreen 0019 Deep Black: Reloaded [Review]" width="614" height="384" title="Deep Black: Reloaded [Review]" /></p>
<p>Dealing with above-ground encounters are predictable and frequently occasions cheap. Using your weapons frequently instances implies you will finish up finding shot up by the enemy who appears to have a surprising quantity of health for the gear they put on. Using grenades is pretty significantly worthless as the time spent throwing them can get you killed. Taking the time to kill one particular enemy usually means you have to wait about a minute or two recovering your well being ahead of you can take out another, adding to the frustration. Taking the time to use distinct weapons also doesn’t genuinely matter as well considerably. Virtually all of your weapons are weak with possibly the exception of the rifle equipped with a 40mm grenade launcher. DB:R says that it is one particular of the most accurate and hardest hitting weapons once more I would disagree to an extent. Strongest is definitely correct accuracy is yet another story, as it is on par with the weaker SMG.</p>
<p>A single of the most frustrating encounters in the complete game was a level where a giant crab bot is in the center of a area with panels all about it that need to have to be deactivated to lower its shield. The panels need to be deactivated one at a time and reactivate as the shield goes off and on. For the duration of this whole knowledge, the robot will be shooting at you and you have minimal cover from which to move. You literally can&#8217;t move with out being shot as you have no sprint option you have to merely absorb the damage even though you move and wait to regenerate health as soon as you reach cover. The weapon you assume that would be necessary to destroy a fifteen foot tall robot crab would be the rocket launcher. The game itself says the rocket launcher does a high amount of damage I laugh at this and say “nope”. The rocket launcher is possibly the most worthless weapon in the game and here’s why: you cannot take cover with it and the harm of the weapon compared to the grenade launcher is laughable. Mobility in the game is important, apparently, but as well poor you don’t have any outside of water.</p>
<p>The game started out excellent with witty banter that basically disappeared immediately after the initial level. The graphics had been impressive with some fun underwater play in the form of making use of a harpoon to grab enemies above water whilst drowning them. Now, while playing the game I felt perhaps I was missing something or not playing appropriately. I tried to change up my tactics whilst playing, but general it basically didn’t matter. The alter in tactics just added to my frustration, as I identified a couple of new approaches to die each and every time I tried. In the course of a single level exactly where I was in another intense beating my head off the wall circumstance with a crab bot, the only way I could beat it was to stand inside an iconic trailer and throw grenades close range although the bot was stuck somehow on the trailer. He just couldn’t get about the trailer’s side, and it allowed me to lastly kill it following dying at least ten occasions attempting to figure out various methods to move past that element.</p>
<p><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0012.jpg" alt="dbscreen 0012 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>The game basically doesn’t allow for you take several other individuals paths in how you play but what the developer planned. It appears to be a lesser clone of <em><strong>Gears of War </strong></em>in terms cover usage mechanics, and could have attained a thing far better if it wasn’t for the game harm balance troubles. The underwater locations are fairly forgettable with the exception of the homing plasma blast crab robots and occasional speed boost by way of a present of water. Deep Black Reloaded could have carried out nicely if they managed to make even the underwater areas much more interactive in terms of imbalanced firefights or maybe fine-tuned the cover technique a bit better. Either way, I won’t be hunting to replay this game at all. Once again I ask though, can I have a sprint button at least?</p>
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		<title>NEWS: Latest XCOM: Enemy Unknown dev diary talks &#8216;modernisation&#8217;</title>
		<link>http://www.nextvideogames.net/news-latest-xcom-enemy-unknown-dev-diary-talks-modernisation/</link>
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		<pubDate>Fri, 18 May 2012 11:57:27 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/news-latest-xcom-enemy-unknown-dev-diary-talks-modernisation/</guid>
		<description><![CDATA[Firaxis Games&#8217; XCOM: Enemy Unknown is in homage to the original XCOM method formula, and the team in but an additional developer diary explain how they are generating it &#8216;modern&#8217;. Although it&#8217;s still turn-based, the battles &#8216;appear true-time&#8217; with today&#8217;s technology giving us greater freedom and manage. XCOM: Enemy Unknown releases on Xbox 360, PS3 [...]]]></description>
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<p><img onclick="popUp('http://www.strategyinformer.com/news/image/25371')" src="http://static.strategyinformer.com/r/game_images/thumbs/318x164/0126/0025371.jpg" title="NEWS: Latest XCOM: Enemy Unknown dev diary talks modernisation" alt="0025371 NEWS: Latest XCOM: Enemy Unknown dev diary talks modernisation" /></p>
<p>Firaxis Games&#8217; XCOM: Enemy Unknown is in homage to the original XCOM method formula, and the team in but an additional developer diary explain how they are generating it &#8216;modern&#8217;.
<p>Although it&#8217;s still turn-based, the battles &#8216;appear true-time&#8217; with today&#8217;s technology giving us greater freedom and manage. XCOM: Enemy Unknown releases on Xbox 360, PS3 and Computer this year.</p>
<p>Firaxis are enormous XCOM fans and their project was very a surprise as just before the only revival of the series was an XCOM shooter from 2K Marin, now delayed into 2013.</p>
</div>
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		<title>Mobile Review: N.O.V.A. 3</title>
		<link>http://www.nextvideogames.net/mobile-review-n-o-v-a-3/</link>
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		<pubDate>Fri, 18 May 2012 05:42:25 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/mobile-review-n-o-v-a-3/</guid>
		<description><![CDATA[&#13 Posted by: John Bedford &#124; 05/18/2012 at 01:00am &#13 You can not fault Gameloft for giving players precisely what they want. In so a lot of cases the inspiration for the studio&#8217;s output has been rather blatant when referencing games like StarCraft two and Halo. It is nearly become cliché to mention this in [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="53.444672974085">
<p>&#13<br />
Posted by: John Bedford | 05/18/2012 at 01:00am &#13
</p>
<p><img class="alignnone size-full wp-image-13934" title="Nova3" src="http://www.gametrailers.com/side-mission/files/2012/05/Nova3.jpg" alt="Nova3 Mobile Review: N.O.V.A. 3" width="640" height="360" /></p>
<p>You can not fault Gameloft for giving players precisely what they want. In so a lot of cases the inspiration for the studio&#8217;s output has been rather blatant when referencing games like StarCraft two and Halo. It is nearly become cliché to mention this in connection with the developer, and but it is an ever-present situation.<span id="more-13933"></span></p>
<p>The N.O.V.A. series of games has led the charge in delivering a prime-notch, Halo-esque sci-fi shooter encounter to the assorted app stores, and this third outing is no exception, taking much more than a tiny inspiration from Crysis this time around. A bold, visually bombastic shooter, it provides current fans precisely what they&#8217;ve grown to really like about prior installments, but does it send out the final blow to the standard console shooter?</p>
<p><strong>What’s Hot</strong></p>
<p>Frankly, the graphics of N.O.V.A. 3 are absolutely nothing short of extraordinary. The bomb effects, the heat-haze that ebbs up from steamy surfaces, and the cinematic cutscenes are all unrivaled in mobile gaming. This is certainly 1 to show your close friends when they argue that mobile games can never amount to something more than simplistic match-threes and physics-based puzzlers. The single-player game may have a rather thin script, but it nevertheless rivals the epic campaigns you have come to expect from console shooters. Multiplayer modes are substantial and take in all of the requirements of modern day day FPS games such as totally free for all, capture the flag, and team deathmatch.</p>
<p><strong>What’s Not</strong></p>
<p><span id="more-23046"></span></p>
<p>You&#8217;re undoubtedly paying for what you get and the price point of $  6.99 for the game may put as well several people off. That stated, it is unquestionably a value for income. You will also need to efficiently re-discover how to play a shooter with the touchscreen controls, and that goes double if you have never played any of the previous N.O.V.A. games</p>
<p><strong>The Verdict: Hard Controls, but Hours of Multiplayer Enjoyable</strong></p>
<p>N.O.V.A. 3 certainly makes an critical mark in the timeline of gaming, coming the closest yet to carrying out away with the line that separates classic house console gaming from the new mobile kid on the block. There are difficulties with the controls even though that no developer will ever be in a position to do away with until we have more than touchscreens to play with. Nevertheless, the game&#8217;s high-good quality single-player content material and extensive multiplayer offering make this game an effortlessly commendable obtain.</p>
<p>Download N.O.V.A. three (iOS)</p>
</div>
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<p>&#13</p>
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		<title>Screenshots Galore — More Pretty Things from Crysis 3</title>
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		<pubDate>Thu, 17 May 2012 14:07:04 +0000</pubDate>
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		<description><![CDATA[Final month, EA and Crytek sent out a press release dubbing Crysis three as 2013′s “first blockbuster shooter.” Never ever trust the guy that offers himself a nickname. This month they have released some pretties to remind absolutely everyone just how sexy the game is going to look. Thank you, CryENGINE. Crysis 3 is set in 2047, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter wp-image-34997" title="Crysis 3" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/05/crysis_3_screen_2_-_prophet_and_the_bow.png" alt="crysis 3 screen 2   prophet and the bow Screenshots Galore — More Pretty Things from Crysis 3" width="622" height="350" /></p>
<p>Final month, EA and Crytek sent out a press release dubbing <em>Crysis three</em> as 2013′s “first blockbuster shooter.” Never ever trust the guy that offers himself a nickname. This month they have released some pretties to remind absolutely everyone just how sexy the game is going to look. Thank you, CryENGINE.</p>
<blockquote readability="11"><p><em>Crysis 3</em> is set in 2047, Prophet is on a revenge mission following uncovering the truth behind Cell Corporation’s motives for creating the quarantined Nanodomes. The citizens had been told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert try at a land and technologies grab in their quest for global domination. With Alien Ceph lurking around every single corner and human enemies on the attack, no one is secure in the path of vengeance. Everybody is a target in Prophet’s quest for retribution.</p>
</blockquote>
<p>It is due out in the spring of 2013 on Pc, PS3, and Xbox 360.</p>
<p><span id="more-23024"></span></p>
<p><strong>&#13<br />
&#13<br />
&#13<br />
 <strong>&#13<br />
&#13<br />
&#13<br />
</strong></strong></p>
<p><a  rel="nofollow" href="http://mashthosebuttons.com/2012/05/screenshots-galore-more-pretty-things-from-crysis-3/">Mash These Buttons</a></p>

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		<title>EA Terminates Free Battlefield 3 Servers, Wants Players to Pay Instead</title>
		<link>http://www.nextvideogames.net/ea-terminates-free-battlefield-3-servers-wants-players-to-pay-instead/</link>
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		<pubDate>Sun, 13 May 2012 09:06:25 +0000</pubDate>
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		<description><![CDATA[Electronic Arts has removed a substantial quantity of both their own and developer DICE’s servers from Battlefield 3. As an alternative, they’re pushing the servers which requires payment from players. VentureBeat found that after the exclusion of a significant quantity of servers, there’s at the moment only 17 servers from publisher EA on the shooter’s [...]]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="59.337769328264">
<p><img class="aligncenter size-full wp-image-154975" src="http://playstationlifestyle.net/wp-content/uploads/2011/09/battlefield-3-battlefield3-bf3.jpg" alt="battlefield 3 battlefield3 bf3 EA Terminates Free Battlefield 3 Servers, Wants Players to Pay Instead" width="685" height="300" title="EA Terminates Free Battlefield 3 Servers, Wants Players to Pay Instead" /></p>
<p>Electronic Arts has removed a substantial quantity of both their own and developer DICE’s servers from <em>Battlefield 3</em>. As an alternative, they’re pushing the servers which requires payment from players.</p>
<p><span id="more-165115"></span>VentureBeat found that after the exclusion of a significant quantity of servers, there’s at the moment only 17 servers from publisher EA on the shooter’s PlayStation 3 version. DICE severs have been pulled altogether.</p>
<p>Privately rented servers have now populated the server selection list, which EA charges for they’ve been leasing them out to players for $  30 a month.</p>
<p>Community manager Daniel Matros stated on the decision:</p>
<blockquote readability="7"><p><span id="more-22906"></span></p>
<p><em>There is only so a lot physical space and digital space where you can have servers. The community requested [rental servers] and we delivered. Every little thing in the fantastic world of Battlefield is dynamic.</em></p>
</blockquote>
<p>It was lately confirmed that <em>Battlefield 3</em> shipped over 15 million units worldwide. Regardless of its enormous commercial achievement, and indeed taking a noticeable market share from <em>Call of Duty</em>, EA’s reputation of unconventially squeezing money out from its consumers is still a frequent practice and it surely speaks volumes for this scenario in distinct.</p>
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		<title>Dishonored Gets an Official Release Date</title>
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		<pubDate>Sat, 12 May 2012 05:40:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Dishonored, the new steampunk  stealth/shooter by Arkane Studios and Bethesda, now has an official release date. US audiences will be finding the game on October 9th, UK audiences will be getting it on the 12th, and Australia will get it on the 11th. Dishonored is becoming headed up by Harvey Smith, a veteran of the [...]]]></description>
			<content:encoded><![CDATA[<p><img title="dishonored" alt="dishonored thumb2 Dishonored Gets an Official Release Date" src="http://geek.pikimal.com/files/2012/05/dishonored_thumb2.jpg" width="580" height="326" /></p>
<p>Dishonored, the new steampunk  stealth/shooter by Arkane Studios and Bethesda, now has an official release date. US audiences will be finding the game on October 9th, UK audiences will be getting it on the 12th, and Australia will get it on the 11th. Dishonored is becoming headed up by Harvey Smith, a veteran of the genre with games such as Deus Ex and Thief: Deadly Shadows under his belt.</p>
<p>In Dishonored, players will take control of a former guardsman, Corvo, who has been framed for the death of the Empress. Corvo must clear his name and get revenge against the Lord Reagent. Whilst like most assassins Corvo will be skilled in each melee and lengthy ranged, he will also have supernatural powers such as teleportation and freezing time.</p>
<p>The game will take spot on an open globe map with an emphasis on carrying out anything. Like most open planet games, you will stumble on random events such as muggings and you will be in a position to either assist the muggers or cease them. The game will offer even more depth than that, however – for instance, you will have the likelihood to locate the muggers before the crime occurs, thus stopping the mugging from ever happening.</p>
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		<title>The First 30 Minutes of: Starhawk</title>
		<link>http://www.nextvideogames.net/the-first-30-minutes-of-starhawk/</link>
		<comments>http://www.nextvideogames.net/the-first-30-minutes-of-starhawk/#comments</comments>
		<pubDate>Fri, 11 May 2012 09:06:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Given that the original Warhawk was released early in the PS3′s life cycle, there were most likely a few of you who missed out on this amazing title. Thankfully for you, Starhawk is right here and has enhanced upon the original in a quantity of techniques. The most notable addition is the inclusion of a [...]]]></description>
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<p><img class="aligncenter size-full wp-image-165082" title="starhawkimg" src="http://playstationlifestyle.net/wp-content/uploads/2012/05/starhawkimg.jpg" alt="starhawkimg The First 30 Minutes of: Starhawk" width="685" height="300" /></p>
<p>Given that the original <em>Warhawk</em> was released early in the PS3′s life cycle, there were most likely a few of you who missed out on this amazing title. Thankfully for you, <em>Starhawk </em>is right here and has enhanced upon the original in a quantity of techniques. The most notable addition is the inclusion of a total single-player story mode, which was sadly removed from the original during production. As I am positive that a number of you are curious to see how this competitive shooter handles threading a cohesive story together, click the video below to find out.</p>
<p>Hopefully you enjoyed watching me play by way of the very first 30 minutes of the <em>Starhawk </em>campaign. If you are nevertheless unsure of whether or not or not to pick up this title, please check out our critique, and make positive you come back to PSLS for far more videos from Josh and I on future titles. Let us know below in the comments what you thought of my poor try at dog-fighting and the impact becoming able to build your battlefield on the fly will have on future fights.</p>
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