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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Review</title>
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		<title>Warlock: Master of the Arcane Review – Magic Gets Civilized</title>
		<link>http://www.nextvideogames.net/warlock-master-of-the-arcane-review-magic-gets-civilized/</link>
		<comments>http://www.nextvideogames.net/warlock-master-of-the-arcane-review-magic-gets-civilized/#comments</comments>
		<pubDate>Tue, 22 May 2012 11:40:11 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/warlock-master-of-the-arcane-review-magic-gets-civilized/</guid>
		<description><![CDATA[By all accounts, Civilization is a great game. There’s a certain fascination with the thought of constructing an empire out of absolutely nothing and watching your budding civilization develop and prosper. But often, can’t Civ get a bit too… well… historical? Wouldn’t it be just a tiny bit awesome if those archers of yours were [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Logo" border="0" alt="Logo thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Logo_thumb.png" width="580" height="326" />
</p>
<p>By all accounts, Civilization is a great game. There’s a certain fascination with the thought of constructing an empire out of absolutely nothing and watching your budding civilization develop and prosper. But often, can’t Civ get a bit too… well… historical? Wouldn’t it be just a tiny bit awesome if those archers of yours were elves, Napoleon was a spell-slinging archmage, and in lieu of the nuke, you researched a spell to contact down a swarm of meteors?
</p>
<p>Built using the Civilization V engine, Warlock: Master of the Arcane aims to recreate the turn-based success of its progenitor inside a colorful, medieval fantasy setting. The fundamental elements of the empire-constructing classic are all there, but they’ve been twisted and reimagined to fit within a world of myth, magic, and monsters.
</p>
<p>Does Warlock manage to enchant, or does its spell fizzle? Hit the break to discover out.</p>
<p><img title="Warlock_MasteroftheArcane_ 09-23-08-39" border="0" alt="Warlock MasteroftheArcane  09 23 08 39 thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_-09-23-08-39_thumb.jpg" width="580" height="326" />
</p>
<p>The tongue-in-cheek fantasy planet of Ardania sits without a suitable ruler, causing many potent spellcasters from all through the realm to step up and try to size manage for themselves. You play as one such wizard, tasked with creating your personal empire up from absolutely nothing and not stopping till the whole globe is yours to control.
</p>
<p><span id="more-23165"></span></p>
<p>These familiar with the concepts of Civilization, especially its most recent entry, will feel right at house in Warlock. The game is a 4X method game – explore, expand, exploit, exterminate – which means that you have complete freedom to build your empire and fulfill objectives as you see fit. You are not the only mage in town, of course – you will be facing off against anyplace from a single to seven AI controlled rivals with which you’ll conduct diplomacy, settle disputes, and (of program) go to war.
</p>
<p><img title="Warlock_MasteroftheArcane_city%20view%20-%20krypta%20temple%20tooltip" border="0" alt="Warlock MasteroftheArcane city20view20 20krypta20temple20tooltip thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_city20view20-20krypta20temple20tooltip_thumb.png" width="580" height="326" />
</p>
<p>Prior to a game begins, you will have to select a wizard to play as. Whilst the game presents a number of preset options, you can really custom create your own character, picking a number of perks and options from a preset pool. Rather than deciding on a civilization, you’re presented with controlling one of 3 unique factions – human, undead, and monster. These three factions all have entirely special buildings and units, creating them far far more distinct than the possibilities in a typical Civilization game, creating many playthroughs refreshing.
</p>
<p>The world for every game of Warlock is randomized based on a number of parameters set ahead of the game’s starting. You will start with a handful of units and a single city, from which you will expand across the map. The target is to amass 4 distinct resources to develop with – gold and food are utilised to purchase and keep units as properly as develop the population of cities, whilst investigation and mana are utilised to understand and cast several spells to aid you.
</p>
<p><img title="Warlock_MasteroftheArcane_ 09-55-24-94" border="0" alt="Warlock MasteroftheArcane  09 55 24 94 thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_-09-55-24-94_thumb.jpg" width="580" height="326" />
</p>
<p>Every building you construct will either enhance a city’s production of a certain resource or grant access to a new unit that can be hired with gold. The process is notably streamlined from a typical Civilization game – there is not a “production” resource to speak of, and units are merely bought with accumulated gold. It keeps issues straightforward and straightforward with a lot less ambiguity more than how properly a city is performing, though there is a bit of depth lost in the transition.
</p>
<p>What tends to make factors fascinating are the limitations imposed upon developing structures. A city can only support as numerous buildings as its population enables, meaning that choosing structures meticulously is of vital importance. Moreover, structures are actually built straight on map hexes, so the locations of cities plays a enormous function in where you should develop. This contains special spaces with exclusive resources on them. These permit a number of extremely specialized buildings to be built on best of them, offering exclusive and exciting bonuses. Normally, these carry a compelling choice – do you use your donkeys to build an economy-boosting trade post, or construct an Order of Stubborn Knights?
</p>
<p><img title="Warlock_MasteroftheArcane_monster%20turn%20-%20elemental%20attack" border="0" alt="Warlock MasteroftheArcane monster20turn20 20elemental20attack thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_monster20turn20-20elemental20attack_thumb.png" width="580" height="326" />
</p>
<p>Of program, what really sets Warlock apart from its contemporaries is the capability to wield and cast an enormous selection of spells. Instead of researching technologies like other games, Warlock permits you to find out a wide assortment of magic, which can be cast and maintained via the use of the mana resource. The choice is wonderfully robust, supplying everything from straight-up damage spells to enchantments to summoned units that you can order to fight for you.
</p>
<p>Each time a spell is researched, a new choice of 5 possible spells is presented to research subsequent, and the speed with which these is acquired is based on your investigation resource. Regrettably, there isn’t a “tech tree” or anything at all to guide spell acquisition, and the provided selections are much more or less random. Still, creating do with what you are offered becomes a enjoyable element of the game, and the enormous catalog of available magic indicates that there’s a lot right here for clever mages to exploit.
</p>
<p><img title="Warlock_MasteroftheArcane_other%20faction%20-%20neutral%20dragon" border="0" alt="Warlock MasteroftheArcane other20faction20 20neutral20dragon thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_other20faction20-20neutral20dragon_thumb.png" width="580" height="326" />
</p>
<p>You aren’t the only mage looking to control Ardania, and it will not be extended ahead of you will cross paths with 1 of your rivals. Sadly, the interpersonal diplomacy in Warlock leaves much to be desired. Only the most bare bones of possibilities – non-aggression pacts, alliances, and resource trading – are accessible. Diplomatic AI is incredibly basic, and it is easy to exploit personal computer controlled opponents, as a meter will show you whether or not or not a character will accept a proposal prior to you submit it. A bit a lot more attention in this area could have gone a long way to producing Warlock really shine.
</p>
<p>Regardless of lacking in the diplomatic department, the game does feature a number of deities with their own individual alignments and alliances which the player can get caught up in. By performing quests and requests for particular gods, favor can be curried with them, which puts them at odds with that god’s rival. Greater standing with a god can gain access to exclusive, strong spells, but generating a god angry can result in you to lose standing with mages allied with them. If you manage to enrage a god badly adequate, they can even send their personal powerful avatar immediately after you, which then will have to be dealt with. It is a tiny bit simplistic, but it is a entertaining technique that carries an inherent risk/reward tradeoff.
</p>
<p><img title="Warlock_MasteroftheArcane_otherworld" border="0" alt="Warlock MasteroftheArcane otherworld thumb Warlock: Master of the Arcane Review – Magic Gets Civilized" src="http://geek.pikimal.com/files/2012/05/Warlock_MasteroftheArcane_otherworld_thumb.png" width="580" height="326" />
</p>
<p>With all of that established, Warlock is not with no its share of shortcomings. The interface leaves a lot to be desired, lacking any sort of detailed evaluation about your kingdom’s economy, military, or indeed how you evaluate to the other wizards in the realm. It can be quite difficult to maintain tabs on a sprawling empire with out any sort of rapid statistical reference, which feels like a bit of an oversight. In addition, at the time of this assessment, the game lacked any sort of multiplayer support whatsoever. Although promised in a future update, the potential to throw down with a friend is sorely missed, specifically given the somewhat lackluster AI presented by the game.
</p>
<p>Despite these, Warlock: Master of the Arcane nonetheless manages to be a very entertaining game for fans of the turn based method genre. Fans of Civilization who are searching for one thing just a tiny bit various should absolutely take note – it is a small simpler and more streamlined than its historical counterpart, but some clever mechanics, an altered setting, and a subversive sense of humor give the title an identity all it is own. In the finish, it nevertheless evokes the identical time-devouring “one more turn” impact of its forebear, only that “one much more turn” is now spent summoning in fire elementals to rain devastation down on your opponent’s necropolis. I’ll take that more than catapults any day.
</p>
<p><img title="Great" border="0" alt=" Warlock: Master of the Arcane Review – Magic Gets Civilized" src="data:image/pngbase64,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" /></p>
<p><em><span>Warlock: master of the Arcane was released on May 8th, 2012 for the<strong> Pc</strong>.</span></em></p>
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		<title>Review: Max Payne 3 &#8211; Pill-Poppin&#8217;, Shot-Slammin&#8217; Action</title>
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		<pubDate>Mon, 21 May 2012 10:19:00 +0000</pubDate>
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		<description><![CDATA[Max Payne is not a very good guy and he’s a fairly rotten cop. He’s a pretty miserable excuse for a individual, as well. But if there’s one particular factor Max does properly is kill. Effectively, kill and drink. And swear. We find him several years older, and searching worse for it. Max Payne is [...]]]></description>
			<content:encoded><![CDATA[<p>Max Payne is not a very good guy and he’s a fairly rotten cop. He’s a pretty miserable excuse for a individual, as well. But if there’s one particular factor Max does properly is kill. Effectively, kill and drink. And swear. We find him several years older, and searching worse for it. Max Payne is an old killer drinking away the demons of the past hoping for a fast finish. Funny, that a man with no a want or need to live, is frequently the best person for the kind of work Max gets hired to do.</p>
<p>It is been over 8 years considering that hard boiled cop, Max Payne, has been dragged out of the bar and back into the harsh light for one much more job. After such a lengthy hiatus, is it worth another round of shots or does Max need to have to pay his tab prior to closing time at the bar?</p>
<p><img class="aligncenter size-full wp-image-75892" title="mp3_1" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/mp3_1.jpg" alt="mp3 1 Review: Max Payne 3   Pill Poppin, Shot Slammin Action" width="600" height="370" /></p>
<p>Story smart, Max Payne three follows a Hollywood style action flick filled with explosive displays of violence and gunpowder. Right after lastly turning in his shield and becoming a full-time barfly, an old acquaintance provides Max a opportunity for the effortless life- a simple body guarding gig in South America. Of program absolutely nothing as straightforward final for lengthy and Max finds himself embroiled in inter-gang warfare, political sabotage, and shocking inner-city violence. Seemingly always a step behind the truth, Max grinds onward and downward one empty shell casing at a time as he trips over each and every body that gets in his way.</p>
<p>As I mentioned in my 1st impressions, controlling Max is relatively intuitive for third-person shooter fanatics, and if you’ve played any TPS in the final handful of years you will really feel correct at home. However, Max is getting up in years and at occasions isn’t as spry as I would like, so I would undoubtedly bump up the x and y speeds for the sticks. When adjusted to my personal presences, Max moved fluidly and anything from shooting to dodging to shootdodging performed admirably. My only genuine complaint is the somewhat dodgy cover mechanic, where Max seemed to want to stick in some cover and other occasions would refuse to transition from location to place. It wasn’t especially game-breaking just a bit frustrating when Max was acquiring chewed up and he needed a fast respite behind a wall or desk.</p>
<p><span id="more-23135"></span></p>
<p>For as rough and leathery as Max appears, he’s fairly fragile and cannot absorb a entire lot of damage. I played on the default settings (medium difficulty and soft lock for targeting) and general didn’t seem to pose also much trouble slugging it by means of the campaign. Veteran shooters could almost certainly kick it up to tough or even attempt out no cost aim for a bit far more challenge. The checkpoints were generous adequate during the ten hour or so playtime, so I anticipate if you are actually into these sorts of games you’re far more than ready to take on Max Payne three.</p>
<p>The newest addition to the franchise is multiplayer and I was at 1st a tiny worried about how Rockstar would deal with transition from single player to multiplayer. You have your regular Deathmatch modes as well as a couple of objective modes like Gang Wars, exactly where teams will battle over five rounds, every single with a different target such territory capture and assassination missions. There’s a simple leveling component, whereby you acquire access to newer and better weapons for buy as properly as gear to help get an edge over the competition.</p>
<p>The crucial unique issue with multiplayer is bursts and bullet time. Bursts are potent abilities activated by adrenaline earned through killing and completing objectives. They can boost firepower or reveal enemy places or even confuse opponents by highlighting absolutely everyone as an enemy.</p>
<p>Bullet time brings out a small bit of Max in everyone. As with bursts, bullet time is activated with adrenaline and employing the shootdodge capacity. The entertaining issue is that this slows down everybody who has a line of sight with anyone affected by the slowdown. It all sounds very complicated but when you’re in the fight it actually comes together and differentiates from other shooters.</p>
<p><strong>The Highs</strong></p>
<p><em>Have you ever</em> fired <em>two guns whilst jumping through the air</em>?</p>
<p>The animations do a actually excellent job of showing off the high intensity action regardless of whether Max is taking aim or flying by way of the air more than cover, both barrels blasting. The signature shootdodge will be your go to move when all else fails and a lot more usually than not it offers you the edge you’ll want to reside one more day.</p>
<p><em>Voice acting at its finest.</em></p>
<p>James McCaffrey as soon as once more pulls Max out of the gutter and into the firefight as Max Payne, bringing him alive in each voice and motion. Max feels like a genuine guy and the path of the story brings a certain bigger than life element to cement more than-the-best action.</p>
<p><em>Cops and robbers</em></p>
<p>Seeking back on preceding games like <em>GTA IV</em> and <em>Read Dead Redemption</em>, Rockstar seems to be ironing out some of the kinks with multiplayer. I never genuinely felt the shooting in either of those games was particularly great but Max Payne 3’s quick response, soft lock and free aim possibilities and character loadouts provide up so much more than run-n-gun. Modes such as Payne Killer and, my beloved, Gang Wars offer you engaging multiplayer along with the fundamentals like team deathmatch.</p>
<p><em>Bang, bang, bang</em></p>
<p>Sound design is so critical in games like this. Every single weapon has strong reports and punchy, challenging-hitting pops. Enemies groan and yell with every slug taken or given. Explosions give off a nice loud boom. If it’s action you are seeking for, the sounds surely make you really feel in the thick of it.</p>
<p><strong>The Lows</strong></p>
<p><em>Actions speak louder than words.</em></p>
<p>If I had to knock anything down about the story is that it seemed a tiny formulaic with handful of unexpected twists here and there. It’s a not a negative story and it’s told well, it’s just a little basic. The self-deprecating dialogue definitely outshines whatever contrivances to further the plot.</p>
<p><em>From my cold dead hands</em></p>
<p>This is a minor complaint so please take it with a grain of salt but simply because every cutscene was design about Max holding a pistol or other a single-handed firearm, I frequently located myself possessing to switch back to my rifle or shotgun when returning to action and would end up not becoming ready for battle, taking many hits ahead of returning fire. Just a little frustrating on my end but fairly low on the entire of the bad side.</p>
<p><strong>Verdict</strong></p>
<p>If you’re a diehard Max Payne fan or just searching for yet another shooter, Max Payne 3 surely provides a top quality title that with a solid single player and multiplayer that should be as fun now as numerous months later.</p>
<p>[Copy of Max Payne three offered by Rockstar. Played on the Xbox 360]</p>
<p>Connected Posts:<br />Challenge Your Buddies with Max Payne&#8217;s Score Attack and New York Minute Modes<br />Gearbox Drops Some Fat Purps With a Grip of New Gameplay Walkthrough Videos Starring Maya and Salvador</p>
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<p class="tags"><b>Tags</b> Max Payne three, Computer, PS3, Critique, rockstar, Xbox 360</p>
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		<title>Mobile Review: Brainsss</title>
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		<pubDate>Mon, 21 May 2012 05:42:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/mobile-review-brainsss/</guid>
		<description><![CDATA[&#13 Posted by: John Bedford &#124; 05/20/2012 at 11:30pm &#13 If we introduce this game by mentioning that it characteristics zombies, that alone will no doubt send a lot of of you scurrying off to the next post. We can sympathize, as it really is a genre that already feels done to undeath. But stick [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="48.583364140481">
<p>&#13<br />
Posted by: John Bedford | 05/20/2012 at 11:30pm &#13
</p>
<p><img class="alignnone size-full wp-image-13764" title="Brainss" src="http://www.gametrailers.com/side-mission/files/2012/05/Brainss.jpg" alt="Brainss Mobile Review: Brainsss" width="640" height="360" /></p>
<p>If we introduce this game by mentioning that it characteristics zombies, that alone will no doubt send a lot of of you scurrying off to the next post. We can sympathize, as it really is a genre that already feels done to undeath. But stick about, simply because Brainsss for mobiles is a entertaining small title that sees you taking charge of the undead horde in order to consume (or just survive) each last human on each and every map. It&#8217;s a good alter of pace and an endlessly amusing 1 as you chase down the panicking escapees across each and every level. <span id="more-13763"></span></p>
<p>Viewed from a top rated-down point of view you take charge of the zombies, and with every human consumed you gain a new member for your horde. There&#8217;s a selection of human kinds that behave differently, so the game requires you to split up your pack and corner off your victims strategically. Based on how well and how swiftly you dispatch the living on every level, you are going to be rewarded with a certain amount of currency which can be utilized to buy enhancements for the trickier levels: zombie speed boosts for example, or harm percentage upgrades.</p>
<p><strong>What’s Hot</strong></p>
<p>What we genuinely like about the game is that it manages to take a rather tired cliche of gaming and inject some a lot necessary entertaining into the genre. It&#8217;s a hell of a lot of enjoyable taking manage of a horde of zombies for a adjust, and infecting every last human on the map. Whilst the controls aren&#8217;t quite as pristine as we&#8217;d most likely have liked for such a fiddly screen size, it really is endlessly amusing to split your pack in half and send a group of humans running away from the very first group, straight into the bloody arms of the second.</p>
<p><strong>What’s Not</strong></p>
<p><span id="more-23131"></span></p>
<p>It really is not often clearly explained what the distinct human types on the map will do when you encounter them. Situation in point: the police provides have rather effective weaponry and you&#8217;ll really feel a tiny cheated when they first whittle down your group of zombies into nothing and in no time at all, ending the level try. There&#8217;s also a feeling that the gameplay could be evolved and fleshed out a small far more (no pun intended). Although there are fundamental upgrades to be had in the game if you happen to be really stuck, the core gameplay amounts to tiny far more than surviving an armed fightback, or hunting down the final surviving humans to turn them into zombie mush.</p>
<p><strong>The Verdict: If you nonetheless hunger for far more zombie action, you genuinely cannot go incorrect with Brainsss</strong></p>
<p>If it didn&#8217;t have the great humor that it does, it&#8217;s difficult to tell where Brainsss would sit inside the substantial catalog of zombie games we&#8217;ve been saturated with. But it really is just great enjoyable to play, and there is no greater cause to get the game than that</p>
<p>Download Brainsss (iOS)</p>
</div>
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		<title>Mobile Review: MacGuffin&#8217;s Curse</title>
		<link>http://www.nextvideogames.net/mobile-review-macguffins-curse/</link>
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		<pubDate>Sun, 20 May 2012 23:42:25 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/mobile-review-macguffins-curse/</guid>
		<description><![CDATA[&#13 Posted by: John Bedford &#124; 05/20/2012 at 04:00pm &#13 You have feel sorry for the humble werewolf, cast into the shadows by the far a lot more fashionable zombie. Possibly although, with the over-saturation of the undead, it&#8217;s time for our furrier close friends from the dark side to take a moment in the [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="48.511698440208">
<p>&#13<br />
Posted by: John Bedford | 05/20/2012 at 04:00pm &#13
</p>
<p><img class="alignnone size-full wp-image-13950" title="Review" src="http://www.gametrailers.com/side-mission/files/2012/05/Review.jpg" alt="Review Mobile Review: MacGuffins Curse" width="640" height="360" /></p>
<p>You have feel sorry for the humble werewolf, cast into the shadows by the far a lot more fashionable zombie. Possibly although, with the over-saturation of the undead, it&#8217;s time for our furrier close friends from the dark side to take a moment in the spotlight.<span id="more-13948"></span></p>
<p>Played from a best-down point of view, the objective of the game is to guide MacGuffin through a series of single-screen maps to full a assortment of objectives. The amulet that transforms MacGuffin from a pleasant chap to salivating beast also allows him to undertake perform that would otherwise be impossible – smashing scenery or moving hefty crates, for example. The flip-side of course is that in this state, he cannot undertake a lot more basic duties like crossing water or squeezing via narrower spaces. Layered on best of the block-shoving and switch-flipping that underpins the puzzling is this need to have to balance your transformations to the demands of the map at hand.</p>
<p><strong>What’s Hot</strong></p>
<p>A refreshingly various game on the App Shop, with some great art, sound, humor and dialogue. It is fantastic to see a puzzle game blend its levels with some artful storytelling, rather than basically throw you at a series of disconnected levels before slapping a mark out of 3 on your try and packing you off to an additional loading screen. The puzzles themselves are skillfully created and, with its intricately drawn cobblestones and comic-book cut-scene art, MacGuffin&#8217;s globe is 1 you are going to want to come back to time and time once more.</p>
<p><strong>What’s Not</strong></p>
<p><span id="more-23125"></span></p>
<p>It is a very dialogue-heavy game and those whose game time is measured in only the smallest of timescales may wish they could devote a tiny far more time on the meat of the gameplay, and a small less in the organization of the writers.</p>
<p><strong>The Verdict: At $  four.99 it really is a larger cost-tag than you may be utilised to on the App Retailer, but it&#8217;s well worth rewarding the originality and top quality of MacGuffin&#8217;s Curse</strong></p>
<p>MacGuffin&#8217;s Curse (iOS)</p>
<p>The cost-tag may possibly be comparatively steep, but you are also obtaining a totally-fledged game knowledge right here, rather than the sort of rinse-and-repeat puzzle action you will be accustomed to if you&#8217;re a mobile puzzle nut. This significantly writing talent and top quality game design deserves a small far more of your funds than the usual contenders.</p>
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		<title>Awesomenauts Review (XBLA)</title>
		<link>http://www.nextvideogames.net/awesomenauts-review-xbla/</link>
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		<pubDate>Sun, 20 May 2012 16:19:33 +0000</pubDate>
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				<category><![CDATA[Latest Video Games]]></category>
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		<description><![CDATA[Game Critique: AwesomenautsRelease: May 1, 2012Genre: Real-Time TechniqueDeveloper: RonimoAvailable Platforms: Xbox 360, PlayStation threePlayers: 1-6MSRP: 800 MS Points, $ 9.99ESRB Rating: TWebsite: http://www.awesomenauts.com/ The Awesomenauts are interstellar warriors in conflict! With six heroes, they must face off and destroy their opposite-colored duplicates while mining for Solara, the currency of the 36th century. With Solara, they [...]]]></description>
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<p><img class="aligncenter size-medium wp-image-113878" title="screenlg17" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg17-300x168.jpg" alt="screenlg17 300x168 Awesomenauts Review (XBLA)" width="300" height="168" /></p>
<p><strong>Game Critique:</strong> <em>Awesomenauts</em><br /><strong>Release:</strong> May 1, 2012<br /><strong>Genre:</strong> Real-Time Technique<br /><strong>Developer:</strong> Ronimo<br /><strong>Available Platforms:</strong> Xbox 360, PlayStation three<br /><strong>Players:</strong> 1-6<br /><strong>MSRP:</strong> 800 MS Points, $  9.99<br /><strong>ESRB Rating:</strong> T<br /><strong>Website:</strong> http://www.awesomenauts.com/</p>
<p>The Awesomenauts are interstellar warriors in conflict! With six heroes, they must face off and destroy their opposite-colored duplicates while mining for Solara, the currency of the 36th century. With Solara, they can upgrade their abilities, and conserve the day. This massive on-line battle game brings modern team combat to classic 2D planes does it succeed in this aim?</p>
<p><img class="aligncenter size-medium wp-image-113879" title="screenlg10" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg10-300x168.jpg" alt="screenlg10 300x168 Awesomenauts Review (XBLA)" width="300" height="168" /></p>
<p><em>Awesomenauts</em> is, at its essence, <em>Team Fortress two</em> by way of <em>Worms Armageddon</em>. Decidedly multiplayer, the game is a 2D sidescroller in visuals, but a multiplayer capture the flag-style game. Presented akin to a ’80s cartoon (total with theme song and humanoid animal aliens), it looks like a traditional old-school battle game, like Worms. Players have to destroy bits of the opponents base, and a particular segment, when destroyed, will signal the end of the game.</p>
<p>A selection of characters are available, each and every properly reflecting a class of player. Some are better at range, some are great at close combat. They all have a variety of abilities, each upgradable during the match. Positive, you will run into your counter-color opponent on the other side, but every single character has their personal personality.</p>
<p><span id="more-23117"></span></p>
<p><img class="aligncenter size-medium wp-image-113880" title="screenlg8" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg8-300x168.jpg" alt="screenlg8 300x168 Awesomenauts Review (XBLA)" width="300" height="168" /></p>
<p>The game definitely gets the vibe of old school US cartoons down, as the concept of the Awesomenauts appears to fit in perfectly with such titles as <em>Bucky O’Hare</em> and <em>Cowboys of Moo Mesa</em>. It is a defined visual style capped off with an intro song that encapsulates the era. Beyond the visual presentation, the characters all play appropriately differently, and each player will find somebody they take preference to. Given the unlockable scheme of the game, not all characters will be unlocked at the starting, forcing you to take a attempt at the selection of characters just before sticking to a single only revealed later in the game.</p>
<p><img class="aligncenter size-medium wp-image-113882" title="screenlg4" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg4-300x168.jpg" alt="screenlg4 300x168 Awesomenauts Review (XBLA)" width="300" height="168" /></p>
<p>Part of the negative from the game stems from its concept: it is multiplayer at its heart, and there’s really little for the single-player to do. Whilst the game is excellent at finding multiplayer action set up, it’s all there is at the heart. A single-player adventure would be a excellent addition to the title. Furthermore, even though the idea of purchasing items in the middle of a match is enjoyable, it somewhat makes players juggle unnaturally do I teleport back to base now that I have enough Solara to get a far better gun, or do I stick it out at the moment? In several situations, you’ll just wait to die to end up near the vending machine to upgrade, but it’s certainly an action that takes you out of the action for a bit.</p>
<p><img class="aligncenter size-medium wp-image-113881" title="screenlg6" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg6-300x168.jpg" alt="screenlg6 300x168 Awesomenauts Review (XBLA)" width="300" height="168" /></p>
<p><em>Awesomenauts</em> is a definitely enjoyable game with a good bit of variety in the game landscape: a sprite-based team action title will absolutely stand out. Whilst it has its faults, if you are looking for a such a game, you’d be hard pressed to locate far better than this.</p>
<ul>
<li>Great mixture of old and new components</li>
<li>Can’t permanently conserve potential upgrades</li>
<li>Excellent quantity of unlockables encourage replayability</li>
</ul>
<p><strong>Final Score</strong><br />8 out of ten</p>
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		<title>Deep Black: Reloaded [Review]</title>
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		<pubDate>Sat, 19 May 2012 08:07:07 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/deep-black-reloaded-review/</guid>
		<description><![CDATA[I was gone for a tiny while from the gaming planet and I missed some fairly cool shooter titles. I ultimately got around to playing a handful of of the newer titles and some of them cracked me up to no end with the witty banter, colorful, often hilarious mechanics behind disposing of your enemies, [...]]]></description>
			<content:encoded><![CDATA[<p align="CENTER"><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0016.jpg" alt="dbscreen 0016 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>I was gone for a tiny while from the gaming planet and I missed some fairly cool shooter titles. I ultimately got around to playing a handful of of the newer titles and some of them cracked me up to no end with the witty banter, colorful, often hilarious mechanics behind disposing of your enemies, and amazing environments. With that in mind, I picked up <em><strong>Deep Black: Reloaded</strong></em> with a sense of optimism at what looked to be a fairly cool action packed shooter. That optimism was ill placed as Deep Black spiraled into frustration immediately after what seemed to be a pretty good commence.</p>
<p>The game started out with some witty banter between your character and a topside contact even though going underwater. I quickly felt that the graphics were fairly sharp. There were no actual glitchy regions or bugs that I discovered above ground, and the underwater sequences had been extremely smooth. Entering into the water and how the character transitioned felt solid but I didn’t truly like the fact that I couldn’t ascend or descend with two various buttons. This proved to be a massive problem specifically when obtaining shot at by enemies. You could try to take cover by pointing up or down with your mouse while in the water and then and ascending or descending, only to be killed whilst taking greater cover to attain much better shots. The character you play wears a mech suit equivalent to a thing from <em><strong>Dead Space</strong></em> or <em><strong>Crysis,</strong></em> but it supplies no benefit on land. In water, you can jet around speedily with it not like it matters much in some situations.</p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0007.jpg" alt="dbscreen 0007 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>Coming across some of the games predictable encounters you will discover that underwater enemies really are a challenge to combat. The crabs you will finish up facing seem to shoot plasma blasts that can residence in on you. When you get hit by a blast, you will be shocked for a moment leaving you vulnerable to other enemies’ attacks. 1 of the principal points of this game is to use the strategically placed barriers for cover although you wait for that ideal moment to pop your head up and get a shot off. Underwater, this is fundamentally impossible as the splash harm from enemies or the homing blasts will still inflict damage. Taking cover is either not an choice or just not worth the time it takes to utilize. The time spent taking cover implies the enemy (in this case drones) will have quickly closed in on your position, destroying you. The snake bots that are reminiscent to the bots from <em><strong>Terminator: Salvation</strong></em> are not even a threat. They move up to you and — assuming that nothing underwater is shooting at you — can easily be dealt with by spamming the action essential.</p>
<p>Above ground as stated just before you will locate conveniently placed barriers for taking cover. Approaching enemies also use this cover and will communicate with each other throughout battle. The scripted lines they use are repetitive and unnecessary, though, since the AI does not appear to follow them anyway. Shouting out “reloading” or calling out your position is carried out often at the worst attainable occasions. In one particular level I had just started, I took cover proper right after the loading screen and watched an enemy soldier from my cover. He had no visual on me and kept on patrolling with his back to me, all the even though shouting out a bunch of various sayings and this was at the commence of a level.</p>
<p><span id="more-23081"></span></p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0019.jpg" alt="dbscreen 0019 Deep Black: Reloaded [Review]" width="614" height="384" title="Deep Black: Reloaded [Review]" /></p>
<p>Dealing with above-ground encounters are predictable and frequently occasions cheap. Using your weapons frequently instances implies you will finish up finding shot up by the enemy who appears to have a surprising quantity of health for the gear they put on. Using grenades is pretty significantly worthless as the time spent throwing them can get you killed. Taking the time to kill one particular enemy usually means you have to wait about a minute or two recovering your well being ahead of you can take out another, adding to the frustration. Taking the time to use distinct weapons also doesn’t genuinely matter as well considerably. Virtually all of your weapons are weak with possibly the exception of the rifle equipped with a 40mm grenade launcher. DB:R says that it is one particular of the most accurate and hardest hitting weapons once more I would disagree to an extent. Strongest is definitely correct accuracy is yet another story, as it is on par with the weaker SMG.</p>
<p>A single of the most frustrating encounters in the complete game was a level where a giant crab bot is in the center of a area with panels all about it that need to have to be deactivated to lower its shield. The panels need to be deactivated one at a time and reactivate as the shield goes off and on. For the duration of this whole knowledge, the robot will be shooting at you and you have minimal cover from which to move. You literally can&#8217;t move with out being shot as you have no sprint option you have to merely absorb the damage even though you move and wait to regenerate health as soon as you reach cover. The weapon you assume that would be necessary to destroy a fifteen foot tall robot crab would be the rocket launcher. The game itself says the rocket launcher does a high amount of damage I laugh at this and say “nope”. The rocket launcher is possibly the most worthless weapon in the game and here’s why: you cannot take cover with it and the harm of the weapon compared to the grenade launcher is laughable. Mobility in the game is important, apparently, but as well poor you don’t have any outside of water.</p>
<p>The game started out excellent with witty banter that basically disappeared immediately after the initial level. The graphics had been impressive with some fun underwater play in the form of making use of a harpoon to grab enemies above water whilst drowning them. Now, while playing the game I felt perhaps I was missing something or not playing appropriately. I tried to change up my tactics whilst playing, but general it basically didn’t matter. The alter in tactics just added to my frustration, as I identified a couple of new approaches to die each and every time I tried. In the course of a single level exactly where I was in another intense beating my head off the wall circumstance with a crab bot, the only way I could beat it was to stand inside an iconic trailer and throw grenades close range although the bot was stuck somehow on the trailer. He just couldn’t get about the trailer’s side, and it allowed me to lastly kill it following dying at least ten occasions attempting to figure out various methods to move past that element.</p>
<p><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/deep-black-reloaded-screenshots-04302012/dbscreen-0012.jpg" alt="dbscreen 0012 Deep Black: Reloaded [Review]" width="614" height="346" title="Deep Black: Reloaded [Review]" /></p>
<p>The game basically doesn’t allow for you take several other individuals paths in how you play but what the developer planned. It appears to be a lesser clone of <em><strong>Gears of War </strong></em>in terms cover usage mechanics, and could have attained a thing far better if it wasn’t for the game harm balance troubles. The underwater locations are fairly forgettable with the exception of the homing plasma blast crab robots and occasional speed boost by way of a present of water. Deep Black Reloaded could have carried out nicely if they managed to make even the underwater areas much more interactive in terms of imbalanced firefights or maybe fine-tuned the cover technique a bit better. Either way, I won’t be hunting to replay this game at all. Once again I ask though, can I have a sprint button at least?</p>
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		<title>A Valley Without Wind [Review]</title>
		<link>http://www.nextvideogames.net/a-valley-without-wind-review/</link>
		<comments>http://www.nextvideogames.net/a-valley-without-wind-review/#comments</comments>
		<pubDate>Sat, 19 May 2012 02:07:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/a-valley-without-wind-review/</guid>
		<description><![CDATA[Given that my encounter at PAX in April I’m obtaining that I get pleasure from the platforming genre of gaming once again. The final platformer I played was a Mega Man game for the PlayStation One. Even though finding hands on time with some of the new titles that are out I tried out a [...]]]></description>
			<content:encoded><![CDATA[<p align="LEFT"><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/a-valley-without-wind-screenshots-05072012/mid-air-dodge.jpg" alt="mid air dodge A Valley Without Wind [Review]" width="614" height="346" title="A Valley Without Wind [Review]" /></p>
<p align="LEFT">Given that my encounter at PAX in April I’m obtaining that I get pleasure from the platforming genre of gaming once again. The final platformer I played was a <em>Mega Man</em> game for the PlayStation One. Even though finding hands on time with some of the new titles that are out I tried out a game known as <em><strong>A Valley With out Wind</strong></em>. The game started out with some fairly funny gravestone quotes and, at initial, a extremely confusing technique of upgrades and spells.</p>
<p align="LEFT">The game begins in a post-apocalyptic globe exactly where a potent force has torn the planet apart. What remains is a mash of time warps, storms, robots and giant pulsating globular type monsters. The very first job is to select a character to play, and it’s explained in short order that you are going to go by way of these explorers <span><span>–</span></span> who are otherwise known as Glyphbearers <span><span>–</span></span> very often. Characters can die and might die often by basic factors such as acquiring stuck in a broken room just as very easily as a giant robot or pulsating globule monster. The broken area <span><span>I</span></span> entered had a narrow passage in it that led to another door. Thinking <span><span>I</span></span> could somehow reach the door on the other side <span><span>I</span></span> wound up trapping myself in the narrow passage with no conceivable way out. The deaths are far more harmful than a single may well understand as these former avatars finish up becoming vengeful ghosts which will attack the new avatar if they are in the area in question.</p>
<p align="LEFT">Moving into new places from the main world will place the player into a side-scrolling adventure. This is a post apocalyptic globe you are traversing, and you attempt to either rebuild civilization or just explore various buildings. Buildings range from multi-room shacks to contemporary-style destroyed buildings and concrete structures. The buildings, no matter the size, all have several rooms that are randomly generated and can be a enormous dull discomfort. I got lost numerous times even though attempting to discover an exit out of a developing, only to be overrun by enemy monsters specifically in the starting, just before I figured out the weapon system.</p>
<p align="LEFT"><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/a-valley-without-wind-screenshots-05072012/desert-runner.jpg" alt="desert runner A Valley Without Wind [Review]" width="614" height="346" title="A Valley Without Wind [Review]" /></p>
<p align="LEFT">I initial tried to play the game with a controller which proved to be a extremely large error. One of the crucial components for staying alive in the game is employing wooden platforms the character can produce to their advantage. Whilst indoors or underground these platforms can be utilised to give a character a ledge to snipe from. With a controller it’s extremely hard to get the aiming down, and you will end up dropping through platforms into harm’s way. Once I went to mouse and keyboard it became far less complicated, permitting me to snipe with lightning balls or my individual preferred, the Miasma Whip. You’ll finish up acquiring a huge amount of spells right off the bat, as you discover out that particular monsters in game are immune to particular elements. For instance, lightning isn’t going to hurt the initial boss you come up against so you want to throw large boulders, Hulk-style. It rapidly becomes apparent that some spells are far much better than other people these couple of abilities will be the primary ones used by your character for most of the game. I didn’t require to use other individuals except clearing obstacles.</p>
<p><span id="more-23071"></span></p>
<p align="LEFT"><img class="ngg-singlepic ngg-center aligncenter" src="http://mashthosebuttons.com/gallery/a-valley-without-wind-screenshots-05072012/miasma-whip-at-night.jpg" alt="miasma whip at night A Valley Without Wind [Review]" width="614" height="346" title="A Valley Without Wind [Review]" /></p>
<p align="LEFT">Monsters get tougher as you clear bosses, but your character does not level up in the classic fashion. In several of the buildings and caves you’ll finish up acquiring various power-ups and skill stones to enhance your character’s skills. The mini-bosses themselves do not raise the continent’s tier level so you can defeat them to help achieve an upper hand for when it does come about. Tier levels determine how strong the enemy monsters and bosses are you start at tier one particular. The levels themselves are again randomly created so the levels won’t alter, just the monsters within. When your existing character dies all of the upgrades that had been present on that character are lost, minus items and spells. It’s a feature that can either add hours of play time to the game, or become a profoundly frustrating game changer. Well being does not regenerate over time, but as an alternative as you kill monsters so it is crucial to fight typically. I’ve rn into a handful of circumstances where it could be effortless to regain well being from monsters in a pinch only to get overrun by a massive group of enemies firing off beams in many various directions. Often I’d have to stall moving ahead in a vain attempt to find weaker monsters and kill them so I could regenerate well being and achieve back expertise or push on to a boss. This loss of life was often due to utilizing the wrong spells, or taking a liking to the miasma whip, which caused me to get in melee range instead of the safer distance option.</p>
<p align="LEFT">I located the game to be really enjoyable, specially in the starting. It seemed there could be a bit of a storyline then, but following a although the game just became a bit as well repetitive. <span><span>I</span></span> recognize the game is a platformer and not an RPG, but I would have loved to see more NPC dialogue, much more funny gravestones, or possibly a lot more dialogue from enemy bosses. I by no means felt any suspense in the game, even in the course of the boss fights. There was no real sense of direction beyond scouring every single creating and uncovering that next blank spot on the map. The randomization of the buildings allowed for one thing new each time they were explored, but the lack of data or story sort of let me down. <em>A Valley Without Wind</em> is absolutely a throwback to some of the early days of gaming, with music to match. I personally enjoyed the music in the destroyed rooms of buildings as it reminded me heavily of “Terminator”. It will pique your nostalgia and for $  14.99 it is not a negative time filler.</p>
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		<title>It’s A Good Day To Be A Rift Salvager: Starhawk [Review]</title>
		<link>http://www.nextvideogames.net/its-a-good-day-to-be-a-rift-salvager-starhawk-review/</link>
		<comments>http://www.nextvideogames.net/its-a-good-day-to-be-a-rift-salvager-starhawk-review/#comments</comments>
		<pubDate>Fri, 18 May 2012 20:07:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/its-a-good-day-to-be-a-rift-salvager-starhawk-review/</guid>
		<description><![CDATA[In the future, mankind discovers Rift Energy, also identified as Blue Gold.  There is a new “gold rush,” and many head out to the Frontier in hopes of cashing in on this precious resource.  However, it turns out that Rift Energy can also be unsafe, turning men into mutated psychotic monsters.  This is exactly where [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/starhawk-screenshots-05182012/sh_sp01_07.jpg" alt="sh sp01 07 It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" width="640" height="360" title="It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" /></p>
<p>In the future, mankind discovers Rift Energy, also identified as Blue Gold.  There is a new “gold rush,” and many head out to the Frontier in hopes of cashing in on this precious resource.  However, it turns out that Rift Energy can also be unsafe, turning men into mutated psychotic monsters.  This is exactly where you come in.  You play as Emmett Graves, a partially mutated Rift Salvager, and your job is to get rid of the Outcast (mutants) nuisance plaguing your hometown’s Rift Extractors.</p>
<p>The greatest feature of <strong><em>Starhawk</em></strong> is the “Build &#038;amp Battle” program.  Without switching from your third-individual viewpoint, you can call down each offensive and defensive structures such as supply bunkers, gun turrets, walls, launch pads, and cannons just to name a couple of.  Some structures are completely standalone such as launch pads or tank depots, but other people can be attached together to complement every other or modify the landscape of the existing level.  You can literally develop a fort in the middle of a level, complete with sniper towers and gun turrets.  This genuinely helps when attempting to secure specific objectives or maybe walling off whole locations to hold enemies out.</p>
<p>In order to create structures you need to have Rift Power, which you can collect from enemies you kill or canisters discovered about each level.  Another balancing element that is present is a limit to how numerous structures you can deploy at once.  In single player this is generally a non-factor.  In multiplayer, nevertheless, it can lead to real difficulties if everybody on the team is not on the very same page.  Some structures will require to be duplicated such as gun turrets or supply bunkers, but other people like launch pads or tank depots would be a waste of a creating if one is currently built given that they can spawn numerous vehicles.</p>
<p>Also, a team needs to construct based on the existing tone of the battle.  If there are a lot of infantry troops attacking your base, getting beam cannons (which only fire at autos) would be a waste of Rift Power and a structure.  Having 1 or two allies that develop haphazardly can also cause your team to reach your structure limit , therefore, creating you unable to contact down what you need to have.  I guess what I’m trying to say is that teamwork tends to make the dream operate.</p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/starhawk-screenshots-05182012/sh_review_124.jpg" alt="sh review 124 It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" width="640" height="360" title="It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" /></p>
<p><span id="more-23061"></span></p>
<p>As you may well have concluded, some buildings spawn vehicles.  You have a good selection to decide on from.  Sidewinders are futuristic motorcycles.  Ox Tanks are tanks that can shoot both standard shells and rain down artillery.  No new age multiplayer would be total with no a Warthog-esk vehicle with a gun turret attached.  Jet packs come in the type of the Vulture.  Lastly, we have the automobile the game is named after: the Hawk.  The Hawk is the most intriguing out of all the autos considering that it can walk on land and also turn into a jet and soar via the skies at will.</p>
<p>On the ground, the hawk can be a bit clunky but nevertheless get the job carried out.  You can use your dual chain guns and secondary weapons, but they perform significantly better in the sky.  As you fly about every single level you will pick up added secondary weapons.  Some pack a stronger punch whilst other people may possibly be a lot more correct or lock on to other Hawks.  Also, as extended as you can keep an enemy in your reticule, your guns will lock onto them.  Sounds effortless, but in reality it is not given that Hawks can maneuver very well.  You can tell that a lot of perform was put into the Hawk and the way it maneuvers.</p>
<p>New players may want to hold the controls on the normal setting which makes the Hawk less complicated to manage.  Nonetheless, if you want to truly be able to dog fight with other Hawks, you will need to switch to advance controls which permit for considerably much better control over the Hawk.  Tight turns, rapid dodges, barrel rolls, and many other maneuvers can be completed if you are skilled adequate.</p>
<p>Developers didn’t forget about infantry battles.  As much as they packed in for cars and structures, they also offered you with a sweet arsenal that must be in a position to accommodate any player.  Absolutely nothing really out of the ordinary right here.  You have your pistol, assault rifle, shotgun, rocket launcher, sniper rifle, and grenades.  Personally, I’m pleased that they went with futuristic versions of weapons you already know since they will not add any extra learning curve, and at the quite least a player must be able to use these weapons efficiently.</p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/starhawk-screenshots-05182012/sh_review_185.jpg" alt="sh review 185 It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" width="640" height="360" title="It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" /></p>
<p>The game was built mainly for multiplayer—something that is very apparent from the menu screen.  You can pick which server to join, opt for a speedy match, or generate your personal game.  You can select from 4 diverse game types (CTF, Zones, Deathmatch, and Team Deathmatch), decide on which structure package you want accessible, and modify the terrain you play on.  The purpose I say alter terrain instead of map is due to the fact <strong><em>Starhawk</em></strong> handles this a tiny differently.</p>
<p>Instead of just choosing a map, you pick the atmosphere.  Every single environment will have two layouts to choose from and the difference in between each layout is how numerous players that layout accommodates.  This is important considering that choosing a massive layout and not getting enough players will suck the fun right out of a match.  The same point goes for possessing too a lot of players on a smaller map.  Server admins will need to have to monitor this and make positive they select the suitable size layout for their group.</p>
<p>Your multiplayer character and autos are all customizable.  As you level your character, you will unlock additional items for your head, torso, arms, legs, and feet.  You will also unlock extra paint for your autos.  You need to have to unlock items for each factions (Rifter and Outcast).  There are a lot of alternatives so trust me, you will be unlocking stuff for a extended time.</p>
<p>Generally with games exactly where the multiplayer is the core, single player normally blows.  Thankfully, this is not the case in <strong><em>Starhawk</em></strong>.  The single player is accomplished on a level by level basis, of whom is an award given (silver, gold, blue gold) at the finish of every single level based on the performance.  It felt like the 1st 3 levels were really just education, but immediately after that, the game lets you loose and you can create whatever structures you want, wherever you want to get the job completed.</p>
<p><img class="aligncenter" src="http://mashthosebuttons.com/gallery/starhawk-screenshots-05182012/sh_review_117.jpg" alt="sh review 117 It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" width="640" height="360" title="It’s A Good Day To Be A Rift Salvager: Starhawk [Review]" /></p>
<p>The single player is very close to what you will uncover in multiplayer.  Create structures necessary to reach, acquire, or defend your objectives.  Even though this might sound repetitive, the developer did a fantastic job in changing the landscape, combining diverse enemies, and overall, just making me feel like I wasn’t performing the very same point more than and over once again.  I discovered the single player to be very fun and look forward to replaying the levels to get blue gold on each and every.</p>
<p>I have mixed feelings about the enemy AI.  They aren’t the greatest at defense.  They weren’t push overs, but they weren’t that difficult either.  Nevertheless, when they are attacking, they are a lot more of a nuisance.  They will uncover techniques to make it around your defenses or just straight up destroy them.  They will preserve you on your toes.  Also, I felt that the general story was decent, but was enough for me to want to maintain going.</p>
<p><strong><em>Starhawk</em></strong> is quite properly rounded game.  Whether or not you like to play infantry, stick to the ground cars, or soar via the skies, I doubt you will uncover considerably fault with any of those strategies of playing.  The Build &#038;amp Battle program adds fun and a new level of control to your experience.  The game comes with each a wonderful multiplayer and enjoyable single player campaign.  I assume whatever goal LightBox Interactive set for themselves for <strong><em>Starkhawk</em></strong>, they achieved it.</p>
<p><a  rel="nofollow" href="http://mashthosebuttons.com/review/its-a-good-day-to-be-a-rift-salvager-starhawk-review/">Mash Those Buttons</a></p>

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		<title>Prototype 2 Review</title>
		<link>http://www.nextvideogames.net/prototype-2-review/</link>
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		<pubDate>Fri, 18 May 2012 10:09:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<description><![CDATA[This game is a classic instance of second-helpings. If you enjoyed the original I would definitely recommend coming back for far more. Developer Radical Entertainment has set up a fun home filled with mutants and blackwatch troops, whilst the mirrors may typically reflect familiar pictures, the repetition is complimented by it’s potential to be tolerable [...]]]></description>
			<content:encoded><![CDATA[<p><!-- end .post-meta --><!---------- GOOGLE AD -----------------><br /><!---------- GOOGLE AD ----------------->
<p><img class="alignnone size-full wp-image-14354" title="p2 review" src="http://www.consolecontrollus.com/wp-content/uploads/2012/04/p2-review1.jpg" alt="p2 review1 Prototype 2 Review" width="500" height="250" /><span id="more-14305"></span></p>
<p>This game is a classic instance of second-helpings. If you enjoyed the original I would definitely recommend coming back for far more. Developer Radical Entertainment has set up a fun home filled with mutants and blackwatch troops, whilst the mirrors may typically reflect familiar pictures, the repetition is complimented by it’s potential to be tolerable every time. You play a distraught solider hell-bent on revenge for the death of his wife and daughter in the city formerly known as NYC (now referred to as NYZ, for New York Zero). We’re led to think the killer as being  our original dark hero Alex Mercer, but as traditionally with Prototype, items are not usually as they seem. Unless explosions, rampant death, and dismemberment aren’t your factor, then this game will almost certainly be the action title you were in search of to satisfy your needs.</p>
<p><img class="alignnone size-full wp-image-6830" title="Word Review Breakdown" src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Review-Breakdown1.png" alt="Word Review Breakdown1 Prototype 2 Review" width="500" height="50" /></p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Graphics4.png" alt="Word Graphics4 Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="http://download.gamezone.com/uploads/image/data/870196/Prototype2nycc-1.jpg" alt="Prototype2nycc 1 Prototype 2 Review" width="498" height="280" title="Prototype 2 Review" /></p>
<p>Massive time improvements await in this department, if Prototype was a vehicle, than Prototype two would be a truck, with a significantly heavier engine, and some weight to it’s frame. Although not one particular of the most graphically astounding titles we’ll be seeing this year, Prototype 2 is a vast improvement over it’s predecessor. From the environment (this is exactly where the graphics enhanced most), to the NPCS you will have to encounter all through your adventure, every single aspect of this games graphical prowess has been adjusted towards improvement. Whilst it may nevertheless fall beneath the bar on a lot of gamers radars, it surely won’t be what keeps you from enjoying the game. The animations are fluid and constantly have been, the downside to this is they are largely recycled from the original Prototype, enhanced, albeit recycled. Regardless of all of it’s several improvements, Prototype two nevertheless falls brief of getting the graphical blockbuster it ensured us it would be.</p>
<p><span id="more-23049"></span></p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Story.png" alt="Word Story Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="http://www.entdepot.com/site/wp-content/uploads/2012/04/Prototype-2_360-PC-PS3_360-PS3-Launch-Announcement_Screenshot-1.jpg" alt="Prototype 2 360 PC PS3 360 PS3 Launch Announcement Screenshot 1 Prototype 2 Review" width="522" height="293" title="Prototype 2 Review" /></p>
<p>I will have to be honest about the Prototype 2 story-line. It is virtually as bland and nonexistent as the original games story had been. So in the occasion that you missed the first game, you do not have much cause for hindsight. In reality, I would say the recap of the first game supplied to you in Prototype two covers a lot more of the story in the 1st game, than the very first game itself. You will frequently uncover oneself cutting by way of waves of soldiers and cilivans but at an odds as to…Why? You may possibly have forgotten the briefing from 1 of your many handlers (such as the street savvy priest you very first start working with) in such a hurry to get to the action…or you possibly by no means cared. This detachment from character is felt with James Heller quite often. If it isn’t his gung-ho attitude towards every single scenario, it will no doubt be his pirate like nature that distances you from James. He just is not a realistic feeling person, so not only is it unlikely to relate to him… It is most likely to forget him as James and begin to play him as the virus carrying war machine that he is. The black and white cut scenes add a hint of intrigue to the otherwise pointless narratives, for the most portion regardless of story, you will be tasked with killing, taking the form of the dead, infiltrating, and escaping. Observed or unseen, these objectives hardly ever shift.</p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Gameplay3.png" alt="Word Gameplay3 Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="http://download.gamezone.com/uploads/image/data/869919/400_000034-s.JPG" alt=" Prototype 2 Review" width="518" height="292" title="Prototype 2 Review" /></p>
<p>This is where Prototype two shines brightest. From the time you karate kick your initial helicopter to the moment you acquire the capability to wield a bladed arm, the game play of Prototype two is definitely exhilarating. Tons of choices are obtainable to you based on your play style, stealth can be a large component of the game given that you can take the type of any single individual, yet that is only a single strategy. From the capacity to hi-jack and use heavy armor military personnel carriers to the powers Heller possesses by means of his mutations, the game offers a range of techniques to dispatch your would be threats. The protagonist is gifted with 5 different hand-weapon mutations, for the sake of not spoiling it for any individual, I will just say that they all differ from 1 one more and all supply distinct uses for various circumstances. Heller’s transformations slowly ramp up as you progress by way of the game. Regardless of whether it be through side missions or the several collectables placed about the NYZ map, you will consistently be enhancing your skills. The level-up technique is one particular of the attractions of the game, but it also becomes the principal aim of the game regardless of how you may possibly pick to play which detracts from the enjoyment of reaching the games power apex by way of your personal ways. That brings me to my next portion of game play…Travel! Traveling in this game is most likely the greatest noticed in an open-globe sandbox of this sort considering that Spider-man 3. The movement animation seamlessly blends into the subsequent, rewarding the eyes with a bouquet of action and parkour. If you find nothing else enjoyable about this game, from a gamers standpoint you will no doubt appreciate what has been achieved with this games operating animations. The downside to all this? It is a carbon, yet improved copy of the original games operating animations, so if it is some thing you appreciated the first time around, I wouldn’t recommend buying the game in hopes of an all new innovative system, (like they had the initial time about) they employed the precise very same 1.</p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Sound2.png" alt="Word Sound2 Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="http://i14.photobucket.com/albums/a340/Sergunyasha/Proto2CD.png?t=1335314895" alt=" Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p>Prototype has by no means been one for great scores, but the action music has usually served it’s objective. This title is no various, a lot of of the tracks only serve to escalate the ensuing battles our protagonist involves himself in. From the sound of the ground cracking when Heller lands to the sound of a dying hunter, Prototype 2  meets the sound criteria. With tracks ramping up to climatic horn finishes and loud drums upon defeat, the games sound is largely to compliment the action happening on screen, but in this regard they do an definitely amazing job. Terminator would be proud.</p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Control-Factor.jpg" alt="Word Control Factor Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="http://stashow.net/wp-content/uploads/2012/03/Prototype-Screenshot-3.jpg" alt="Prototype Screenshot 3 Prototype 2 Review" width="590" height="331" title="Prototype 2 Review" /></p>
<p>The replay aspect in Prototype two is not terribly huge…I mean, it’s there, just not enormous. With the game being about 14 hours in length if you do anything on your NYZ map the only true purpose to do it all more than once again is the New Game+ feature, which will bolster James Heller with all of his powers. I did not locate myself precisely clamoring for more Prototype once the game was done. It’s safe to say once you set this game down, it will most likely be down for the count.</p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/07/Word-Closing1.png" alt="Word Closing1 Prototype 2 Review"  title="Prototype 2 Review" /></p>
<p><img src="https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/prototype2.bce.lg.jpg" alt="prototype2.bce.lg Prototype 2 Review" width="550" height="440" title="Prototype 2 Review" /></p>
<p>To sum up my thoughts, Prototype is a worthwhile title. Although it might only warrant a rental (those of us who go out and purchase it early will obtain the Radnet edition which grants many weeks of added content material) it nonetheless warrants at least that. From the opening  infection to the closing consumption, this game delivers an action title like no other. It’s not a title to be missed in the course of 2012 and will no doubt go down as one particular of the best titles to be released this year. Does that say a lot for gaming this year?</p>
<p>You tell us, what do you assume? <strong><span>CC</span><span>U</span></strong> wants to hear from you.</p>
<p><img src="http://www.consolecontrollus.com/wp-content/uploads/2011/06/7.8.jpg" alt="7.8 Prototype 2 Review"  title="Prototype 2 Review" /></p>
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		<title>Mobile Review: N.O.V.A. 3</title>
		<link>http://www.nextvideogames.net/mobile-review-n-o-v-a-3/</link>
		<comments>http://www.nextvideogames.net/mobile-review-n-o-v-a-3/#comments</comments>
		<pubDate>Fri, 18 May 2012 05:42:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[&#13 Posted by: John Bedford &#124; 05/18/2012 at 01:00am &#13 You can not fault Gameloft for giving players precisely what they want. In so a lot of cases the inspiration for the studio&#8217;s output has been rather blatant when referencing games like StarCraft two and Halo. It is nearly become cliché to mention this in [...]]]></description>
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<div class="single" readability="53.444672974085">
<p>&#13<br />
Posted by: John Bedford | 05/18/2012 at 01:00am &#13
</p>
<p><img class="alignnone size-full wp-image-13934" title="Nova3" src="http://www.gametrailers.com/side-mission/files/2012/05/Nova3.jpg" alt="Nova3 Mobile Review: N.O.V.A. 3" width="640" height="360" /></p>
<p>You can not fault Gameloft for giving players precisely what they want. In so a lot of cases the inspiration for the studio&#8217;s output has been rather blatant when referencing games like StarCraft two and Halo. It is nearly become cliché to mention this in connection with the developer, and but it is an ever-present situation.<span id="more-13933"></span></p>
<p>The N.O.V.A. series of games has led the charge in delivering a prime-notch, Halo-esque sci-fi shooter encounter to the assorted app stores, and this third outing is no exception, taking much more than a tiny inspiration from Crysis this time around. A bold, visually bombastic shooter, it provides current fans precisely what they&#8217;ve grown to really like about prior installments, but does it send out the final blow to the standard console shooter?</p>
<p><strong>What’s Hot</strong></p>
<p>Frankly, the graphics of N.O.V.A. 3 are absolutely nothing short of extraordinary. The bomb effects, the heat-haze that ebbs up from steamy surfaces, and the cinematic cutscenes are all unrivaled in mobile gaming. This is certainly 1 to show your close friends when they argue that mobile games can never amount to something more than simplistic match-threes and physics-based puzzlers. The single-player game may have a rather thin script, but it nevertheless rivals the epic campaigns you have come to expect from console shooters. Multiplayer modes are substantial and take in all of the requirements of modern day day FPS games such as totally free for all, capture the flag, and team deathmatch.</p>
<p><strong>What’s Not</strong></p>
<p><span id="more-23046"></span></p>
<p>You&#8217;re undoubtedly paying for what you get and the price point of $  6.99 for the game may put as well several people off. That stated, it is unquestionably a value for income. You will also need to efficiently re-discover how to play a shooter with the touchscreen controls, and that goes double if you have never played any of the previous N.O.V.A. games</p>
<p><strong>The Verdict: Hard Controls, but Hours of Multiplayer Enjoyable</strong></p>
<p>N.O.V.A. 3 certainly makes an critical mark in the timeline of gaming, coming the closest yet to carrying out away with the line that separates classic house console gaming from the new mobile kid on the block. There are difficulties with the controls even though that no developer will ever be in a position to do away with until we have more than touchscreens to play with. Nevertheless, the game&#8217;s high-good quality single-player content material and extensive multiplayer offering make this game an effortlessly commendable obtain.</p>
<p>Download N.O.V.A. three (iOS)</p>
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