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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Review</title>
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		<title>SoulCalibur V Review – Out With the Old…Sort Of</title>
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		<pubDate>Sat, 04 Feb 2012 11:42:27 +0000</pubDate>
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				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA['Soulcalibur]]></category>
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		<description><![CDATA[Let me get one particular factor out of the way up front right here: I am Piki Geek’s resident SoulCalibur fanatic. I’ve been playing the series since the Dreamcast release way back in 1999, with a distinct emphasis on SoulCalibur 2. I also favor Voldo and I know you all hate me now for that [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/soulcalibur-v-review-out-with-the-oldsort-of' addthis:title='SoulCalibur V Review – Out With the Old…Sort Of ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="soul-calibur-5-announced-by-namco-bandai-get-ready-to-fight-in-2012" border="0" alt="soul calibur 5 announced by namco bandai get ready to fight in 2012 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/soul-calibur-5-announced-by-namco-bandai-get-ready-to-fight-in-2012_thumb.jpg" width="580" height="326" /></p>
<p>Let me get one particular factor out of the way up front right here: I am Piki Geek’s resident SoulCalibur fanatic. I’ve been playing the series since the Dreamcast release way back in 1999, with a distinct emphasis on SoulCalibur 2. I also favor Voldo and I know you all hate me now for that admission.</p>
<p>SoulCalibur V marks the series’ second entry on this generation of consoles, but does this soul still burn brightly, or are things going dim for the storied fighting franchise?</p>
<p>The story in SoulCalibur V is the usual tale of souls and swords, eternally retold. This time, the focus is on Patroklos and Pyrrha, estranged siblings and children of series veteran, Sophitia. Patroklos is an unlikable dick, and Pyrrha is about as meek a personality as they come, and listening to their poorly written dialogue gets old incredibly fast. This is specially accurate contemplating most of the game’s cutscenes take the form of roughly drawn, still images, with only the occasional animated cutscene thrown in. It is an extremely shoddy effort that has “budget issues” written all over it. The only great thing that can be stated about SoulCalibur V’s story mode is that it is mercifully brief.</p>
<p><img title="Yeah, whatever you say, nerd." border="0" alt="830px 378632d 4 20232.sgaf thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/830px-378632d_4_20232.sgaf_thumb.jpg" width="580" height="314" /></p>
<p>Similarly, Arcade mode is decidedly lacking. It retains the exact same standard structure of fighting six battles in a row, except your only reward now are the points that go toward unlockable items. None of the flashy character endings that typically produced a trip via the Arcade mode so worthwhile. The only other single player modes are Education, Speedy Play – which is a series of randomly generated opponents of varying ability, and Legendary Souls, which is just a harder version of Arcade mode. The entire single player package amounts to a disappointingly anemic showing. At least SoulCalibur IV had the Tower of Lost Souls, which presented a huge number of battles, every single with specific victory conditions. There is nothing at all so engaging here this time.</p>
<p><span id="more-19643"></span></p>
<p>Fortunately, what SoulCalibur V lacks in its single player providing, it mainly tends to make up for with its multiplayer attributes. You’ve got your basic Player Match and Ranked Match options which ought to be familiar to any person who has ever played a game on the web. As you face opponents, you can carry out a “Soul Link” with them, designating them as rivals. This lets you preserve track of their progress by way of the game’s different modes and send challenges when you’re feeling lucky.</p>
<p><img title="That shold probably say &#038;quotBattle&#038;quot but you get the idea" border="0" alt="38664GlobalColosseo00 en 580x326 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/38664GlobalColosseo00_en-580x326_thumb.jpg" width="580" height="326" /></p>
<p>The game’s third online mode, Global Colosseo, functions a little differently. You commence by picking a region, then a single of the lobbies, separated by city. From there, you see player cards from your location scattered around the board, and you can challenge people individually, or create a lobby of your personal with its own guidelines within the bigger lobby. Of course, you could basically drop yourself into the random battles pool, which will pair you with an endless stream of opponents, supplied there are individuals present inside the lobby. It is a good, relaxed way to find opponents, and comes off feeling fairly novel in its overall simplicity.</p>
<p>On the gameplay side of factors, SoulCalibur V will largely feel familiar to series veterans – utilizing the identical attack scheme of horizontal, vertical, and kick – although there are a few key additions and differences. For one particular factor, the general speed of the game is slightly more quickly than it has been in the past, generating for shorter, far more visceral match ups. Certain characters, namely the more complicated ones like Ivy and Cervantes, have been simplified a bit, generating them simpler to pick up and play. In reality, SoulCalibur V is probably the most accessible game in the series for new players.</p>
<p><img title="She kicks high" border="0" alt="ncSCVIvyNew03 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/ncSCVIvyNew03_thumb.jpg" width="580" height="326" /></p>
<p>Aside from the elevated speed, there are a number of new and revised mechanics in SoulCalibur V. The most essential of these is your Critical Gauge, located subsequent to your character’s wellness bar. It functions similarly to most present day fighting games, filling up with energy as you attack and take harm. You can then use that energy in a quantity of ways, the most notable of which is the new Critical Edge – think of them like super moves or hyper combos. SoulCalibur IV had a comparable method in place, but in order to employ them, you had to 1st break an opponent’s armor – a cumbersome method that really seldom yielded favorable results. Even though you can nevertheless break an opponent’s armor in SCV, it’s largely a cosmetic change and has no bearing on the use of Critical Edge.</p>
<p>The Critical Gauge governs a handful of other gameplay systems aside from Critical Edge. You’ve also got Brave Edge, which uses half of 1 power bar, and fundamentally serves as a more potent version of particular moves. Guard Impact, meanwhile, takes the location of the series’ conventional parry system, and now costs a quarter of the Crucial Gauge to activate. This will most likely be seen as 1 of the a lot more controversial changes to the series, as Guard Impact never employed to cost power, and has a significantly bigger profile than a standard parry. </p>
<p><img title="Some characters should be ashamed of their weak Critical Edge attacks." border="0" alt="SoulCalibur V ZWEI Critical Edge thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/SoulCalibur-V-ZWEI-Critical-Edge_thumb.jpg" width="580" height="326" /></p>
<p>The option to using Guard Impact is to master the game’s new Just Guard mechanic. Just Guard is basically a well-timed block that utilizes a handful of frames of animation as achievable, and requires no power to activate, but considerably more precise timing. It makes it possible for you to regain your footing considerably quicker following blocking, and can even be utilized to interrupt attack strings and Critical Edge moves. It is a single of those mechanics that is straightforward to find out, but incredibly tough to master, and I’m certain we’ll be seeing a lot of it in high-level play.</p>
<p>As excellent as the game plays, I can’t aid but really feel disappointed by the selection of characters . The only correct new fighting styles are Aeon, Viola, Z.W.E.I. and Ezio (yes, the one particular from Assassin’s Creed). Each other “new” character is basically a reskinning of an old character, and tiny far more. Natsu takes the place of Taki, Pyrrha and Patroklos take the location of Sophitia and Cassandra, Leixia takes the location of Xianghua, and Xiba takes the location of Kilik. In truth, virtually as many fighting types had been removed as had been added. Gone are the designs of Talim, Seung Mi-Na, Yun-Seong, and Zasalamel, meaning the game actually has much less fighting styles than the earlier game. And truly, do we require 3 “random” characters? Is not Edgemaster adequate?</p>
<p><img title="Kilik and Sophitia aren't quite like they used to be..." border="0" alt="580x438xsc5elysiumkilikheader thumb.png.pagespeed.ic. paz3TitgH SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/580x438xsc5elysiumkilikheader_thumb.png.pagespeed.ic._paz3TitgH.png" width="580" height="438" /></p>
<p>Thankfully, SoulCalibur V sports a tremendously expanded character customization system, even though it nonetheless limits your custom characters to current fighting types. You can now adjust everything from height, to body shape, to muscle mass. You can adjust the color of literally everything, add accessories, stickers, scars, and patterns, then adjust their size and placement. I at the moment use a character named Voldypoo – a Voldo-style character with a horse heard and legs, and a unicorn’s horn. Painted white. With little pink hearts all more than him. I can only think about the frustration one feels when losing to a character that looks like this. Customization parts also comprise the majority of the game’s unlockable content, thereby offering incentive to go level up.</p>
<p>On the presentation side of issues, SoulCalibur V largely looks and sounds excellent. The stages look especially detailed, with some of them even changing among rounds. The pirate ship stage, for example, is blown apart after two or 3 rounds, sending you to the lower decks for the remainder of the fight. On the opposite finish of the spectrum, you’ve got the “endless” stages, borrowed from Tekken. These levels use a painfully ugly strategy of shifting foreground and background perspectives to make it seem like the stage continues on forever. Seriously – it’s poor. </p>
<p><img title="Looks fine...until you start moving." border="0" alt="830px Sc5 pub stg field 001 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/830px-Sc5_pub_stg_field_001_thumb.jpg" width="580" height="326" /></p>
<p>Whilst the characters largely appear good as well, many of them come off seeking like they were built making use of the game’s character creation, rather than a set of professional improvement tools. As a result, often factors like hair and particular items of clothing sit awkwardly, as even though they had been not meant to be worn by that particular character, but rather was fitted loosely to work with any character. </p>
<p>In the end, SoulCalibur V is a solid, if underwhelming sequel. The gameplay itself is as accessible and fluid as ever, but the disappointing single player modes and over all lack of new content hurts very a bit a lot more than I had initially expected it would. Even though the online providing is robust, it doesn’t really choose up all of the slack on its personal. I can only hope that Namco decides to offer you new gameplay modes via DLC in the future, and not just costume packs, simply because without having far more meaningful content material added (and soon), this soul won’t burn brightly for long.</p>
<p><img title="Decent" border="0" alt=" SoulCalibur V Review – Out With the Old…Sort Of" src="data:image/pngbase64,iVBORw0KGgoAAAANSUhEUgAAAM0AAAAtCAMAAAA6Jh/ZAAAABGdBTUEAALGOfPtRkwAAAV9QTFRFBCM59+4A////BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5BCM5Ei82GzY0HjgzKUIwL0cvNUwuOlAsQFUrQ1gqSVwpS18oVGYmV2gmX28kYnIjZXQiaHcia3khcX4gc4AfdoMefIcdf4ocgowbhY4bipMZjZYZkJgYk5oXlp0XmZ8WnKIVpKkTp6sTsLIRsrUQuLkPu7wOxMMMxsULycgLzMoKz80J0s8J1dEI2NQH2tYH4NsF490F5uAE6eID7OQD8ekB9OwB9+4AKxZLyQAAAD10Uk5TAAAAAwYJDA8VGBseKjAzNjk8QkVITlFUV1pgY2ZpbG9yeHt+hIeKjZCTlpmcn6uut7rAw8nMz9XY297h7RFnMaYAAARjSURBVGje7ZrrW1RVFMYPNAyBgAUBJgiZEOBEqEmm9XYboyhxumkUppVidLML5/9/2jPnnH1999q7Pvihh/VFhN+z1vt7nFl7n8Fi+P9UxYnNic1TsinCer5lvh5qarj6IwpqvhA7DplKjdaVDTJyFmhl2TigZGOBsg3rmM4okpeAF7NsHFCysUDZhnVMZ5TICbyP13NsXFCwsUHRZgIIO/KMFCTkBvY/wGSGjQsKNjYo2myokEFHnpGCIdkG/vwWnbSNB8ZtHFCyafczBh15RgqG5BJ65V/AaNLGA+M2DijZLA1C+h1pRg6G5DUclWUPy0kbD4zbOKBkc60KuZyRkYMBOYOdsiyP8GbKxgejNi4o2MxUGf2OLGMEDMgtPFCzyx3MJGx8MGrjgoLNVh3S68gyRkCfPAUc92c/wJZsE4AxGw+M25xqMnodWcYI6JOruNsfXR4D46JNAMZsPDBus6pDuh1Jxhhok1NT84vAk8Hs8g5WFqamRqkNBZkNA6lNBepyOpKMMVCRk0udzpXtt+qff1aNLn+v//729varnZcXRpRNJlhkd/RAvxqwyAaL4Un9zW53d2//73p2+XjvVrf7jv7hSDZY/IeOYuWDxXALuH3w8PC3ktcfh4f3DoC5oWyw+DcdM2quyAbVv+LpTXz6qBTqLrDWf99kgkV2xz6YrLU6Yw7Yf4c9exG4Hx/9OXCh2gIZYLUFMjtWoFwXTMY0WO2LdeCbyOTjHnBO77QUqHdaVscalOqcnTEJ1ttvBfiKjv75NjBrbWgZtDZ0TscGjNesmzEFNrv8vNmkdv24i4sTznkjgc55k9FRg5GqOtoZE6A+mc4CvWN/9HcKbHmnZxz0Ts90RwPyjK0wowyac3Za7VVv9P3B6vHvAhEwvAskO1pgZEeFGUXQujVMXMIP7uwPBzsquNlwkNxsKMhuNgrkO4pklED7DnQDv7qz97BI72kUZPc0BtJ72o0w5GIkowRa5DjeC17km8yGg8SGgsxmnLx+NnlGEbTIM/jEm/0LrjMbDhIbCjKbMyTkdZ5RBC1yIzzv3sUYseEgsUl1dD9Q8muMZhRBi3wDj+vD+uConr2LeWLDQWKT6miBpOZpRhE05Gj9xFuq+y161bt3H+uhTQQMbZIdLZDUOs0ogoZ8AR/1xx3eAjoKGTz+PsLV0CYChjbJjgbU1TFfXmUZZdCQK7ijpn2hfni2aL8CfPz94Fl+JLCJgYFNsqMBm1wVqB++wowyaMgreFje66pH7erUfU1ds56UO5gObGJgYJPsaMD6KV+Dg5omGWVQk+rx7id1u+3oj6pfUtjXX5qzu7GJgr5NuqMBB68dB7QP+WxQk8/hJrC9YO3usTVgF5d9myjo26Q7ahAERNPRzpgANdm/bq96n07NXVbffMaziYOeTbpjEszO6NuMYvN0+BuEZfOmbWzioGeT7pgEszOGu5z9VrRohzstBobnDeOG2uFOkztmZDSvtJP/L3Bi8zTqH3f1+NQr9geEAAAAAElFTkSuQmCC" /></p>
<p><em>SoulCalibur V was released on January 31st, 2012 for Xbox 360 and PS3. Assessment is based on the <strong>Xbox 360</strong> version.</em></p>
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		<title>Sanctum Collection review</title>
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		<pubDate>Fri, 03 Feb 2012 11:42:28 +0000</pubDate>
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		<description><![CDATA[By Yann Very best on February 2nd, 2012 Ahh, Sanctum. Initial released in 2011, it supplies a heady mix of tower-defence and FPS gameplay, demanding each the believed and planning of the latter, and the reflexes and dexterity of the former. No Orcs Should Die-style compromise here, no alternative to concentrate on 1 discipline at [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/sanctum-collection-review' addthis:title='Sanctum Collection review ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Yann Very best<!-- Author End --><br />
on February 2nd, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-21916 colorbox-21915" title="sanctumcollection1" src="http://www.gamedot.co.uk/media/2012/02/sanctumcollection1.jpg" alt="sanctumcollection1 Sanctum Collection review" width="600" height="320" /></p>
<p>Ahh, Sanctum. Initial released in 2011, it supplies a heady mix of tower-defence and FPS gameplay, demanding each the believed and planning of the latter, and the reflexes and dexterity of the former. No Orcs Should Die-style compromise here, no alternative to concentrate on 1 discipline at the expense of the other. Forcing you to devote funds on upgrading both towers and weapons, it is admirably focussed in its design, and produced its initial release of four levels really feel altogether more epic merely due to the extremely high demands made of the player – particularly at greater difficulty levels.</p>
<p>As frantic as it is thoughtful, the game is split into two phases: the preparing phase and the action phase. On the one hand this makes it possible for the player a breather among waves, time to place their blocks and turrets. On the other, it implies the player can not improvise mid-attack – as soon as the enemies are oncoming you’d best pray that your defences are up to scratch, as even the most skilled shooter isn’t going to be able to hold them off with out a suitable network of weapons and obstructions in location.</p>
<p>The combat meanwhile, is heady and desperate. Equipped with a selection of upgradable weapons – numerous of which overheat with use, forcing you to switch away from them – you have to take care of the enemies that your turrets can’t deal with, either due to poor design on your component (maybe a choice designed for dealing with hordes of weak units faced with a single behemoth), or due to particular enemies simply getting too considerably for any turret to manage such as enemies who are close to-impervious to fire not directed at their weakspots – weakspots that the turrets will not ever target. Such enemies, combined with your overheating, regularly-requiring-reloading weapons, mean that a wonderful deal of accuracy is necessary alongside an itchy trigger finger.</p>
<p><img class="aligncenter size-full wp-image-21917 colorbox-21915" title="sanctumcollection2" src="http://www.gamedot.co.uk/media/2012/02/sanctumcollection2.jpg" alt="sanctumcollection2 Sanctum Collection review" width="600" height="320" /></p>
<p>Your capability to bring the fight to the enemy is some thing you also have to think about when laying your defences, because those defences and the runs you generate for your enemies restrict you too. Though in a position to run along the tops of your defences, all too typically you’ll find yourself jumping into the trenches to fight the enemy at their personal level, and so becoming channelled specifically as you channel them. You have to have situational awareness at all times, not only to keep away from losing track of the enemy, but understanding when you’re approaching a chokepoint which might favour a distinct kind of weapon. It’s a game where tactics are important at every level, not just when putting your defences.</p>
<p><span id="more-19611"></span></p>
<p>Still, even with this difficulty the original game could feel a small slight. 4 levels, no matter how challenging, only go so far, and your alternative of turrets and weapons was a tiny limited. It is this limitation which the DLC packs following its release sought to redress, and which the Sanctum Collection brings together in a single large pack. How significantly do they add to the experience?</p>
<p>A lot, as it turns out.</p>
<p><img class="aligncenter size-full wp-image-21918 colorbox-21915" title="sanctumcollection3" src="http://www.gamedot.co.uk/media/2012/02/sanctumcollection3.jpg" alt="sanctumcollection3 Sanctum Collection review" width="600" height="320" /></p>
<p>The further weapons and turrets do not imbalance the game or make it easier, by means of a extremely straightforward mechanic: they aren’t just added to your arsenal, but are rather presented as additional choices – choices which you can take in the place of other turrets and weapons. So the new shotgun may possibly seem a tasty selection for dealing with enemies up close, but you will need to have to lose your assault rifle, sniper rifle or freeze gun in order to use it. Similarly, are you willing to sacrifice an anti-air tower in exchange for a turret which can penetrate several enemies? How about swapping your mortar cannon for the capacity to construct blocks which let you to fire via them, thus escalating your potential to directly take on the enemy with out giving them an less difficult route to the level’s core?</p>
<p>As such the additions to your arsenal don’t make the game less complicated, and rather increase the number of choices you have to make, adding an extra layer of involvement to the proceedings. It’s a welcome improvement on the core game, and the additions function particularly nicely when collected together, producing for an awful lot of selections.</p>
<p>And then there are the additional levels. With 4 new maps to play with the game’s length is doubled: more importantly, the levels are up to the standard set by the original game. Operating with the same attractive aesthetic – clean sci-fi lines stained with natural and industrial blemishes – they offer you a range of new challenges, every having its personal distinct really feel: the worryingly bare Aftermath contrasted with the twisting, multi-level Aftershock the cramped, linear confines of Cavern and the confusing, teleport-ridden layout of Slums.</p>
<p><img class="aligncenter size-full wp-image-21919 colorbox-21915" title="sanctumcollection4" src="http://www.gamedot.co.uk/media/2012/02/sanctumcollection4.jpg" alt="sanctumcollection4 Sanctum Collection review" width="600" height="320" /></p>
<p>In brief, the Sanctum collection provides all the qualities of Sanctum, and then some. Far more challenge, much more alternative, a lot more content. It takes a game that was fun and frantic, clever and cathartic and turns it into a full package. Absolutely worth your consideration.</p>
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		<title>Dustforce Review – Sweeping Your Way To Victory</title>
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		<pubDate>Fri, 03 Feb 2012 05:40:52 +0000</pubDate>
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		<description><![CDATA[Everyone remembers the last huge “janitorial/custodian” related game to be released for the Computer. Despite all thoughts to the contrary, it was soundly proven with the creation of “Street Sweeper Simulator” that cleaning is virtually by no means enjoyable. In reality, it can be an completely boring and menial activity. Cleaning debris and filth is [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/dustforce-review-sweeping-your-way-to-victory' addthis:title='Dustforce Review – Sweeping Your Way To Victory ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="It's like community service, only fun." border="0" alt="580x326xDustforceLogo thumb.png.pagespeed.ic.vHLjGh5hQN Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/580x326xDustforceLogo_thumb.png.pagespeed.ic.vHLjGh5hQN.png" width="580" height="326" />
</p>
<p>Everyone remembers the last huge “janitorial/custodian” related game to be released for the Computer. Despite all thoughts to the contrary, it was soundly proven with the creation of “Street Sweeper Simulator” that cleaning is virtually by no means enjoyable. In reality, it can be an completely boring and menial activity. Cleaning debris and filth is something I only tolerate out of respect for those about me, but is generally a thing that I try to avoid in the true world. I would go so far as to say that extremely couple of folks in the world in fact appreciate sweeping, raking, mopping, or dusting. Yet right here I am, playing a video game about custodial ninjas – sweeping, and enjoying each and every moment of it.
</p>
<p>The complete premise of Dustforce appears so unappealing on an initial glance. Cleaning, tough platforming, and time trial based gameplay rarely elicit excitement for most gamers. That is not to say that there aren’t a handful of masochistic who would take pleasure in such challenges, but most players only have so significantly patience for precision platforming. But, despite my original reservations, Dustforce has proven to be a lot more eclectic and legitimate than I would have initially predicted.</p>
<p>Ignoring the gameplay for a moment, specific attention need to be given to the absolutely phenomenal art design in this game. Although basic and cartoony, the game’s world oozes with personality and style. The animation in the game is silky smooth, regardless of being relatively simple, and the desaturated color palette is completely palatable. Ignoring my own bias towards sprite graphics, the cartoony, vectorized characters are exceptionally well created. Every has its own distinctive flavor and style, although I had a tough time distinguishing big differences in playability.
</p>
<p><img title="" border="0" alt="Dustforce thumb thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/Dustforce-thumb_thumb.jpg" width="580" height="338" />
</p>
<p>Scenery and texture operate is clean and functional, and there are numerous diverse tilesets inside the game, which includes a forest, a mansion, and an industrial region. Of course, with every of these settings comes a new sort of filth that demands to be cleaned. The defining theme throughout the game is that of a globe which has been infested and infected with debris and garbage. This turns living beings into harmful monsters, which includes men and women. Enemies and filth are relative to their environments, so in the Mansion, the acrobatic custodians are tasked with removing massive dust buildups from objects and freeing folks from its influence.
</p>
<p><span id="more-19604"></span></p>
<p>But, despite the fast paced gameplay and slick visuals, the audio sets a wholly various tone. Falling somewhere in between melodic and meditative, I was surprised to locate the music was so passive for such a high impact game. The soundtrack is truly very stellar, and its ambient sound helped cool my temper in certain high pressure circumstances. The music alterations the complete “feel” of the game, turning the dial back on the system’s inherent tension, and producing an environment that promotes enjoyable rather than frustration.
</p>
<p><img title="" border="0" alt="dustforce d 2011 09 12 20 57 16 85 thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/dustforce_d-2011-09-12-20-57-16-85_thumb.png" width="580" height="338" />
</p>
<p>Nevertheless, you are particular to really feel a fair amount of irritation although sprinting for perfects through the game’s finger breaking environments. Even though it never ever reaches Super Meat Boy levels of difficulty, in contrast to Meatboy, perfection is much far more critical in Dustforce. A basic death is not just a set back, it is a enormous blow to your final score. Also as opposed to Meatboy, merely beating a level is not sufficient to progress. In order to unlock further levels, you must get perfect scores, which unlock keys, which, in turn, open up new levels in the game’s hub. </p>
<p>Though it adds to the game’s replayability, I occasionally found it the weight of my actions entirely too daunting. Even playing with a custom fightstick, I struggled to keep sufficient control of my character for the duration of super fancy maneuvers (due to my personal incompetence), and often became frustrated at my inability to full a perfect run.</p>
<p>In spite of fighting fatigue and frustration, nonetheless, I kept playing. The game is just immaculately well developed, to the point where I hardly ever felt as although a challenge was beyond me. The levels regularly test the player with new challenges, opening up routes and possibilities that are not usually quickly identifiable. Players can leap, dash, air-dash, cling to walls, and even cling to ceilings. The initial time I encountered a series of disjointed ceilings in need to have of severe cleaning, I struggled to figure out a timely way to swipe the supplies. It wasn’t till I placed the ceiling cling and the wall dash together that I finally understood what my character was capable of.</p>
<p><img title="" border="0" alt="dustforce d 2011 09 12 20 51 22 00 thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/dustforce_d-2011-09-12-20-51-22-00_thumb.png" width="580" height="338" /></p>
<p>In fact, the genius of the game lies in the “cleaning” theme -  the debris shows players the way, acting as way points or marks along the levels, directing the player in a way that avoids basic level hazards and enemy placements. The outcome is an expertise that is so much much more fluid than other precision platformers. In a sense, this is also why the game is amazing just to watch – every thing is fluid, intuitive, and straightforward to adhere to. When you know exactly where to go subsequent, any individual can turn into a high-flying ninja janitor.</p>
<p>As a final note, nevertheless, it is worth mentioning that there is a multiplayer VS mode in the game, but it is restricted to nearby play only. Sadly, I did not get the opportunity to try it out, but based on the availability of controllers and your set-up’s screen size, it may possibly stand as a modest, novel time waster. Otherwise, it’s a mode that would be gladly accepted on consoles, but is inadequate for the Computer platform.</p>
<p>When it comes right down to it, the complete knowledge is rationalized via the game’s instant accessibility. It’s as fun to watch as it is to play, and manages to be grossly accessible. Nevertheless, I have to recommend players use a gamepad for this title, as keyboard controls are woefully inadequate. Otherwise, this is a must have title, priced pretty for the content material you are receiving.  I’m looking forward to seeing what else Hitbox has up its sleeves in the coming months, as Dustforce has thus proven to be nothing at all but completely wonderful.</p>
<p><img title="Incredible" border="0" alt="Incredible Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/Incredible.png" width="205" height="45" /></p>
<p><em><span>Dustforce was released on January 17th, 2012 exclusively for <strong>Pc.</strong></span></em></p>
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		<title>Book Review: &#8216;The Art of the Mass Effect Universe&#8217;</title>
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		<pubDate>Thu, 02 Feb 2012 06:18:58 +0000</pubDate>
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		<description><![CDATA[Title: The Art of the Mass Effect Universe (Hardcover)Publisher: Dark Horse ComicsMSRP: $ 39.99Release Date: February 21st, 2012 Publisher&#8217;s synopsis: The Mass Impact series is a groundbreaking epic that has immersed gamers in a single of science fiction&#8221;s richest universes. Now BioWare and Dark Horse are proud to invite fans deeper than ever into the [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/book-review-the-art-of-the-mass-effect-universe' addthis:title='Book Review: &#8216;The Art of the Mass Effect Universe&#8217; ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-70650" title="mass-effect-art" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mass-effect-art-226x300.jpg" alt="mass effect art 226x300 Book Review: The Art of the Mass Effect Universe" width="226" height="300" /><strong>Title:</strong> <em>The Art of the Mass Effect Universe</em> (Hardcover)<br /><strong>Publisher:</strong> Dark Horse Comics<br /><strong>MSRP:</strong> $  39.99<br /><strong>Release Date:</strong> February 21st, 2012</p>
<p><strong>Publisher&#8217;s synopsis:</strong> <em>The Mass Impact series is a groundbreaking epic that has immersed gamers in a single of science fiction&#8221;s richest universes. Now BioWare and Dark Horse are proud to invite fans deeper than ever into the Mass Effect saga with The Art of the Mass Effect Universe! Featuring idea art and commentary by BioWare on the games&#8221; characters, locations, vehicles, weapons, and more &#8211; Mass Effect 3 &#8211; The Art of the Mass Impact Universe is the most total companion readily available to gaming&#8221;s most compelling series.</em></p>
<p>For those of you seeking to stay spoiler-free of charge about the events of <em>Mass Effect three</em> but you happen to be genuinely interested in picking up this hardcover volume due from Dark Horse, let me offer a piece of guidance: just do not crack open the last third, which is truly pretty rich with minor and significant specifics about the final game in the trilogy including plot points and (naturally) evolved character styles from the final game.</p>
<p>In essence, this is the function the book serves—providing fans of the franchise with a peek into the evolution of the series and the iterative nature of Bioware&#8217;s vision for their sci-fi franchise. The 180-odd page book spends about a third of its length on every chapter in the <em>Mass Impact</em> series, detailing the specifics behind why characters and worlds came to appear the way they did as well as the some of the technical limitations that resulted in modified visions for the game.</p>
<p><strong>****Mild Spoiler Alert: Dark Horse has supplied several pages from the art book which are previewed below the break. Be warned that the images include mild spoilers for the upcoming game.****</strong><br /><span id="more-70647"></span><br /><img class="aligncenter size-full wp-image-70652" title="meart-pg-132" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/meart-pg-132.jpg" alt="meart pg 132 Book Review: The Art of the Mass Effect Universe" width="576" height="768" /></p>
<p><span id="more-19570"></span></p>
<p>Almost each and every page of the volume consists of a wide array of character, car, and weapon design variations which must a lot more than sate the curiosity of the <em>Mass Effect</em> ultra-fan about how Bioware&#8217;s artists developed every distinct look. The pictures are accompanied by about a paragraph of text providing the lowdown on every single set of pictures. To me, the most intriguing aspect was following some of the changes among recurring characters amongst games and how new technology and story elements resulted in mild to significant variations to the cast.</p>
<p>A single of the major points of note is that among the very first and second games, the initial ideas in very a handful of circumstances seemed to be a small much more cartoon-y than their final product ended up getting, taking a challenging turn in <em>Mass Impact two</em> harder lines and a lot more textured characters (kind of in keeping with the gritty nature of the sequel).</p>
<p>The Art of the Mass Impact Universe also consists of an introduction by series Executive Producer Casey Hudson and Art Director Derek Watts which is much more of a mission statement about the book than something else, explaining that this is Bioware&#8217;s way of articulating the eight-year evolution of the series from concept stage to multi-platform sequel.</p>
<p>I&#8217;m far more than content to recommend this release to anyone who&#8217;s a fan of the series (once again, with the spoiler warning). Please note, nevertheless, that this critique is based off of a PDF supplied by the publisher, consequently I can&#8217;t speak to the final binding printing quality, and so on. of the book.</p>
<p><img class="alignleft size-full wp-image-70653" title="meart-pg-133" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/meart-pg-133.jpg" alt="meart pg 133 Book Review: The Art of the Mass Effect Universe" width="576" height="768" /></p>
<p><img class="aligncenter size-full wp-image-70654" title="meart-pg-134" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/meart-pg-134.jpg" alt="meart pg 134 Book Review: The Art of the Mass Effect Universe" width="576" height="768" /></p>
<p><img class="aligncenter size-full wp-image-70655" title="meart-pg-135" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/meart-pg-135.jpg" alt="meart pg 135 Book Review: The Art of the Mass Effect Universe" width="576" height="768" /></p>
<p><img class="aligncenter size-full wp-image-70656" title="meart-pg-136" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/meart-pg-136.jpg" alt="meart pg 136 Book Review: The Art of the Mass Effect Universe" width="576" height="768" /></p>
<p><em><strong>The Art of the Mass Effect Universe</strong> will be readily available on February 21st.</em></p>
<p>Associated posts:</p>
<p>Loved ones Analysis Council Learns of Identical-Sex Relationships In &#8216;The Old Republic,&#8217; Flips Out<br />&#8216;Kinect Star Wars&#8217; Pits Vader Against Chris</p>
<p><em>&#8211;</em><br /><em>Talk about this story in our Gaming forums! Stick to @MTVGeek on Twitter and be certain to &#8220;like&#8221; us on Facebook for the very best geek news about comics, toys, gaming and far more!</em></p>
<p class="tags"><b>Tags</b> bioware, Dark Horse Comics, ea, mass impact 3, The Art of the Mass Effect Universe</p>
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		<title>&#8216;Mutant Mudds&#8217; Review &#8211; Getting Dirty On The 3DS</title>
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		<pubDate>Wed, 01 Feb 2012 10:18:47 +0000</pubDate>
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		<description><![CDATA[By Jason Cipriano Nostalgia is a funny thing, specifically when it comes to gaming. Only a handful of classic games from the 8 and 16-bit eras can genuinely stand up against today&#8217;s largest releases. Unsurprisingly, if most games from the early 90s had been released nowadays, they would fall to the wayside for not having [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/mutant-mudds-review-getting-dirty-on-the-3ds' addthis:title='&#8216;Mutant Mudds&#8217; Review &#8211; Getting Dirty On The 3DS ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/mmtop.jpg" alt="mmtop Mutant Mudds Review   Getting Dirty On The 3DS"  title="Mutant Mudds Review   Getting Dirty On The 3DS" /><br /><strong>By Jason Cipriano</strong></p>
<p>Nostalgia is a funny thing, specifically when it comes to gaming. Only a handful of classic games from the 8 and 16-bit eras can genuinely stand up against today&#8217;s largest releases. Unsurprisingly, if most games from the early 90s had been released nowadays, they would fall to the wayside for not having flashy graphics, or eardrum shattering sound like their contemporary-day peers. Luckily, there are nonetheless a handful of developers out there that think that there is a place for the classic 2D sprites of yesteryear in today&#8217;s gaming planet. One developer in specific, Renegade Kid, just released <em>Mutant Mudds</em> in the 3DS&#8217; eShop, and in doing so proved that there is nevertheless space for retro flair on today&#8217;s handhelds.</p>
<p><span id="more-70574"></span><br /><em>Mutant Mudds</em> puts you in the squeaky clean shoes of Max, a young boy who&#8217;s trying to prevent an alien invasion when he should be watching Tv with his Grannie. Following studying of a mysterious asteroid hitting the Earth, Max picks up his water gun and goes on a quest to blast those muddy baddies back to where they came from. Packing only a super soaker and an h20 powered jetpack, Max will want to survive 40 punishing levels to save himself and his household.</p>
<p>It does not take too extended to really take in the complete expertise of <em>Mutant Mudds</em> it really is an unapologetic platformer that will remind gamers of classics like <em>Super Mario</em> and <em>Mega Man</em>. The 1 key distinction between <em>Mudds </em>and its retro brethren is that this game takes advantage of the 3DS&#8217; 3D technology, which means that 2D Max, actually has to navigate three separate planes in order to total each and every level. Jumping back and forth in between the foreground and the background become essential components of the gameplay, as most levels need these depth-driven maneuvering to capture the Water Sprite at the end of every single stage. In addition to needing to go back and forth to traverse every area, there are additional-challenging bonus stages, inspired by past Nintendo portables, hidden all through each and every level.</p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/mm1.jpg" alt="mm1 Mutant Mudds Review   Getting Dirty On The 3DS"  title="Mutant Mudds Review   Getting Dirty On The 3DS" /></p>
<p>Significantly like the Super Nintendo and Genesis games of the early 90s, <em>Mutant Mudds</em> does not offer a vast range in terms of level or character styles (1 of the handful of locations that the game is truly lacking in), but the appeal of <em>Mudds </em>really comes from its challenging gameplay. Whilst it might not be the hardest game on the market, it is going to challenge today&#8217;s gamers in methods that they may not be utilised to. For example, in every level Max only has 3 hearts &#8211; that is it. There are no health pick-ups to support you survive. There are no checkpoints to save your progress. Three hits and you&#8217;re out. While most of the difficult aspects of <em>Mutant Mudds</em> aren&#8217;t new to gaming, it really is been a although given that some of these difficult conventions have been dusted off, and they are particularly new to the eShop and the 3DS.</p>
<p><span id="more-19542"></span></p>
<p>As if to cover all of the 16-bit bases, Renegade Kid have included an authentic soundtrack full of chiptune-esque tracks to accompany Max as he takes down the Mudd army. So, as a compliment to the pixel best sprites all through the game, players are treated to an audio composition that rivals something a SNES or Genesis could pump out.</p>
<p><em>Mutant Mudds</em> joins <em>Mighty Flip Force</em> and <em>Pushmo </em>as one of the brightest stars in the eShop library. Although its difficulty might be a high hurdle for some gamers that lack perseverance, <em>Mudds </em>is a great demonstration of how a little studio can make a great game for the 3DS. The mechanics are easy and classic, and the gameplay is divided up into short, speedy levels (all beneath 4 minutes), which come together to make a truly solid and addictive small title. A single of the best items about <em>Mutant Mudds</em> is that it&#8217;s a great game for anyone with a 3DS, not just the masochistic retro fans out there, though they are the ones that are going to most appreciate every little thing it has to provide.</p>
<p>Connected Posts:<br />Super Mario&#8217;s Subsequent 3DS Adventure Will Be A 2D Side-Scroller!<br />CES 2012: Nintendo Breaks Out Wii U To Show Us Zelda HD, Chase Mii and Far more</p>
<p><em>&#8211;</em><br /><em>Go over this story in our Gaming forums! Stick to @MTVGeek on Twitter and be sure to &#8220;like&#8221; us on Facebook for the greatest geek news about comics, toys, gaming and more!</em></p>
<p class="tags"><b>Tags</b> 3DS, eShop, Mutant Mudds, Renegade Kid</p>
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		<title>Law &amp; Order: Legacies [Review]</title>
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		<pubDate>Tue, 31 Jan 2012 20:07:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA['Order]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/law-order-legacies-review</guid>
		<description><![CDATA[There are a lot of distinct components to a homicide investigation.  There are a slew of popular crime shows on television, but no one particular did it fairly as nicely as the original Law &#038;amp Order.  Law &#038;amp Order: Particular Victims Unit and a few other incarnations followed and via many seasons, fans learned a [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/law-order-legacies-review' addthis:title='Law &#38; Order: Legacies [Review] ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Law and Order Legacies" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/01/Law-and-Order-Legacies.jpg" alt="Law and Order Legacies Law &amp; Order: Legacies [Review]" width="632" height="356" /></p>
<p>There are a lot of distinct components to a homicide investigation.  There are a slew of popular crime shows on television, but no one particular did it fairly as nicely as the original Law &#038;amp Order.  Law &#038;amp Order: Particular Victims Unit and a few other incarnations followed and via many seasons, fans learned a lot about the world of law and all of the “pleasantries” that come with it.</p>
<p><em>Law &#038;amp Order: Legacies </em>is an episodic game for iOS, Windows, and Macs.  For all intents and purposes, this critique is based on the Windows version.  As of playing this (and writing about it) there are only 3 episodes out, with the rest of them getting released all together at some point.</p>
<p><em>Legacies</em> takes many well-liked detectives and counselors from a couple of the series and mashes them up into one series.  For instance, Detective Rey Curtis (Law &#038;amp Order) and Detective Olivia Benson (Law &#038;amp Order: SVU) work together on a case.  Some thing like that would not happen on the show.  The series is known for its crossovers, so seeing a single shows members on an additional is not fully out of the question.  Most of the cast is from the original Law &#038;amp Order.</p>
<p><img class="aligncenter" title="Law and Order Legacies" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/01/Law-and-Order-Legacies1.jpg" alt="Law and Order Legacies1 Law &amp; Order: Legacies [Review]" width="632" height="356" /></p>
<p>The very best way to describe this game would be an interactive episode of the show.  Everything, from the beginning sequence just before the title music all the way to the ending credits, is accurately portrayed in every episode.  The beginning sequence is practically usually somebody discovering a physique then we get the title sequence which is a mash up of the -game character portraits (with the character names rather of the actors names) and actual images (the very same utilized in the show).</p>
<p><span id="more-19523"></span></p>
<p>Visually, the character animations and style are really fairly great.  Character likenesses are genuinely accurate to the actual folks with the exception of Detective Rey Curtis, who looks nothing like his actor counterpart.  The facial animation is fairly nicely done, but this is no <em>L.A. Noire</em>.  There are a few graphical flaws that become apparent in the course of cutscenes.  Some items can appear a tiny out of location to the point where you can tell you are supposed to click on it.  Background images look decent, and practically look as if they took an actual photo and put it way out of concentrate.  Lighting on the characters faces and clothes appear as if there was a lot of work put into it.</p>
<p><img class="aligncenter" title="Law and Order Legacies" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/01/Law-and-Order-Legacies2.jpg" alt="Law and Order Legacies2 Law &amp; Order: Legacies [Review]" width="632" height="356" /></p>
<p>Game play is broken up into many diverse parts all which make or break the investigation and trial.  The whole episode is like any episode of the show: if you do not spend attention in the course of each and every part, you won’t know what is going on.  The initial game play element that you will come across is interrogation, which takes place in the course of the beginning of the episode (when questioning witnesses) and throughout the episode.  Questions can be about suspects, events, locations, and other random nonsense.  Random, non-crucial concerns are labeled “red herrings.”  Although the game notes when you get them at the finish of every questioning sequence, it does not appear to note whether asking them was good or bad.</p>
<p>When questioning suspects and witnesses you have 3 strikes that you can incur which will ruin that interview.  During the interview the game will ask you different things such as “is he lying?” or “is he hiding some thing?”, and you will need to answer regardless of whether you believe they are or they aren’t.  Anything mentioned positively in your favor will open an additional question which will ask you to prove why you assume that.  Answering wrong on either count will earn you a strike, whilst answering appropriately will earn you a star.</p>
<p>However, there does not seem to be any repercussions if you answer a question incorrect.  At 1 point the dialogue was various, but normally if I asked the incorrect question it would be answered to pull along the story anyway.  There did not appear to be a way to genuinely fail the interviews, but you could get less stars.  Stars are earned by means of detecting false statements from witnesses/suspects appropriately and also being in a position to accurately prove why you assume they are/aren’t lying.  Although each and every interview has a necessary quantity of stars, it does not count against you if you do not get all of the stars.  You can get a higher score if you do the interviews correctly though.</p>
<p><img class="aligncenter" title="Law and Order Legacies" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/01/Law-and-Order-Legacies3.jpg" alt="Law and Order Legacies3 Law &amp; Order: Legacies [Review]" width="632" height="356" /></p>
<p>Yet another game play element is examining crime scenes.  These are accomplished in point and click fashion like the rest of the game.  You are given a certain list of items that you are seeking for such as “a curved blade”, “duct tape”, “zip ties”, and so on.  You have to use arrows to appear around the crime scene and circle with your mouse anything that appears suspicious to you.  There are a specific amount of tries that can be utilised by circling issues, but there is no fail to the scene if you do not find every little thing within the allocated amount of tries.  Circling items either discovers them as evidence or moves them to reveal evidence.</p>
<p>Last but not least is the trial.  During the prosecution, players ought to ask the witnesses and defendants questions that would help the case, and give evidence to help their claims.  During the defense, the players must object whenever they hear one thing incorrect in the questioning.  A lot of legal jargon is dropped in this portion of the trial.  A line of questioning can be objected to by heresay, professional information, badgering, top, and so on.  Players do not need to have to be a legal professional to know what to say and when, as descriptions of each sort of objection are given typically and are very easily referenced in the transcript.</p>
<p>The trial hangs in the balance according to the “scales of justice,” which are really some thing physical in <em>Legacies</em>.  Answering a question wrong, or objecting falsely or for the wrong reasons, and points are tipped in the favor of the defense.  If you answer questions correctly with sufficient evidence and object each and every time you require too, points will be awarded to the prosecution.  Each line of questioning ends in a recap to tell you how the jury is feeling about what just occurred.</p>
<p>The scales will directly affect how the jury rules, but it also impacts some thing else.  Plea bargains are a thing that occurs just before a jury deliberates, in which the defendant attempts to offer a deal in exchange for pleading guilty, and in some circumstances testifying against one more defendant.  As the prosecution, you should decide on a deal that you feel would suit the circumstance, and depending on how you are undertaking in trial, they could accept or go all the way to the end of the trial.</p>
<p><img class="aligncenter" title="Law and Order Legacies" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/01/Law-and-Order-Legacies4.jpg" alt="Law and Order Legacies4 Law &amp; Order: Legacies [Review]" width="632" height="356" /></p>
<p>All in all, I was pleased with <em>Law &#038;amp Order: Legacies</em> as a fan of a couple of the shows.  There was a lot of detail put into every story, and there had been a lot of different issues to do to be involved in the cases.  The story was not as nicely believed out as the shows had been, but there was a significant quantity of work into attempting to make it really feel as close as a game could get.  There need to have been fail possibilities in some of the scenarios, because it felt like you could just answer incorrect and not genuinely have it have an effect on significantly.</p>
<p>There was no area for replay worth, despite the fact that players can replay to get a greater score.  Unfortunately, the answer is fairly much given to you when you answer a thing wrong.  Replaying the episodes would feel a lot like a re-run fun but not <strong>fun</strong>.  On the other side of that, every single episode took me about two hours to complete so it will take you a although to get by means of each and every episode.  With far more episodes on the way, there is definitely a lot to really like for a Law &#038;amp Order fan here.</p>
<p>[<em>Pictures by way of Telltale Games</em>]</p>
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		<title>Mutant Mudds Review – The Newest Strategy-Survival-Platformer</title>
		<link>http://www.nextvideogames.net/mutant-mudds-review-the-newest-strategy-survival-platformer</link>
		<comments>http://www.nextvideogames.net/mutant-mudds-review-the-newest-strategy-survival-platformer#comments</comments>
		<pubDate>Mon, 30 Jan 2012 23:40:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<description><![CDATA[Mutant Mudds hearkens back to a simpler time. A time where story is minimal, characters were silent, stages had been more than flowing with collectibles, music was developed from bits and bloops, and issues got tough. From top rated-to-bottom, Mutant Mudds takes nostalgic-covered clichés and injects its own flavor. What you finish up with is [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/mutant-mudds-review-the-newest-strategy-survival-platformer' addthis:title='Mutant Mudds Review – The Newest Strategy-Survival-Platformer ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="Turn those 3D sliders up to 11" border="0" alt="MutantMuddsOSTPiki thumb2 Mutant Mudds Review – The Newest Strategy Survival Platformer" src="http://geek.pikimal.com/files/2012/01/MutantMuddsOSTPiki_thumb2.jpg" width="580" height="326" /></p>
<p>Mutant Mudds hearkens back to a simpler time. A time where story is minimal, characters were silent, stages had been more than flowing with collectibles, music was developed from bits and bloops, and issues got tough. From top rated-to-bottom, Mutant Mudds takes nostalgic-covered clichés and injects its own flavor. What you finish up with is a game you are familiar with on the surface, but on the inside is bursting with flavor and ingenuity. Type of like a Thanksgiving turkey filled with delicious mud.</p>
<p>Mutant Mudds is a 2D platformer by conventions, but I’d feel of it more as a strategy-survival-platformer. I may have created that genre up. You begin every stage with three hearts, which implies following three hits from enemies it’s back to the beginning with you. There’s no opportunity of obtaining a lot more hearts. That’s all you get. Per level. It was frustrating at initial, particularly since I’ve been conditioned to locate a checkpoint half-way via or a life-restoring vegetable. But this creates a neat type of tension that turns these short levels into endurance runs that need attention, dexterity, and dedication. I found myself pausing to line up jumps or taking time to understand enemy patterns more and a lot more with the fewer amount of hearts I held.</p>
<p><img title="Mudds 2" border="0" alt="Mudds 2 thumb Mutant Mudds Review – The Newest Strategy Survival Platformer" src="http://geek.pikimal.com/files/2012/01/Mudds-2_thumb.jpg" width="580" height="327" /></p>
<p>Aiding your character on his quest is a trusty water blaster and a jet pack to extend jumps. The water blaster, which can be upgraded to boost the distance of bullets, destroys enemy mudd. The jet pack lets you hover brief distances, but is valuable for easing the difficulty of leaps or prolonging a death spiral towards a bed of spikes. </p>
<p>The major character also plods along at a casual pace. There’s no operating, which indicates there’s no speed-running levels, which is unfortunate since the 4-minute timer on every level becomes a threatening element later on. This pace tends to make every movement an essential a single, as the lack of agility signifies that a step in the incorrect path could lead to a mudd bath, and not the great type.</p>
<p><span id="more-19499"></span></p>
<p>Levels take the basic “left-to-right” formula and muddles it up by adding 3 layers to traverse. At particular junctions you can launch your character into the background or even up into the foreground. The 3D effects are paramount here, and I would often locate myself turning the 3D off and on like a kid hypnotized by the difference placing sparkling lights on a Christmas tree makes. The 3D is a necessity in this game when there’s some thing going on on each layer at all occasions. As you make your way across a stage you will see the last portion of the stage in the background, frequently times with a number of tiny platforms that are slathered with the evil mudd. It is psychological, but seeing the gauntlet I would later have to traverse produced me a lot more vigilant in my job to extinguish this mudd. </p>
<p><img title="Mudd 3 " border="0" alt="Mudd 3  thumb Mutant Mudds Review – The Newest Strategy Survival Platformer" src="http://geek.pikimal.com/files/2012/01/Mudd-3-_thumb.jpg" width="580" height="327" /></p>
<p>As you travel all through the layers, game play shifts every so slightly. The middle layer is a regular platformer with the difficulty you would anticipate. While you’re in the background, an significance is placed on platforming. Jumps are much more difficult as platforms, and your character, are tiny. Stakes are high and a basic mistake can lead to death. Meanwhile, in the foreground, the game’s limited visibility creates a tense and suspenseful journey. Sprites seem bigger and take up considerably more of the screen. This occasionally leads to low cost deaths or an unfair loss of a heart, but it’s like wandering about a haunted property, unsure of what’s around the subsequent corner. </p>
<p>Littering the levels are “gold crystals.” There are 100 crystals in every single level and collecting them all unlocks new upgrades and further levels. The 3 upgrades (which you acquire from your grannie) slightly augment the game, but not overly so. You can pick a single at a time and their usefulness depends on your play style. You can boost your blaster so shots travel across the screen, or enhance the hover time of the jet pack. The final upgrade lets you rocket straight into the air like a spaceship escaping from a planet overrun with mud. These upgrades are a necessity if you want to traverse the “G-Levels” and “V-Levels” bonus areas. Basically, the bonus areas are graphically inspired by former handhelds (the V-levels have a sanguine tint!) and are bonafide Nintendo challenging. </p>
<p><img title="Mudd 4" border="0" alt="Mudd 4 thumb Mutant Mudds Review – The Newest Strategy Survival Platformer" src="http://geek.pikimal.com/files/2012/01/Mudd-4_thumb.jpg" width="580" height="327" /></p>
<p>The adventure by way of the diorama-esque Mutant Mudds is a long and exciting one particular. Entirely eradicating the enemy mudds requires daring, technique, patience, and ancient skill that lays dormant in every gamer. The final levels of this game, as nicely as the 20 secret levels, pack a platforming punch that, when completed, is as rewarding as winning first-place for your entry of mud pie into the International Pie Competitors. </p>
<p>This eShop game is a steal at only $  8.99. It is a thinking man’s platformer that any individual who owns a 3DS requirements to knowledge. It is a marquee title that personifies the enjoyable and difficult I always hoped would arrived on the eShop.</p>
<p><img title="Great" border="0" alt=" Mutant Mudds Review – The Newest Strategy Survival Platformer" src="data:image/pngbase64,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" /></p>
<p><em><span>Mutant Mudds was released on January 26th, 2012 exclusively on the Nintendo 3DS e-Shop.</span></em></p>
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		<title>Metal Dead Review (PC)</title>
		<link>http://www.nextvideogames.net/metal-dead-review-pc</link>
		<comments>http://www.nextvideogames.net/metal-dead-review-pc#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:19:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Game Assessment: Metal DeadRelease: 12/19/2011Genre: Adventure (Point and Click)Developer: Desura and IndievaniaAccessible Platforms: ComputerPlayers: 1MSRP: $ four.99ESRB Rating: N/A (I’d rate it M)Website: http://www.walkthruwalls.com/ In the early days of graphical computer games, adventure games reigned supreme.  Led by businesses like Sierra, gamers were allowed to discover worlds employing their keyboard to sort commands like Open Door, Push [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/metal-dead-review-pc' addthis:title='Metal Dead Review (PC) ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div readability="118.14178003606">
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<p><img class="alignright size-medium wp-image-108027" title="MetalDead" src="http://www.platformnation.com/wp-content/uploads/2012/01/MetalDead-300x147.png" alt="MetalDead 300x147 Metal Dead Review (PC)" width="300" height="147" />Game Assessment: Metal Dead<br />Release: 12/19/2011<br />Genre: Adventure (Point and Click)<br />Developer: Desura and Indievania<br />Accessible Platforms: Computer<br />Players: 1<br />MSRP: $  four.99<br />ESRB Rating: N/A (I’d rate it M)<br />Website: http://www.walkthruwalls.com/</p>
<p>In the early days of graphical computer games, adventure games reigned supreme.  Led by businesses like Sierra, gamers were allowed to discover worlds employing their keyboard to sort commands like Open Door, Push Rock, or Ifnkovhgroghprm.  These graphical adventure games at some point began utilizing a new device named a mouse (yes, there was a time when computers had been mouseless), and doing away with the keyboard completely.  Metal Dead picks up the genre at this time, and is a mouse-driven graphical adventure game that would be correct at residence in the mid to late 1980s.  Metal Dead is not afraid to spend homage to their predecessors either, and a lot of of the best jokes in the game are derived from material from other games and movies.</p>
<p>There’s not significantly I can say about the story that won’t take away from why you’d purchase the game, so I’ll keep it straightforward.  Zombies are attacking, and you require to locate out why.  Most of the story takes spot in a medical facility, and you and your heavy metal rock buddy tackle the mystery a single floor at a time.  Literally the progression is broken up by restricting access to the different floors till you’ve performed different tasks by way of the point and click interface.  Fortunately, the icon you move about highlights when hovering more than an item that can be interacted with (although most are merely for substance, quite few really progress the story).  Descriptive and frequently witty feedback is given, depending on what you try to do to these numerous objects, and was one of the charming items about these types of games that I’m glad was captured in Metal Dead.</p>
<p><img class="aligncenter size-large wp-image-108022" title="Screenshot01_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot01_800x600-525x393.png" alt="Screenshot01 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>Your character can carry a bit of inventory (that is frequently utilized with objects in the environment to progress, and occasionally can be combined with other inventory items), but most of your interaction will be via the hand or mouth icon to do or speak to factors respectively.  You’ll have access to an in-game hint system as effectively, which is extremely effectively completed.  There is also the selection to save and load your game, but if you’ve got three hours to kill, you won’t need it (I never ever died whilst playing, and only saved as soon as when I had to leave the game).  Information is delivered solely by way of on-screen text, and there is a decent (but oft repeating) MIDI soundtrack that plays throughout.</p>
<p><span id="more-19458"></span></p>
<p><img class="aligncenter size-large wp-image-108024" title="Screenshot03_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot03_800x600-525x393.png" alt="Screenshot03 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>One particular of the most charming elements of graphical adventure games was the subtle techniques that the developers injected humor into the game, and Metal Dead does a wonderful job of leveraging that humor in frequently ridiculous methods. The humor stays pretty consistent (read: good) throughout the game (you’ll most likely need a diverse gaming background to choose up all the references).  As I mentioned earlier, the hint system is well done, and is also rather witty.  The interface feels spot-on with the classics, and by no means gets in your way of enjoying the game.  The graphics, whilst simplistic, are powerful in delivering the content in a distinct style, and there are some advanced effects utilized occasionally.  The dialog is really well written for the most element (a little lengthy at occasions), and is extremely entertaining.</p>
<p><img class="aligncenter size-large wp-image-108025" title="Screenshot07_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot07_800x600-525x393.png" alt="Screenshot07 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>Of course, the limitations of these sorts of games are present as properly.  For a single, there is a fair amount of backtracking carried out in the game.  While the different floors of the building aren’t specifically robust (there’s normally 2-3 rooms per floor), it can be a mental chore when you recognize that the item you just got demands to be utilized in a location near the beginning, and then brought back to exactly where you currently are.  The dialog, whilst excellently written, is painfully delivered in an all-text format with a font that is just non-standard enough to frustrate the reader a bit (and some of the colors are challenging to read).  The game is extremely wordy with almost everything from minor interactions to major dialog, and the limitations of the visual text mean that you will be sitting by means of extensive text reading sessions (or clicking a ton to advance the story along).  Classic games of this genre got around this limitation by employing text boxes that could display complete paragraphs at once such a feature would have been valuable in this game.  The game is fairly short if you’ve played these kinds of games prior to I completed it in a small under three hours, but I did miss four achievements (there are 13 total) in my playthrough, so I clearly didn’t see almost everything there was in the game.  Finally, there wasn’t adequate assortment in what you did there had been quite few actual puzzles in the game.  Most of the time is spent attempting to figure out what item in your inventory is going to advance you to the subsequent part of the game.  There are no consequences for dialog selections, and as a result you come across yourself just floating along with the story, rather than getting actively engaged with it.  Let me click into a horde of zombies and die.  Don’t be concerned, I’ll keep playing!</p>
<p><img class="aligncenter size-large wp-image-108023" title="Screenshot02_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot02_800x600-525x393.png" alt="Screenshot02 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p><strong>Tym’s take:</strong> Metal Dead does a lot of items appropriate with delivering a classic graphical adventure game.  For those with an itch to relive the glory days of gaming (albeit on a smaller scale), you’d be sensible to pick this up.  The funny, well written story is worth going through I just wish the way it was presented was various. At $  5, I have a challenging time saying you will not get a decent return on investment, as long as you understand the limitations that this type of game brings with it.  It’s missing just adequate features to avoid me from recommending it to everyone, but seeing as this is the 1st of a series of these varieties of games from Desura and Indievania, I feel they’re on the proper track.</p>
<p>+ Funny dialog and interactive components that pay homage to the genre</p>
<p>+ Efficient interface</p>
<p>- Excessive dialog is hard to follow due to the way it is presented</p>
<p>- Short game that is somewhat artificially extended with backtracking</p>
<p>- Lack of puzzle assortment</p>
<p><strong>Final Score: five/10</strong></p>
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<p><span class="st_facebook_large"></span><span class="st_reddit_large"></span><span class="st_n4g_large"></span><span class="st_digg_large"><span class="st_stumbleupon_large"></span><span class="st_email_large"></span><span class="st_sharethis_large"></span><span><img src="http://www.platformnation.com/wp-content/uploads/2011/12/vgn24_32.png" alt="vgn24 32 Metal Dead Review (PC)"  title="Metal Dead Review (PC)" /></span>&#13<br />
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<img alt=" Metal Dead Review (PC)" src="http://0.gravatar.com/avatar/a6556edfb8ff3854a5a06561b3ef6d3b?s=70&#038;ampd=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D70&#038;ampr=X" class="avatar avatar-70 photo" height="70" width="70" title="Metal Dead Review (PC)" /><span>Author: Tym Kaywork (vttym)</span><br />
I&#8217;m Tym, known as vttym on-line (That&#8217;s Vee-Tee Tym, as in Virginia Tech Tym). I&#8217;m nevertheless in the 18-35 age range I see on most internet site forms, but I&#8217;m pushing the best finish of that now. I&#8217;ve been playing games because I was 6 on the Atari 2600, and through all the things I&#8217;ve knowledgeable in life, games have been a continuous go-to for me. Lately, life, wife and young children have impeded on the cost-free time I when had, but I still manage to get my fair share of gaming in (it just indicates my backlog is a tiny bigger). I take pleasure in all types of games, but favor RPG and Puzzle games, and play Rock Band on a regular basis. I&#8217;m thankful to be a element of Platform Nation, as it has rekindled my passion for gaming, and I couldn&#8217;t be happier to be a part of this wonderful community.</div>
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		<title>Fate of the World: Tipping Point review</title>
		<link>http://www.nextvideogames.net/fate-of-the-world-tipping-point-review</link>
		<comments>http://www.nextvideogames.net/fate-of-the-world-tipping-point-review#comments</comments>
		<pubDate>Sat, 28 Jan 2012 05:42:26 +0000</pubDate>
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		<description><![CDATA[By Gemma Hart on January 27th, 2012 During improvement most teams will investigation into subjects that surround the game’s premise, and that is precisely what Red Redemption, the team behind international warming game Fate of the Globe: Tipping Point have carried out. With the game featuring numerous scenarios, all of which are based on actual [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/fate-of-the-world-tipping-point-review' addthis:title='Fate of the World: Tipping Point review ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Gemma Hart<!-- Author End --><br />
on January 27th, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-21657 colorbox-21656" title="fateoftheworld1" src="http://www.gamedot.co.uk/media/2012/01/fateoftheworld1.jpg" alt="fateoftheworld1 Fate of the World: Tipping Point review" width="600" height="320" /></p>
<p>During improvement most teams will investigation into subjects that surround the game’s premise, and that is precisely what Red Redemption, the team behind international warming game Fate of the Globe: Tipping Point have carried out. With the game featuring numerous scenarios, all of which are based on actual scientific study and real-globe climate information gathered by Dr. Myles Allen of the University of Oxford, it makes for a really fascinating “save the world” title.</p>
<p>The standard idea of the game is to save the Earth among 2020 to 2200 and stopping 50 signature species from going extinct, as properly as avoiding tipping points occurring that will impact the Earth’s atmosphere, such as the total collapse of the Amazon. Put in charge of a fictional international organisation which manages social, technological and environmental policies, the objective of the scenarios range from improving living circumstances in Africa, preventing catastrophic climate change, to even exacerbating it. Throughout this turn-based game, with each and every turn representing five years, the player will chose policies which are represented by cards.</p>
<p>The 1st factor you’ll notice in the game when you load it up is that it has achievements. If there’s 1 factor that I like in a game its trophies and achievements! Nevertheless these aren’t obtainable to unlock when playing a scenario in easy mode.</p>
<p><img class="aligncenter size-full wp-image-21658 colorbox-21656" title="fateoftheworld2" src="http://www.gamedot.co.uk/media/2012/01/fateoftheworld2.jpg" alt="fateoftheworld2 Fate of the World: Tipping Point review" width="600" height="320" /></p>
<p>When you start the game will ask you how you wish to be addressed with options like Ma’am and Learned One particular. I believed it was a bit presumptuous of me to go with “Learned One”, so I went with the much more subtle approach. You can now address me as “My Lady!” Once you’ve created your choice, cue the inspirational music and dramatisations of what could in fact take place in years to come due to climate adjust. And that’s where you come in as GEO President in 2020.</p>
<p><span id="more-19448"></span></p>
<p>The games tutorial will teach you the fundamentals, but it really doesn’t guide you about the controls as effectively as it should or could. As the controls are all mouse driven, you will soon get the hang of it and locate the program fluid and simple to use.</p>
<p>When you select a region to play in, your view is focused there. You can read nearby news for that region, come across out what the folks need to have or want and you can also play your policy cards. Cards are arranged in categories and colour. Green is for agriculture, blue for technology, yellow for power, red for social and grey for political. Ahead of any cards of importance can be utilised or produced available you have to play an opening card. As mentioned at the beginning of this critique, the cards are policies allowing you to research new sources of energy, or maybe even defences against wind and water damage.</p>
<p><img class="aligncenter size-full wp-image-21659 colorbox-21656" title="fateoftheworld3" src="http://www.gamedot.co.uk/media/2012/01/fateoftheworld3.jpg" alt="fateoftheworld3 Fate of the World: Tipping Point review" width="600" height="320" /></p>
<p>Like any other game in this genre the understanding is all in the mistake generating. Picking your policies at the starting can very easily come down to what looks good, which actually is not the way to go forward as the wrong selections can have catastrophic consequences in the future.</p>
<p>When you have chosen the policies that you wish to have implemented, you click forward a specific number of years to see how your region is obtaining along. In my case, it was in no way extremely nicely. There was constantly a thing that needed fixing but I never had sufficient funds to do it. I would have every person paying attention to the fact that we need to take care of the environment, only to have them all complain next turn that the folks necessary far more education, far more jobs and less babies. This is the hardest portion of the game as a pleased balance is needed in between all the a variety of possibilities such as obtaining emission levels at the correct level, population happiness, as properly as power and investigation criteria needing to be fulfilled. To assist you accomplish some of these objectives, there are “special power” cards which bring a bit of a darker side to the game. Have a issue with too several babies becoming born? Why not contaminate the water provide with contraceptives so the population can be controlled?</p>
<p>The opening campaign is based in Africa, and soon after an hour of replaying the campaign more than and over I finally completed it. But things only get much more hard from now on. The “Oil Fix It” level brings another challenge as you are required to manage much more than one nation. I tried a couple of variations in the setup of the scenario such as getting fewer nations to appear right after and far more concentrate on particular aspects, but I still kept losing. But this is exactly where 1 of the games key strengths lies. It will make you want to go back to the starting to try different distinct alternatives and tactics, but not when will you locate a certain choice which will permit you to win the level effortlessly.</p>
<p><img class="aligncenter size-full wp-image-21660 colorbox-21656" title="fateoftheworld4" src="http://www.gamedot.co.uk/media/2012/01/fateoftheworld4.jpg" alt="fateoftheworld4 Fate of the World: Tipping Point review" width="600" height="320" /></p>
<p>Fate of the World: Tipping Point really impressed me as a complete. The gameplay is simple, but the deeper you delve, the much more complex and challenging it becomes. You will be forced to take into account each card that you play and how it will affect your campaign. Even if you ignore the international warming aspect of it, the actual premise of cutting down on utilizing non renewable resources is an fascinating one particular. The challenge of trying not to destroy the world is enjoyable, and the cards support tease your brain into thinking ahead. It is not a game for everyone, given the theme surrounding it, but I would advocate it as it is an interesting title to play and you by no means know it may well give you something to think about afterwards.</p>
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		<title>Scarygirl Review (XBLA)</title>
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		<pubDate>Sat, 28 Jan 2012 04:21:11 +0000</pubDate>
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		<description><![CDATA[Game Evaluation: Scarygirl (XBLA)Release: January 18, 2012Genre: PlatformerDeveloper: Tik GamesAccessible Platforms: XBLA, PSN, and at some point PcPlayers: 1 Campaign/2 LocallyMSRP: 800 MSP, $ 10ESRB Rating: E For EveryoneWeb site: Scarygirl The origins of Scarygirl began with a line of stories and illustrations by Nathan Jurevicius and it is on its way to a wider audience with [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/scarygirl-review-xbla' addthis:title='Scarygirl Review (XBLA) ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><strong>Game Evaluation:</strong> Scarygirl (XBLA)<br /><strong>Release:</strong> January 18, 2012<br /><strong>Genre:</strong> Platformer<br /><strong>Developer:</strong> Tik Games<br /><strong>Accessible Platforms:</strong> XBLA, PSN, and at some point Pc<br /><strong>Players:</strong> 1 Campaign/2 Locally<br /><strong>MSRP:</strong> 800 MSP, $  10<br /><strong>ESRB Rating:</strong> E For Everyone<br /><strong>Web site:</strong> Scarygirl</p>
<p><img class="aligncenter wp-image-107940" title="Scarygirl-Logo" src="http://www.platformnation.com/wp-content/uploads/2012/01/Scarygirl-Logo-525x295.jpg" alt="Scarygirl Logo 525x295 Scarygirl Review (XBLA)" width="420" height="236" /></p>
<p>The origins of Scarygirl began with a line of stories and illustrations by Nathan Jurevicius and it is on its way to a wider audience with help from Square Enix with Tik Games’ new downloadable game. Scarygirl is a platformer that brings Jurevicius’ lush cartoon world to life with graphics that are vivid and operate as a fantastic backdrop to the game. Couple that with the large cast of characters that Jurevicius created with and you have a totally realized world that is a joy to explore.</p>
<p>Scarygirl plays is a lot like other action platformers out there but its art-style is what that sets Scarygirl apart from the competitors. The game is split up into 7 worlds with about 3 separate levels for each and every one particular that homes a variety of environments and enemies to overcome. Among the levels you are treated to barebones story beats that are often animated utilizing Nathan’s artwork. Every single of the enemies has its own movement pattern that mixes up the gameplay as effectively as distinctive attacks that are tricky to stay away from and counter. Along with typical enemies, Scarygirl also has screen filling bosses that are difficult and frustrating all at as soon as.</p>
<p><img class="aligncenter size-large wp-image-107942" title="scarygirl boss" src="http://www.platformnation.com/wp-content/uploads/2012/01/scarygirl-boss-525x290.jpg" alt="scarygirl boss 525x290 Scarygirl Review (XBLA)" width="525" height="290" /></p>
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<p>To fight off the menagerie of baddies, Scarygirl is equipped with her octopus arm that acts like a whip as nicely as a way to extend jumps through gliding as you twirl it like a propeller. You’re also given a rage based frenzy attack that the player can activate as soon as their meter is filled. You will also able to upgrade your attacks by utilizing the retailers which are strewn throughout the worlds. Along with upgrading your attacks you’ll also be able to unlock new combos that use that combine light and heavy attacks to create brand new attack patterns to make use of against the negative guys.</p>
<p><img class="aligncenter size-large wp-image-107943" title="Scarygirl_Screenshot11" src="http://www.platformnation.com/wp-content/uploads/2012/01/Scarygirl_Screenshot11-525x295.jpg" alt="Scarygirl Screenshot11 525x295 Scarygirl Review (XBLA)" width="525" height="295" /></p>
<p>One particular main plus for Scarygirl is just how fun it is to discover the world that Nathan Jurevicius and Tik Games worked together to develop.  Add to that, the capability to share in co-op sessions with close friends by way of local drop in/drop out multiplayer, and you have a fun tiny experience for only $  10. Playing through the game also gives a challenging adventure that can reward players that have the patience with an encounter that continuously strives to preserve players on their toes through its ever-changing gameplay.</p>
<p>That difficulty is 1 of Scarygirl’s greatest strengths but it can also be one particular of its largest weaknesses as the difficulty curve can ramp up suddenly and be rather unforgiving. I’m fine with taking up a challenge but Scarygirl’s controls can at times be unresponsive and be the main source of the game’s difficulty. I located myself repeatedly dying due to scenarios that had been created by that unresponsiveness and it took every fiber of my gaming being to get me back on that controller and attempt once more. Add to that, the poor checkpoint program, and you have a game that will regularly have you back tracking via areas you’ve currently gone via in an effort to stay away from a cheap attack that occurred seconds prior.</p>
<p><img class="aligncenter size-large wp-image-107944" title="scarygirl-screenshot-14-1-22-2012" src="http://www.platformnation.com/wp-content/uploads/2012/01/scarygirl-screenshot-14-1-22-2012-525x295.jpg" alt="scarygirl screenshot 14 1 22 2012 525x295 Scarygirl Review (XBLA)" width="525" height="295" /></p>
<p>I can honestly say that I started off actually liking Scarygirl, but that like speedily led to a frustrating enjoy/hate relationship that was tough to sustain. Without having a doubt, Scarygirl is oozing with cuteness, ingenuity, and gorgeous art but its difficulty and unresponsive controls are a blemish on what is a gorgeous foundation. Scarygirl absolutely supplies an encounter that can be enjoyable if you give it a opportunity but make certain you are prepared for a challenge prior to taking a dive into this game’s waters.</p>
<p>+Adorable art style<br />+Massive range of enemies and environments<br />-Unresponsive controls<br />-Awkward difficulty curve</p>
<p><strong>Final Score:</strong> <strong>6</strong><strong> out of ten</strong></p>
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