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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Microsoft</title>
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		<title>Unreal Engine 4 Revealed, Looks Amazing (Duh)</title>
		<link>http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/</link>
		<comments>http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/</guid>
		<description><![CDATA[The subsequent generation of consoles could be a way off but, but Epic Games’ has revealed that its newest tech, Unreal Engine four, is up and running appropriate now. Wired has got the very first batch of screenshots, as effectively as a lengthy interview with Epic’s Tim Sweeny involving a number of subjects, such as [...]]]></description>
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<p><img title="f_unreal43_ss" border="0" alt="f unreal43 ss thumb Unreal Engine 4 Revealed, Looks Amazing (Duh)" src="http://geek.pikimal.com/files/2012/05/f_unreal43_ss_thumb.jpg" width="580" height="326" /></p>
<p>The subsequent generation of consoles could be a way off but, but Epic Games’ has revealed that its newest tech, Unreal Engine four, is up and running appropriate now. Wired has got the very first batch of screenshots, as effectively as a lengthy interview with Epic’s Tim Sweeny involving a number of subjects, such as the history of Epic, and what sort of work was involved in building their latest middleware powerhouse. </p>
<p>And a powerhouse it is poised to be, as it could even force Microsoft and Sony to rethink the amount of power they’re putting into their subsequent consoles. They’ll require to at least be fast and effective sufficient to run the engine and manage its much more demanding properties.</p>
<p><strong>Rampant speculation alert</strong>: Way back in 2004, when Epic initial revealed Unreal Engine 3, these assets turned out to be from Gears of War, even though the game itself had not been announced at the time. It is most likely that these new assets are also from an as-yet-unannounced game that is currently in production. If I were a bettin’ man, I’d wager that the game in question is a new, console specific version of the Infinity Blade franchise which has been so well-known on iOS devices.</p>
<p>In any case, with E3 appropriate around the corner, I expect Epic will have even more to say about Unreal Engine 4 very soon.</p>
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		<title>Peter Molyneux Providing Expert Analysis During E3 On SpikeTV</title>
		<link>http://www.nextvideogames.net/peter-molyneux-providing-expert-analysis-during-e3-on-spiketv/</link>
		<comments>http://www.nextvideogames.net/peter-molyneux-providing-expert-analysis-during-e3-on-spiketv/#comments</comments>
		<pubDate>Wed, 16 May 2012 16:57:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/peter-molyneux-providing-expert-analysis-during-e3-on-spiketv/</guid>
		<description><![CDATA[Kotaku has announced that their team of writers will be joining Geoff Keighley and acclaimed developer Peter Molyneux for unrivalled coverage of E3 on SpikeTV subsequent month. Former Microsoft and Lionhead developer Molyneux will be joining Spike TV’s All Access Live marathon coverage of the very first two days of E3, will begin which on Monday, June 4 at 11:30 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-18507" title="e3_2010" src="http://sickr.files.wordpress.com/2012/05/e3_2010.jpg?w=584&#038;amph=438" alt=" Peter Molyneux Providing Expert Analysis During E3 On SpikeTV" width="584" height="438" /></p>
<p>Kotaku has announced that their team of writers will be joining Geoff Keighley and acclaimed developer Peter Molyneux for unrivalled coverage of E3 on SpikeTV subsequent month. Former Microsoft and Lionhead developer Molyneux will be joining Spike TV’s All Access Live marathon coverage of the very first two days of E3, will begin which on Monday, June 4 at 11:30 AM.</p>
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		<title>Joy Ride Turbo due next week</title>
		<link>http://www.nextvideogames.net/joy-ride-turbo-due-next-week/</link>
		<comments>http://www.nextvideogames.net/joy-ride-turbo-due-next-week/#comments</comments>
		<pubDate>Tue, 15 May 2012 20:17:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/joy-ride-turbo-due-next-week/</guid>
		<description><![CDATA[Joy Ride Turbo, Microsoft and BigPark’s upcoming controller-based sequel to the Kinect-based Joy Ride, will launch for Xbox Live Arcade on Wednesday, May possibly 23, it has been announced. Microsoft offered a launch trailer to celebrate the occassion. Watch it beneath. Thanks, PlayXBLA. Gematsu]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><img src="http://gematsu.com/wp-content/uploads/2012/05/JRT-Dated.jpg" alt="JRT Dated Joy Ride Turbo due next week" title="Joy Ride Turbo" class="alignnone size-full wp-image-68687" /></p>
<p><em>Joy Ride Turbo</em>, Microsoft and BigPark’s upcoming controller-based sequel to the Kinect-based <em>Joy Ride</em>, will launch for Xbox Live Arcade on Wednesday, May possibly 23, it has been announced. <span id="more-68685"></span></p>
<p>Microsoft offered a launch trailer to celebrate the occassion. Watch it beneath.</p>
<p>Thanks, PlayXBLA.</p>
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		<title>It’s Over…Woah! ‘Minecraft: Xbox 360 Edition’ Sells One Million In Five Days</title>
		<link>http://www.nextvideogames.net/its-overwoah-minecraft-xbox-360-edition-sells-one-million-in-five-days/</link>
		<comments>http://www.nextvideogames.net/its-overwoah-minecraft-xbox-360-edition-sells-one-million-in-five-days/#comments</comments>
		<pubDate>Tue, 15 May 2012 10:03:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/its-overwoah-minecraft-xbox-360-edition-sells-one-million-in-five-days/</guid>
		<description><![CDATA[Microsoft has announced that Minecraft has sold one million copies in just 5 days on the Xbox 360, which breaks just about every record known to man or something. We knew it was going to be massive. Minecraft has sold upwards of six million copies considering that debuting on the Pc and understandably there had [...]]]></description>
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<p><img src="http://www.diygamer.com/wp-content/uploads/2012/05/3079mine2-613x347.png" alt="3079mine2 613x347 It’s Over…Woah! ‘Minecraft: Xbox 360 Edition’ Sells One Million In Five Days" title="Minecraft Xbox 360" width="613" height="347" class="aligncenter size-large wp-image-29635" /></p>
<p>Microsoft has announced that <strong>Minecraft</strong> has sold one million copies in just 5 days on the Xbox 360, which breaks just about every record known to man or something.</p>
<p>We knew it was going to be massive. <strong>Minecraft</strong> has sold upwards of six million copies considering that debuting on the Pc and understandably there had been a lot of non-Computer players eager to check out what this phenomenon was all about. In spite of being an older and restricted version of the game, the Xbox 360 Edition of <strong>Minecraft</strong> has been a large seller, in fact, THE biggest promoting XBLA title in a 24 hour period.</p>
<p>One million copies in just 5 days. Properly damn. You truly wanted to play <strong>Minecraft</strong>, didn’t you? The announcement comes from Major Nelson’s weblog exactly where some other “fun facts” were also released with regards to playtime on <strong>Minecraft</strong>. As follows:</p>
<p>Total On the web Hours: 5.2M<br/>Multiplayer sessions: 4M<br/>Total Multiplayer gaming hours: two.4M</p>
<p>Like we mentioned, that’s the older version of the game – we also found out nowadays that there will be many updates in the future for the Xbox 360 version of the sandbox crafter, so that it gets closer to the most up to date version on the Computer.</p>
<p><span id="more-22957"></span></p>
<p>Much more information on <strong>Minecraft: Xbox 360 Edition</strong> can be located on the game’s official </div>
<p><img src="http://pixel.quantserve.com/pixel/p-89EKCgBk8MZdE.gif" border="0" height="1" width="1" title="It’s Over…Woah! ‘Minecraft: Xbox 360 Edition’ Sells One Million In Five Days" alt="p 89EKCgBk8MZdE It’s Over…Woah! ‘Minecraft: Xbox 360 Edition’ Sells One Million In Five Days" /><br />
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		<title>Xbox 360 To Receive Internet Explorer Functionality?</title>
		<link>http://www.nextvideogames.net/xbox-360-to-receive-internet-explorer-functionality/</link>
		<comments>http://www.nextvideogames.net/xbox-360-to-receive-internet-explorer-functionality/#comments</comments>
		<pubDate>Thu, 10 May 2012 23:40:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[According to sources close to The Verge, it seems as even though Microsoft is set to add but another multimedia function to the Xbox 360 – this time, in the form of Web Explorer 9, modified for use on a console, of course.  And because that console is the Xbox 360, you can most likely [...]]]></description>
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<p><img title="XboxIE9" border="0" alt="XboxIE9 thumb Xbox 360 To Receive Internet Explorer Functionality?" src="http://geek.pikimal.com/files/2012/05/XboxIE9_thumb.jpg" width="580" height="326" /></p>
<p>According to sources close to The Verge, it seems as even though Microsoft is set to add but another multimedia function to the Xbox 360 – this time, in the form of Web Explorer 9, modified for use on a console, of course.  And because that console is the Xbox 360, you can most likely anticipate integrated voice commands and Kinect gesture controls to be prominent characteristics.</p>
<p>Although not officially confirmed by Microsoft at this point, the inclusion of a completely fledged net browser on the Xbox 360 appears like a logical step. In reality, Xbox 360 is the only console of this generation that <em>does not</em> have a internet browser built in. One particular can only hope the web browsing experience proves smoother and a lot more functional than it is on PS3 or Wii. </p>
<p>In any case, Microsoft has currently created it clear that their E3 press conference will concentrate much more on solutions than games, so we can reasonably count on to hear a lot more about web browsing on the Xbox 360 soon adequate.</p>
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		<title>NEWS: Minecraft on Xbox Live Arcade costs &#163;36M</title>
		<link>http://www.nextvideogames.net/news-minecraft-on-xbox-live-arcade-costs-36m/</link>
		<comments>http://www.nextvideogames.net/news-minecraft-on-xbox-live-arcade-costs-36m/#comments</comments>
		<pubDate>Wed, 09 May 2012 23:57:18 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/news-minecraft-on-xbox-live-arcade-costs-36m/</guid>
		<description><![CDATA[It seems that only the quite rich will be playing Minecraft on Xbox Live Arcade, as the game fees £36M, as evidenced by a video. It&#8217;s an amusing glitch &#8211; hopefully, it&#8217;ll be fixed, especially considering that FortressCraft only charges a mere 400 Microsoft Points. Strategy Informer RSS News Feed]]></description>
			<content:encoded><![CDATA[<div>It seems that only the quite rich will be playing <span class="c2">Minecraft</span> on Xbox Live Arcade, as the game fees £36M, as evidenced by a video.
<p>It&#8217;s an amusing glitch &#8211; hopefully, it&#8217;ll be fixed, especially considering that <span class="c2">FortressCraft</span> only charges a mere 400 Microsoft Points.</p>
</div>
<p><img src="http://pixel.quantserve.com/pixel/p-89EKCgBk8MZdE.gif" border="0" height="1" width="1" title="NEWS: Minecraft on Xbox Live Arcade costs &pound;36M" alt="p 89EKCgBk8MZdE NEWS: Minecraft on Xbox Live Arcade costs &pound;36M" /><br />
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		<title>Microsoft Patents Interesting Pressure-Sensitive Xbox Controller</title>
		<link>http://www.nextvideogames.net/microsoft-patents-interesting-pressure-sensitive-xbox-controller/</link>
		<comments>http://www.nextvideogames.net/microsoft-patents-interesting-pressure-sensitive-xbox-controller/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:42:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/microsoft-patents-interesting-pressure-sensitive-xbox-controller/</guid>
		<description><![CDATA[This appears very cool. A Microsoft patent would appear to make an Xbox controller capable of identifying its user (and their profile) based solely on hand pressure, which apparently is fairly unique to each person. The copy from the USPTO filing, as unearthed by Engadget: A hand-held device getting a body with a pressure-sensitive exterior [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="23.899316345556">
<p><img class="alignnone size-full wp-image-13612" title="Microsoft Controller Patent" src="http://www.gametrailers.com/side-mission/files/2012/05/Microsoft-Controller-Patent.jpg" alt="Microsoft Controller Patent Microsoft Patents Interesting Pressure Sensitive Xbox Controller" width="640" height="397" /></p>
<p>This appears very cool.</p>
<p>A Microsoft patent would appear to make an Xbox controller capable of identifying its user (and their profile) based solely on hand pressure, which apparently is fairly unique to each person. <span id="more-13617"></span></p>
<p>The copy from the USPTO filing, as unearthed by Engadget:</p>
<blockquote readability="8"><p>A hand-held device getting a body with a pressure-sensitive exterior surface. At least a portion of the pressure-sensitive exterior surface is developed to be grasped by a user&#8217;s hand. The pressure-sensitive surface consists of a plurality of pressure sensors operative to supply an output signal proportional to a pressure applied by the user&#8217;s hands to the exterior surface of the hand-held device at the region the pressure sensor is positioned. The device also consists of a memory for storing the output signals supplied by the plurality of pressure sensors and a processor for comparing the output signals supplied by the plurality of pressure sensors against stored pressure profile signatures for positively identifying the user.</p>
</blockquote>
<p><span id="more-22790"></span></p>
<p>Translated, it seems the controller would be created to recognize which player is employing the controller and could tailor the game knowledge accordingly.</p>
<p>Neat.</p>
<p><strong>Engadget:</strong> Microsoft patent specifics pressure-sensitive Xbox controller for storing players&#8217; profiles</p>
<p>Rocco is an associate editor at GameTrailers.com. He could be the final human on Earth who hasn&#8217;t played Angry Birds. He&#8217;s also responsible for the Side Mission Briefing Podcast, so have a listen / blame him. Comply with his tweets @RoccoDeMaro.</p>
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<p>&#13</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/05/09/microsoft-patents-interesting-pressure-sensitive-xbox-controller/">Side Mission</a></p>

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		<title>Microsoft Makes Its Own Vitality Sensor For Kinect Play Fit</title>
		<link>http://www.nextvideogames.net/microsoft-makes-its-own-vitality-sensor-for-kinect-play-fit/</link>
		<comments>http://www.nextvideogames.net/microsoft-makes-its-own-vitality-sensor-for-kinect-play-fit/#comments</comments>
		<pubDate>Tue, 08 May 2012 16:58:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/microsoft-makes-its-own-vitality-sensor-for-kinect-play-fit/</guid>
		<description><![CDATA[Microsoft is preparing to reveal a peripheral not as opposed to the Wii Vitality Sensor for Xbox 360. The device will be used to accompany the at the moment announced Kinect Play Fit service and is codenamed Joule. The Joule heart-rate monitor will let Kinect owners track their heart rate wirelessly. Microsoft is gearing up to show off [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-18228" title="vitality-sensor-controller" src="http://sickr.files.wordpress.com/2012/05/vitality-sensor-controller.jpg?w=1024&#038;amph=767" alt=" Microsoft Makes Its Own Vitality Sensor For Kinect Play Fit" width="1024" height="767" /></p>
<p>Microsoft is preparing to reveal a peripheral not as opposed to the Wii Vitality Sensor for Xbox 360. The device will be used to accompany the at the moment announced Kinect Play Fit service and is codenamed Joule. The Joule heart-rate monitor will let Kinect owners track their heart rate wirelessly. Microsoft is gearing up to show off the device for the duration of its E3 press conference on Monday June 4th.</p>
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		<title>Microsoft To Stream E3 Press Conference Over Xbox LIVE</title>
		<link>http://www.nextvideogames.net/microsoft-to-stream-e3-press-conference-over-xbox-live/</link>
		<comments>http://www.nextvideogames.net/microsoft-to-stream-e3-press-conference-over-xbox-live/#comments</comments>
		<pubDate>Tue, 08 May 2012 10:19:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/microsoft-to-stream-e3-press-conference-over-xbox-live/</guid>
		<description><![CDATA[If you’re the kind of person who wants to stay up to date on what’s going on in the industry of video games, then you almost certainly pay interest to E3. But, if you’re like me, then really attending the Electronic Entertainment Expo is not really a viable alternative. Fortunately, all hope is not lost. [...]]]></description>
			<content:encoded><![CDATA[<p><span class="st_fblike_hcount"></span><span class="st_plusone_hcount"></span><span class="st_sharethis_hcount" displaytext="ShareThis"></span></p>
<p>If you’re the kind of person who wants to stay up to date on what’s going on in the industry of video games, then you almost certainly pay interest to E3. But, if you’re like me, then really <em>attending</em> the Electronic Entertainment Expo is not really a viable alternative.</p>
<p><img src="http://www.platformnation.com/wp-content/uploads/2012/05/microsoft-2011-e3-press-conference.jpg" alt="microsoft 2011 e3 press conference Microsoft To Stream E3 Press Conference Over Xbox LIVE" title="microsoft-2011-e3-press-conference" width="500" height="341" class="aligncenter size-full wp-image-113630" /></p>
<p>Fortunately, all hope is not lost. Although you are going to miss out on what’s taking place on the show floor, several of the press conferences are generally streamed over the internet. On top of that, last year, Sony streamed their press conference over the PS3′s Home. This year Microsoft is going to hop on the bandwagon and stream their conference over Xbox Live.</p>
<p>If you’re interested in seeing what announcements Microsoft will have, tune in on Monday, June 4th at ten:00 a.m. PST. Sony will be live at 6:00 p.m. that evening.</p>
<p>Supply: GiantBomb</p>
<p><span id="more-22744"></span></p>
<p><span class="st_facebook_large"></span><span class="st_reddit_large"></span><span class="st_n4g_large"></span><span class="st_digg_large"><span class="st_stumbleupon_large"></span><span class="st_email_large"></span><span class="st_sharethis_large"></span><span><img src="http://www.platformnation.com/wp-content/uploads/2011/12/vgn24_32.png" alt="vgn24 32 Microsoft To Stream E3 Press Conference Over Xbox LIVE"  title="Microsoft To Stream E3 Press Conference Over Xbox LIVE" /></span>&#13<br />
 </span><br />
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		<title>Aircut: ‘Eyestorm’ Gets Temporary Price Cut</title>
		<link>http://www.nextvideogames.net/aircut-eyestorm-gets-temporary-price-cut/</link>
		<comments>http://www.nextvideogames.net/aircut-eyestorm-gets-temporary-price-cut/#comments</comments>
		<pubDate>Tue, 08 May 2012 10:03:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Indie]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/aircut-eyestorm-gets-temporary-price-cut/</guid>
		<description><![CDATA[Would-be virtual rescuers have been buoyed by the news that Eyestorm, 3Crew’s action-packed helicopter disaster rescue simulator, has been given a temporary price reduction on Microsoft’s Xbox Reside Indie Games service. For a restricted time only, it’s downloadable for just 80 Microsoft Points, down from its normal price tag of 240 Microsoft Points. As we [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><img class="aligncenter size-large wp-image-15520" src="http://www.diygamer.com/wp-content/uploads/2012/05/e593eyestorm-613x429.png" alt="e593eyestorm 613x429 Aircut: ‘Eyestorm’ Gets Temporary Price Cut" width="613" height="429" title="Aircut: ‘Eyestorm’ Gets Temporary Price Cut" /></p>
<p>Would-be virtual rescuers have been buoyed by the news that <strong>Eyestorm</strong>, 3Crew’s action-packed helicopter disaster rescue simulator, has been given a temporary price reduction on Microsoft’s Xbox Reside Indie Games service. For a restricted time only, it’s downloadable for just 80 Microsoft Points, down from its normal price tag of 240 Microsoft Points.</p>
<p>As we comprehensive upon its release, <strong>Eyestorm</strong> puts players in the role of the knight in shining armour, albeit with much less armour and a lot more rescue choppers. It is your job to effectively execute over 40 complicated gameplay objectives on an archipelago of islands, such as rescuing shipwrecked survivors, locating missing expeditionists and transporting essential cargos. Sounds basic sufficient, yes? Not when you are staring down the barrel of a time limit, and certainly not when you are battling desperate climate conditions.</p>
<p><img src="http://www.linkwithin.com/pixel.png" alt="pixel Aircut: ‘Eyestorm’ Gets Temporary Price Cut" class="c1" title="Aircut: ‘Eyestorm’ Gets Temporary Price Cut" /></div>
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