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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Mass Effect</title>
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		<title>Admiral Hackett, EDI and Kaidan to be Included in ME3′s Extended Cut</title>
		<link>http://www.nextvideogames.net/admiral-hackett-edi-and-kaidan-to-be-included-in-me3%e2%80%b2s-extended-cut/</link>
		<comments>http://www.nextvideogames.net/admiral-hackett-edi-and-kaidan-to-be-included-in-me3%e2%80%b2s-extended-cut/#comments</comments>
		<pubDate>Tue, 22 May 2012 09:06:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/admiral-hackett-edi-and-kaidan-to-be-included-in-me3%e2%80%b2s-extended-cut/</guid>
		<description><![CDATA[We haven’t heard considerably from BioWare on Mass Effect 3′s ending because they announced they would be releasing an extended cut to appease fans disappointed with the game’s original conclusion. Thanks to a handful of voice actors, we’ve got an concept of who will be included in the game’s epilogue. The voice of Admiral Steven [...]]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="59.844928478544">
<p><img class="aligncenter size-full wp-image-162391" title="mass-effect-3-feature" src="http://playstationlifestyle.net/wp-content/uploads/2012/02/mass-effect-3-feature.jpg" alt="mass effect 3 feature Admiral Hackett, EDI and Kaidan to be Included in ME3′s Extended Cut" width="685" height="300" /></p>
<p>We haven’t heard considerably from BioWare on <em>Mass Effect 3′s </em>ending because they announced they would be releasing an extended cut to appease fans disappointed with the game’s original conclusion. Thanks to a handful of voice actors, we’ve got an concept of who will be included in the game’s epilogue.</p>
<p>The voice of Admiral Steven Hackett, Lance Henriksen confirmed to G4TV that he’d be in the extended cut, saying:</p>
<blockquote readability="8"><p><em>I just did yet another session with them… They were saying there’s a small bit of a difficulty with the abruptness of the ending. So we did a complete series of items to add to the end of the game, to live up to the good quality they’ve been carrying out.</em></p>
</blockquote>
<p><span id="more-23163"></span></p>
<p>In addition, EDI voice actor Tricia Helfer, confirmed that she as well will be reappearing. “I’m voicing some much more Mass Effect on Monday,” she stated.</p>
<p>Raphael Sbarge, the man behind the voice of Kaidan Alenko tweeted his involvement in the amended ending: “Just when you thought I would never ever go back, they preserve PULLING me back in #<em>MassEffect</em>!! Recording!! Yay! Wha-hoo!”</p>
<p><em>Mass Effect 3: Extended Cut</em> is expected to launch sometime this summer time.</p>
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		<title>Baldur&#8217;s Gate: Enhanced Edition To Feature OST by Sam Hulick</title>
		<link>http://www.nextvideogames.net/baldurs-gate-enhanced-edition-to-feature-ost-by-sam-hulick/</link>
		<comments>http://www.nextvideogames.net/baldurs-gate-enhanced-edition-to-feature-ost-by-sam-hulick/#comments</comments>
		<pubDate>Sun, 13 May 2012 05:42:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/baldurs-gate-enhanced-edition-to-feature-ost-by-sam-hulick/</guid>
		<description><![CDATA[Love old-school RPGs? Adore excellent game music? Nicely, you&#8217;ll be glad to know that Overhaul Games has announced Sam Hulick as the composer for the upcoming Baldur&#8217;s Gate: Enhanced Edition. Possessing previously worked on Mass Effect, Mass Impact 2, and Mass Impact 3, Hulick &#8216;s original compositions for Baldur&#8217;s Gate: Enhanced Edition aim to compliment [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="38.154076290202">
<p><img src="http://www.gametrailers.com/side-mission/files/2012/05/BaldursGateEE_Logo.jpg" alt="BaldursGateEE Logo Baldurs Gate: Enhanced Edition To Feature OST by Sam Hulick" title="BaldursGateEE_Logo" width="640" height="327" class="alignnone size-full wp-image-13829" /><br />Love old-school RPGs? Adore excellent game music? Nicely, you&#8217;ll be glad to know that Overhaul Games has announced Sam Hulick as the composer for the upcoming <strong>Baldur&#8217;s Gate: Enhanced Edition</strong>.<span id="more-13828"></span></p>
<p>Possessing previously worked on Mass Effect, Mass Impact 2, and Mass Impact 3, Hulick &#8216;s original compositions for Baldur&#8217;s Gate: Enhanced Edition aim to compliment the games&#8217; acclaimed original soundtracks while becoming featured alongside all-new gameplay content material.</p>
<p>&#8220;The music of Baldur&#8217;s Gate and Baldur&#8217;s Gate II was a enormous inspiration for me as a composer who was just venturing forth into the world of writing music for games. So to be in a position to travel back in time, so to speak, and score original material for the Baldur&#8217;s Gate saga is a dream come true for me,&#8221; said Sam. </p>
<p>Baldur&#8217;s Gate: Enhanced Edition is slated for a release this summer time. For a lot more information on the game, head on more than to its official web site.</p>
<p>When not keeping his mane, Daniel Kayser is an on-air host, writer, producer, social media director and do-gooder for GameTrailers. He is also a lead leader on Side Mission who is responsible for contributing news, functions, and motivational speeches. You can follow him @danielkayser or get the &#8220;full encounter&#8221; at danielkayser.net.</p>
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		<title>BackTrack – Music Smash: Fez Effect Blog</title>
		<link>http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/</link>
		<comments>http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/#comments</comments>
		<pubDate>Sat, 12 May 2012 17:42:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/</guid>
		<description><![CDATA[Our second song mix covers ten games from March and April, like fantastic picks from Journey, Fez, and The Witcher two. Read on for thoughts on my selections and links to where you can check out the complete songs. Although this only our second take on this format, it’s fascinating to attempt to piece together [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:730051" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed><br />Our second song mix covers ten games from March and April, like fantastic picks from Journey, Fez, and The Witcher two. Read on for thoughts on my selections and links to where you can check out the complete songs.<span id="more-13881"></span></p>
<p>Although this only our second take on this format, it’s fascinating to attempt to piece together a flow from such a diverse choice of candidates. I wouldn’t have thought that Journey and Fez  had significantly of something in common, but positive adequate, we identified pieces that made for a entertaining transition.</p>
<p>Folks often ask for track and artist names on videos, and it is one of the issues I’ve made a mandate for BackTrack. However, finding that data isn’t constantly effortless. Not every single game has an album released, and I’m particular that some songs don’t even have titles. So far, Nintendo appears to be the most difficult in these regards. For Kid Icarus: Uprising, I was able to get track names from the sound test, but there are not any composer credits listed. So my only alternative was to list all six composers. Hope you don’t thoughts the short wall of text.</p>
<p>From here, we move into what I call the creepy section with tracks from Closure,  Silent Hill: Downpour, and Mass Effect three. Given that we just did three large videos on Mass Effect, I only kept in 1 song, titled Geth Talk. It is a favorite of mine that isn’t component of the previous videos or even on the official soundtrack. If you want to hear the complete piece, it is accessible on Sascha Dikiciyan’s SoundCloud.</p>
<p>The re-release of The Witcher 2 was a great excuse to incorporate some of those songs as I listened to that soundtrack quite a bit final year ahead of we began this series. It is also really cool of CD Projekt RED and Warner Bros. to contain a free album with each copy of the game.</p>
<p><span id="more-22891"></span></p>
<p>Closing issues out are the lifting themes of Nintendo’s Xenoblade Chronicles. The album still is not offered through most channels, but if you are like me and don’t mind the further expense, you can order a physical copy from CD Japan.</p>
<p>That wraps it up for this batch. Let me know which songs you liked greatest in the comments below.</p>
<p>Daniel Bloodworth is a Lead Editor at GameTrailers who produces BackTrack and plays tons of racing games and RPGs. You can follow his abbreviated musings on Twitter @dbloodworth2</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/05/12/backtrack-music-smash-fez-effect-blog/">Side Mission</a></p>

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		<title>Get Ready For Mass Effect 3 Operation Silencer MP Event This Weekend</title>
		<link>http://www.nextvideogames.net/get-ready-for-mass-effect-3-operation-silencer-mp-event-this-weekend/</link>
		<comments>http://www.nextvideogames.net/get-ready-for-mass-effect-3-operation-silencer-mp-event-this-weekend/#comments</comments>
		<pubDate>Sat, 12 May 2012 06:05:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Cerberus defectors have verified key intel on Reaper banshees to help provide us a vulnerability to exploit. Banshees are developed from a particular type of asari that can not be replaced swiftly, so we are diverting forces to concentrate on an all-out banshee extermination work. This task is an onerous a single, and numerous of [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><img src="http://farm9.staticflickr.com/8167/7169895854_6a68857809.jpg" alt="7169895854 6a68857809 Get Ready For Mass Effect 3 Operation Silencer MP Event This Weekend" width="500" height="294" title="Get Ready For Mass Effect 3 Operation Silencer MP Event This Weekend" /></p>
<p>Cerberus defectors have verified key intel on Reaper banshees to help provide us a vulnerability to exploit. Banshees are developed from a particular type of asari that can not be replaced swiftly, so we are diverting forces to concentrate on an all-out banshee extermination work.</p>
<p>This task is an onerous a single, and numerous of you are correct to dread make contact with with these particular foes, but rest assured that we are ready to reinforce your battalion with reserves. The vorcha want in, and as soon as they full combined-arms education with our technically-skilled personnel, we will let them loose.</p>
<p>It is time to make our enemies scream.</p>
<p><strong>Allied Goal:</strong> Kill three,000,000 banshees<br /><strong>Squad Goal:</strong> Survive until a full extraction on any map against any enemy on gold difficulty.</p>
<p>Successful completion of the allied target will grant all players a Victory Pack.<br />Successful completion of the squad aim will grant all squadmates a Commendation Pack.</p>
<p><span id="more-22879"></span></p>
<p>–<strong>PRIORITY TRANSMISSION FROM ADMIRAL HACKETT</strong>–</p>
<p>Consideration PlayStation 3 N7 forces: We have some great news. Following operating closely with Sony we are now in a position to offer you the multiplayer Commendation Packs for Operation Goliath and Operation Raptor, held previously this year. As of now, PlayStation three customers can login and verify the in-game shop for your Goliath and Raptor packs, cost-free of charge.</p>
<p>Rally your squad, prepare your arsenal, and get ready to give the Reapers hell.</p>
<hr />
<p>Welcome to the next N7 Weekend Operation, <strong>Operation SILENCER</strong>, beginning this Friday, Saturday, Could 12 at 02:00am BST till Tuesday, May possibly 15 at 01:00am BST, and all of our N7 forces from the PlayStation three platform are welcomed and encouraged to participate. Please don&#8217;t forget to set the “Upload Gameplay Feedback” setting to “On” in the on the web options to be in a position to participate in this N7 Operation.</p>
<p><em>*Please note that due to a identified concern, PlayStation 3 users will not see the promotion screen but they will be participating in Operation SILENCER and will be rewarded.</em></p>
<p>Preserve up the pressure, troopers. As you can see, N7 efforts to date have been bringing the fight right to the front door of our enemy. Our enemy is fierce, but we’ve got the might of the complete galaxy on our side.</p>
<p>Great luck and see you on the battlefield.</p>
<p><a  rel="nofollow" href="http://feedproxy.google.com/~r/SCEEBlog/~3/vggF2p5Ks58/">PlayStation.Weblog.Europe</a></p>

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		<title>BioWare Announces That Mass Effect 3′s N7 Challenges Will Now Be Open To PS3 Owners</title>
		<link>http://www.nextvideogames.net/bioware-announces-that-mass-effect-3%e2%80%b2s-n7-challenges-will-now-be-open-to-ps3-owners/</link>
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		<pubDate>Sun, 29 Apr 2012 09:06:28 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/bioware-announces-that-mass-effect-3%e2%80%b2s-n7-challenges-will-now-be-open-to-ps3-owners/</guid>
		<description><![CDATA[Mass Impact 3 PS3 version owners will be glad to know that the game’s weekend challenges will finally be available for them to participate in. BioWare has announced that starting with Operation Exorcist — which begins tonight — owners of Mass Effect 3 for PS3 will be able to participate in N7 Weekend Challenges. Operation [...]]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="55.234700739744">
<p><img class="aligncenter size-full wp-image-162577" title="mass-effect-3-review3" src="http://playstationlifestyle.net/wp-content/uploads/2012/03/mass-effect-3-review3.jpg" alt="mass effect 3 review3 BioWare Announces That Mass Effect 3′s N7 Challenges Will Now Be Open To PS3 Owners" width="685" height="300" /></p>
<p><em>Mass Impact 3</em> PS3 version owners will be glad to know that the game’s weekend challenges will finally be available for them to participate in.</p>
<p><span id="more-164528"></span>BioWare has announced that starting with Operation Exorcist — which begins tonight — owners of <em>Mass Effect 3</em> for PS3 will be able to participate in N7 Weekend Challenges.</p>
<p>Operation Exorcist begins these days, April 27th, at six:00 PM PST and ends April 30th at 5:00 PM PST. The N7 Weekend Challenge comes with two goals:</p>
<blockquote readability="8"><p><em><strong>Allied Target:</strong> Kill 1,000,000 Cerberus Phantoms.</em><br /><em> <strong>Squad Goal:</strong> Survive until extraction on any map and any enemy on Gold difficulty.</em></p>
<p><span id="more-22477"></span></p>
</blockquote>
<p>If the Allied Goal is completed, all players of<em></em> will obtain a Victory Pack. Completion of the Squad Aim will award a Commendation Pack to all squadmates.</p>
<p>A reminder to PS3 owners: “Upload Gameplay Feedback” should be set to “On” in the on the web choices menu to be able to participate in the N7 Weekend Challenges and obtain the rewards.</p>
<p><em></em>Will you be participating in Operation Exorcist this weekend? Let us know in the comments!</p>
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		<title>Non-Gaming Game News For the Week of 4/27</title>
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		<pubDate>Thu, 26 Apr 2012 20:18:44 +0000</pubDate>
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		<description><![CDATA[Completed with Mass Effect? Nicely Dark Horse&#8217;s Mass Impact comics are not finished with you. Meanwhile, Taito has a fifth classic soundtrack collection on the way and Yahtzee writes one more novel. Mass Effect: Homeworlds #1, or &#8220;Every thing you often wanted to know about James Vega but were afraid to ask&#8230; Dark Horse comics [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-74400" title="JAM CVR SOL 4x6 copy_header" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/04/JAM-CVR-SOL-4x6-copy_header.jpg" alt="JAM CVR SOL 4x6 copy header Non Gaming Game News For the Week of 4/27" width="600" height="454" /></p>
<p>Completed with <em>Mass Effect</em>? Nicely Dark Horse&#8217;s <em>Mass Impact</em> comics are not finished with you. Meanwhile, Taito has a fifth classic soundtrack collection on the way and Yahtzee writes one more novel.<br /><span id="more-74398"></span><br /><img class="aligncenter size-full wp-image-74402" title="masseffect_homeworlds" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/04/masseffect_homeworlds.jpg" alt="masseffect homeworlds Non Gaming Game News For the Week of 4/27" width="600" height="925" /></p>
<p><strong>Mass Effect: Homeworlds #1, or &#8220;Every thing you often wanted to know about James Vega but were afraid to ask&#8230;</strong></p>
<p>Dark Horse comics is back with yet another <em>Mass Effect</em> miniseries, this one particular providing a single concern spotlight on a character from the game, with each script supplied by the writer responsible for that character in <em>Mass Effect 3</em>. 1st up is Mac Walter (who wrote the <em>Invasion</em> miniseries), giving tatted-up space Marine James Vega a closer appear. The story characteristics Vega on Earth (despite the fact that it is unclear if it really is ahead of or in the course of the invasion). You can check out a couple of sample pages from the problem on the <em>Dark Horse</em> website.</p>
<p><img class="aligncenter size-full wp-image-74399" title="JAM CVR SOL 4x6 copy" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/04/JAM-CVR-SOL-4x6-copy.jpg" alt="JAM CVR SOL 4x6 copy Non Gaming Game News For the Week of 4/27" width="600" height="967" /></p>
<p><strong>Jam with Yahtzee&#8217;s second novel</strong></p>
<p><span id="more-22398"></span></p>
<p>Ben Crowshaw, sometimes identified as Yahtzee, much more frequently recognized as the fantastically foul-mouthed (and just as typically erudite) thoughts behind Zero Punctuation published his initial novel, <strong>Mogworld</strong> back in 2010 and now he&#8217;s got his 1st followup <strong>Jam</strong>, on the way in October. <strong>Mogworld</strong> is coming to your preferred e-reader and as a bonus, it&#8217;ll incorporate the very first chapter of <strong>Jam</strong>, which is described as &#8220;[taking] the prophecies of the Mayans and turns them on their ear, with a twist on the apocalypse that no a single could have expected!&#8221;</p>
<p><img class="aligncenter size-full wp-image-74403" title="taito_ost" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/04/taito_ost.jpg" alt="taito ost Non Gaming Game News For the Week of 4/27" width="600" height="314" /></p>
<p><strong>One for our kanji readers&#8230;</strong></p>
<p>Storied game company Taito has been quietly releasing a series of classic game soundtracks more than the last couple of years. The fifth volume in the series, <em>Retro Game Music Collection Shooting Cluster</em> is on the way, and you can check it out at this link. The nine-game OST consists of tracks from shooters like <em>Bio-Attack</em> (1983) and <em>Darius</em> (1986). The new album drops on May possibly 30th, but offered my lack of proficiency in Japanese, I&#8217;m sadly unable to give you pricing and ordering particulars.</p>
<p>Connected posts:</p>
<p>Liked &#8216;Skullgirls?&#8217; Get the OST<br />Non-Gaming Game News: Dissecting Guts Man</p>
<p><em>&#8211;</em></p>
<p><em>Follow @MTVMultiplayer on Twitter and be positive to &#8220;like&#8221; us on Facebook for the best geek news about comics, toys, gaming and a lot more!</em></p>
<p class="tags"><b>Tags</b> bioware, Dark Horse Comics, ea, Mac Walter, mass impact 3, Retro Game Music Collection Shooting Cluster, Taito, Yahtzee Croshaw</p>
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		<title>Reset: BackTrack Production Blog</title>
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		<pubDate>Sun, 22 Apr 2012 17:42:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[One particular of the biggest projects I’ve put together for GT has come to a satisfying close. Our original concept of showcasing game composers alongside their function was in the concept stage for about 4 months, and it took three weeks of extended production hours to place together the 1st set of episodes. Read on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gametrailers.com/side-mission/files/2012/04/reset-backtrack-blog.jpg" alt="reset backtrack blog Reset: BackTrack Production Blog" title="reset-backtrack-blog" width="640" height="360" class="alignnone size-full wp-image-12267" /></p>
<p>One particular of the biggest projects I’ve put together for GT has come to a satisfying close. Our original concept of showcasing game composers alongside their function was in the concept stage for about 4 months, and it took three weeks of extended production hours to place together the 1st set of episodes. Read on as we wrap up our Composing Mass Impact series with full links to all the content material, thanks to the people involved, and the story of how it all came together.</p>
<p>In case you missed anything in this massive series here’s exactly where to discover all 3 Composing Mass Effect episodes and eight extended interviews with the composers:<span id="more-12264"></span></p>
<p>Episode I<br />Episode II<br />Episode III</p>
<p>Jack Wall Interview, Portion 1<br />Jack Wall Interview, Element 2<br />Richard Jacques Interview<br />David Kates Interview<br />Jimmy Hinson (Massive Giant Circles) Interview<br />Sam Hulick Interview<br />Christopher Lennertz Interview<br />Sascha Dikiciyan and Cris Velasco Interview</p>
<p>–</p>
<p><span id="more-22272"></span></p>
<p>All of this started last December when we had been undertaking the Game of the Year Awards and I put together the segment for Best Soundtrack, which we’d in no way accomplished ahead of. I’ve gone into detail about that production in a preceding report, but basically, I wanted to be sure there was sufficient breathing space for people to genuinely hear the music throughout the video.</p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:725222" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>From there, my bosses Ryan and Shane expressed that in 2012, they wanted me to create my personal show for the website and Ryan recommended I do some thing music-associated. I regarded as a range of concepts that branched off from the format of our award video, bounced concepts off my co-workers, and at some point chose to create BackTrack as a brand that could encompass many suggestions. We could do fast episodes on a single game with brief introductions or mash together recent songs that caught our focus, but from the begin, the true goal was this nebulous notion of mixing a soundtrack with remarks from the composers.</p>
<p>I had some tips of games I wanted to commence with, but unanswered queries and common day to day busyness kept me from genuinely obtaining the project in gear. Then when we were creating plans for Invisible Walls 200, Shane put the pressure on to debut some of the new shows we’d pitched, and I had to place together and refine the Donkey Kong Country episode in short order. I originally resisted talking more than the music, but Shane rightly asserted that adding commentary would bring a lot more value to the piece and preserve it intriguing.</p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:727605" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>I nonetheless hadn’t gotten a likelihood to execute on the real aim of involving the composers, but then entered Jeron Moore. Jeron is the producer for The Legend of Zelda: Symphony of the Goddesses concerts, and with that project he met our greatest Zelda fan on staff, Mike Damiani. Mike told me that Jeron wanted to do some thing with us regarding music. So Jeron and I met over coffee, and discussed our own versions of essentially the identical idea. He knows numerous composers, and following some discussion, we ultimately settled on the idea of performing a series on the Mass Impact trilogy since Mass Effect three would be out in just a few weeks.</p>
<p>I actually ought to have looked into factors a small much more prior to setting Jeron loose. I had no notion how a lot of people had been involved with Mass Effect’s scores. So when he got back to me with a list of 4 or five composers that had been excited to be on-board, I suddenly realized just how large this project was going to be. I initially didn’t count on to be in a position to consist of absolutely everyone, but as soon as we began talking to one individual, they’d bring up someone else that ought to be involved. Searching at the pieces those other composers had written, it was a no-brainer. I had to place them in to get the complete story I wanted. </p>
<p>I also didn’t think about that we’d have to talk with guys that are not neighborhood. So I had to swiftly locate techniques to do these interviews remotely. Thankfully, recording through Skype wasn’t tough or expensive. Meanwhile, Sam Hulick has his own camera, and I arranged to just e-mail him a set of concerns to shoot the interview himself.</p>
<p>Scheduling and interviewing all eight composers took about two weeks. Some had been filmed in their studios some came to ours. I’m incredibly grateful that we had Jack Wall as our initial interview because the specifics he shared allowed me to frame the whole story and gave context to concerns I’d ask the other the composers. In the midst of this process, I was transcribing interviews, listening to the soundtracks obsessively, and piecing together the episodes. I’ve read a few people question why precise songs weren’t included, but the idea was to tell the story of the essence of each score and how it came together, not to talk about each and every and every track individually – which wouldn’t have been possible with hours of music per game.</p>
<p>Someplace in the midst of all this, of course, we had to begin capturing footage from the games that matched the song selections as closely as achievable. We utilised save files from individuals in the office as much as we could, but there was nevertheless a lot of ground to cover, and I tag-teamed with one particular of our interns, Evan Campbell. He played via a lot of the starting of Mass Effect and most of Mass Impact 2, although I took gear residence to do the rest of the original Mass Impact and utilized notes from my Mass Effect 3 save files to get something that Justin Speer hadn’t recorded for his assessment.</p>
<p>From there, it was just a matter of placing the pieces together in the edit bay, cleaning up all the transcripts for the text interviews, and pulling stills for these written articles. That of course is all a lot a lot more operate than it may possibly sound. When we had Episode I full, we pulled the trigger, announced the series, and crossed our fingers that we could get II and III finished on schedule. In all, I’m truly pleased with the results, and everyone involved seems to have enjoyed each the procedure and the final item. </p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:728925" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>–</p>
<p>Finally, let me thank some of the folks who helped bring this project together.</p>
<p>Initial of all, thanks to all the composers listed above for taking the time to speak with us and sharing your stories. Especially given that we had been still experimenting and had only vague tips of what this piece would appear like in the end. </p>
<p>Thanks to:<br /><b>Jeron Moore </b> for contacting us, pitching me on my own thought and making the 1st contacts with the Mass Effect composers. </p>
<p><b>Jack Wall</b> and <b>Greg O’Connor-Read</b> for creating confident we got in touch with as several composers as attainable. Also thanks to Jack for supplying the full list of credits for Mass Impact 1 and 2 given that some of the notations on the soundtracks were inaccurate or incomplete.</p>
<p><b>Shola Akinnuso</b> for his hard function on editing the videos and helping me believe via the format of the series. Also thanks to <b>Huy Du</b> and <b>Jon Finger</b> for whipping up the logos for the series.</p>
<p><b>Evan Campbell</b> for spending hours playing by means of the games, capturing footage.</p>
<p><b>Shane Satterfield</b> and <b>Ryan Stevens</b> for pushing me to break out of the routine and develop a new series.</p>
<p><b>Wealthy Brown</b> and <b>Chris Nguyen</b> who did camera operate on most of the interviews.</p>
<p><b>Michael McWhertor</b> for processing and posting the written articles for Side Mission. I promise, subsequent time, I’ll spread it out greater so it does not appear like I’m spamming your page.</p>
<p><b>Brad Winters</b>, <b>Claire Delacruz</b>, <b>Daniel Kayser</b>, <b>OCRemix</b> and everyone else who helped to spread the word. It may appear like a tiny thing, but even on GT, finding to the vein of the correct audience is hard to do.</p>
<p>And of course, thanks to each and every one of you who have taken the time to watch the episodes and read the interviews. Even though I’d undoubtedly like to get the series in front of more eyeballs, the response from you guys has been amazing. This is a project that combines so numerous of my passions. I’m glad that others have enjoyed it as nicely, and I’m seeking forward to what’s ahead!</p>
<p>Daniel Bloodworth is a Lead Editor at GameTrailers who somehow also became the default reviewer for most racing games and resident librarian. You can adhere to his abbreviated musings on Twitter @dbloodworth2</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/04/20/reset-backtrack-production-blog/">Side Mission</a></p>

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		<title>Prey 2 Might Not Have Been Worked on Since November</title>
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		<pubDate>Sat, 21 Apr 2012 11:46:06 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/prey-2-might-not-have-been-worked-on-since-november</guid>
		<description><![CDATA[Hey don&#8217;t forget how Bethesda mentioned yesterday that Prey 2 is delayed simply because of high quality problems and that improvement progress was about as satisfying as Mass Effect 3’s ending? Turns out that there just could be a bit far more that they’re not telling anybody. A source revealed to Shacknews that Human Head [...]]]></description>
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<p><img title="Prey2" alt="580x326xPrey2 thumb.png.pagespeed.ic.bKTMipOC Q Prey 2 Might Not Have Been Worked on Since November" src="http://geek.pikimal.com/files/2012/04/580x326xPrey2_thumb.png.pagespeed.ic.bKTMipOC_Q.png" width="580" height="326" /></p>
<p>Hey don&#8217;t forget how Bethesda mentioned yesterday that Prey 2 is delayed simply because of high quality problems and that improvement progress was about as satisfying as Mass Effect 3’s ending? Turns out that there just could be a bit far more that they’re not telling anybody.</p>
<p>A source revealed to Shacknews that Human Head Studios stopped operating on Prey 2 back in November more than sentiments that their contract was ZeniMax was much less than favorable. A huge chunk of the team had been additional laid off with the hopes that they would be rehired when a more favorable deal was struck but ZeniMax stopped responding to Human Head in January. The supply claims that items had been hunting favorable on March 1st but rapidly soured the next day.</p>
<p>Rumours about Prey’s cancellation surfaced when folks noticed that the Prey two demonstration was cancelled from appearing at GDC 2012, which took place in early March, in spite of its sturdy showing at the 2011 E3, which a lot of praised. That Bethesda would claim delays based on top quality control is nearly laughable, as well – Human Head Studios have a history of generating decent games nothing wonderful but absolutely nothing terrible either. Rune and Prey are their two very best performing games and have cemented legacies for themselves.</p>
<p>Bethesda, though, has a history of releasing some really <i>awful</i> titles. Need to have I remind any person that this is the identical organization that released Rogue Warrior, The Legend of Jack Sparrow, and Star Trek: Legacy? That they’d discover Prey 2 to be of low standards is either extremely, very negative news for everybody looking forward to the game or an excuse for improvement troubles.</p>
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		<title>Japanese 3DS Game Senran Kagura gets Sequel, Features more Boobs</title>
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		<pubDate>Fri, 20 Apr 2012 00:39:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/japanese-3ds-game-senran-kagura-gets-sequel-features-more-boobs</guid>
		<description><![CDATA[The 3DS action/adventure game Senran Kagura gets a sequel that promises much more of what fans loved (boobs). In Japan, the action adventure game Senran Kagura sold by the droves. Something about a group of teenage ninja running about in skimpy outfits genuinely seemed to appeal to the general populous. As the game was so [...]]]></description>
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<p>The 3DS action/adventure game Senran Kagura gets a sequel that promises much more of what fans loved (boobs).</p>
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<p><img class="aligncenter size-full wp-image-26666" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/04/Senran-Kagura-2.png" alt="Senran Kagura 2 Japanese 3DS Game Senran Kagura gets Sequel, Features more Boobs" width="560" height="340" title="Japanese 3DS Game Senran Kagura gets Sequel, Features more Boobs" /></p>
<p>In Japan, the action adventure game <em>Senran Kagura</em> sold by the droves. Something about a group of teenage ninja running about in skimpy outfits genuinely seemed to appeal to the general populous. As the game was so well-known, a sequel is incoming! Developer Marvelous AQL  have given a release timeline of the games for August.</p>
<p>Apparently the game is going to function the rival ninjas from the first game and you will get the chance to take manage of these buxom young ladies. The game will feature an adventure element and and an action component. To assist give you some notion of what these games are like you can see a video below of the title in action.</p>
<p><span class="c7"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/_JIOq9zybQs?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1"/><param name="allowfullscreen" value="true"/><param name="wmode" value="opaque"/><embed src="http://www.youtube.com/v/_JIOq9zybQs?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="390" wmode="opaque"/></object></span></p>
<p>Nevertheless not really have any notion what <em>Senran Kagura</em> is all about? Yeah, me neither. Although the game could be a fairly enjoyable action title, the probabilities of it ever reaching Europe or North America are pretty slim. The game is fairly clearly fan service and would be tough to industry in the west. If I have learned something from the way <em>Mass Effect</em> has been treated in the media (Fox News) it is that violence is okay in video games but boobs are not.</p>
<p><span id="more-22179"></span></p>
<p>I am interested in whether or not or not you readers would like this game although. Would you want to choose up <em>Senran Kagura Burst</em> if it landed in Europe or North America? Tell us below in the comments!</p>
<p>There are a ton much more images from the game over at Famitsu so be certain to check out the supply!</p>
<p>Source: Famitsu</p>
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<hr/><img class="c8" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/04/AwesomeMe.jpg" title="Japanese 3DS Game Senran Kagura gets Sequel, Features more Boobs" alt="AwesomeMe Japanese 3DS Game Senran Kagura gets Sequel, Features more Boobs" />
<div class="c9">By Jordan Bayes on 19 April 2012</div>
<p>Jordan Bayes is that guy that walks around saying &#8220;Winter is coming.&#8221; even in the summer. He loves video games much more than food (he loves food) and air (he has no feelings one particular way or an additional about air). He hopes to write fantastic articles that everybody enjoys although sneaking in lines from A Song of Ice and Fire whenever he can.</p></div>
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		<title>Top Ten UK games charts</title>
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		<pubDate>Tue, 17 Apr 2012 05:42:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[By Rachel Rees on April 16th, 2012 LucasArts’ spell at the top rated spot was a brief shine when compared to the may well of EA, as Kinect Star Wars slips down to #4. FIFA Street resumes play at #1, with Mass Effect 3 at #two and FIFA 12 at #three. With no new releases [...]]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Rachel Rees<!-- Author End --><br />
on April 16th, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-25053 colorbox-25052" title="FIFA-Street" src="http://www.gamedot.co.uk/media/2012/04/FIFASTgenLOGOukeng_psd_jpgcopy.jpg" alt="FIFASTgenLOGOukeng psd jpgcopy Top Ten UK games charts" width="600" height="320" /></p>
<p>LucasArts’ spell at the top rated spot was a brief shine when compared to the may well of EA, as Kinect Star Wars slips down to #4.</p>
<p>FIFA Street resumes play at #1, with Mass Effect 3 at #two and FIFA 12 at #three. With no new releases in the best ten, it was a week of ups and downs.</p>
<p><strong>Multi Format Top rated Ten</strong></p>
<p><strong>1. FIFA Street, EA Sports (two)</strong><br /><strong>two. Mass Effect three, EA Games (3)</strong><br /><strong>three. FIFA 12, EA Sports (four)</strong></p>
<p>four. Kinect Star Wars, LucasArts (1)</p>
<p><span id="more-22130"></span></p>
<p>5. Tiger Woods PGA Tour 13, EA Sports (five)</p>
<p>6. Contact of Duty: Modern day Warfare three, Activision (six)</p>
<p>7. The Elder Scrolls V: Skyrim, Bethesda (ten)</p>
<p>8. Battlefield three, EA Games (9)</p>
<p>9. Mario and Sonic London 2012 Olympic Games, SEGA (8)</p>
<p>ten. SSX, EA Sports (7)</p>
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