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		<title>The Darkness II – Vendettas Co-op Characters</title>
		<link>http://www.nextvideogames.net/the-darkness-ii-vendettas-co-op-characters</link>
		<comments>http://www.nextvideogames.net/the-darkness-ii-vendettas-co-op-characters#comments</comments>
		<pubDate>Sat, 04 Feb 2012 11:43:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/the-darkness-ii-vendettas-co-op-characters</guid>
		<description><![CDATA[By Gemma Hart on February 3rd, 2012 Sheldon Carter, Seth Olshfski and Mathieu Bérubé talk about the characters of Vendettas in The Darkness II. The Vendettas mode is 4 player on the web co-op and is set about missions that run parallel to the main The Darkness II storyline. Back stories of characters get fleshed [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/the-darkness-ii-vendettas-co-op-characters' addthis:title='The Darkness II – Vendettas Co-op Characters ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Gemma Hart<!-- Author End --><br />
on February 3rd, 2012</p>
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<p><img class="aligncenter size-full wp-image-22032 colorbox-22031" title="the_darkness_2_art" src="http://www.gamedot.co.uk/media/2012/02/the_darkness_2_art.jpg" alt="the darkness 2 art The Darkness II – Vendettas Co op Characters" width="600" height="320" /></p>
<p>Sheldon Carter, Seth Olshfski and Mathieu Bérubé talk about the characters of Vendettas in The Darkness II.</p>
<p>The Vendettas mode is 4 player on the web co-op and is set about missions that run parallel to the main <em>The Darkness II</em> storyline. Back stories of characters get fleshed out in the Vendetta missions, and the stories of the distinct artifacts that the characters carry.</p>
<p>The Darkness II will be available in North America for the Xbox 360, PS3, and Games for Windows on February 7, 2012, and internationally on February ten, 2012.</p>
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<p><a  rel="nofollow" href="http://www.gamedot.co.uk/2012/02/03/the-darkness-ii-vendettas-co-op-characters/">Gamedot</a></p>
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		<title>Vita Demo Kiosks Coming to GameStop</title>
		<link>http://www.nextvideogames.net/vita-demo-kiosks-coming-to-gamestop</link>
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		<pubDate>Sat, 04 Feb 2012 05:40:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/vita-demo-kiosks-coming-to-gamestop</guid>
		<description><![CDATA[Now’s your opportunity to get your grubby tiny hands on a PlayStation Vita! GameStop just announced that they will be featuring demo units at over 3,300 of its places. A number of games will be obtainable to play, such as (but not limited to) Uncharted: Golden Abyss, Small Deviants, Modnation Racers: Road Trip, and WipeOut: [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/vita-demo-kiosks-coming-to-gamestop' addthis:title='Vita Demo Kiosks Coming to GameStop ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img title="I apologize." alt="vita thumb Vita Demo Kiosks Coming to GameStop" src="http://geek.pikimal.com/files/2012/02/vita_thumb.jpg" width="580" height="326" /></p>
<p>Now’s your opportunity to get your grubby tiny hands on a PlayStation Vita! GameStop just announced that they will be featuring demo units at over 3,300 of its places. A number of games will be obtainable to play, such as (but not limited to) Uncharted: Golden Abyss, Small Deviants, Modnation Racers: Road Trip, and WipeOut: 2048.</p>
<p>For most of us, this will be the very first likelihood to get a hands-on demo with this fancy, little piece of tech. Just be ready to wait for eternity behind some ten-year-old little snot that was dropped off by his mom as she goes grocery shopping tapping your foot in frustration as he hogs the unit and tends to make it all sticky with his gross small-kid hands.</p>
<p>At least, I can only assume that is what will take place.</p>
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<p><a  rel="nofollow" href="http://geek.pikimal.com/2012/02/03/vita-demo-kiosks-coming-to-gamestop/">Piki Geek</a></p>
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		<title>Pendulo Releases New Screenshots For Their Upcoming Dark Thriller; Yesterday</title>
		<link>http://www.nextvideogames.net/pendulo-releases-new-screenshots-for-their-upcoming-dark-thriller-yesterday</link>
		<comments>http://www.nextvideogames.net/pendulo-releases-new-screenshots-for-their-upcoming-dark-thriller-yesterday#comments</comments>
		<pubDate>Fri, 03 Feb 2012 22:20:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/pendulo-releases-new-screenshots-for-their-upcoming-dark-thriller-yesterday</guid>
		<description><![CDATA[It was fantastic to see Pendulo keeping the longstanding adventure gaming tradition alive with their greatest-selling Runaway trilogy of games. Now, with the upcoming release of Yesterday, Pendulo looks to generate a dark thriller that will be a welcomed adjust from the comedy adventure game releases that other companies have produced. YESTERDAY OPENS ITS OFFICIAL [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/pendulo-releases-new-screenshots-for-their-upcoming-dark-thriller-yesterday' addthis:title='Pendulo Releases New Screenshots For Their Upcoming Dark Thriller; Yesterday ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p>It was fantastic to see Pendulo keeping the longstanding adventure gaming tradition alive with their greatest-selling Runaway trilogy of games. Now, with the upcoming release of Yesterday, Pendulo looks to generate a dark thriller that will be a welcomed adjust from the comedy adventure game releases that other companies have produced.</p>
<blockquote readability="27"><p>YESTERDAY OPENS ITS OFFICIAL Website WITH SCREENSHOTS!</p>
<p>Yesterday, the new adventure game by Pendulo, celebrates these days the opening of its official web site with 3 in no way-ahead of-observed screenshots! Right after leaving its mark in adventure gaming with its million-promoting trilogy, Runaway and, a lot more lately, The Subsequent Big Factor, Pendulo has given up comedy for when and is offering an original and dark thriller.</p>
<p>Discover on the newly opened internet site, all you want to know about Yesterday: much data about the game, its dark story, the characters, as nicely as the newest images! In order to celebrate this opening, we have the pleasure to share with players a series of three new screenshots, which they will also find on the official website’s image gallery!</p>
<p><span id="more-19625"></span></p>
</blockquote>
<p>The gallery above is already showing fantastic promise with how Pendulo’s art style has created Yesterday’s atmospheric world come to life. Please make sure to check back with Platform Nation as we will have a preview of Yesterday coming up shortly as well as take a look at Yesterday’s hompage.</p>
<p><span class="st_facebook_large"></span><span class="st_reddit_large"></span><span class="st_n4g_large"></span><span class="st_digg_large"><span class="st_stumbleupon_large"></span><span class="st_email_large"></span><span class="st_sharethis_large"></span><span><img src="http://www.platformnation.com/wp-content/uploads/2011/12/vgn24_32.png" alt="vgn24 32 Pendulo Releases New Screenshots For Their Upcoming Dark Thriller; Yesterday"  title="Pendulo Releases New Screenshots For Their Upcoming Dark Thriller; Yesterday" /></span>&#13<br />
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		<title>Interview: Jeronimo Barrera of Rockstar Games Talks &#8216;Max Payne 3&#8242;</title>
		<link>http://www.nextvideogames.net/interview-jeronimo-barrera-of-rockstar-games-talks-max-payne-3</link>
		<comments>http://www.nextvideogames.net/interview-jeronimo-barrera-of-rockstar-games-talks-max-payne-3#comments</comments>
		<pubDate>Fri, 03 Feb 2012 02:18:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/interview-jeronimo-barrera-of-rockstar-games-talks-max-payne-3</guid>
		<description><![CDATA[Over the last couple of weeks, Rockstar has been releasing a series of videos showcasing some of the several modifications in store for Max Payne 3, particularly, the methods they&#8217;ve attempted to iterate upon and create the visuals and gameplay for modern hardware. To get a little deeper into the nitty gritty behind some of [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/interview-jeronimo-barrera-of-rockstar-games-talks-max-payne-3' addthis:title='Interview: Jeronimo Barrera of Rockstar Games Talks &#8216;Max Payne 3&#8242; ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-70765" title="maxpayne3-2013-1280_02" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/maxpayne3-2013-1280_02.jpg" alt="maxpayne3 2013 1280 02 Interview: Jeronimo Barrera of Rockstar Games Talks Max Payne 3" width="576" height="323" /></p>
<p>Over the last couple of weeks, Rockstar has been releasing a series of videos showcasing some of the several modifications in store for <em>Max Payne 3</em>, particularly, the methods they&#8217;ve attempted to iterate upon and create the visuals and gameplay for modern hardware. To get a little deeper into the nitty gritty behind some of the choices Rockstar has produced concerning how Max shoots and handles on modern consoles and PCs, we got a couple of questions by e-mail over to Jeronimo Barrera, VP of Product Development for Rockstar.</p>
<p>Check out what he has to say about finding the best vision for the game&#8217;s multiplayer as nicely as making <em>Max Payne 3</em> feel much more like an FPS following the break.<br /><span id="more-70698"></span><br /><strong>MTV Mutiplayer: In the newest video, you mention that you had been drawing on FPS-style shooting for the gunplay. Could you elaborate on what that meant for the team?</strong></p>
<p><strong>Jeronimo Barrera:</strong> Our objective is to deliver the sort of fluid control that very first-individual shooters are known for, but without having sacrificing any of the advantages of third-person games, in certain the investment in your character that comes from getting in a position to watch them move and engage with the globe. Rather than have the shooting mechanics work around the concept of a third-person character, we focused on making the shooting as flawless and fluid as we possibly could, then utilised advancements in physics and animation systems to make certain that Max’s motion would not only allow for a fantastic range of motion, but make certain that Max looked as believable as we possibly could while performing so. We’re putting the player in control of the reticule 1st and foremost, with Max’s motion and animation following the player’s intended line of sight in any circumstance.</p>
<p>Regardless of position, Max’s physique will adjust naturally to stick to the reticule and attack enemies either whilst operating and gunning, or aiming down the sight. Depending on what weapons Max is utilizing, his movements will also compensate, affecting his speed, balance and weight. Players will discover a various really feel when Max is firing a two-handed shotgun, for instance, than shooting a little sidearm, just as any person would in actual life. Max also has the potential to shoot in any path from a prone position, providing a new layer of freedom and strategy with the identical level of accuracy and maneuverability as common shooting. The result, we believe, is gameplay that incorporates the finest of both worlds from initial-person and third-individual shooters.</p>
<p><strong>Multiplayer: Every of the videos focuses a lot on the new animation system. While it looks fantastic, what does it mean for the way Max handles?</strong></p>
<p><span id="more-19597"></span></p>
<p><strong>Barrera:</strong> It implies that Max moves and controls in the most fluid and believable way achievable. There are a number of systems working together beneath the surface in order to make Max appear and feel like a actual person in a genuine space at all times. The very first are the animation systems: we’ve incorporated literally thousands of animations into Max so that no matter which direction the player desires to move, appear and shoot, Max’s character will make allowances for that in a natural way, and also transition among distinct positions with no suddenly skating or moving awkwardly. This is about giving the player precise, comfy manage while maintaining realism.</p>
<p>The other aspect to this is our ability to add a layer of environmental awareness to Max’s behavior, and this is a outcome of utilizing the latest enhancements in All-natural Motion’s Euphoria character behavior technique in tandem with our personal RAGE engine, so that Max braces against walls if he falls, or dynamically reaches out for balance throughout a shootdodge. We want Max’s movements to feel as impressive to the player as they appear on-screen.</p>
<p><img class="aligncenter size-full wp-image-70764" title="maxpayne3-2012-1280_02" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/maxpayne3-2012-1280_02.jpg" alt="maxpayne3 2012 1280 02 Interview: Jeronimo Barrera of Rockstar Games Talks Max Payne 3" width="576" height="323" /></p>
<p><strong>Multiplayer: What do you feel one of the most dramatic differences is among this game and the prior titles that gamers will notice? Something they may not notice?</strong></p>
<p><strong>Barrera:</strong> The most dramatic visible distinction is possibly the one particular that fans have currently commented about the most, and that’s the changes to Max look that take location as you move through the game, but as players dive into the story they will have a deeper understanding of what’s going on for Max and why he looks the way he does. That aside, there are thousands of other significant upgrades to the game—every aspect of Max has benefited from the massive leaps forward that have taken location in game improvement given that the very first two games, from the AI to the cover system to the use of the Euphoria to make him conscious of his environment, or simply the way advanced particle effects make positive almost everything splinters, shatters and explodes as beautifully as possible.</p>
<p>Our goal was to make confident that not only did the game retain the very same dark atmosphere as the original games, but that each the gameplay and the cutscenes had been as cinematic as we could possibly make them. At the identical time, there will be no visible load instances or level modifications throughout the whole game—it will flow seamlessly and non-stop from chapter to chapter. With luck, these are the sorts alterations that players really feel instinctively as element of the general presentation of the game.</p>
<p><strong>Multiplayer: Had been you able to keep the exact same level of animation fidelity in the multiplayer?</strong></p>
<p><strong>Barrera:</strong> That is one of our primary goals with multiplayer, and we’re really happy with the outcomes. We want to take each and every aspect of what makes Max special—whether from the point of view of the themes of the story, or from Max’s capability to move fluidly, his artistry with weapons and his capacity to use shootdodge and Bullet Time—and translate that totally into a multiplayer encounter. We also want to be sure that multiplayer lives up to the single-player game in terms of sophistication, storytelling and cinematic presentation.</p>
<p>Ideas for multiplayer in <em>Max Payne</em> have actually been about since the very first two games, so it was key for us that it was a all-natural extension of the Max Payne universe, playing on the very same themes, fiction and characters that occupy Max’s world. The objective is to add a layer of narrative and meaning to multiplayer matches, and create extra drama out of the interactions that go on amongst players inside each and every match.</p>
<p><strong>Multiplayer: What do you feel was the largest challenge in bringing Max Payne back immediately after all these years?</strong></p>
<p><strong>Barrera:</strong> Any time you work on well-liked, successful franchise you have to strike a balance amongst appealing to the nostalgia of longtime fans and delivering one thing fresh and exclusive to new players. Gamers that have grown up with Max Payne don&#8217;t forget the series fondly and enjoy it for its distinctive feel and personality, so we’ve worked tough to deliver that core experience. At the very same time, we’re delivering a game that will really feel fresh and thrilling to those who haven’t had the opportunity to play the original games.</p>
<p>The Max Payne series has often been about a blend of deep storytelling and precise, fluid gunplay delivered with a exclusive sense of style and atmosphere. There’s genuinely nothing else fairly like it. Max Payne 3 pushes this method even additional, not only with advanced mechanics and technologies, but by giving players to the ability choreograph their gameplay in even a lot more stylish approaches. It feels amazing to play and we’re excited to finally get it in the hands of our fans this May possibly.</p>
<p><img class="aligncenter size-full wp-image-70763" title="maxpayne3-2014-1280_02" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/maxpayne3-2014-1280_02.jpg" alt="maxpayne3 2014 1280 02 Interview: Jeronimo Barrera of Rockstar Games Talks Max Payne 3" width="576" height="323" /></p>
<p><em><strong>Max Payne 3</strong> will be readily available Could 15th on the Computer, PS3, and Xbox 360.</em></p>
<p>Connected posts:</p>
<p>David Jaffe: On Well being Pickups In &#8216;Twisted Metal,&#8217; Demo Announced<br />What&#8217;s With the Monkey With a Jetpack? Romino&#8217;s Jasper Koning Explains &#8216;Awesomenauts&#8217;</p>
<p><em>&#8211;</em><br /><em>Talk about this story in our Gaming forums! Comply with @MTVGeek on Twitter and be positive to &#8220;like&#8221; us on Facebook for the greatest geek news about comics, toys, gaming and much more!</em></p>
<p class="tags"><b>Tags</b> 2k games, Jeronimo Barrera, Max Payne three, PS3, rockstar games, Xbox 360</p>
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		<title>Twisted Metal Delayed in Europe, Content To Be Cut</title>
		<link>http://www.nextvideogames.net/twisted-metal-delayed-in-europe-content-to-be-cut</link>
		<comments>http://www.nextvideogames.net/twisted-metal-delayed-in-europe-content-to-be-cut#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:06:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/twisted-metal-delayed-in-europe-content-to-be-cut</guid>
		<description><![CDATA[We’ve got some bad news for gamers in Europe - Twisted Metal will not only be delayed, but it will also have content cut. The news comes only weeks before the original February 17th launch, making the delay very last minute. David Jaffe spoke about the cuts and delay on NeoGAF: Hey- a few things: [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/twisted-metal-delayed-in-europe-content-to-be-cut' addthis:title='Twisted Metal Delayed in Europe, Content To Be Cut ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="86.676155025181">
<p><img class="aligncenter size-full wp-image-160487" title="TwistedMetalfacepalm_feature" src="http://playstationlifestyle.net/wp-content/uploads/2012/01/TwistedMetalfacepalm_feature.jpg" alt="TwistedMetalfacepalm feature Twisted Metal Delayed in Europe, Content To Be Cut" width="685" height="300" /></p>
<p>We’ve got some bad news for gamers in Europe -<em> Twisted Metal </em>will not only be delayed, but it will also have content cut.</p>
<p>The news comes only weeks before the original February 17th launch, making the delay very last minute. David Jaffe spoke about the cuts and delay on NeoGAF:</p>
<blockquote readability="62"><p><em>Hey- a few things:</em></p>
<p><em>1- I DO NOT think it’s region locked. In fact, if it is, that’s brand new cause I remember thinking, ‘No way we can do ranked games all over the world cause of lag’ and our amazing net coder was like, ‘nope, should be ok’….so I don’t THINK that’s true. In fact, until you guys mentioned it, it never would have occurred to me that we would be region locked cause as of yesterday, we were not. But again, I only found out yesterday we’re slipping in Europe so if you’ve got a link, send it. Otherwise, worldwide game still on! <img src="http://playstationlifestyle.net/wp-includes/images/smilies/icon_smile.gif" alt="icon smile Twisted Metal Delayed in Europe, Content To Be Cut" class="wp-smiley" title="Twisted Metal Delayed in Europe, Content To Be Cut" /></em></p>
<p><span id="more-19590"></span></p>
<p><em>2-RE CONTENT CUTS A: Well nothing like Black. And come on, you think I wanted to change content? FUCK no- for a bunch of reasons ‘fuck no’. But it ain’t my game (Sony owns the IP and funded it) and I certain countries have- obviously- much stricter guidelines. AND since TM has never been a big seller outside of America, I guess it didn’t make sense to have a whole bunch of different discs for each country (i.e. Germany gets disc ver. 3, UK gets disc ver 6, etc.)</em></p>
<p><em>3- RE CONTENT CUTS B: It’s not a TM:BLACK style change. 99% of the cuts were in the movies and the movies are still intact and I sat with the editor- who was the same editor of the American movies- and we went thru and addressed the notes from Europe and made sure the stories still worked. And to be fair, there have not been that many cuts. For example, in the scene we’ve released on the net from the intro- where the girl stabs Tooth in the eye- the SCEE version has this but we cut away right before the scissors make contact with Tooth’s face. It’s CLEAR what she’s doing and I think we even keep the sound effects in and such- but the last few frames are gone. The story itself tho totally works and- for some folks even who tend to think this kinda stuff plays better left to your imagination anyway- perhaps it even works better.</em></p>
<p><em>4- RE CONTENT CUT C: Only a few content cuts for the game- for example, I think the guy on the gurney from Meat Wagon is dead so you are exploding a corpse covered with TNT vs. a screaming man trapped to the gurney. Sucks on my end but at the same time, I get it and the game play isn’t different and the intent is still there, as is the humor. In some ways, it’s actually much more macabre when you think about it. Shooting a dude screaming out the back of an ambulance is pretty stupid and fun and cartoony in a dark, twisted way. Turning a stolen from the morgue CORPSE a missile? A bit more disturbing in some ways…not trying to sell you on it, just thinking outloud.</em></p>
<p><em>Anyway, it sucks in that I HATE cuts the original game. At the same time, it’s nothing like TMB and players in SCEE territories will be able to play the same game and dive into the same Twisted universe as SCEA players. It’s a touch different but I and the team still stand JUST as proudly behind the SCEE versions and are very excited that we’ll be able to meet up with TM players the world over online and share the game together. </em></p>
<p><em>5- As for delay- yeah, it sucks too. Localization just taking a touch longer. Altho I heard March 1 and someone on this board- I think- is saying March 31?!? Does March even have 31 days?!?! It might…shit, I’m dumb. <img src="http://playstationlifestyle.net/wp-includes/images/smilies/icon_smile.gif" alt="icon smile Twisted Metal Delayed in Europe, Content To Be Cut" class="wp-smiley" title="Twisted Metal Delayed in Europe, Content To Be Cut" /> I honestly sit here and can’t recall…lessee…no I think March goes to 30, right? ANYWAY point being: I heard March 1 (and I KNOW there’s a March 1, dammit!)….are you guys hearing something different?</em></p>
</blockquote>
<p>As his comment notes – Sony haven’t announced a new release date, not even to developer Eat Sleep Play, but Jaffe thinks it could be March 1st. They also haven’t announced the full extent of the cuts, although they will be different in different regions (history suggests Germany will be the worst hit, while the UK should have the fewest cuts).</p>
<p>What are your thoughts on the delay, and the fact that Sony is cutting content? Let us know in the comments below.</p>
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		<title>New Video Shows Off the Creation Kit and Steam Workshop for Skyrim</title>
		<link>http://www.nextvideogames.net/new-video-shows-off-the-creation-kit-and-steam-workshop-for-skyrim</link>
		<comments>http://www.nextvideogames.net/new-video-shows-off-the-creation-kit-and-steam-workshop-for-skyrim#comments</comments>
		<pubDate>Thu, 02 Feb 2012 05:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/new-video-shows-off-the-creation-kit-and-steam-workshop-for-skyrim</guid>
		<description><![CDATA[Okay, so January is officially over and we’ve however to see Skyrim’s mod creator the Creation Kit grow to be obtainable. However, to soften the blow, Bethesda has released a video with a small overview of what we can anticipate when the Creation Kit and connected Steam Workshop go reside. Luckily for modders who’ve worked [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/new-video-shows-off-the-creation-kit-and-steam-workshop-for-skyrim' addthis:title='New Video Shows Off the Creation Kit and Steam Workshop for Skyrim ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="CK01" alt="CK01 thumb New Video Shows Off the Creation Kit and Steam Workshop for Skyrim" src="http://geek.pikimal.com/files/2012/02/CK01_thumb.jpg" width="580" height="326" /></p>
<p>Okay, so January is officially over and we’ve however to see Skyrim’s mod creator the Creation Kit grow to be obtainable. However, to soften the blow, Bethesda has released a video with a small overview of what we can anticipate when the Creation Kit and connected Steam Workshop go reside.</p>
<p>Luckily for modders who’ve worked with Bethesda games in the past, the Creation Kit appears to have lot in common with its predecessors. There are some new features in there as nicely, such as a scene editor, dialogue view, and true time shadows.</p>
<p>Of course, there’s also the Steam Workshop, which will allow you to surf for new mods from the comfort of your Steam account. Finding the mod you want and clicking subscribe will conveniently download all of your selections subsequent time you open Skyrim, and even maintain them up to date.</p>
<p>You can watch the video and dream of your future Lord of the Rings total conversion mod immediately after the break.</p>
<p><span id="more-19568"></span></p>
<p><a  rel="nofollow" href="http://geek.pikimal.com/2012/02/01/new-video-shows-off-the-creation-kit-and-steam-workshop-for-skyrim/">Piki Geek</a></p>
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		<title>Disgaea 3: Absence of Detention trailer</title>
		<link>http://www.nextvideogames.net/disgaea-3-absence-of-detention-trailer</link>
		<comments>http://www.nextvideogames.net/disgaea-3-absence-of-detention-trailer#comments</comments>
		<pubDate>Thu, 02 Feb 2012 04:17:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/disgaea-3-absence-of-detention-trailer</guid>
		<description><![CDATA[NIS America have released the debut English trailer for Disgaea three: Absence of Detention. Three and a half minutes in length, the trailer capabilities narration detailing the games ins and outs. The game is due for PS Vita in April. Watch the clip beneath. Gematsu<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/disgaea-3-absence-of-detention-trailer' addthis:title='Disgaea 3: Absence of Detention trailer ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><img src="http://gematsu.com/wp-content/uploads/2012/02/Disgaea-3-PV-01.jpg" alt="Disgaea 3 PV 01 Disgaea 3: Absence of Detention trailer" title="Disgaea-3-PV-01" class="alignnone size-full wp-image-61334" /></p>
<p>NIS America have released the debut English trailer for <em>Disgaea three: Absence of Detention</em>. Three and a half minutes in length, the trailer capabilities narration detailing the games ins and outs. <span id="more-61333"></span></p>
<p>The game is due for PS Vita in April. Watch the clip beneath.</p>
<p><a  rel="nofollow" href="http://gematsu.com/2012/02/disgaea-3-absence-of-detention-trailer">Gematsu</a></p>
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		<title>Ten Classic TV Shows That Would Make Great Games</title>
		<link>http://www.nextvideogames.net/ten-classic-tv-shows-that-would-make-great-games</link>
		<comments>http://www.nextvideogames.net/ten-classic-tv-shows-that-would-make-great-games#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:18:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[I&#8217;m sure most of us have played that game exactly where we say, &#8220;man, that [insert movie, Television show, or book] would make an great game!&#8221; Leaving aside the more than-use of the word &#8220;wonderful (seriously, cut that out), we preserve performing that because we may latch onto what the characters do in the series [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/ten-classic-tv-shows-that-would-make-great-games' addthis:title='Ten Classic TV Shows That Would Make Great Games ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-70586" title="fringe_thmb" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/fringe_thmb.jpg" alt="fringe thmb Ten Classic TV Shows That Would Make Great Games" width="576" height="432" /></p>
<p>I&#8217;m sure most of us have played that game exactly where we say, &#8220;man, that [insert movie, Television show, or book] would make an great game!&#8221; Leaving aside the more than-use of the word &#8220;wonderful (seriously, cut that out), we preserve performing that because we may latch onto what the characters <em>do</em> in the series and assume that it would articulate into fascinating gameplay. I&#8217;d venture this is not too far off from the process game studios and Television networks go through when they greenlight a game based on an IP that ultimately sinks to the depths of licensed horrors.</p>
<p>With that in mind, I decided to attempt and come up with a few of my personal. More than something else, this is an workout on my element to see if I could a.) articulate what was excellent about the show by way of a gameplay notion and b.) see if I could stay away from the licensed property trap of thinking a thing was cool whilst missing the point of what produced it cool via the game, and c.) in a couple of cases, merely let you know a few of these shows exist.<br /><span id="more-70580"></span><br /><img class="aligncenter size-full wp-image-70584" title="twilight-zone-logo" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/twilight-zone-logo.jpg" alt="twilight zone logo Ten Classic TV Shows That Would Make Great Games" width="576" height="290" /></p>
<p><strong>Series:</strong> <em>The Twilight Zone</em><br /><strong>Genre:</strong> Supernatural and sci-fi anthology<br /><strong>Game Sort:</strong> Multi</p>
<p>And correct out the gate, I&#8217;ve got my thinking cap on (at least, I&#8217;d like to believe so). One of the excellent issues about the original run of the series was that it was a showcase for television and literary talent at the time resulting in pitch-perfect half-hour masterpieces that continue to inspire new stories to this day.</p>
<p>So what if a game based on the series was approached the very same way (logistical nightmare although it might be): allow a rotating group of indie developers to craft a short game in any style they&#8217;d like beneath the <em>Twilight Zone</em> banner, delivering new episodes on the typical. Episodic gaming pipelines are obtaining much better, despite the fact that, of course, this has the additional wrinkle of involving numerous developers and several types of games. But I assume with a deep sufficient bench of talent, this sort of anthology format game would be a viable prospect.</p>
<p><span id="more-19555"></span></p>
<p><img class="aligncenter size-full wp-image-70587" title="aeon_flux_09" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/aeon_flux_09.jpg" alt="aeon flux 09 Ten Classic TV Shows That Would Make Great Games" width="576" height="432" /></p>
<p><strong>Series:</strong> <em>Aeon Flux</em><br /><strong>Genre:</strong> Animated action/sci-f<br /><strong>Game Type:</strong> Third-person character action game</p>
<p>This entry is cheating a small bit given that the character has technically already gotten a game in conjunction with the not-wonderful live-action film from a few years back. And it really is a shame, too, simply because I believe if a company like Platinum Games applied the <em>Bayonetta</em> style of gameplay to the strange, hypersexual universe designed by animator Peter Chung, players would be clamoring for an <em>Aeon Flux</em> game. If I had the time, I&#8217;d also make a defense for his adhere to-up series, <em>Reign: The Conqueror</em> (a sci-fi-ish take on the story of Alexander the Great) as a great candidate for a RTS.</p>
<p>Possibly the most exciting factor about <em>Aeon Flux</em> is that is defied serialization and there is not significantly in the way of continuity to speak of, and that would have to be reflected in the gameplay: Aeon could die at any time but that doesn&#8217;t mean that would be the finish of the game and all manner of paranoid concepts about identity, science, and sex could be played out via this.</p>
<p><img class="aligncenter size-full wp-image-70585" title="fringe" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/fringe.jpg" alt="fringe Ten Classic TV Shows That Would Make Great Games" width="576" height="383" /></p>
<p><strong>Series:</strong> <em>Fringe</em><br /><strong>Genre:</strong> Sci-fi drama<br /><strong>Game Sort:</strong> Turn-based method</p>
<p>Murky waters here, because usually this sort of show would just get shunted into the <em>CSI</em>-style adventure game grinder (not that there&#8217;s something wrong with that for fans of those games). The thing is, I believe we&#8217;ve got as close to a <em>Fringe</em> game as we&#8217;re going to get with the upcoming <em>X-Com</em> remake which taps into so significantly of what tends to make the show interesting: creating conjectural technology, xenobiology, and new, and bizarre threats at the borders of human information. Contemplate grafting the <em>X-Com</em> model onto the series, with you playing as a member or members of the Fringe Division, developing new tech to battle continuously evolving scientific menaces.</p>
<p><img class="aligncenter size-full wp-image-70583" title="foxtvwerewolf" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/foxtvwerewolf.jpg" alt="foxtvwerewolf Ten Classic TV Shows That Would Make Great Games" width="576" height="433" /></p>
<p><strong>Series:</strong> <em>Werewolf</em><br /><strong>Genre:</strong> Horror, drama<br /><strong>Game Sort:</strong> Side-scrolling beat-em-up</p>
<p>Take into account this my try to draw attention to this mainly forgotten (but nonetheless outstanding) early Fox series and to remind everyone that we haven&#8217;t talked about <em>Altered Beast</em> given that forever. Voila: departing from the canon of the series a tiny bit, you have got your cursed protagonist, doomed to walk to Earth, punching baddies in the face till the moon turns you into a vicious hellbeast bent on murder.</p>
<p><img class="aligncenter size-full wp-image-70582" title="eerieindiana" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/eerieindiana.jpg" alt="eerieindiana Ten Classic TV Shows That Would Make Great Games" width="576" height="432" /></p>
<p><strong>Series:</strong> <em>Eerie, Indiana</em><br /><strong>Genre:</strong> Mystery, horror<br /><strong>Game Kind:</strong> Adventure game</p>
<p>We had to get around to an adventure game at some point, proper? And I think the weird town of the defunct series <em>Eerie, Indiana</em> is just the proper one. Consider it <em>The X-Files</em> for children and you get a sense of what the show was about and why it would make a particularly great game. Once more, this would be a place to bring up more episodic content, creating new stories and mysteries for the games&#8217; lead to explore whilst possibly threading by way of overarching mysteries. Opening up a town full of mysteries to explore, some of them verging on not-quite-age appropriate, and you&#8217;ve got a license worth revisiting.</p>
<p><img class="aligncenter size-full wp-image-70591" title="garth-marenghis-cast" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/garth-marenghis-cast.jpg" alt="garth marenghis cast Ten Classic TV Shows That Would Make Great Games" width="576" height="413" /></p>
<p><strong>Series:</strong> <em>Garth Marenghi&#8217;s Darkplace</em><br /><strong>Genre:</strong> Sci-fi horror comedy parody<br /><strong>Game Type:</strong> Medical action game</p>
<p>A handful of of you out there have noticed this series, I am certain, based on a fictional set of novels written by the equally fake and hilariously terrible author in the title. The series revolves about a supernaturally-plagued hospital and the hapless, overacting cast that confronts strange mysteries like &#8220;Scottish Mist&#8221; and Cthuloid babies on each and every week&#8217;s episode. So why not go <em>Trauma Center</em> with it and permit players to turn out to be ladies&#8217; man/brilliant surgeon/psychic Dr. Richard Dagless as he probes medical mysteries of the supernatural and beyond the supernatural. &#8220;Supranatural&#8221; if you will.</p>
<p><img class="aligncenter size-full wp-image-70593" title="breaking-bad1" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/breaking-bad1.jpg" alt="breaking bad1 Ten Classic TV Shows That Would Make Great Games" width="576" height="338" /></p>
<p><strong>Series:</strong> <em>Breaking Bad</em><br /><strong>Genre:</strong> Crime drama<br /><strong>Game Type:</strong> Management sim</p>
<p>I&#8217;d enjoy it if there was some way to communicate in game form the human price of the actions of Walter White, one particular of TV&#8217;s most compelling characters correct now. I assume layering it over with action gameplay would type of lose all of that somehow, so what about decreasing the meth organization to grim math&#8211;in one column an outlay of how considerably you want to make and sell to remain alive, yet another column still reflecting how a lot you need to have to spend muscle to keep from acquiring killed, one a lot more reflecting collateral harm (i.e. you happen to be fraying family members relationships, etc.), and the catch is that it&#8217;s always a losing game. No matter how well you do in 1 area, you will shed so profoundly in the finish in another.</p>
<p>Whilst this may possibly not be &#8220;enjoyable&#8221; it would get to the heart of the show and the moral minefield that Walter White lives in.</p>
<p>[Update: and appear at that, the College Humor guys had their own remedy for the material.]</p>
<p><img class="aligncenter size-full wp-image-70594" title="sonsofanarchy" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/sonsofanarchy.jpg" alt="sonsofanarchy Ten Classic TV Shows That Would Make Great Games" width="576" height="424" /></p>
<p><strong>Series:</strong> <em>Sons of Anarchy</em><br /><strong>Genre:</strong> Crime drama<br /><strong>Game Sort:</strong> Third-individual action</p>
<p>It is <em>GTA IV</em>&#8216;s <em>The Lost and the Damned</em> expansion without having all of the penis jokes.</p>
<p>You happen to be welcome.</p>
<p><img class="aligncenter size-full wp-image-70595" title="twin-peaks1" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/twin-peaks1.jpg" alt="twin peaks1 Ten Classic TV Shows That Would Make Great Games" width="576" height="384" /></p>
<p><strong>Series:</strong> <em>Twin Peaks</em><br /><strong>Genre:</strong> Mystery thriller<br /><strong>Game Kind:</strong> Third-person mystery</p>
<p>Consider what it would be like if we applied some of the <em>L.A. Noire</em> template to David Lynch&#8217;s groundbreaking series? Certain, we currently know who killed the troubled Laura Palmer, but the quaint and yet jarringly perverse and dangerous Pacific Midwest village would be ripe for further questions and mysteries for the player. Remedy made a stab at this with some elements of <em>Alan Wake</em> (at least in terms of inspiration) but I feel a full-on assault into this show&#8217;s headspace, generating the game an active mystery where you have to search for clues, would do justice to Lynch&#8217;s vision.</p>
<p><img class="aligncenter size-full wp-image-70596" title="the_it_crowd_2006_b" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/01/the_it_crowd_2006_b.jpg" alt="the it crowd 2006 b Ten Classic TV Shows That Would Make Great Games" width="576" height="324" /></p>
<p><strong>Series:</strong> <em>The IT Crowd</em><br /><strong>Genre:</strong> Comedy<br /><strong>Game Type:</strong> <em>Diner Dash</em>-alike</p>
<p>Not the most innovative take on the amazing British sitcom, but what sort of manic monkey wrenches could you throw into a game that has you alternately trying to complete and steer clear of as several IT calls as feasible in your giant, faceless corporate developing? Extra points for realizing it in the pixel art style of the show&#8217;s popular opening credits.</p>
<p>Connected posts:</p>
<p>&#8216;Ong Bak&#8217; Game On the Way In Late 2012<br />Non-Gaming Game News For the Week Ending January 27th</p>
<p><em>&#8211;</em><br /><em>Go over this story in our Gaming forums! Adhere to @MTVGeek on Twitter and be certain to &#8220;like&#8221; us on Facebook for the greatest geek news about comics, toys, gaming and more!</em></p>
<p class="tags"><b>Tags</b> Breaking Negative, Fringe, Television, Twilight Zone, Video Games</p>
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		<title>Vita Games to Cost Less Via Digital Distribution</title>
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		<pubDate>Wed, 01 Feb 2012 17:40:09 +0000</pubDate>
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		<description><![CDATA[Vita games – they’re high-priced, ranging from $ 29.99 to $ 49.99. With each and every Vita game becoming presented as a retail and downloadable product, Vita owners in Japan have enjoyed a ten% discount when purchasing games digitally instead of at retail. The thought that this model would make it to Europe and the [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/vita-games-to-cost-less-via-digital-distribution' addthis:title='Vita Games to Cost Less Via Digital Distribution ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img title="EXPENSIVE" border="0" alt="VitaMem 2 thumb Vita Games to Cost Less Via Digital Distribution" src="http://geek.pikimal.com/files/2012/02/VitaMem-2_thumb.jpg" width="580" height="326" /></p>
<p>Vita games – they’re high-priced, ranging from $  29.99 to $  49.99. With each and every Vita game becoming presented as a retail <em>and</em> downloadable product, Vita owners in Japan have enjoyed a ten% discount when purchasing games digitally instead of at retail. The thought that this model would make it to Europe and the US has been floating about for a although. Today, nonetheless, ShackNews managed to pry a definitive answer from Sony – and that answer is “yes”.</p>
<p>A representative from Sony brought the confirmation to light, saying “I can confirm that there will be a discount on the downloadable PS Vita titles from PSN. Exact facts have not however been revealed, but be on the lookout for an announcement in the quite near future.” It’s a wise move, given that $  49.99 can be a tough pill to swallow for a handheld game.</p>
<p>Interestingly adequate, these digital discounts will truly be sold at retail as nicely, as found by the ever watchful eyes of the NeoGAF community. Best Acquire will be promoting codes that are then redeemable on Vita’s version of the PlayStation Network, at the very same discounted prices. 1 has to wonder what exactly the point is if you can just get those identical rates straight from PSN, but hey – options, proper?</p>
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		<title>5 More of The Worst Trends From This Console Generation</title>
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		<pubDate>Wed, 01 Feb 2012 11:40:08 +0000</pubDate>
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		<description><![CDATA[In December of 2010, I wrote an post about 5 undesirable trends that have emerged in this present console generation. It’s the post that got me my job here at Piki Geek a single year ago following the post created its rounds on Reddit. What much better way to commemorate my 1st complete year as [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/5-more-of-the-worst-trends-from-this-console-generation' addthis:title='5 More of The Worst Trends From This Console Generation ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="Never underestimate the game industry's ability to pull bonehead maneuvers." border="0" alt="580x326xConsoleTrends Header 2 thumb.png.pagespeed.ic.9T4sVXQPDB 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/580x326xConsoleTrends-Header-2_thumb.png.pagespeed.ic.9T4sVXQPDB.png" width="580" height="326" /></p>
<p>In December of 2010, I wrote an post about 5 undesirable trends that have emerged in this present console generation. It’s the post that got me my job here at Piki Geek a single year ago following the post created its rounds on Reddit. What much better way to commemorate my 1st complete year as a Piki Geek editor than to rant about five far more trends from this console generation which have rubbed me the incorrect way. </p>
<p>Regrettably, this industry continues to churn out ill-conceived tips and company methods, mostly in pursuit of profit. Now that the end of this generation is within sight, with the Wii U currently announced and rumors flying about new Microsoft and Sony consoles, I’ve come up with 5 much more offenses that can be added to the current list.</p>
<p><span><strong>5. The Decline of Local Multiplayer</strong></span></p>
<p><img title="A waste of space." border="0" alt="lp2.08.lg thumb 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/lp2.08.lg_thumb.jpg" width="580" height="326" /></p>
<p>Proper off the bat, we’ve got a large one here. The decline of split screen and nearby multiplayer wasn’t on the original list, and its absence was speedily pointed out by a lot of. Be concerned not, I’m proper there with you this time, as I too miss the days when local multiplayer was widespread.</p>
<p><span id="more-19544"></span></p>
<p>Since the advent of on the internet console gaming – admittedly a large boon for this industry – games have been featuring neighborhood multiplayer much less and much less. Component of this, of course, is due to technical limitations, but that does not genuinely soften the blow. Sandbox games like GTAIV and Saints Row: the Third are basically too big to render twice on the exact same screen. </p>
<p>Some games that <em>do</em> have splitscreen multiplayer, nevertheless, appear to actively discourage it by generating it ugly. Games like Call of Duty: Black Ops and Lost Planet 2 (pictured above) divide the screen into bizarre proportions, leaving huge amounts of unused space onscreen. It is as if they’re saying “Well, you <em>could</em> just play split screen, but just appear at that tiny viewing space –you deserve greater!”. And they’d be correct – we do deserve greater. </p>
<p>Thankfully, not everybody has forgotten how much enjoyable can be had in a game with true pals in the identical area. Games like the superb Rayman Origins enable men and women to drop in or drop out at the press of a button, although there is no on the internet play at all in that certain instance. The upcoming Trials Evolution handles the nearby multiplayer aspect admirably as nicely. That is to say, the on-line knowledge perfectly mirrors the neighborhood knowledge – easy to set up, and with no onscreen true estate gone unused.</p>
<p><strong><span>four. “The Highlander Approach” To Marketing</span></strong></p>
<p><img title="There can be only one!" border="0" alt="HighlanderLambert thumb 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/HighlanderLambert_thumb.jpg" width="580" height="364" /></p>
<p>Now, this technically goes back to the days of the old Nintendo vs Sega rivalry, with Sega proclaiming “We’ve got what Nintendon’t”. It is also not exclusive to consoles, but screw it, it’s going on the list. I call it “The Highlander Approach” – whereby the manufacturers of 1 product attempt to make you think there can be only a single such product. These tactics have created a comeback in this generation, nonetheless the rivalry is not so significantly amongst console makers anymore as it is among publishers. The worst offender, by far, has been Electronic Arts, especially when it comes to Battlefield 3 or Star Wars: The Old Republic.</p>
<p>EA’s CEO, the ever outspoken John Riccitiello, had some choice bits of flamebait when discussing Battlefield three with CNBC. He proclaimed Battlefield three as “a greater game” than Contemporary Warfare 3, and that “I could have pulled our game and moved it into August or January. I picked their launch window, on objective, because, side-by-side, our game is far better in so numerous ways”. I’m certain Present day Warfare 3’s launch window had absolutely nothing to do with the truth that Call of Duty games have launched in November <em>for the past 6 years</em>. Would it not have been enough to basically allow the game’s footage to speak for itself?</p>
<p>And then we’ve got Star Wars: The Old Republic (a game I’m quite considerably enjoying, by the way). Rather than talking up the game’s merits on their own terms, EA Games boss, Frank Gibeau, saw fit to take aim at the industry leader, Globe of Warcraft, in an interview with MSNBC. He stated, “When I play Planet of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like carrying out a shopping list at instances. [Our game] is more about talking to characters, learning what’s going on, investing in it, finding emotionally attached to it. You can still go in accessible approaches and grind out quests if you want, but at the very same time there’s a greater-level story that is carrying you by means of ‘The Old Republic.’”</p>
<p>By inviting comparisons like this, EA is only setting themselves up for derision. If you’re David, you don’t speak <span title="Log in, and you can see profanity! Horay!">****</span> to Goliath – you just throw that stone and hope it hits its mark. Comparing SW:TOR to WoW is as unnecessary as it is foolish. The Star Wars brand will practically sell itself. Just do not tell that to excellent old John Riccitiello, who said TOR’s voice acting and dialogue would make WoW look like a silent film by comparison. Stay classy, EA.</p>
<p><strong><span>3. HD Remakes and Collections</span></strong></p>
<p><img title="Everything old is...not quite new again." border="0" alt="HDRereleases thumb 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/HDRereleases_thumb.png" width="580" height="326" /></p>
<p>The way you really feel about HD remakes and collections depends completely on your level of nostalgia. Me? I’d rather appear forward than back. Regrettably, a lot of publishers seem to disagree with me on that point these days, and are only seeking to make a quick buck off of your nostalgia rather than make forward progress. It has turn out to be an epidemic in today’s sector.</p>
<p>Most of these HD remakes are not, in reality, remakes at all. They’re exactly the exact same games you played final generation, only in higher resolution. They’re glorified ports, and tiny else. The problem is, most of these games had been not built with future hardware in mind, and as a outcome, end up managing to appear worse than their normal definition counterparts, more frequently than not. With out the appropriate effort, all that an HD up-rezzing does is make it less difficult to discover a game’s flaws.</p>
<p>Some devs have managed to play the remake game the appropriate way, luckily. Just Add Water’s remake of OddWorld: Stranger’s Wrath is a great example of how a remake must be handled. New character models, textures, and remixed sound all combine to actually make it look and feel like a new game, rather than an old game being viewed by way of a new pair of rose tinted glasses.</p>
<p><strong><span>2. The Decline of Rare</span></strong></p>
<p><strong><span><img title="Ow...my childhood" border="0" alt="580x362xrare logo compare thumb.gif.pagespeed.ic.d6ZXTw8LmS 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/580x362xrare-logo-compare_thumb.gif.pagespeed.ic.d6ZXTw8LmS.png" width="580" height="362" /></span></strong></p>
<p>This is one that technically started in the prior generation, but has intensified significantly in the present a single. When Microsoft bought Rare from Nintendo back in 2002, people were understandably worried. Their fears were mainly justified, as Rare’s 1st two releases beneath the Microsoft banner were the lackluster Grabbed By The Ghoulies, and the similarly disappointing remake of Conker’s Bad Fur Day.</p>
<p>Factors looked bleaker nevertheless when the launch of the Xbox 360 brought Best Dark Zero, Rare’s prequel to the original Excellent Dark, which turned out to be merely a mediocre shooter, at best. Kameo, also an Xbox 360 launch title, was only slightly greater. Viva Piñata 1 and 2, however, had been great games and I am in no way ashamed to admit  that. Then came Banjo Kazooie: Nuts and Bolts, which, although not a failure, did not fairly reside up to the series’ high standards.</p>
<p>And now, Uncommon has grow to be the loved ones friendly face of Microsoft, establishing games like Kinect Sports and seemingly tiny else. For those of us who are extended time fans of Uncommon, the possibility of new entries in series such as Killer Instinct, Battletoads, Blast Corps, Jet Force Gemini, and Conker, are seeming less and less most likely.</p>
<p><strong><span>1. On the internet Passes</span></strong> <img title="It's the perfect solution! *evil laugh*" border="0" alt="online pass required thumb 5 More of The Worst Trends From This Console Generation" src="http://geek.pikimal.com/files/2012/01/online-pass-required_thumb.jpg" width="580" height="290" /></p>
<p>On the internet passes are meant to be the game industry’s counter to employed game sales, which publishers are always bemoaning for the supposed hurt that such sales put on their bottom line. For the uninitiated, let me break it down. A new game will come with a redeemable code that you need to sort in just before you can access its on the internet component. No big deal, appropriate? Nicely, since those codes are only excellent for a single use, somebody acquiring that identical game – only employed – will not obtain stated code. Rather, you’ll require to spend, usually among $  5-$  15 added if you wish to play the game on-line.</p>
<p>Even though it’s a single factor to exclude men and women from multiplayer (not absolutely everyone cares about multiplayer, right after all), Online Passes are now being added to games that do not even have multiplayer at all. In Batman: Arkham City, an otherwise wonderful game by all accounts, Catwoman’s whole storyline is excluded unless you acquire the game new or purchase an On-line Pass. The identical can be said for the upcoming Kingdoms of Amalur: Reckoning, which also locks away a handful of quest lines unless you acquire new or shell out extra for an On-line Pass. It is an extremely distasteful and underhanded signifies of acquiring men and women to pay extra for content material that is currently on the disc.</p>
<p>If publishers are genuinely serious about undermining employed game sales, they all need to come together with the significant console manufacturers and operate out better digital distribution deals. Steam is already the excellent example of this – games are often on sale, and even when they’re not, are typically less costly than their boxed counterparts. If folks see the option to purchase a game on Xbox Live or PSN, and it takes place to be less costly and quicker than going to Gamestop, which do you think they’ll select? And even though we’re stating the obvious right here, digital copies can’t be resold.</p>
<p>The bottom line is, publishers, if you do not want us purchasing used games, make new games available on the internet, day and date with their retail releases, and at a decreased value for cutting out the middle man. Online Passes just make you appear even much more out of touch than many individuals currently make you out to be. </p>
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