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		<title>NEWS: Soul Calibur V is in &#8220;no way limited in content&#8221;, Namco defend DLC plans</title>
		<link>http://www.nextvideogames.net/news-soul-calibur-v-is-in-no-way-limited-in-content-namco-defend-dlc-plans</link>
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		<pubDate>Fri, 03 Feb 2012 15:57:26 +0000</pubDate>
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		<description><![CDATA[Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying &#8216;buy the parts we decided to leave out.&#8217; Namco say it is &#8220;essential to show&#8221; post-launch assistance. The character creation tool will give fans &#8220;genuinely distinctive types entering battle.&#8221; Assessment scores are &#8220;in line&#8221; with expectations. Majority are &#8220;entirely fair&#8221; [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/news-soul-calibur-v-is-in-no-way-limited-in-content-namco-defend-dlc-plans' addthis:title='NEWS: Soul Calibur V is in &#8220;no way limited in content&#8221;, Namco defend DLC plans ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div>
<p><img onclick="popUp('http://www.strategyinformer.com/news/image/23214')" src="http://static.strategyinformer.com/r/game_images/thumbs/318x164/0116/0023214.jpg" title="NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans" alt="0023214 NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans" /></p>
<p>Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying &#8216;buy the parts we decided to leave out.&#8217; Namco say it is <span class="greyItalic">&#8220;essential to show&#8221;</span> post-launch assistance.
<p>The character creation tool will give fans <span class="greyItalic">&#8220;genuinely distinctive types entering battle.&#8221;</span> Assessment scores are <span class="greyItalic">&#8220;in line&#8221;</span> with expectations. Majority are <span class="greyItalic">&#8220;entirely fair&#8221;</span> to the game.</p>
<p>A debate amongst gamers started over at Eurogamer, where 1 user stated DLC is <span class="greyItalic">&#8220;otherwise known as &#8216;maybe you need to wait for the total edition to come out when it&#8217;ll be less costly.&#8217;&#8221;</span></p>
<p>Some valid points had been raised about the nature of DLC. <span class="greyItalic">&#8220;Is not announcing your DLC content just before the release of the game terrible business?&#8221;</span> asked one more gamer. <span class="greyItalic">&#8220;You&#8217;re essentially saying &#8220;Appear, our game is completed, we just decided to leave some parts out. You will pay complete value for the game and then extra for the parts we left out!&#8221;</span></p>
<p>Namco director of advertising and PR responded: <span class="greyItalic">&#8220;No-one ever genuinely knows what goes on in improvement and I feel it is crucial to show that we are supporting the game and will be post-launch.&#8221;</span></p>
<p><span id="more-19615"></span></p>
<p><span class="greyItalic">&#8220;I can tell you that the game is no way restricted in content and the character creation tool will certainly allow for some really distinctive designs entering battle.&#8221;</span> The Xbox 360 version of Soul Calibur V sits about a high 70 on Metacritic, with PS3 a low 80. These are typically what Namco Bandai was expecting from critics, they stated.</p>
<p><span class="greyItalic">&#8220;The scores are in line with what I believed they would be,&#8221; Kirton stated. &#8220;I am happy we&#8217;ve received some nines and also some eights, such as Edge,&#8221;</span> they continued. <span class="greyItalic">&#8220;I think the majority of the evaluations are totally fair and I assume it will do nicely overall.&#8221;</span> It will <span class="greyItalic">&#8220;do well over a longer period,&#8221;</span> even though pre-orders had been <span class="greyItalic">&#8220;fairly great&#8221;</span> for them.</p>
<p><span class="greyItalic">&#8220;The franchise is crucial to us, nevertheless at present we are not searching at it &#8216;not achieving&#8217;,&#8221;</span> said Namco.</p>
<p><span class="greyItalic">&#8220;We have worked difficult to be clever in the planet of PR, we&#8217;ve worked hard with the communities and we&#8217;ve got fantastic reviews to sit alongside the marketing. We have no confirmation on a new Soul title nevertheless, but you never know what the future holds.&#8221;</span> Are you enjoying Soul Calibur V, video gamer?<br/></p>
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		<title>MotorStorm RC: Video Run-Through Of Competitive Online Play</title>
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		<pubDate>Fri, 03 Feb 2012 06:05:51 +0000</pubDate>
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		<description><![CDATA[MotorStorm RC is a few short weeks away and currently the competitive on the internet cross-play at its heart is igniting intense rivalries. Here at Evolution Studios there’s been a lot of competitors for the best performances on each and every track and we’re thrilled that gamers and journalists are experiencing this at specific preview [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/motorstorm-rc-video-run-through-of-competitive-online-play' addthis:title='MotorStorm RC: Video Run-Through Of Competitive Online Play ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>MotorStorm RC is a few short weeks away and currently the competitive on the internet cross-play at its heart is igniting intense rivalries. Here at Evolution Studios there’s been a lot of competitors for the best performances on each and every track and we’re thrilled that gamers and journalists are experiencing this at specific preview events all about the world (such as the UK Vita Rooms).</p>
<p>Ahead of finding the opportunity to jump into the competition for your self (Vita Rooms is still on the road, by the way!), I’m here to give you the low down on just how online competition works with other players – running you by means of a brief video of me competing with Zoe (Evolution Studios QA Manager, who sits on the desk across from me) as I take on her efficiency in a Hot Lap race.</p>
<p class="aligncenter"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/VBA9q_wvHiw?version=3&#038;amphl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/VBA9q_wvHiw?version=3&#038;amphl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It’s so straightforward to see what your friends and rivals have been up to and, with super-quickly load instances on both PS3 and PS Vita, jump into a race instantly to beat their fastest occasions and wipe the smirk off their face. </p>
<p>Competing like this, on your own schedule, is a best fit for each MotorStorm RC and the PlayStation Vita, letting you choose up the game and compete against buddies when it is handy for you. Regardless of whether you are playing on your PS Vita or PS3, for a couple of minutes or a few hours, out and about or in the comfort of your own property, you can constantly see what’s been going on and get proper into the heat of competition.</p>
<p><span id="more-19606"></span></p>
<p>MotorStorm RC is coming soon, so preserve an eye out for more information and be positive to join us on Facebook http://www.facebook.com/motorstormrc and comply with us on Twitter @MotorStormRC to maintain up to speed.</p>
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		<title>Dustforce Review – Sweeping Your Way To Victory</title>
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		<comments>http://www.nextvideogames.net/dustforce-review-sweeping-your-way-to-victory#comments</comments>
		<pubDate>Fri, 03 Feb 2012 05:40:52 +0000</pubDate>
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		<description><![CDATA[Everyone remembers the last huge “janitorial/custodian” related game to be released for the Computer. Despite all thoughts to the contrary, it was soundly proven with the creation of “Street Sweeper Simulator” that cleaning is virtually by no means enjoyable. In reality, it can be an completely boring and menial activity. Cleaning debris and filth is [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/dustforce-review-sweeping-your-way-to-victory' addthis:title='Dustforce Review – Sweeping Your Way To Victory ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="It's like community service, only fun." border="0" alt="580x326xDustforceLogo thumb.png.pagespeed.ic.vHLjGh5hQN Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/580x326xDustforceLogo_thumb.png.pagespeed.ic.vHLjGh5hQN.png" width="580" height="326" />
</p>
<p>Everyone remembers the last huge “janitorial/custodian” related game to be released for the Computer. Despite all thoughts to the contrary, it was soundly proven with the creation of “Street Sweeper Simulator” that cleaning is virtually by no means enjoyable. In reality, it can be an completely boring and menial activity. Cleaning debris and filth is something I only tolerate out of respect for those about me, but is generally a thing that I try to avoid in the true world. I would go so far as to say that extremely couple of folks in the world in fact appreciate sweeping, raking, mopping, or dusting. Yet right here I am, playing a video game about custodial ninjas – sweeping, and enjoying each and every moment of it.
</p>
<p>The complete premise of Dustforce appears so unappealing on an initial glance. Cleaning, tough platforming, and time trial based gameplay rarely elicit excitement for most gamers. That is not to say that there aren’t a handful of masochistic who would take pleasure in such challenges, but most players only have so significantly patience for precision platforming. But, despite my original reservations, Dustforce has proven to be a lot more eclectic and legitimate than I would have initially predicted.</p>
<p>Ignoring the gameplay for a moment, specific attention need to be given to the absolutely phenomenal art design in this game. Although basic and cartoony, the game’s world oozes with personality and style. The animation in the game is silky smooth, regardless of being relatively simple, and the desaturated color palette is completely palatable. Ignoring my own bias towards sprite graphics, the cartoony, vectorized characters are exceptionally well created. Every has its own distinctive flavor and style, although I had a tough time distinguishing big differences in playability.
</p>
<p><img title="" border="0" alt="Dustforce thumb thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/Dustforce-thumb_thumb.jpg" width="580" height="338" />
</p>
<p>Scenery and texture operate is clean and functional, and there are numerous diverse tilesets inside the game, which includes a forest, a mansion, and an industrial region. Of course, with every of these settings comes a new sort of filth that demands to be cleaned. The defining theme throughout the game is that of a globe which has been infested and infected with debris and garbage. This turns living beings into harmful monsters, which includes men and women. Enemies and filth are relative to their environments, so in the Mansion, the acrobatic custodians are tasked with removing massive dust buildups from objects and freeing folks from its influence.
</p>
<p><span id="more-19604"></span></p>
<p>But, despite the fast paced gameplay and slick visuals, the audio sets a wholly various tone. Falling somewhere in between melodic and meditative, I was surprised to locate the music was so passive for such a high impact game. The soundtrack is truly very stellar, and its ambient sound helped cool my temper in certain high pressure circumstances. The music alterations the complete “feel” of the game, turning the dial back on the system’s inherent tension, and producing an environment that promotes enjoyable rather than frustration.
</p>
<p><img title="" border="0" alt="dustforce d 2011 09 12 20 57 16 85 thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/dustforce_d-2011-09-12-20-57-16-85_thumb.png" width="580" height="338" />
</p>
<p>Nevertheless, you are particular to really feel a fair amount of irritation although sprinting for perfects through the game’s finger breaking environments. Even though it never ever reaches Super Meat Boy levels of difficulty, in contrast to Meatboy, perfection is much far more critical in Dustforce. A basic death is not just a set back, it is a enormous blow to your final score. Also as opposed to Meatboy, merely beating a level is not sufficient to progress. In order to unlock further levels, you must get perfect scores, which unlock keys, which, in turn, open up new levels in the game’s hub. </p>
<p>Though it adds to the game’s replayability, I occasionally found it the weight of my actions entirely too daunting. Even playing with a custom fightstick, I struggled to keep sufficient control of my character for the duration of super fancy maneuvers (due to my personal incompetence), and often became frustrated at my inability to full a perfect run.</p>
<p>In spite of fighting fatigue and frustration, nonetheless, I kept playing. The game is just immaculately well developed, to the point where I hardly ever felt as although a challenge was beyond me. The levels regularly test the player with new challenges, opening up routes and possibilities that are not usually quickly identifiable. Players can leap, dash, air-dash, cling to walls, and even cling to ceilings. The initial time I encountered a series of disjointed ceilings in need to have of severe cleaning, I struggled to figure out a timely way to swipe the supplies. It wasn’t till I placed the ceiling cling and the wall dash together that I finally understood what my character was capable of.</p>
<p><img title="" border="0" alt="dustforce d 2011 09 12 20 51 22 00 thumb Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/dustforce_d-2011-09-12-20-51-22-00_thumb.png" width="580" height="338" /></p>
<p>In fact, the genius of the game lies in the “cleaning” theme -  the debris shows players the way, acting as way points or marks along the levels, directing the player in a way that avoids basic level hazards and enemy placements. The outcome is an expertise that is so much much more fluid than other precision platformers. In a sense, this is also why the game is amazing just to watch – every thing is fluid, intuitive, and straightforward to adhere to. When you know exactly where to go subsequent, any individual can turn into a high-flying ninja janitor.</p>
<p>As a final note, nevertheless, it is worth mentioning that there is a multiplayer VS mode in the game, but it is restricted to nearby play only. Sadly, I did not get the opportunity to try it out, but based on the availability of controllers and your set-up’s screen size, it may possibly stand as a modest, novel time waster. Otherwise, it’s a mode that would be gladly accepted on consoles, but is inadequate for the Computer platform.</p>
<p>When it comes right down to it, the complete knowledge is rationalized via the game’s instant accessibility. It’s as fun to watch as it is to play, and manages to be grossly accessible. Nevertheless, I have to recommend players use a gamepad for this title, as keyboard controls are woefully inadequate. Otherwise, this is a must have title, priced pretty for the content material you are receiving.  I’m looking forward to seeing what else Hitbox has up its sleeves in the coming months, as Dustforce has thus proven to be nothing at all but completely wonderful.</p>
<p><img title="Incredible" border="0" alt="Incredible Dustforce Review – Sweeping Your Way To Victory" src="http://geek.pikimal.com/files/2012/02/Incredible.png" width="205" height="45" /></p>
<p><em><span>Dustforce was released on January 17th, 2012 exclusively for <strong>Pc.</strong></span></em></p>
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		<title>Twisted Metal Delayed in Europe, Content To Be Cut</title>
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		<pubDate>Thu, 02 Feb 2012 21:06:27 +0000</pubDate>
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		<description><![CDATA[We’ve got some bad news for gamers in Europe - Twisted Metal will not only be delayed, but it will also have content cut. The news comes only weeks before the original February 17th launch, making the delay very last minute. David Jaffe spoke about the cuts and delay on NeoGAF: Hey- a few things: [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/twisted-metal-delayed-in-europe-content-to-be-cut' addthis:title='Twisted Metal Delayed in Europe, Content To Be Cut ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="aligncenter size-full wp-image-160487" title="TwistedMetalfacepalm_feature" src="http://playstationlifestyle.net/wp-content/uploads/2012/01/TwistedMetalfacepalm_feature.jpg" alt="TwistedMetalfacepalm feature Twisted Metal Delayed in Europe, Content To Be Cut" width="685" height="300" /></p>
<p>We’ve got some bad news for gamers in Europe -<em> Twisted Metal </em>will not only be delayed, but it will also have content cut.</p>
<p>The news comes only weeks before the original February 17th launch, making the delay very last minute. David Jaffe spoke about the cuts and delay on NeoGAF:</p>
<blockquote readability="62"><p><em>Hey- a few things:</em></p>
<p><em>1- I DO NOT think it’s region locked. In fact, if it is, that’s brand new cause I remember thinking, ‘No way we can do ranked games all over the world cause of lag’ and our amazing net coder was like, ‘nope, should be ok’….so I don’t THINK that’s true. In fact, until you guys mentioned it, it never would have occurred to me that we would be region locked cause as of yesterday, we were not. But again, I only found out yesterday we’re slipping in Europe so if you’ve got a link, send it. Otherwise, worldwide game still on! <img src="http://playstationlifestyle.net/wp-includes/images/smilies/icon_smile.gif" alt="icon smile Twisted Metal Delayed in Europe, Content To Be Cut" class="wp-smiley" title="Twisted Metal Delayed in Europe, Content To Be Cut" /></em></p>
<p><span id="more-19590"></span></p>
<p><em>2-RE CONTENT CUTS A: Well nothing like Black. And come on, you think I wanted to change content? FUCK no- for a bunch of reasons ‘fuck no’. But it ain’t my game (Sony owns the IP and funded it) and I certain countries have- obviously- much stricter guidelines. AND since TM has never been a big seller outside of America, I guess it didn’t make sense to have a whole bunch of different discs for each country (i.e. Germany gets disc ver. 3, UK gets disc ver 6, etc.)</em></p>
<p><em>3- RE CONTENT CUTS B: It’s not a TM:BLACK style change. 99% of the cuts were in the movies and the movies are still intact and I sat with the editor- who was the same editor of the American movies- and we went thru and addressed the notes from Europe and made sure the stories still worked. And to be fair, there have not been that many cuts. For example, in the scene we’ve released on the net from the intro- where the girl stabs Tooth in the eye- the SCEE version has this but we cut away right before the scissors make contact with Tooth’s face. It’s CLEAR what she’s doing and I think we even keep the sound effects in and such- but the last few frames are gone. The story itself tho totally works and- for some folks even who tend to think this kinda stuff plays better left to your imagination anyway- perhaps it even works better.</em></p>
<p><em>4- RE CONTENT CUT C: Only a few content cuts for the game- for example, I think the guy on the gurney from Meat Wagon is dead so you are exploding a corpse covered with TNT vs. a screaming man trapped to the gurney. Sucks on my end but at the same time, I get it and the game play isn’t different and the intent is still there, as is the humor. In some ways, it’s actually much more macabre when you think about it. Shooting a dude screaming out the back of an ambulance is pretty stupid and fun and cartoony in a dark, twisted way. Turning a stolen from the morgue CORPSE a missile? A bit more disturbing in some ways…not trying to sell you on it, just thinking outloud.</em></p>
<p><em>Anyway, it sucks in that I HATE cuts the original game. At the same time, it’s nothing like TMB and players in SCEE territories will be able to play the same game and dive into the same Twisted universe as SCEA players. It’s a touch different but I and the team still stand JUST as proudly behind the SCEE versions and are very excited that we’ll be able to meet up with TM players the world over online and share the game together. </em></p>
<p><em>5- As for delay- yeah, it sucks too. Localization just taking a touch longer. Altho I heard March 1 and someone on this board- I think- is saying March 31?!? Does March even have 31 days?!?! It might…shit, I’m dumb. <img src="http://playstationlifestyle.net/wp-includes/images/smilies/icon_smile.gif" alt="icon smile Twisted Metal Delayed in Europe, Content To Be Cut" class="wp-smiley" title="Twisted Metal Delayed in Europe, Content To Be Cut" /> I honestly sit here and can’t recall…lessee…no I think March goes to 30, right? ANYWAY point being: I heard March 1 (and I KNOW there’s a March 1, dammit!)….are you guys hearing something different?</em></p>
</blockquote>
<p>As his comment notes – Sony haven’t announced a new release date, not even to developer Eat Sleep Play, but Jaffe thinks it could be March 1st. They also haven’t announced the full extent of the cuts, although they will be different in different regions (history suggests Germany will be the worst hit, while the UK should have the fewest cuts).</p>
<p>What are your thoughts on the delay, and the fact that Sony is cutting content? Let us know in the comments below.</p>
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		<title>A Quick Q&amp;A with Fatshark Surfaces New Details on Krater</title>
		<link>http://www.nextvideogames.net/a-quick-qa-with-fatshark-surfaces-new-details-on-krater</link>
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		<pubDate>Wed, 01 Feb 2012 02:07:32 +0000</pubDate>
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		<description><![CDATA[Fatshark, the fine development team that brought you Bionic Commando Rearmed 2 and Hamilton’s Fantastic Adventure, has a new game on the way. The technique-RPG Krater, a post-apocalyptic title with a surprisingly colorful world, is nevertheless a ways away from becoming in a limited-release alpha state. Yet that hasn’t stopped producer Robert Bäckström from giving [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/a-quick-qa-with-fatshark-surfaces-new-details-on-krater' addthis:title='A Quick Q&#38;A with Fatshark Surfaces New Details on Krater ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Fatshark, the fine development team that brought you<em> Bionic Commando Rearmed 2</em> and <em>Hamilton’s Fantastic Adventure</em>, has a new game on the way. The technique-RPG <em>Krater</em>, a post-apocalyptic title with a surprisingly colorful world, is nevertheless a ways away from becoming in a limited-release alpha state. Yet that hasn’t stopped producer Robert Bäckström from giving his response to a couple of general concerns in a press Q&#038;ampA.</p>
<p>For those unfamiliar with <em>Krater</em>, the game is intended to harken back to the gaming days of classic approach-RPG titles such as <em>X-Com</em> and <em>Syndicate</em>. Taking location in a planet exactly where teams of guys and ladies scour the ruins of Sweden for salvageable tech and weaponry from years past, the title will be broken up into different episodes and potential future DLC. Sadly, as of the time of this writing, there is not much to show of <em>Krater</em> beyond two screenshots and some idea art, but the premise sounds fascinating to be sure. Gamers will be in a position to develop their personal squad from a huge roster of feasible characters with permanent death requiring players to choose new squadmates from time to time. Some highlight quotes of the Q&#038;ampA with Robert Bäckström can be located below:</p>
<blockquote readability="19"><p>“We initially wanted the players to style their teams in the very same way as you try to locate the very best and most optimized combinations of forces when you set up your army in tabletop games such as Warhammer Fantasy Battles.”</p>
<p>“We think that a typical team will consist of ten-20 characters – sufficient to lessen the impact of losses but not too numerous to shed personality of the individual characters.”</p>
<p><span id="more-19533"></span></p>
<p>“The primary release [of <em>Krater</em>] will include 200+ quests. Out of these I would say that 25% [of that] is primary story quests. It is very tough to estimate the playthrough time due to the fact it can be defined in so many ways.”</p>
<p>“The initial release will include customized 2 player co-op missions. We aim to expand this to four player co-op at a later stage. Throughout 2012, we will also see a PvP update with each arena fighting and faction warfare.”</p>
</blockquote>
<p>There is not considerably to be shown or said of <em>Krater</em> beyond the scarce info that Bäckström gives in his Q&#038;ampA. Suffice it to say, it sounds like the sort of title that we at Mash Those Buttons will maintain our eye on.</p>
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		<title>Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released</title>
		<link>http://www.nextvideogames.net/improvements-being-made-to-mlb-12-the-show%e2%80%99s-franchise-mode-ps3vita-cloud-save-details-new-screenshots-released</link>
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		<pubDate>Sun, 29 Jan 2012 09:06:25 +0000</pubDate>
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		<description><![CDATA[SCE San Diego Studio has detailed improvements that they’re producing to MLB 12 The Show‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game. Aaron Luke, the designer for MLB 12 The Show, reveals that the team wanted to boost trade logic for [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/improvements-being-made-to-mlb-12-the-show%e2%80%99s-franchise-mode-ps3vita-cloud-save-details-new-screenshots-released' addthis:title='Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="89.792">
<p><img class="aligncenter size-full wp-image-160655" title="feature - mlb12theshow" src="http://playstationlifestyle.net/wp-content/uploads/2012/01/feature-mlb12theshow.jpg" alt="feature mlb12theshow Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released" width="685" height="300" /></p>
<p>SCE San Diego Studio has detailed improvements that they’re producing to <em>MLB 12 The Show</em>‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game.</p>
<p>Aaron Luke, the designer for <em>MLB 12 The Show</em>, reveals that the team wanted to boost trade logic for CPU teams, which they’ve done by including much more trade variables. Teams are going to value their rosters significantly greater, they’re aren’t going to ship out prospects easily, and they won’t offer up too many players to fill a positional void. Trade logic will also reflect mentalities such as aspiring for playoff runs or rebuilding rosters. The trade screen itself has been revamped with several far more details about every player.</p>
<p>As for PS3/Vita cloud saving, gamers will be in a position to send a single save file per mode (Franchise, Season, and Road To The Show) to the cloud per PSN account. The files can be overwritten as many instances as the player wants. Luke also noted that the Vita version will have all of the core gameplay functions that are found in the PS3 version.</p>
<p>Skill set generation logic has been made much more realistic for CPU generated players as nicely. The alter will see much more authentic pitch repertoires with matching velocities and less overall balanced players.</p>
<p>Improvements have been made to player lineups for teams as well, with player slot arrangements stated to be significantly much more realistic. The improvements carry over to Franchise, Season, and Road To The Show.</p>
<p><span id="more-19474"></span></p>
<p>Finally, the Franchise mode menu has been improved. That contains bringing players much more team and league content, adding in subsequent game details, displaying existing standings, and existing league leaders for batting and pitching. The menu improvements can be noticed when viewing players’ Significant League teams, Triple A teams, and Double A teams.</p>
<p>To view screenshots of the game — the final two of which are Vita version screenshots — click on the Media Gallery beneath:</p>
<p><em>MLB 12 The Show</em> releases for PS3 and Vita on March 6, 2012.</p>
<p>What do you assume about the improvements becoming produced to <em>MLB 12 The Show</em> and its cloud saving support? Let us know in the comments below!</p>
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		<title>FyFYI Episode 129: Not Our Strongest Outing</title>
		<link>http://www.nextvideogames.net/fyfyi-episode-129-not-our-strongest-outing</link>
		<comments>http://www.nextvideogames.net/fyfyi-episode-129-not-our-strongest-outing#comments</comments>
		<pubDate>Sun, 29 Jan 2012 04:21:32 +0000</pubDate>
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		<description><![CDATA[What’s Platform Nation? Platform Nation is a collaboration of several gaming podcasts who decided it would be very best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a bigger voice in the community for the gamers that we strive to speak [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/fyfyi-episode-129-not-our-strongest-outing' addthis:title='FyFYI Episode 129: Not Our Strongest Outing ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<h3>What’s Platform Nation?</h3>
<p>Platform Nation is a collaboration of several gaming podcasts who decided it would be very best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a bigger voice in the community for the gamers that we strive to speak for. We share the exact same forums and for the most element, share the identical listeners. Right after all, we are a community, not a network Platform Nation, United We Game.</p>
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		<title>Metal Dead Review (PC)</title>
		<link>http://www.nextvideogames.net/metal-dead-review-pc</link>
		<comments>http://www.nextvideogames.net/metal-dead-review-pc#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:19:28 +0000</pubDate>
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		<description><![CDATA[Game Assessment: Metal DeadRelease: 12/19/2011Genre: Adventure (Point and Click)Developer: Desura and IndievaniaAccessible Platforms: ComputerPlayers: 1MSRP: $ four.99ESRB Rating: N/A (I’d rate it M)Website: http://www.walkthruwalls.com/ In the early days of graphical computer games, adventure games reigned supreme.  Led by businesses like Sierra, gamers were allowed to discover worlds employing their keyboard to sort commands like Open Door, Push [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/metal-dead-review-pc' addthis:title='Metal Dead Review (PC) ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="alignright size-medium wp-image-108027" title="MetalDead" src="http://www.platformnation.com/wp-content/uploads/2012/01/MetalDead-300x147.png" alt="MetalDead 300x147 Metal Dead Review (PC)" width="300" height="147" />Game Assessment: Metal Dead<br />Release: 12/19/2011<br />Genre: Adventure (Point and Click)<br />Developer: Desura and Indievania<br />Accessible Platforms: Computer<br />Players: 1<br />MSRP: $  four.99<br />ESRB Rating: N/A (I’d rate it M)<br />Website: http://www.walkthruwalls.com/</p>
<p>In the early days of graphical computer games, adventure games reigned supreme.  Led by businesses like Sierra, gamers were allowed to discover worlds employing their keyboard to sort commands like Open Door, Push Rock, or Ifnkovhgroghprm.  These graphical adventure games at some point began utilizing a new device named a mouse (yes, there was a time when computers had been mouseless), and doing away with the keyboard completely.  Metal Dead picks up the genre at this time, and is a mouse-driven graphical adventure game that would be correct at residence in the mid to late 1980s.  Metal Dead is not afraid to spend homage to their predecessors either, and a lot of of the best jokes in the game are derived from material from other games and movies.</p>
<p>There’s not significantly I can say about the story that won’t take away from why you’d purchase the game, so I’ll keep it straightforward.  Zombies are attacking, and you require to locate out why.  Most of the story takes spot in a medical facility, and you and your heavy metal rock buddy tackle the mystery a single floor at a time.  Literally the progression is broken up by restricting access to the different floors till you’ve performed different tasks by way of the point and click interface.  Fortunately, the icon you move about highlights when hovering more than an item that can be interacted with (although most are merely for substance, quite few really progress the story).  Descriptive and frequently witty feedback is given, depending on what you try to do to these numerous objects, and was one of the charming items about these types of games that I’m glad was captured in Metal Dead.</p>
<p><img class="aligncenter size-large wp-image-108022" title="Screenshot01_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot01_800x600-525x393.png" alt="Screenshot01 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>Your character can carry a bit of inventory (that is frequently utilized with objects in the environment to progress, and occasionally can be combined with other inventory items), but most of your interaction will be via the hand or mouth icon to do or speak to factors respectively.  You’ll have access to an in-game hint system as effectively, which is extremely effectively completed.  There is also the selection to save and load your game, but if you’ve got three hours to kill, you won’t need it (I never ever died whilst playing, and only saved as soon as when I had to leave the game).  Information is delivered solely by way of on-screen text, and there is a decent (but oft repeating) MIDI soundtrack that plays throughout.</p>
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<p><img class="aligncenter size-large wp-image-108024" title="Screenshot03_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot03_800x600-525x393.png" alt="Screenshot03 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>One particular of the most charming elements of graphical adventure games was the subtle techniques that the developers injected humor into the game, and Metal Dead does a wonderful job of leveraging that humor in frequently ridiculous methods. The humor stays pretty consistent (read: good) throughout the game (you’ll most likely need a diverse gaming background to choose up all the references).  As I mentioned earlier, the hint system is well done, and is also rather witty.  The interface feels spot-on with the classics, and by no means gets in your way of enjoying the game.  The graphics, whilst simplistic, are powerful in delivering the content in a distinct style, and there are some advanced effects utilized occasionally.  The dialog is really well written for the most element (a little lengthy at occasions), and is extremely entertaining.</p>
<p><img class="aligncenter size-large wp-image-108025" title="Screenshot07_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot07_800x600-525x393.png" alt="Screenshot07 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p>Of course, the limitations of these sorts of games are present as properly.  For a single, there is a fair amount of backtracking carried out in the game.  While the different floors of the building aren’t specifically robust (there’s normally 2-3 rooms per floor), it can be a mental chore when you recognize that the item you just got demands to be utilized in a location near the beginning, and then brought back to exactly where you currently are.  The dialog, whilst excellently written, is painfully delivered in an all-text format with a font that is just non-standard enough to frustrate the reader a bit (and some of the colors are challenging to read).  The game is extremely wordy with almost everything from minor interactions to major dialog, and the limitations of the visual text mean that you will be sitting by means of extensive text reading sessions (or clicking a ton to advance the story along).  Classic games of this genre got around this limitation by employing text boxes that could display complete paragraphs at once such a feature would have been valuable in this game.  The game is fairly short if you’ve played these kinds of games prior to I completed it in a small under three hours, but I did miss four achievements (there are 13 total) in my playthrough, so I clearly didn’t see almost everything there was in the game.  Finally, there wasn’t adequate assortment in what you did there had been quite few actual puzzles in the game.  Most of the time is spent attempting to figure out what item in your inventory is going to advance you to the subsequent part of the game.  There are no consequences for dialog selections, and as a result you come across yourself just floating along with the story, rather than getting actively engaged with it.  Let me click into a horde of zombies and die.  Don’t be concerned, I’ll keep playing!</p>
<p><img class="aligncenter size-large wp-image-108023" title="Screenshot02_800x600" src="http://www.platformnation.com/wp-content/uploads/2012/01/Screenshot02_800x600-525x393.png" alt="Screenshot02 800x600 525x393 Metal Dead Review (PC)" width="525" height="393" /></p>
<p><strong>Tym’s take:</strong> Metal Dead does a lot of items appropriate with delivering a classic graphical adventure game.  For those with an itch to relive the glory days of gaming (albeit on a smaller scale), you’d be sensible to pick this up.  The funny, well written story is worth going through I just wish the way it was presented was various. At $  5, I have a challenging time saying you will not get a decent return on investment, as long as you understand the limitations that this type of game brings with it.  It’s missing just adequate features to avoid me from recommending it to everyone, but seeing as this is the 1st of a series of these varieties of games from Desura and Indievania, I feel they’re on the proper track.</p>
<p>+ Funny dialog and interactive components that pay homage to the genre</p>
<p>+ Efficient interface</p>
<p>- Excessive dialog is hard to follow due to the way it is presented</p>
<p>- Short game that is somewhat artificially extended with backtracking</p>
<p>- Lack of puzzle assortment</p>
<p><strong>Final Score: five/10</strong></p>
<p><object width="420" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Br3mapc1VVw?version=3&#038;amphl=en_US" /><param name="allowfullscreen" value="true" /><embed width="420" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Br3mapc1VVw?version=3&#038;amphl=en_US" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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<img alt=" Metal Dead Review (PC)" src="http://0.gravatar.com/avatar/a6556edfb8ff3854a5a06561b3ef6d3b?s=70&#038;ampd=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D70&#038;ampr=X" class="avatar avatar-70 photo" height="70" width="70" title="Metal Dead Review (PC)" /><span>Author: Tym Kaywork (vttym)</span><br />
I&#8217;m Tym, known as vttym on-line (That&#8217;s Vee-Tee Tym, as in Virginia Tech Tym). I&#8217;m nevertheless in the 18-35 age range I see on most internet site forms, but I&#8217;m pushing the best finish of that now. I&#8217;ve been playing games because I was 6 on the Atari 2600, and through all the things I&#8217;ve knowledgeable in life, games have been a continuous go-to for me. Lately, life, wife and young children have impeded on the cost-free time I when had, but I still manage to get my fair share of gaming in (it just indicates my backlog is a tiny bigger). I take pleasure in all types of games, but favor RPG and Puzzle games, and play Rock Band on a regular basis. I&#8217;m thankful to be a element of Platform Nation, as it has rekindled my passion for gaming, and I couldn&#8217;t be happier to be a part of this wonderful community.</div>
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		<title>New Red Orchestra Mod Will Take You to Iwo Jima</title>
		<link>http://www.nextvideogames.net/new-red-orchestra-mod-will-take-you-to-iwo-jima</link>
		<comments>http://www.nextvideogames.net/new-red-orchestra-mod-will-take-you-to-iwo-jima#comments</comments>
		<pubDate>Fri, 27 Jan 2012 08:07:18 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/new-red-orchestra-mod-will-take-you-to-iwo-jima</guid>
		<description><![CDATA[It is no tiny secret around Mash Those Buttons that we really like ourselves some Red Orchestra two. Soon after an admittedly shaky launch fraught with a quantity of technical concerns, Tripwire Interactive’s realistic spin on WWII combat earned fairly a handful of nods of approval from our own staff as getting 1 of the greatest [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/new-red-orchestra-mod-will-take-you-to-iwo-jima' addthis:title='New Red Orchestra Mod Will Take You to Iwo Jima ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p>It is no tiny secret around Mash Those Buttons that we really like ourselves some <em>Red Orchestra two</em>. Soon after an admittedly shaky launch fraught with a quantity of technical concerns, Tripwire Interactive’s realistic spin on WWII combat earned fairly a handful of nods of approval from our own staff as getting 1 of the greatest shooters released final year. Now an upcoming mod will be expanding the well-known title even additional.</p>
<p>Whilst the above trailer for the upcoming title does not show off considerably in the way of gameplay, it does serve as a solid reminder of what makes the series so enjoyable. As noticed in the video, <em>Red Orchestra</em> fans can expect the very same gritty warfare, loud explosions, and whizzing of bullets that produced final year’s game so engrossing. These gamers intrigued by the new trailer can also head to the <em>Rising Storm </em>team’s internet site and sign up for the beta.</p>
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		<title>Steam Mobile App Announced</title>
		<link>http://www.nextvideogames.net/steam-mobile-app-announced</link>
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		<pubDate>Thu, 26 Jan 2012 22:19:25 +0000</pubDate>
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		<description><![CDATA[Valve have just announced a Steam App has produced it’s way to the iOS App Store and the Android Marketplace. Utilizing the Steam app, gamers will be able to chat with Steam buddies, browse community groups and user profiles. Another fantastic attributes is the capability to view screenshots and user generated content. Gaming news will [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/steam-mobile-app-announced' addthis:title='Steam Mobile App Announced ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="wp-image-107930 alignright" title="steamapp" src="http://www.platformnation.com/wp-content/uploads/2012/01/steamapp-372x525.png" alt="steamapp 372x525 Steam Mobile App Announced" width="257" height="362" /></p>
<p>Valve have just announced a Steam App has produced it’s way to the iOS App Store and the Android Marketplace.</p>
<p>Utilizing the Steam app, gamers will be able to chat with Steam buddies, browse community groups and user profiles. Another fantastic attributes is the capability to view screenshots and user generated content. Gaming news will also be accessible inside the app so you can constantly remain up to date with the most recent news.</p>
<p>At the moment the Steam App is at the moment in closed BETA and not readily available for use by gamers just yet. To register your interest in the application, download the app right now and sign in.</p>
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