Posts tagged "Gamers"

NEWS: Soul Calibur V is in “no way limited in content”, Namco defend DLC plans

0023214 NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans

Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying ‘buy the parts we decided to leave out.’ Namco say it is “essential to show” post-launch assistance.

The character creation tool will give fans “genuinely distinctive types entering battle.” Assessment scores are “in line” with expectations. Majority are “entirely fair” to the game.

A debate amongst gamers started over at Eurogamer, where 1 user stated DLC is “otherwise known as ‘maybe you need to wait for the total edition to come out when it’ll be less costly.’”

Some valid points had been raised about the nature of DLC. “Is not announcing your DLC content just before the release of the game terrible business?” asked one more gamer. “You’re essentially saying “Appear, our game is completed, we just decided to leave some parts out. You will pay complete value for the game and then extra for the parts we left out!”

Namco director of advertising and PR responded: “No-one ever genuinely knows what goes on in improvement and I feel it is crucial to show that we are supporting the game and will be post-launch.”

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MotorStorm RC: Video Run-Through Of Competitive Online Play

MotorStorm RC is a few short weeks away and currently the competitive on the internet cross-play at its heart is igniting intense rivalries. Here at Evolution Studios there’s been a lot of competitors for the best performances on each and every track and we’re thrilled that gamers and journalists are experiencing this at specific preview events all about the world (such as the UK Vita Rooms).

Ahead of finding the opportunity to jump into the competition for your self (Vita Rooms is still on the road, by the way!), I’m here to give you the low down on just how online competition works with other players – running you by means of a brief video of me competing with Zoe (Evolution Studios QA Manager, who sits on the desk across from me) as I take on her efficiency in a Hot Lap race.

It’s so straightforward to see what your friends and rivals have been up to and, with super-quickly load instances on both PS3 and PS Vita, jump into a race instantly to beat their fastest occasions and wipe the smirk off their face.

Competing like this, on your own schedule, is a best fit for each MotorStorm RC and the PlayStation Vita, letting you choose up the game and compete against buddies when it is handy for you. Regardless of whether you are playing on your PS Vita or PS3, for a couple of minutes or a few hours, out and about or in the comfort of your own property, you can constantly see what’s been going on and get proper into the heat of competition.

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Dustforce Review – Sweeping Your Way To Victory

580x326xDustforceLogo thumb.png.pagespeed.ic.vHLjGh5hQN Dustforce Review – Sweeping Your Way To Victory

Everyone remembers the last huge “janitorial/custodian” related game to be released for the Computer. Despite all thoughts to the contrary, it was soundly proven with the creation of “Street Sweeper Simulator” that cleaning is virtually by no means enjoyable. In reality, it can be an completely boring and menial activity. Cleaning debris and filth is something I only tolerate out of respect for those about me, but is generally a thing that I try to avoid in the true world. I would go so far as to say that extremely couple of folks in the world in fact appreciate sweeping, raking, mopping, or dusting. Yet right here I am, playing a video game about custodial ninjas – sweeping, and enjoying each and every moment of it.

The complete premise of Dustforce appears so unappealing on an initial glance. Cleaning, tough platforming, and time trial based gameplay rarely elicit excitement for most gamers. That is not to say that there aren’t a handful of masochistic who would take pleasure in such challenges, but most players only have so significantly patience for precision platforming. But, despite my original reservations, Dustforce has proven to be a lot more eclectic and legitimate than I would have initially predicted.

Ignoring the gameplay for a moment, specific attention need to be given to the absolutely phenomenal art design in this game. Although basic and cartoony, the game’s world oozes with personality and style. The animation in the game is silky smooth, regardless of being relatively simple, and the desaturated color palette is completely palatable. Ignoring my own bias towards sprite graphics, the cartoony, vectorized characters are exceptionally well created. Every has its own distinctive flavor and style, although I had a tough time distinguishing big differences in playability.

Dustforce thumb thumb Dustforce Review – Sweeping Your Way To Victory

Scenery and texture operate is clean and functional, and there are numerous diverse tilesets inside the game, which includes a forest, a mansion, and an industrial region. Of course, with every of these settings comes a new sort of filth that demands to be cleaned. The defining theme throughout the game is that of a globe which has been infested and infected with debris and garbage. This turns living beings into harmful monsters, which includes men and women. Enemies and filth are relative to their environments, so in the Mansion, the acrobatic custodians are tasked with removing massive dust buildups from objects and freeing folks from its influence.

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Twisted Metal Delayed in Europe, Content To Be Cut

TwistedMetalfacepalm feature Twisted Metal Delayed in Europe, Content To Be Cut

We’ve got some bad news for gamers in Europe - Twisted Metal will not only be delayed, but it will also have content cut.

The news comes only weeks before the original February 17th launch, making the delay very last minute. David Jaffe spoke about the cuts and delay on NeoGAF:

Hey- a few things:

1- I DO NOT think it’s region locked. In fact, if it is, that’s brand new cause I remember thinking, ‘No way we can do ranked games all over the world cause of lag’ and our amazing net coder was like, ‘nope, should be ok’….so I don’t THINK that’s true. In fact, until you guys mentioned it, it never would have occurred to me that we would be region locked cause as of yesterday, we were not. But again, I only found out yesterday we’re slipping in Europe so if you’ve got a link, send it. Otherwise, worldwide game still on! icon smile Twisted Metal Delayed in Europe, Content To Be Cut

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A Quick Q&A with Fatshark Surfaces New Details on Krater

Fatshark, the fine development team that brought you Bionic Commando Rearmed 2 and Hamilton’s Fantastic Adventure, has a new game on the way. The technique-RPG Krater, a post-apocalyptic title with a surprisingly colorful world, is nevertheless a ways away from becoming in a limited-release alpha state. Yet that hasn’t stopped producer Robert Bäckström from giving his response to a couple of general concerns in a press Q&ampA.

For those unfamiliar with Krater, the game is intended to harken back to the gaming days of classic approach-RPG titles such as X-Com and Syndicate. Taking location in a planet exactly where teams of guys and ladies scour the ruins of Sweden for salvageable tech and weaponry from years past, the title will be broken up into different episodes and potential future DLC. Sadly, as of the time of this writing, there is not much to show of Krater beyond two screenshots and some idea art, but the premise sounds fascinating to be sure. Gamers will be in a position to develop their personal squad from a huge roster of feasible characters with permanent death requiring players to choose new squadmates from time to time. Some highlight quotes of the Q&ampA with Robert Bäckström can be located below:

“We initially wanted the players to style their teams in the very same way as you try to locate the very best and most optimized combinations of forces when you set up your army in tabletop games such as Warhammer Fantasy Battles.”

“We think that a typical team will consist of ten-20 characters – sufficient to lessen the impact of losses but not too numerous to shed personality of the individual characters.”

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Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released

feature mlb12theshow Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released

SCE San Diego Studio has detailed improvements that they’re producing to MLB 12 The Show‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game.

Aaron Luke, the designer for MLB 12 The Show, reveals that the team wanted to boost trade logic for CPU teams, which they’ve done by including much more trade variables. Teams are going to value their rosters significantly greater, they’re aren’t going to ship out prospects easily, and they won’t offer up too many players to fill a positional void. Trade logic will also reflect mentalities such as aspiring for playoff runs or rebuilding rosters. The trade screen itself has been revamped with several far more details about every player.

As for PS3/Vita cloud saving, gamers will be in a position to send a single save file per mode (Franchise, Season, and Road To The Show) to the cloud per PSN account. The files can be overwritten as many instances as the player wants. Luke also noted that the Vita version will have all of the core gameplay functions that are found in the PS3 version.

Skill set generation logic has been made much more realistic for CPU generated players as nicely. The alter will see much more authentic pitch repertoires with matching velocities and less overall balanced players.

Improvements have been made to player lineups for teams as well, with player slot arrangements stated to be significantly much more realistic. The improvements carry over to Franchise, Season, and Road To The Show.

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FyFYI Episode 129: Not Our Strongest Outing

What’s Platform Nation?

Platform Nation is a collaboration of several gaming podcasts who decided it would be very best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a bigger voice in the community for the gamers that we strive to speak for. We share the exact same forums and for the most element, share the identical listeners. Right after all, we are a community, not a network Platform Nation, United We Game.

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