Posts tagged "Gameplay"

Interview: Jeronimo Barrera of Rockstar Games Talks ‘Max Payne 3′

maxpayne3 2013 1280 02 Interview: Jeronimo Barrera of Rockstar Games Talks Max Payne 3

Over the last couple of weeks, Rockstar has been releasing a series of videos showcasing some of the several modifications in store for Max Payne 3, particularly, the methods they’ve attempted to iterate upon and create the visuals and gameplay for modern hardware. To get a little deeper into the nitty gritty behind some of the choices Rockstar has produced concerning how Max shoots and handles on modern consoles and PCs, we got a couple of questions by e-mail over to Jeronimo Barrera, VP of Product Development for Rockstar.

Check out what he has to say about finding the best vision for the game’s multiplayer as nicely as making Max Payne 3 feel much more like an FPS following the break.

MTV Mutiplayer: In the newest video, you mention that you had been drawing on FPS-style shooting for the gunplay. Could you elaborate on what that meant for the team?

Jeronimo Barrera: Our objective is to deliver the sort of fluid control that very first-individual shooters are known for, but without having sacrificing any of the advantages of third-person games, in certain the investment in your character that comes from getting in a position to watch them move and engage with the globe. Rather than have the shooting mechanics work around the concept of a third-person character, we focused on making the shooting as flawless and fluid as we possibly could, then utilised advancements in physics and animation systems to make certain that Max’s motion would not only allow for a fantastic range of motion, but make certain that Max looked as believable as we possibly could while performing so. We’re putting the player in control of the reticule 1st and foremost, with Max’s motion and animation following the player’s intended line of sight in any circumstance.

Regardless of position, Max’s physique will adjust naturally to stick to the reticule and attack enemies either whilst operating and gunning, or aiming down the sight. Depending on what weapons Max is utilizing, his movements will also compensate, affecting his speed, balance and weight. Players will discover a various really feel when Max is firing a two-handed shotgun, for instance, than shooting a little sidearm, just as any person would in actual life. Max also has the potential to shoot in any path from a prone position, providing a new layer of freedom and strategy with the identical level of accuracy and maneuverability as common shooting. The result, we believe, is gameplay that incorporates the finest of both worlds from initial-person and third-individual shooters.

Multiplayer: Every of the videos focuses a lot on the new animation system. While it looks fantastic, what does it mean for the way Max handles?

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Max Payne 3: 608 Bull Revolver Gameplay Video

maxpayne3 1002 640 525x295 Max Payne 3: 608 Bull Revolver Gameplay Video

We have a couple of announcements to pass along to you right now from Rockstar for Max Payne 3. By the title you will know we have a gameplay video featuring the 608 Bull Revolver. But that’s not all we have for you as we also have a link for the Official Max Payne three website for you to check out.

Initial a little more about the 608:

The 608 Bull is a significant frame revolver packing eight rounds of staggering firepower that can be shot very accurately more than short distances. Usually identified in the hands of paramilitary outfits like the U.F.E., the 608 can be single or dual-wield for versatile handgun shooting.

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FFXIII-2 Gets Lightning DLC Pack Feb. 7

ffxiii2lightningdlc 525x295 FFXIII 2 Gets Lightning DLC Pack Feb. 7
Even though North American and European gamers are only just obtaining their hands on Final Fantasy FFXIII-two this week, we are already acquiring our first DLC pack. The game has been out in Japan for a while now and this DLC pack does not appear like too big of an addition to the game content. I’m sure you wouldn’t notice it inside the hours and hours of gameplay included on the disc.

Lightning and Master Sergeant Amodar are included in this upcoming DLC pack releasing on February 7th for Xbox 360 and PS3. In the DLC, to play as Lightning you will need to fight her and Lt. Amoda. As soon as defeated, Lightning will join your party bringing her personal distinctive butt-kicking style to your team. No pricing has been given at the moment for how a lot it will expense to download this DLC but you can be positive that as this is a side mission within the game, I wouldn’t expect it to price any a lot more than $ ten.

Stay tuned to Platform Nation for much more info on the North American release of FFXIII-2 this week!

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Ten Classic TV Shows That Would Make Great Games

fringe thmb Ten Classic TV Shows That Would Make Great Games

I’m sure most of us have played that game exactly where we say, “man, that [insert movie, Television show, or book] would make an great game!” Leaving aside the more than-use of the word “wonderful (seriously, cut that out), we preserve performing that because we may latch onto what the characters do in the series and assume that it would articulate into fascinating gameplay. I’d venture this is not too far off from the process game studios and Television networks go through when they greenlight a game based on an IP that ultimately sinks to the depths of licensed horrors.

With that in mind, I decided to attempt and come up with a few of my personal. More than something else, this is an workout on my element to see if I could a.) articulate what was excellent about the show by way of a gameplay notion and b.) see if I could stay away from the licensed property trap of thinking a thing was cool whilst missing the point of what produced it cool via the game, and c.) in a couple of cases, merely let you know a few of these shows exist.

twilight zone logo Ten Classic TV Shows That Would Make Great Games

Series: The Twilight Zone
Genre: Supernatural and sci-fi anthology
Game Sort: Multi

And correct out the gate, I’ve got my thinking cap on (at least, I’d like to believe so). One of the excellent issues about the original run of the series was that it was a showcase for television and literary talent at the time resulting in pitch-perfect half-hour masterpieces that continue to inspire new stories to this day.

So what if a game based on the series was approached the very same way (logistical nightmare although it might be): allow a rotating group of indie developers to craft a short game in any style they’d like beneath the Twilight Zone banner, delivering new episodes on the typical. Episodic gaming pipelines are obtaining much better, despite the fact that, of course, this has the additional wrinkle of involving numerous developers and several types of games. But I assume with a deep sufficient bench of talent, this sort of anthology format game would be a viable prospect.

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New Details About 5TH Cell’s Hybrid Take to the Air

580x326xHybrid Title thumb.png.pagespeed.ic.DVnAyCsKUf New Details About 5TH Cell’s Hybrid Take to the Air

This is the year of shooter innovation. Battlefield three created battles bigger. Tribes Ascend made battles faster. And in a new press release, Developer 5TH Cell announced that its upcoming Xbox Reside Arcade title, Hybrid, is going to literally bring battles into a new dimension.

5TH Cell kept facts beneath lock during the title’s last year of extra development time, only occasionally releasing tidbits of info to tantalize fans. Apparently that time was well spent, as the game now looks considerably a lot more polished, with a redesigned appear, new characters, and an general polish all while sustaining 60FPS at 720p.

“This additional year has been actually valuable in refining Hybrid to become a genuinely ‘5TH Cell’ game,” mentioned CEO and Creative Director, Jeremiah Slaczka. “Everyone on the team has been working really challenging and we’re all extremely proud of what’s been achieved.”

5TH Cell threw open the doors with screenshots located conveniently past the jump.

Set in the near future, Hybrid functions a global conflict in between two factions, the alien Variant and the rebel human Paladins. 5TH Cell has apparently abandoned the post-apocalyptic grit shown in trailers of final year, in favor of a clean, mechanized, futuristic appear.

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New Final Fantasy XIII-2 Trailer Shows Battle Gameplay, Cutscenes, and More

feature FinalFantasyXIII 2 New Final Fantasy XIII 2 Trailer Shows Battle Gameplay, Cutscenes, and More

Square Enix has released a new trailer for Final Fantasy XIII-2‘s launch that shows cutscenes and a variety of gameplay from the game.

At the beginning of the trailer, Lightning is shown kneeling in front of a white throne surrounded by crystals. Lightning and Noel are then shown on a white mechanical creature in flight, then jumping off of it onto the roof of a creating. Mog is with them and transforms into a weapon for Noel. Then, an in-game cutscene sequence is shown, with Noel coming to Serah’s rescue. Noel and Serah are then shown in front of a crystal. Caius is shown battling the Shiva sisters and dispensing of them rather simply. The next portion is of Noel and Serah battling a monster, just before switching to a Cinematic Action scene of them battling an additional monster, with Snow protecting them. A variety of gameplay is then shown, which includes a Paradigm, a Feral Link, Mog treasure hunting, the Mog Clock, and a lot more battle scenes before a scene of Lightning and Caius in battle is shown to close the trailer.

To view the “Clash Of Time” trailer, click on the video beneath:

You can read the PSLS evaluation of the Japanese version of Final Fantasy XIII-2, written by our own Heath Hindman, by clicking right here.

Final Fantasy XIII-2 will be released for PS3 and Xbox 360 on January 31, 2012.

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Asura’s Wrath Demo Impressions

asuraswrath1 Asura’s Wrath Demo Impressions
Saying that Capcom’s newest project is a “bit more than the top” is like saying that Hitler was a “bit of a meanie”. This game is so ridiculous, that even though I played the game, everyone else in the room had to quit what they were undertaking just so that could watch the crazy unfold. But, does crazy make a excellent game? No, not crazy alone (unless its Katamari). But right after playing by way of the Asura’s Wrath demo a handful of occasions, the abundance of insanity is but 1 of the many causes I’m excited for the game to drop.

In a nutshell, Asura’s Wrath is a game about revenge. Asura, once a basic of the Gods, gets framed through a series of events that make it seems as although he killed the emperor. Understanding he was an innocent man, but with out away to prove it, Asura’s runs back to his only comfort, his wife and youngster. Sadly, upon returning to his residence, he finds his wife murdered and daughter kidnapped. Even though trying to come across her, he ends up discovering the emperor’s true killer, who then proceeds to throw him from the leading of a cliff…all the way down to Earth, exactly where Asura has laid dormant for twelve millenia. This is exactly where the game definitely begins. The story seems to be a stereotypical tale wrapped in a blanket of uniqueness as well as intrigue and the artistic path, with stunning anime-inspired 3D models, does wonders to make the game appear and feel badass.

asuraswrath2 Asura’s Wrath Demo Impressions
The demo is split into two separate chapters of the story. The 1st chapter readily available has you battling an definitely huge god who goes by Wyzen. The other chapter pits you against a god of combat named Augus. The chapters are set a lot more or much less in the middle of the game, so the precise context of what’s happening is a small shrouded. But that’s okay, due to the fact the crucial factor is the over the top, entirely unorthodox style of gameplay. Asura’s Wrath entails a crazy mixture of gaming genres, but somehow melds them together flawlessly. It is got a Galaga style shooter technique, where you aim your reticle at diverse targets in order to lock on and obliterate them with balls of energy. Components of an action game, where you’ll mash the B and Y buttons in order to break out ridiculous combos on ground-based enemies. And final, but definitely not least, a extremely innovative rapid time event program that truly serves as a core component of the gameplay.

asuraswrath3 Asura’s Wrath Demo Impressions
Here’s how it works. The games cuscenes, dialog and gameplay are all woven into 1 seamless gaming session. Typically in the course of a “cutscene” the dialog is interrupted by a quicktime occasion, which then will transition you into one of the gameplay components mentioned above. At 1 point when fighting the enormous Wyzen, you are sprinting full speed towards him, even though dodging massive power balls of discomfort, and also utilizing the shooter mechanism to aim at diverse parts of his body to blast with your own balls of discomfort. At an additional point, when fighting Augus, the game has you in toe to toe battle, using your fists (all six of them) to fight. The camera function, sweeping scores, and impressive artwork make for what would be a typical fight in any other game appear totally exclusive and utterly fun.

No matter whether you’re shooting balls of power or making use of your fists to fight, you are ultimately operating up till you get your “burst”. “Burst” typically sends you cascading into a cavalcade of insane rapid time events, which will be how you finish off the majority of your enemies. The interesting thing is that every single now and then, you’ll get a quick time action that you don’t have to hit right away. A single that is not based on timing, but rather on “style”. For instance, at one point, Wyzen has you subdued and embedded into the ground of the earth. Whilst he’s punching your physique additional and further into the ground, he’s talkin’ some mad smack about Asura. As he’s talking, the game shows you the alternative to press B to “Shut Wyzen up”. But you don’t have to press it as soon as it pops up. You can let Wyzen talk for even though before you choose to silence him or you can shut him up the second he starts talking. This provides the player the illusion of having control more than the way items appear and feel – and it’s wonderful. This type of circumstance presents it’s throughout the demo several occasions and every single time I’ve gone by way of it I’ve let it play out a little differently.

asuraswrath4 Asura’s Wrath Demo Impressions
On paper this game might seem impossible to be a cohesive expertise, but Capcom and CyberConnect2 have carried out it with flying colors. Asura’s Wrath has a fresh and innovative take on just about everything that goes into the game. Cinematography that works itself directly into gameplay, instantly likable (however at the same time ridiculous) characters, stylistic art/animation path, and gameplay that does not revolve soley about one core theme. Asura’s Wrath is shaping up to be fairly the impressive title and I can’t wait to play more. The game drops February 21st, so be positive to check back for our full critique.

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