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		<title>Concept Art Revealed for the Next Tales of</title>
		<link>http://www.nextvideogames.net/concept-art-revealed-for-the-next-tales-of/</link>
		<comments>http://www.nextvideogames.net/concept-art-revealed-for-the-next-tales-of/#comments</comments>
		<pubDate>Mon, 21 May 2012 23:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/concept-art-revealed-for-the-next-tales-of/</guid>
		<description><![CDATA[Along with Dragon Quest and Final Fantasy, the Tales of franchise has always been one of the flagship series in the JRPG planet. Whilst we’ve gotten several ports and remakes in the past couple of years, there hasn’t been a accurate sequel considering that 2008′s Tales of Vesperia. Luckily, this will soon alter as Namco [...]]]></description>
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<p><img title="You put steampunk in my fantasy!" alt="Talesof thumb Concept Art Revealed for the Next Tales of" src="http://geek.pikimal.com/files/2012/05/Talesof_thumb.jpg" width="580" height="326" /></p>
<p>Along with Dragon Quest and Final Fantasy, the Tales of franchise has always been one of the flagship series in the JRPG planet. Whilst we’ve gotten several ports and remakes in the past couple of years, there hasn’t been a accurate sequel considering that 2008′s Tales of Vesperia. Luckily, this will soon alter as Namco is set reveal the next title in the franchise on June two in Japan.</p>
<p>Even though the game nevertheless has no name, Namco has given us a handful of pieces of concept art to get our imaginations rolling. What will right away catch your focus is the setting as it feels really sci-fi meets steampunk. While an odd direction for a series that has usually been fantasy based, I welcome this new setting with open arms as it appears like a nice change of pace for the series.</p>
<p>You can examine out the concept art following the break!</p>
<p><img title="Tales1" alt="Tales1 thumb Concept Art Revealed for the Next Tales of" src="http://geek.pikimal.com/files/2012/05/Tales1_thumb.jpg" width="580" height="227" /></p>
<p><img title="Tales2" alt="Tales2 thumb Concept Art Revealed for the Next Tales of" src="http://geek.pikimal.com/files/2012/05/Tales2_thumb.jpg" width="409" height="327" /></p>
<p><span id="more-23151"></span></p>
<p><img title="Tales3" alt="Tales3 thumb Concept Art Revealed for the Next Tales of" src="http://geek.pikimal.com/files/2012/05/Tales3_thumb.jpg" width="580" height="247" /></p>
<p><img title="Tales4" alt="Tales4 thumb Concept Art Revealed for the Next Tales of" src="http://geek.pikimal.com/files/2012/05/Tales4_thumb.jpg" width="580" height="298" /></p>
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<p><a  rel="nofollow" href="http://geek.pikimal.com/2012/05/21/concept-art-revealed-for-the-next-tales-of/">Piki Geek</a></p>

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		<title>Castlevania: Mirror of Faith Rumored for 3DS</title>
		<link>http://www.nextvideogames.net/castlevania-mirror-of-faith-rumored-for-3ds/</link>
		<comments>http://www.nextvideogames.net/castlevania-mirror-of-faith-rumored-for-3ds/#comments</comments>
		<pubDate>Mon, 21 May 2012 22:01:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/castlevania-mirror-of-faith-rumored-for-3ds/</guid>
		<description><![CDATA[A new Castlevania is now rumored to be coming to the 3DS and really should be revealed next month. The Castlevania series has had a great run in the handheld market place. What started with a shoddy port for the Game Boy has ended up giving Castlevania a residence for far more and far more [...]]]></description>
			<content:encoded><![CDATA[<div id="post-28070">
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<div class="c6">
<p>A new Castlevania is now rumored to be coming to the 3DS and really should be revealed next month.</p>
</div>
<p><img class="aligncenter size-full wp-image-28072" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/05/Castlevania-ds.jpg" alt="Castlevania ds Castlevania: Mirror of Faith Rumored for 3DS" width="660" height="383" title="Castlevania: Mirror of Faith Rumored for 3DS" /></p>
<p>The <em>Castlevania</em> series has had a great run in the handheld market place. What started with a shoddy port for the Game Boy has ended up giving <em>Castlevania</em> a residence for far more and far more fantastic entries such as <em>Portrait of Ruin</em> and <em>Order of Ecclesia.</em> This long running franchise has kept fans longing for much more more than the years and it looks like we may well be finding some a lot more of what we love at E3 subsequent month.</p>
<p>As reported by Dutch website N1ntendo, the title has appeared for an appointment scheduled in the course of the Electronic Entertainment Expo next month. There isn’t much data to go on as of yet, but it is also rumored that David Cox, the producer of <em>Lords of Shadow</em>, will be involved with the title.</p>
<p>With David Cox involved in the title, a lot of are speculating if the game will be connected to <em>Lords of Shadow</em> in some way. It is not difficult to think that perhaps <em>Mirror of Faith</em> might be a side story set in the course of the very same time period as <em>Lords of Shadow</em> because Cox is involved. There isn’t a lot info to go on yet, but if this proves accurate, <em>Castlevania</em> fans who own the 3DS will be in for a good surprise at E3 subsequent month.</p>
<p>If this rumor ends up being correct, do you want this to be a fully 3D <em>Castlevania</em> title or a 2D one? I am very partial to the conventional 2D entries but also actually enjoyed <em>Lords of Shadow</em>. What do you hope the game is like?</p>
<p>Supply: N1ntendo</p>
<p><span id="more-23149"></span></p>
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<hr/><img class="c7" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/04/AwesomeMe.jpg" title="Castlevania: Mirror of Faith Rumored for 3DS" alt="AwesomeMe Castlevania: Mirror of Faith Rumored for 3DS" />
<div class="c8">By Jordan Bayes on 21 May possibly 2012</div>
<p>Jordan Bayes is that guy that walks around saying &#8220;Winter is coming.&#8221; even in the summer time. He loves video games more than food (he loves food) and air (he has no feelings one way or one more about air). He hopes to write wonderful articles that everyone enjoys even though sneaking in lines from A Song of Ice and Fire whenever he can.</p></div>
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<a  rel="nofollow" href="http://www.3dsbuzz.com/castlevania-mirror-of-faith-rumored-for-3ds/">3DS Buzz</a></p>

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		<title>NHL 13 Video Showcases New Skating Engine</title>
		<link>http://www.nextvideogames.net/nhl-13-video-showcases-new-skating-engine/</link>
		<comments>http://www.nextvideogames.net/nhl-13-video-showcases-new-skating-engine/#comments</comments>
		<pubDate>Sun, 20 May 2012 12:11:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/nhl-13-video-showcases-new-skating-engine/</guid>
		<description><![CDATA[EA Sports has released a new video for NHL 13 which arrives in sync with the function news announced yesterday. The game will be receiving a brand new physics-driven skating engine which is place on heavy display in the trailer – though the footage in this form does not make it readily apparent what the [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><img class="aligncenter" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2012/05/nhl13logo.jpg" alt="nhl13logo NHL 13 Video Showcases New Skating Engine" width="500" height="281" title="NHL 13 Video Showcases New Skating Engine" /></p>
<p>EA Sports has released a new video for NHL 13 which arrives in sync with the function news announced yesterday. The game will be receiving a brand new physics-driven skating engine which is place on heavy display in the trailer – though the footage in this form does not make it readily apparent what the finish benefit will be nor place it in the context where it can in fact be evaluated. <span id="more-59460"/></p>
<blockquote>
<p>A game-changing innovation for the franchise that adds physics-driven skating and more than 1000 new animations. Accurate Efficiency Skating authentically replicates the explosiveness, momentum and best finish speed displayed by today’s NHL players. Accurate Efficiency Skating combined with the Skill Stick, lastly provides gamers access to the complete toolset of an NHL player, delivering unprecedented control and unlocking a level of creativity in no way just before possible in a hockey videogame.</p>
</blockquote>
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<a  rel="nofollow" href="http://www.pastapadre.com/2012/05/19/nhl-13-video-showcases-new-skating-engine">pastapadre.com</a></p>

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		<title>Fan-made F-Zero 3DS Trailer is Awesome</title>
		<link>http://www.nextvideogames.net/fan-made-f-zero-3ds-trailer-is-awesome/</link>
		<comments>http://www.nextvideogames.net/fan-made-f-zero-3ds-trailer-is-awesome/#comments</comments>
		<pubDate>Fri, 18 May 2012 13:01:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/fan-made-f-zero-3ds-trailer-is-awesome/</guid>
		<description><![CDATA[This is what a commercial for an amazing F Zero game on 3DS would be like. F-Zero has been noticeably absent from a Nintendo console or handheld given that the days of the Gamecube. The frequently requested series continues to sit in the past with other fantastic series’ that key game developers continue to deny [...]]]></description>
			<content:encoded><![CDATA[<div id="post-27913">
<p><img src="http://bzzz.3dsbuzz.com/wp-content/themes/inove/img/newvisitors.jpg" title="Fan made F Zero 3DS Trailer is Awesome" alt="newvisitors Fan made F Zero 3DS Trailer is Awesome" /></p>
<div class="content">
<div class="c6">
<p>This is what a commercial for an amazing F Zero game on 3DS would be like.</p>
</div>
<p><em>F-Zero</em> has been noticeably absent from a Nintendo console or handheld given that the days of the Gamecube. The frequently requested series continues to sit in the past with other fantastic series’ that key game developers continue to deny fans. What are fans to do when the excellent series’ that they want back merely will not? Make a fan trailer of course!</p>
<p>Below you can see the cool video that really should get all fans of <em>F-Zero</em> way more excited than they really should be.</p>
<p><span class="c7"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/F8UnfQkJfjU?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1"/><param name="allowfullscreen" value="true"/><param name="wmode" value="opaque"/><embed src="http://www.youtube.com/v/F8UnfQkJfjU?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="390" wmode="opaque"/></object></span></p>
<p>It is fans like these that support us cope with the lack of wonderful franchise’s like <em>F-Zero</em>. Whilst we have but to see the series on the 3DS or the Wii, wouldn’t the Wii U launch be a wonderful place to bring the series back? Lets have a fantastic HD version on the Wii U and a 3D version for the 3DS that could be used for cross platform play. Till then, watch this video and take pleasure in what might someday be.<br/><br />
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<hr/><img class="c8" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/04/AwesomeMe.jpg" title="Fan made F Zero 3DS Trailer is Awesome" alt="AwesomeMe Fan made F Zero 3DS Trailer is Awesome" /><span id="more-23055"></span></p>
<div class="c9">By Jordan Bayes on 16 Might 2012</div>
<p>Jordan Bayes is that guy that walks about saying &#8220;Winter is coming.&#8221; even in the summer. He loves video games a lot more than food (he loves food) and air (he has no feelings 1 way or another about air). He hopes to write excellent articles that everybody enjoys while sneaking in lines from A Song of Ice and Fire whenever he can.</p></div>
</div>
</div>
<p><img src="http://pixel.quantserve.com/pixel/p-89EKCgBk8MZdE.gif" border="0" height="1" width="1" title="Fan made F Zero 3DS Trailer is Awesome" alt="p 89EKCgBk8MZdE Fan made F Zero 3DS Trailer is Awesome" /><br />
<a  rel="nofollow" href="http://www.3dsbuzz.com/fan-made-f-zero-3ds-trailer-is-awesome/">3DS Buzz</a></p>

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		<title>The Walking Dead Eclipses 1-Million Sales Mark</title>
		<link>http://www.nextvideogames.net/the-walking-dead-eclipses-1-million-sales-mark/</link>
		<comments>http://www.nextvideogames.net/the-walking-dead-eclipses-1-million-sales-mark/#comments</comments>
		<pubDate>Fri, 18 May 2012 11:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/the-walking-dead-eclipses-1-million-sales-mark/</guid>
		<description><![CDATA[It has been less than a month because The Walking Dead has been released across the three key platforms, and in that time, the game has currently sold a million copies. I don’t find it surprising as it looks like Telltale Games has really struck gold with this franchise, and for a mere $ 5.00, [...]]]></description>
			<content:encoded><![CDATA[<p><img title="TWD" border="0" alt="TWD thumb The Walking Dead Eclipses 1 Million Sales Mark" src="http://geek.pikimal.com/files/2012/05/TWD_thumb.jpg" width="580" height="326" />
</p>
<p>It has been less than a month because The Walking Dead has been released across the three key platforms, and in that time, the game has currently sold a million copies. I don’t find it surprising as it looks like Telltale Games has really struck gold with this franchise, and for a mere $  5.00, you cannot go incorrect.</p>
<p>Telltale Games CEO, Dan Connors, stated, “The most thrilling aspect of acquiring off to such a excellent begin is that this is just the starting of the five episode series. The Walking Dead fans are going to encounter some genuinely fantastic moments in the months ahead that are uniquely influenced by the selections they make throughout the season.”</p>
<p>Even though the numbers are undoubtedly impressive, they are slightly inflated. Telltale is which includes both the sales from men and women acquiring the single episode as nicely as the season pass, which will grant them access to all 5 episodes for the price tag of four. Telltale has stated that, “70% of the transactions to date have been Episode 1 sales across all the platforms” which is still a remarkable achievement, the question remains are the 30% numbers going to be included into all future episode purchases?</p>
<p>Number inflation aside, it is very good to see The Walking Dead obtaining the recognition it deserves. Telltale went on to say that, “the trial version on consoles has been downloaded more than 1.five million instances given that April 25th” which is a pretty very good return rate for a product. For these that haven’t sunk their teeth into the franchise, there’s nevertheless time to download and attempt out the 1st episode before the second episode is released next month.</p>
<p><span id="more-23050"></span></p>
<p><a  rel="nofollow" href="http://geek.pikimal.com/2012/05/18/the-walking-dead-eclipses-1-million-sales-mark/">Piki Geek</a></p>

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		<title>Ex Troopers Trailer Released</title>
		<link>http://www.nextvideogames.net/ex-troopers-trailer-released/</link>
		<comments>http://www.nextvideogames.net/ex-troopers-trailer-released/#comments</comments>
		<pubDate>Fri, 18 May 2012 04:01:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Visual Style]]></category>

		<guid isPermaLink="false">http://www.nextvideogames.net/ex-troopers-trailer-released/</guid>
		<description><![CDATA[3DS Games &#038;gt EX Troopers A trailer is released for the upcoming 3DS and PS3 Lost Planet spin off and it looks fairly great. Whilst the Lost Planet spin off Ex Troopers was detailed in depth yesterday, these days we bring you a trailer for the game! This is the initial time I have laid [...]]]></description>
			<content:encoded><![CDATA[<div id="post-27962">3DS Games &#038;gt EX Troopers<br/></p>
<div class="content">
<div class="c6">
<p>A trailer is released for the upcoming 3DS and PS3 Lost Planet spin off and it looks fairly great.</p>
</div>
<p><img class="aligncenter size-full wp-image-27966" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/05/EXtroop1.jpg" alt="EXtroop1 Ex Troopers Trailer Released" width="640" height="384" title="Ex Troopers Trailer Released" /></p>
<p>Whilst the <em>Lost Planet</em> spin off <em>Ex Troopers</em> was detailed in depth yesterday, these days we bring you a trailer for the game! This is the initial time I have laid eyes on this game and let me tell you, I a pleasantly surprised by it. You can check out the trailer for the game beneath.</p>
<p><span class="c7"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/Wr1HMERZcBs?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1"/><param name="allowfullscreen" value="true"/><param name="wmode" value="opaque"/><embed src="http://www.youtube.com/v/Wr1HMERZcBs?version=3&#038;amprel=1&#038;ampfs=1&#038;ampshowsearch=0&#038;ampshowinfo=1&#038;ampiv_load_policy=1" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="390" wmode="opaque"/></object></span></p>
<p>So how was it for you? I am very pleased with the direction that has been taken for this game? The anime style given to the game lends it a more upbeat feel which is a thing that has been sorely lacking from the <em>Lost Planet</em> franchise so far. Honestly <em>Ex Troopers</em> is reminding me a very good bit of <em>Mega Man Legends</em>. The visual style is really related and I would undoubtedly approve of a <em>L0st Planet</em> game in the vain of <em>Mega Man Legends</em>.</p>
<p>So is anybody excited about this game? Whilst the footage is possibly from the PS3 version, the trailer at least provides you a clear idea of what the game will appear like when it releases on the 3DS is the future. Needless to say, this is the most excited for a <em>Lost Planet</em> game I have ever been.<br/><br />
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<p><span id="more-23040"></span></p>
<p><strong>Find out more in the EX Troopers Hub.</strong></p>
<div class="info" id="last">
<hr/><img class="c8" src="http://bzzz.3dsbuzz.com/wp-content/uploads/2012/04/AwesomeMe.jpg" title="Ex Troopers Trailer Released" alt="AwesomeMe Ex Troopers Trailer Released" />
<div class="c9">By Jordan Bayes on 17 Might 2012</div>
<p>Jordan Bayes is that guy that walks around saying &#8220;Winter is coming.&#8221; even in the summer. He loves video games far more than food (he loves food) and air (he has no feelings one way or an additional about air). He hopes to write great articles that everybody enjoys even though sneaking in lines from A Song of Ice and Fire whenever he can.</p></div>
</div>
</div>
<p><img src="http://pixel.quantserve.com/pixel/p-89EKCgBk8MZdE.gif" border="0" height="1" width="1" title="Ex Troopers Trailer Released" alt="p 89EKCgBk8MZdE Ex Troopers Trailer Released" /><br />
<a  rel="nofollow" href="http://www.3dsbuzz.com/ex-troopers-trailer-released/">3DS Buzz</a></p>

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		<title>Unreal Engine 4 Revealed, Looks Amazing (Duh)</title>
		<link>http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/</link>
		<comments>http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/unreal-engine-4-revealed-looks-amazing-duh/</guid>
		<description><![CDATA[The subsequent generation of consoles could be a way off but, but Epic Games’ has revealed that its newest tech, Unreal Engine four, is up and running appropriate now. Wired has got the very first batch of screenshots, as effectively as a lengthy interview with Epic’s Tim Sweeny involving a number of subjects, such as [...]]]></description>
			<content:encoded><![CDATA[<p><!--post-header--><br />
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<div class="entry" readability="58.205371248025">
<p><img title="f_unreal43_ss" border="0" alt="f unreal43 ss thumb Unreal Engine 4 Revealed, Looks Amazing (Duh)" src="http://geek.pikimal.com/files/2012/05/f_unreal43_ss_thumb.jpg" width="580" height="326" /></p>
<p>The subsequent generation of consoles could be a way off but, but Epic Games’ has revealed that its newest tech, Unreal Engine four, is up and running appropriate now. Wired has got the very first batch of screenshots, as effectively as a lengthy interview with Epic’s Tim Sweeny involving a number of subjects, such as the history of Epic, and what sort of work was involved in building their latest middleware powerhouse. </p>
<p>And a powerhouse it is poised to be, as it could even force Microsoft and Sony to rethink the amount of power they’re putting into their subsequent consoles. They’ll require to at least be fast and effective sufficient to run the engine and manage its much more demanding properties.</p>
<p><strong>Rampant speculation alert</strong>: Way back in 2004, when Epic initial revealed Unreal Engine 3, these assets turned out to be from Gears of War, even though the game itself had not been announced at the time. It is most likely that these new assets are also from an as-yet-unannounced game that is currently in production. If I were a bettin’ man, I’d wager that the game in question is a new, console specific version of the Infinity Blade franchise which has been so well-known on iOS devices.</p>
<p>In any case, with E3 appropriate around the corner, I expect Epic will have even more to say about Unreal Engine 4 very soon.</p>
</div>
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		<title>&#8216;Kinect: Star Wars&#8217; Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack</title>
		<link>http://www.nextvideogames.net/kinect-star-wars-composers-give-glimpses-into-the-creative-process-plus-an-exclusive-stream-of-the-soundtrack/</link>
		<comments>http://www.nextvideogames.net/kinect-star-wars-composers-give-glimpses-into-the-creative-process-plus-an-exclusive-stream-of-the-soundtrack/#comments</comments>
		<pubDate>Wed, 16 May 2012 20:18:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/kinect-star-wars-composers-give-glimpses-into-the-creative-process-plus-an-exclusive-stream-of-the-soundtrack/</guid>
		<description><![CDATA[Kinect Star Wars Composers Gordy Haab and Kyle Newmaster Kinect: Star Wars was supposed to take players to a galaxy far, far away in ways unlike any other game. While the overall reviews were mixed, the game definitely had some high points, and some low ones – coincidently, the game&#8217;s music happened to fall into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/composers.jpg" alt="composers Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack"  title="Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack" /></p>
<p>Kinect Star Wars Composers Gordy Haab and Kyle Newmaster</p>
<p><em>Kinect: Star Wars</em> was supposed to take players to a galaxy far, far away in ways unlike any other game. While the overall reviews were mixed, the game definitely had some high points, and some low ones – coincidently, the game&#8217;s music happened to fall into both categories. While many critics, fans, and <em>Star Wars</em> enthusiasts took a bit of exception to the <em>Dance Central</em>-inspired, Galactic Dance-Off mode, the rest of the game&#8217;s soundtrack was outstanding. It may have not been composed by the immortal John Williams, but two long-time <em>Star Wars</em> fans and franchise veterans, Gordy Haab and Kyle Newmaster, evoked the essence of the movies, while maintaining the fresh feel of the game. In case you missed out on the epic music from the game, never fear, you can give some of the best tracks a listen here while getting an inside scoop on the process that went into creating it straight from the composers themselves.<br /><span id="more-75648"></span></p>
<p><strong>MTV Multiplayer: How influential has <em>Star Wars</em> been on your careers up until now?</strong></p>
<p><em><strong>Gordy:</strong></em> <em>Star Wars</em> has been very influential for me. It&#8217;s been my favorite film series since I was a kid and is also one of my favorite film scores. So being musically inclined as a child, it was hard not to be inspired by it. I believe many composers are affected by the music John Williams wrote for <em>Star Wars</em>. But I&#8217;m from a very fortunate generation &#8211; one whose childhood was essentially scored by this music. And such, it&#8217;s become not only a huge influence on my music, but ultimately a part of who I am.</p>
<p><em><strong>Kyle:</strong></em> I grew up as a huge fan of <em>Star Wars</em> and of course the <em>Star Wars</em> soundtracks. The movies had a big impact on my life and definitely inspired me musically along the way. I would say that <em>Star Wars</em> was one of the main reasons I chose to become a composer in the first place! After moving to Los Angeles I focused on scoring more sci-fi related projects and looked to <em>Star Wars</em> fan films as an outlet for writing this type of music. I scored a couple of popular <em>Star Wars</em> fan films, &#8220;Forced Alliance&#8221; and &#8220;Ryan vs. Dorkman 2&#8243; (RVD2). These films received great attention online and in the <em>Star Wars</em> community and the music from both fan films provided substantial orchestral material in this style of music for my demo. Also, RVD2 was the first time Gordy and I co-scored a film together, which led to me eventually working for Gordy on <em>Star Wars The Old Republic</em> and co-scoring <em>Kinect: Star Wars</em>. It was my initial passion for <em>Star Wars</em> that led me down this path so I can definitely say that <em>Star Wars</em> has had a big impact on my career opportunities.</p>
<p><strong>MTV Multiplayer: What is it like to create a new soundtrack for a property that holds a huge place in the hearts of its fans?</strong></p>
<p><span id="more-23002"></span></p>
<p><em><strong>Gordy:</strong></em> Exciting &#8211; and scary! Getting to live inside of the <em>Star Wars</em> universe that has been such a big part of my life for as long as I can remember is truly an honor and somewhat surreal. Much like my experience scoring <em>Star Wars: The Old Republic</em> and <em>Indiana Jones and the Staff of Kings</em>, in my score for <em>Kinect: Star Wars</em> I was able to compose in the style of the very music that inspired me to become a composer in the first place. I don’t know of too many composers who wouldn’t consider writing for <em>Star Wars</em> to be the pinnacle experience. On the other hand however, it’s quite intimidating as well. Not only did I have to pay homage to one of my favorite composers, but the task also carried the daunting awareness of a built-in audience of literally a billion <em>Star Wars</em> fans &#8211; kind of a scary thought!</p>
<p><em><strong>Kyle:</strong></em> It&#8217;s an honor to write music for a <em>Star Wars</em> project, but also very intimidating. John Williams has written some of the best film music of all time for the <em>Star Wars</em> franchise and he&#8217;s a pretty tough act to follow! Also, I am one of those über-fans myself so I know first hand how critical fans can be of anything <em>Star Wars</em> related. As I wrote music for <em>Kinect: Star Wars</em> I constantly thought about what I would expect to hear as a <em>Star Wars</em> fan while playing the game. It was a balance of creating new musical material while keeping it in the <em>Star Wars</em> sound sonically. Overall, it was a lot of fun writing the music and hopefully the fans will feel it fits well into the <em>Star Wars</em> universe!</p>
<p><strong>MTV Multiplayer: Was John Williams or George Lucas involved at all in the creation of the tracks for the game? How was it working with them?</strong></p>
<p><em><strong>Gordy:</strong></em> John Williams was not involved, other than being an inspiration to my work on the game. George Lucas is highly involved in everything that has to do with the <em>Star Wars</em> franchise. Which is what makes <em>Star Wars</em> so great&#8230;it&#8217;s his baby! Although I have met him a few times, his involvement usually filters through various departments at Lucasfilm and Lucasarts before getting to me. But, indirectly as it may be, it&#8217;s amazing working for him.</p>
<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/rancor.jpg" alt="rancor Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack"  title="Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack" /></p>
<p><strong>MTV Multiplayer: Was there any one section of the game that was more challenging to write for than the rest?</strong></p>
<p><em><strong>Gordy:</strong></em> Every section of the game had its own challenges. Podracing was challenging because of the fast paced music we had to write (lots of notes!). And Jedi Destiny was challenging because of the weight we knew it would carry in the game. But I&#8217;d say the most challenging mode for me was Rancor, because our directive was to make the music lighthearted, yet monstrous. And of course it had to live within the <em>Star Wars</em> sound even though there really isn&#8217;t much music in the original soundtrack fitting this description. To do this, I had to imagine how John Williams might approach such a challenge. The result was a playful take on <em>Star Wars</em>-meets-old school monster movie (<em>King Kong</em>, etc.). I&#8217;m very happy with how it came out, and despite the challenges we faced creating it, I think it&#8217;s the music in the game that&#8217;s most unique.</p>
<p><em><strong>Kyle:</strong></em> Almost all of the music we wrote for <em>Kinect: Star Wars</em> was intense action music and typically action music is the hardest to write! So, overall most of the modes were challenging to write technically. However, conceptually the Rancor mode was probably the toughest to nail down. We needed to blend that rampaging monster sound with a little bit of comedy. We also wanted the music to take out some of the terror during that part of the game. Musically it was a like blending Bernard Hermann with early Danny Elfman. For additional inspiration, we also studied some of Williams’ comedic scores such as <em>Home Alone</em> or parts of <em>Indiana Jones</em>.</p>
<p><strong>MTV Multiplayer: What were your first impressions of the Galactic Dance-Off mode?</strong></p>
<p><em><strong>Gordy:</strong></em> When I first heard about this mode, I thought it sounded hilarious, and I couldn&#8217;t wait to try it &#8211; in the privacy of my own home!</p>
<p><em><strong>Kyle:</strong></em> My first impression was that it would be a big hit at parties! I know many people that would enjoy the dance-off mode!</p>
<p><strong>MTV Multiplayer: If you could have created something for the Galactic Dance-Off what would it have been?</strong></p>
<p><em><strong>Gordy:</strong></em> Hmm, tough one. Perhaps an LMGAO song (&#8220;G&#8221; is for Galactic) Maybe, &#8220;I&#8217;m Chewy and I Know It&#8221; &#8211; with such lyrics as, &#8220;Wookiee, Wookiee, Wookiee, Wookiee, Wookiee&#8230;Yeah!&#8221; Then again, maybe It&#8217;s better for everyone if I just stick to orchestral music.</p>
<p><strong>MTV Multiplayer: How does the creative process of crafting an orchestral score for a video games differ from crafting an orchestral score for a movie?</strong></p>
<p><em><strong>Gordy:</strong></em> For me the creative process is essentially the same. I still try to create themes that allow characters to develop and write music that enhances the user experience rather than calling too much attention to itself. The technical aspects are very different however. In film, the timing of the music is dictated by the timing of the picture. So the challenge is to build music within the framework of concrete time parameters. With games, one of the many technical challenges is to create music that can loop seamlessly. This is particularly tricky with music in the style of <em>Star Wars</em>, because the original music was created for a film. So in order to accompany the film, the timing of the music jumps sporadically and rarely stays in the same key for very long. As a simple example, if I start a piece of music in the key of C but end in the key of D, I have to figure out how to transition back to C before it loops back to the beginning, so it&#8217;s not jarring. Tougher than it sounds.</p>
<p><strong>MTV Multiplayer: What is your favorite instrument to compose for?</strong></p>
<p><em><strong>Gordy:</strong></em> The orchestra. I hear the orchestra and the sum of all its parts as a homogenous sound, where no one instrument is more or less important than the next. That said, more often than not, the instrument that gets featured in my scores is the trombone and the french horn. Horns have an undeniably epic quality. And trombones have unmatched power. One trombone can reach decibel levels that rival a commercial airliner&#8217;s jet engine! Oh, and I play the trombone.</p>
<p><em><strong>Kyle:</strong></em> As a trumpet player, you would think my answer would be writing for the brass, but my favorite section to write for is the strings. There are so many amazing colors and dynamic possibilities when writing for a string ensemble. Also, the larger the string ensemble, the greater the sonic possibilities. In the case of the London Symphony we had about 30 violins, 10 violas, 10 cellos and 6 basses. It was a powerful sound!</p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/04/ksw2.jpg" alt="ksw2 Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack"  title="Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack" /></p>
<p><strong>MTV Multiplayer: What is your favorite piece of the <em>Star Wars</em> franchise?</strong></p>
<p><em><strong>Gordy:</strong></em> <em>Empire Strikes Back</em>. No contest. But I really do love the entire series.</p>
<p><em><strong>Kyle:</strong></em> I am a big fan of the original trilogy and<em> The Empire Strikes Back</em> is my favorite of the bunch. This would be followed at a close second by <em>A New Hope</em>. <em>The Empire Strikes Back</em> was one of the first movies I ever saw in the theatre and I remember waiting in a line that went around the block to see it when it opened. The anticipation leading up to the film&#8217;s release and the excitement of seeing it for the first time in the theatre is something I will never forget.</p>
<p><strong>MTV Multiplayer: Does the music from any one <em>Star Wars</em> movie in particular stand out as an influence for <em>Kinect: Star Wars</em>, <em>The Old Republic</em>, or for you personally?</strong></p>
<p><em><strong>Gordy:</strong></em> For me, personally, <em>Empire Strikes Back</em>. For <em>The Old Republic</em>, the original three films. But the music for <em>Kinect: Star Wars</em> is probably more inspired by the prequels than anything. In fact it was our goal to match the sound of the prequels as best as possible. To accomplish this, we recorded the same orchestra in the same studio, using the exact same layout in the room, microphones, instrumentation, etc.</p>
<p><em><strong>Kyle:</strong></em> With <em>Kinect: Star Wars</em> we chose to go with more of a prequel musical approach. John Williams&#8217; sound definitely changed between <em>Return of the Jedi</em> and <em>The Phantom Menace</em>. He still had that signature melodic approach, but his harmonic language and orchestration was a bit different from before. We studied and analyzed quite a bit of John Williams&#8217; music to help get close to this sound. The orchestra was also recorded a bit differently for the prequels and we tried to match that sonically. It&#8217;s somewhat of a bigger orchestral sound and the close microphones are not as featured. However, there is quite a bit of original trilogy musical influence In <em>Kinect: Star Wars</em> as well. The Cloud City Pod Racing mode is a good example of this and contains some clear <em>Empire Strikes Back</em> musical quotes.</p>
<p><strong>MTV Multiplayer: Are there any other video game franchises that you think could improve by being set to a full orchestral soundtrack?</strong></p>
<p><em><strong>Gordy:</strong></em> I&#8217;d love to re-score my favorite game, <em>Q*Bert</em> with a full orchestra. Imagine the overwhelming sense of doom the orchestra could create when Coily hatches from his purple egg and stomps on your head! Games are always striving to be more realistic and to come closer to the real human experience. Using live musicians is an excellent way to accomplish this. There&#8217;s an unmistakable organic quality to live music. It has always set great films apart from mediocre films. It&#8217;s exciting to see this trend in games, and it appears as though it&#8217;s here to stay!</p>
<p><em><strong>Kyle:</strong></em> It seems to me that nowadays most of the big video game franchises that feature orchestral music on the score are being recorded with a live orchestra. I hope this trend continues so that high quality orchestral scores are always an important part of the video game experience!</p>
<p><strong>MTV Multiplayer: Is there anything from the scores of the movies that you would change, or have approached differently yourselves?</strong></p>
<p><em><strong>Gordy:</strong></em> No. They define my childhood and I suppose I hold them too sacred. Now that said, had they never existed, and had I been asked to score the films &#8211; I&#8217;m sure I would have approached them differently. Knowing my typical aesthetic, they probably would have been darker in nature. But certainly not better &#8211; just different.</p>
<p><em><strong>Kyle:</strong></em> It&#8217;s pretty hard to be critical in any way about the <em>Star Wars</em> scores. They&#8217;re such powerful soundtracks and I can&#8217;t really imagine the movies scored differently.</p>
<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/darth.jpg" alt="darth Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack"  title="Kinect: Star Wars Composers Give Glimpses Into The Creative Process, Plus An Exclusive Stream Of The Soundtrack" /></p>
<p><strong>MTV Multiplayer: Putting <em>Star Wars</em> aside, are there other films or video games that have influenced you over the years?</strong></p>
<p><em><strong>Gordy:</strong></em> I&#8217;ve always been inspired by Hitchcock films and likely this is why I&#8217;ve always trended towards scoring horror and suspense films. Also, at a young age I was very taken by the score to <em>E.T.</em> In fact, it was this score that started my interest in writing music. When I was just 6 years old, I can recall figuring out all of the themes and melodies from the film on my dad&#8217;s guitar, long before I could even recall the names of the characters. As far as video games go, I recall being really impressed with Clint Bajakian&#8217;s score for <em>Indiana Jones and the Emperor&#8217;s Tomb</em>. I think it was the first time I really noticed a score for a game being recorded with an orchestra (although it was not the first). And it inspired me later when I was writing my score for <em>Indiana Jones and the Staff Of Kings</em>.</p>
<p><em><strong>Kyle:</strong></em> I was a kid in the 80&#8242;s and there were so many epic films at that time that inspired me. <em>E.T.</em>, the <em>Indiana Jones</em> Films, <em>Star Trek</em>, <em>Close Encounters</em>, <em>The Goonies</em>, etc. Most had really memorable scores as well. Musically I&#8217;ve also been really inspired by Jerry Goldsmith&#8217;s score to <em>Planet of the Apes</em> (1969). It has such a dark, haunting and uncomfortable sound, which really sets the tone for the movie. In the video game world I grew up a big fan of games playing a ton of the classic Nintendo, Sega, IBM and Atari games. Old School games like <em>Double Dragon</em>, <em>Super Mario Brothers</em>, <em>The Legend of Zelda</em> and <em>Space Quest</em> were some of my favorites. Actually, I probably shouldn&#8217;t forget to mention I think I learned most of my driving skills on driving games like <em>Rad Racer</em>. Scores weren&#8217;t as big of a deal back then though and nowadays it&#8217;s pretty amazing how epic video game scores have become. Some of my favorite video game scores are for <em>Call of Duty</em>, <em>Lair</em> and <em>Star Wars: Shadows of the Empire</em>.</p>
<p><strong>MTV Multiplayer: Why do you think that the <em>Star Wars</em> soundtrack has stood the test of time so well?</strong></p>
<p><em><strong>Gordy:</strong></em> Melody. John Williams has a special talent for creating great themes for his film scores, and <em>Star Wars</em> is no exception. And it certainly doesn&#8217;t hurt that it was attached to such a great film &#8211; one strong enough to strong the test of time as well. The depth in the stories and characters, combined with the great accompanying musical themes, is a recipe for success.</p>
<p><em><strong>Kyle:</strong></em> I think the <em>Star Wars</em> music has stood the test of time because it is amazingly well crafted orchestral music with very memorable themes. Also, Williams&#8217; music is very deep harmonically and in orchestration. Something new is heard each time in listening to the scores. Being attached to the most epic franchise of all time probably doesn&#8217;t hurt the music’s lasting impact either!</p>
<p><strong>MTV Multiplayer: How did you approach <em>The Old Republic</em> and <em>Kinect: Star Wars</em> differently?</strong></p>
<p><em><strong>Gordy:</strong></em> Quite a bit of the music I wrote for <em>Star Wars: The Old Republic</em> was created to play underneath character dialog and story driven drama, so I approached it more from an emotional angle. <em>Kinect: Star Wars</em> is much more about action and excitement, battles, races and chases &#8211; so the music we wrote for this game was almost all high energy, fast-paced action music. Both brought their own challenges. But I think I can safely say that writing the music for <em>Kinect: Star Wars</em> was more challenging from a technical standpoint. Put simply, writing action music is hard! Add to that, a pretty short composing schedule &#8211; about 6 or 7 weeks to write 120 minutes of this type of music. Hence asking Kyle to join me in the task of creating this score. Together we were able to each separately tackle about an hour of music. This allowed us to spend the amount of time each cue in the game truly deserved in order to pay homage to our favorite films and their scores.</p>
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<p class="tags"><b>Tags</b> composers, kinect star wars, Music, star wars</p>
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		<title>Full of Vita: A Look at the Handheld’s Hottest Upcoming Games</title>
		<link>http://www.nextvideogames.net/full-of-vita-a-look-at-the-handhelds-hottest-upcoming-games/</link>
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		<pubDate>Wed, 16 May 2012 09:07:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sony]]></category>
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		<description><![CDATA[With the Vita out for well over a month now, you’ve possibly turned off the menu music, changed the background pic and played all the games you could until it crashed. What next? Read on to take a look at all the hottest and largest upcoming Vita games to find out just what’s in retailer. [...]]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="94.50790513834">
<p><img class="aligncenter size-full wp-image-162198" title="Vitaangled_feature" src="http://playstationlifestyle.net/wp-content/uploads/2012/02/Vitaangled_feature.jpg" alt="Vitaangled feature Full of Vita: A Look at the Handheld’s Hottest Upcoming Games" width="685" height="300" /></p>
<p>With the Vita out for well over a month now, you’ve possibly turned off the menu music, changed the background pic and played all the games you could until it crashed. What next? Read on to take a look at all the hottest and largest upcoming Vita games to find out just what’s in retailer.</p>
<p>Beneath we have all the largest games, while on page 2 we have the new IPs as effectively as download-only games and on page three we have the smaller sequels and rumored titles.</p>
<p><strong><span>The Big Names – Nicely Established Franchises That Are Certain to be a Hit</span></strong>:</p>
<p><strong>Call of Duty</strong>:</p>
<p>The biggest franchise of the generation hasn’t managed to replicate its good results on mobiles or handhelds, but that is because touch screens and a single-joysticked devices suck for initial individual shooters. Absolutely nothing is recognized about the game, and regardless of whether it’s a completely fledged title, a port or a low-cost knockoff.</p>
<p><span id="more-22988"></span></p>
<p>Release date TBA.</p>
<p><strong>Assassin’s Creed</strong>:</p>
<p>Once again, nothing is identified about this game, or when and exactly where it’ll be set, but face stabbing on the Vita is confident to be enjoyable.</p>
<p>Release date TBA.</p>
<p><strong>LittleBigPlanet Vita</strong>:</p>
<p>Play.Produce.Share has by no means looked so very good. While using a DualShock was usually a rather cumbersome way to produce levels, the touch screen is really a rather basic and simple way to practice getting a developer. With the beta in registration now, hopefully we’ll soon get a closer look at the title.</p>
<p>Set for release some time later this year. Preorder here.</p>
<p><strong>Resistance: Burning Skies</strong>:</p>
<p>The <em>Resistance </em>series could be dying, but it could be set to go out with a bang. Set to be the 1st FPS on the Vita, it’ll also have the honor of becoming the first FPS of note on a handheld. Players control firefighter Tom Riley, who battles against the Chimera during their invasion of the United States in 1951.</p>
<p>Out on Might 29th in the US and 30th in Europe. Preorder right here.</p>
<p><strong>Madden</strong>:</p>
<p><em>Madden </em>often does properly so it’s sure to sell properly, even though sadly <em>Madden NFL 13 </em>on Vita won’t function cross saves, which is a seriously missing feature.</p>
<p>Out on August 28th.</p>
<p><strong>Street Fighter X Tekken:</strong></p>
<p>Already accessible on the PS3 and 360, the PSV version of this franchise-tacular fighting game will include a few added characters.</p>
<p>Set for release this Autumn. Preorder right here.</p>
<p><strong>BioShock</strong>:</p>
<p>With <em>BioShock Vita</em> taking a backseat to the development of <em>BioShock Infinite</em> (which was just delayed), don’t anticipate to see something on this for very a even though.</p>
<p>Release date TBA.</p>
<p><strong>Killzone</strong>:</p>
<p>Created by Sony Cambridge (of <em>MediEvil </em>fame), the handheld <em>Killzone </em>game will be an FPS rather than a top down shooter like <em>Liberation</em>. It is also the first <em>Killzone </em>game to not be produced by the core team at Guerrilla Games.</p>
<p>Release date TBA.</p>
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		<title>FIFA 13 In Development For Wii U</title>
		<link>http://www.nextvideogames.net/fifa-13-in-development-for-wii-u/</link>
		<comments>http://www.nextvideogames.net/fifa-13-in-development-for-wii-u/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:57:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[development]]></category>
		<category><![CDATA[Ea]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/fifa-13-in-development-for-wii-u/</guid>
		<description><![CDATA[Eurogamer is reporting that EA is hard at operate creating the subsequent iteration of the FIFA franchise for Wii U. The game is becoming developed by a different team from the Xbox 360, PlayStation 3 and Computer version. EA confirmed earlier these days that FIFA 13 is in development for Wii and Nintendo 3DS. My [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-18448" title="fifa_13" src="http://sickr.files.wordpress.com/2012/05/fifa_13.jpg?w=584&#038;amph=827" alt=" FIFA 13 In Development For Wii U" width="584" height="827" /></p>
<p>Eurogamer is reporting that EA is hard at operate creating the subsequent iteration of the FIFA franchise for Wii U. The game is becoming developed by a different team from the Xbox 360, PlayStation 3 and Computer version. EA confirmed earlier these days that FIFA 13 is in development for Wii and Nintendo 3DS.</p>
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