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		<title>SoulCalibur V Review – Out With the Old…Sort Of</title>
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		<pubDate>Sat, 04 Feb 2012 11:42:27 +0000</pubDate>
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		<description><![CDATA[Let me get one particular factor out of the way up front right here: I am Piki Geek’s resident SoulCalibur fanatic. I’ve been playing the series since the Dreamcast release way back in 1999, with a distinct emphasis on SoulCalibur 2. I also favor Voldo and I know you all hate me now for that [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/soulcalibur-v-review-out-with-the-oldsort-of' addthis:title='SoulCalibur V Review – Out With the Old…Sort Of ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img title="soul-calibur-5-announced-by-namco-bandai-get-ready-to-fight-in-2012" border="0" alt="soul calibur 5 announced by namco bandai get ready to fight in 2012 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/soul-calibur-5-announced-by-namco-bandai-get-ready-to-fight-in-2012_thumb.jpg" width="580" height="326" /></p>
<p>Let me get one particular factor out of the way up front right here: I am Piki Geek’s resident SoulCalibur fanatic. I’ve been playing the series since the Dreamcast release way back in 1999, with a distinct emphasis on SoulCalibur 2. I also favor Voldo and I know you all hate me now for that admission.</p>
<p>SoulCalibur V marks the series’ second entry on this generation of consoles, but does this soul still burn brightly, or are things going dim for the storied fighting franchise?</p>
<p>The story in SoulCalibur V is the usual tale of souls and swords, eternally retold. This time, the focus is on Patroklos and Pyrrha, estranged siblings and children of series veteran, Sophitia. Patroklos is an unlikable dick, and Pyrrha is about as meek a personality as they come, and listening to their poorly written dialogue gets old incredibly fast. This is specially accurate contemplating most of the game’s cutscenes take the form of roughly drawn, still images, with only the occasional animated cutscene thrown in. It is an extremely shoddy effort that has “budget issues” written all over it. The only great thing that can be stated about SoulCalibur V’s story mode is that it is mercifully brief.</p>
<p><img title="Yeah, whatever you say, nerd." border="0" alt="830px 378632d 4 20232.sgaf thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/830px-378632d_4_20232.sgaf_thumb.jpg" width="580" height="314" /></p>
<p>Similarly, Arcade mode is decidedly lacking. It retains the exact same standard structure of fighting six battles in a row, except your only reward now are the points that go toward unlockable items. None of the flashy character endings that typically produced a trip via the Arcade mode so worthwhile. The only other single player modes are Education, Speedy Play – which is a series of randomly generated opponents of varying ability, and Legendary Souls, which is just a harder version of Arcade mode. The entire single player package amounts to a disappointingly anemic showing. At least SoulCalibur IV had the Tower of Lost Souls, which presented a huge number of battles, every single with specific victory conditions. There is nothing at all so engaging here this time.</p>
<p><span id="more-19643"></span></p>
<p>Fortunately, what SoulCalibur V lacks in its single player providing, it mainly tends to make up for with its multiplayer attributes. You’ve got your basic Player Match and Ranked Match options which ought to be familiar to any person who has ever played a game on the web. As you face opponents, you can carry out a “Soul Link” with them, designating them as rivals. This lets you preserve track of their progress by way of the game’s different modes and send challenges when you’re feeling lucky.</p>
<p><img title="That shold probably say &#038;quotBattle&#038;quot but you get the idea" border="0" alt="38664GlobalColosseo00 en 580x326 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/38664GlobalColosseo00_en-580x326_thumb.jpg" width="580" height="326" /></p>
<p>The game’s third online mode, Global Colosseo, functions a little differently. You commence by picking a region, then a single of the lobbies, separated by city. From there, you see player cards from your location scattered around the board, and you can challenge people individually, or create a lobby of your personal with its own guidelines within the bigger lobby. Of course, you could basically drop yourself into the random battles pool, which will pair you with an endless stream of opponents, supplied there are individuals present inside the lobby. It is a good, relaxed way to find opponents, and comes off feeling fairly novel in its overall simplicity.</p>
<p>On the gameplay side of factors, SoulCalibur V will largely feel familiar to series veterans – utilizing the identical attack scheme of horizontal, vertical, and kick – although there are a few key additions and differences. For one particular factor, the general speed of the game is slightly more quickly than it has been in the past, generating for shorter, far more visceral match ups. Certain characters, namely the more complicated ones like Ivy and Cervantes, have been simplified a bit, generating them simpler to pick up and play. In reality, SoulCalibur V is probably the most accessible game in the series for new players.</p>
<p><img title="She kicks high" border="0" alt="ncSCVIvyNew03 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/ncSCVIvyNew03_thumb.jpg" width="580" height="326" /></p>
<p>Aside from the elevated speed, there are a number of new and revised mechanics in SoulCalibur V. The most essential of these is your Critical Gauge, located subsequent to your character’s wellness bar. It functions similarly to most present day fighting games, filling up with energy as you attack and take harm. You can then use that energy in a quantity of ways, the most notable of which is the new Critical Edge – think of them like super moves or hyper combos. SoulCalibur IV had a comparable method in place, but in order to employ them, you had to 1st break an opponent’s armor – a cumbersome method that really seldom yielded favorable results. Even though you can nevertheless break an opponent’s armor in SCV, it’s largely a cosmetic change and has no bearing on the use of Critical Edge.</p>
<p>The Critical Gauge governs a handful of other gameplay systems aside from Critical Edge. You’ve also got Brave Edge, which uses half of 1 power bar, and fundamentally serves as a more potent version of particular moves. Guard Impact, meanwhile, takes the location of the series’ conventional parry system, and now costs a quarter of the Crucial Gauge to activate. This will most likely be seen as 1 of the a lot more controversial changes to the series, as Guard Impact never employed to cost power, and has a significantly bigger profile than a standard parry. </p>
<p><img title="Some characters should be ashamed of their weak Critical Edge attacks." border="0" alt="SoulCalibur V ZWEI Critical Edge thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/SoulCalibur-V-ZWEI-Critical-Edge_thumb.jpg" width="580" height="326" /></p>
<p>The option to using Guard Impact is to master the game’s new Just Guard mechanic. Just Guard is basically a well-timed block that utilizes a handful of frames of animation as achievable, and requires no power to activate, but considerably more precise timing. It makes it possible for you to regain your footing considerably quicker following blocking, and can even be utilized to interrupt attack strings and Critical Edge moves. It is a single of those mechanics that is straightforward to find out, but incredibly tough to master, and I’m certain we’ll be seeing a lot of it in high-level play.</p>
<p>As excellent as the game plays, I can’t aid but really feel disappointed by the selection of characters . The only correct new fighting styles are Aeon, Viola, Z.W.E.I. and Ezio (yes, the one particular from Assassin’s Creed). Each other “new” character is basically a reskinning of an old character, and tiny far more. Natsu takes the place of Taki, Pyrrha and Patroklos take the location of Sophitia and Cassandra, Leixia takes the location of Xianghua, and Xiba takes the location of Kilik. In truth, virtually as many fighting types had been removed as had been added. Gone are the designs of Talim, Seung Mi-Na, Yun-Seong, and Zasalamel, meaning the game actually has much less fighting styles than the earlier game. And truly, do we require 3 “random” characters? Is not Edgemaster adequate?</p>
<p><img title="Kilik and Sophitia aren't quite like they used to be..." border="0" alt="580x438xsc5elysiumkilikheader thumb.png.pagespeed.ic. paz3TitgH SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/580x438xsc5elysiumkilikheader_thumb.png.pagespeed.ic._paz3TitgH.png" width="580" height="438" /></p>
<p>Thankfully, SoulCalibur V sports a tremendously expanded character customization system, even though it nonetheless limits your custom characters to current fighting types. You can now adjust everything from height, to body shape, to muscle mass. You can adjust the color of literally everything, add accessories, stickers, scars, and patterns, then adjust their size and placement. I at the moment use a character named Voldypoo – a Voldo-style character with a horse heard and legs, and a unicorn’s horn. Painted white. With little pink hearts all more than him. I can only think about the frustration one feels when losing to a character that looks like this. Customization parts also comprise the majority of the game’s unlockable content, thereby offering incentive to go level up.</p>
<p>On the presentation side of issues, SoulCalibur V largely looks and sounds excellent. The stages look especially detailed, with some of them even changing among rounds. The pirate ship stage, for example, is blown apart after two or 3 rounds, sending you to the lower decks for the remainder of the fight. On the opposite finish of the spectrum, you’ve got the “endless” stages, borrowed from Tekken. These levels use a painfully ugly strategy of shifting foreground and background perspectives to make it seem like the stage continues on forever. Seriously – it’s poor. </p>
<p><img title="Looks fine...until you start moving." border="0" alt="830px Sc5 pub stg field 001 thumb SoulCalibur V Review – Out With the Old…Sort Of" src="http://geek.pikimal.com/files/2012/02/830px-Sc5_pub_stg_field_001_thumb.jpg" width="580" height="326" /></p>
<p>Whilst the characters largely appear good as well, many of them come off seeking like they were built making use of the game’s character creation, rather than a set of professional improvement tools. As a result, often factors like hair and particular items of clothing sit awkwardly, as even though they had been not meant to be worn by that particular character, but rather was fitted loosely to work with any character. </p>
<p>In the end, SoulCalibur V is a solid, if underwhelming sequel. The gameplay itself is as accessible and fluid as ever, but the disappointing single player modes and over all lack of new content hurts very a bit a lot more than I had initially expected it would. Even though the online providing is robust, it doesn’t really choose up all of the slack on its personal. I can only hope that Namco decides to offer you new gameplay modes via DLC in the future, and not just costume packs, simply because without having far more meaningful content material added (and soon), this soul won’t burn brightly for long.</p>
<p><img title="Decent" border="0" alt=" SoulCalibur V Review – Out With the Old…Sort Of" src="data:image/pngbase64,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" /></p>
<p><em>SoulCalibur V was released on January 31st, 2012 for Xbox 360 and PS3. Assessment is based on the <strong>Xbox 360</strong> version.</em></p>
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		<title>NEWS: Soul Calibur V is in &#8220;no way limited in content&#8221;, Namco defend DLC plans</title>
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		<pubDate>Fri, 03 Feb 2012 15:57:26 +0000</pubDate>
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		<description><![CDATA[Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying &#8216;buy the parts we decided to leave out.&#8217; Namco say it is &#8220;essential to show&#8221; post-launch assistance. The character creation tool will give fans &#8220;genuinely distinctive types entering battle.&#8221; Assessment scores are &#8220;in line&#8221; with expectations. Majority are &#8220;entirely fair&#8221; [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/news-soul-calibur-v-is-in-no-way-limited-in-content-namco-defend-dlc-plans' addthis:title='NEWS: Soul Calibur V is in &#8220;no way limited in content&#8221;, Namco defend DLC plans ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img onclick="popUp('http://www.strategyinformer.com/news/image/23214')" src="http://static.strategyinformer.com/r/game_images/thumbs/318x164/0116/0023214.jpg" title="NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans" alt="0023214 NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans" /></p>
<p>Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying &#8216;buy the parts we decided to leave out.&#8217; Namco say it is <span class="greyItalic">&#8220;essential to show&#8221;</span> post-launch assistance.
<p>The character creation tool will give fans <span class="greyItalic">&#8220;genuinely distinctive types entering battle.&#8221;</span> Assessment scores are <span class="greyItalic">&#8220;in line&#8221;</span> with expectations. Majority are <span class="greyItalic">&#8220;entirely fair&#8221;</span> to the game.</p>
<p>A debate amongst gamers started over at Eurogamer, where 1 user stated DLC is <span class="greyItalic">&#8220;otherwise known as &#8216;maybe you need to wait for the total edition to come out when it&#8217;ll be less costly.&#8217;&#8221;</span></p>
<p>Some valid points had been raised about the nature of DLC. <span class="greyItalic">&#8220;Is not announcing your DLC content just before the release of the game terrible business?&#8221;</span> asked one more gamer. <span class="greyItalic">&#8220;You&#8217;re essentially saying &#8220;Appear, our game is completed, we just decided to leave some parts out. You will pay complete value for the game and then extra for the parts we left out!&#8221;</span></p>
<p>Namco director of advertising and PR responded: <span class="greyItalic">&#8220;No-one ever genuinely knows what goes on in improvement and I feel it is crucial to show that we are supporting the game and will be post-launch.&#8221;</span></p>
<p><span id="more-19615"></span></p>
<p><span class="greyItalic">&#8220;I can tell you that the game is no way restricted in content and the character creation tool will certainly allow for some really distinctive designs entering battle.&#8221;</span> The Xbox 360 version of Soul Calibur V sits about a high 70 on Metacritic, with PS3 a low 80. These are typically what Namco Bandai was expecting from critics, they stated.</p>
<p><span class="greyItalic">&#8220;The scores are in line with what I believed they would be,&#8221; Kirton stated. &#8220;I am happy we&#8217;ve received some nines and also some eights, such as Edge,&#8221;</span> they continued. <span class="greyItalic">&#8220;I think the majority of the evaluations are totally fair and I assume it will do nicely overall.&#8221;</span> It will <span class="greyItalic">&#8220;do well over a longer period,&#8221;</span> even though pre-orders had been <span class="greyItalic">&#8220;fairly great&#8221;</span> for them.</p>
<p><span class="greyItalic">&#8220;The franchise is crucial to us, nevertheless at present we are not searching at it &#8216;not achieving&#8217;,&#8221;</span> said Namco.</p>
<p><span class="greyItalic">&#8220;We have worked difficult to be clever in the planet of PR, we&#8217;ve worked hard with the communities and we&#8217;ve got fantastic reviews to sit alongside the marketing. We have no confirmation on a new Soul title nevertheless, but you never know what the future holds.&#8221;</span> Are you enjoying Soul Calibur V, video gamer?<br/></p>
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		<title>Soul Calibur V launch trailer</title>
		<link>http://www.nextvideogames.net/soul-calibur-v-launch-trailer</link>
		<comments>http://www.nextvideogames.net/soul-calibur-v-launch-trailer#comments</comments>
		<pubDate>Tue, 31 Jan 2012 17:42:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/soul-calibur-v-launch-trailer</guid>
		<description><![CDATA[By Gemma Hart on January 31st, 2012 Soul Calibur V is set 17 years immediately after the events of its predecessor, with the primary story arc focusing on Sophitia’s son, Patroklos. Keeping with the series’ tradition of adding guests characters, the game will also feature Ezio Auditore from the Assassin’s Creed franchise as a playable [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/soul-calibur-v-launch-trailer' addthis:title='Soul Calibur V launch trailer ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Gemma Hart<!-- Author End --><br />
on January 31st, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-20469 colorbox-21752" title="soulcaliburv59" src="http://www.gamedot.co.uk/media/2012/01/soulcaliburv59.jpg" alt="soulcaliburv59 Soul Calibur V launch trailer" width="600" height="320" /></p>
<p>Soul Calibur V is set 17 years immediately after the events of its predecessor, with the primary story arc focusing on Sophitia’s son, Patroklos. Keeping with the series’ tradition of adding guests characters, the game will also feature Ezio Auditore from the Assassin’s Creed franchise as a playable combatant.</p>
<p>I, for one want that Assassin’s Creed hoodie that attributes in the trailer, Im ever so jealous of it. Ubisoft if you are reading this please can I have one? Please?</p>
<p>The game is looking fantastic and I’m sure that<em></em> Soul Calibur fans will be far from disappointed with the final product if it’s anywhere near as fun to play as that trailer shows.</p>
<p>The game is released in the US tomorrow and in Europe on the 3rd February.</p>
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		<title>Shigeru Miyamoto Is Working Hard To Find The Next Big Nintendo Hit</title>
		<link>http://www.nextvideogames.net/shigeru-miyamoto-is-working-hard-to-find-the-next-big-nintendo-hit</link>
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		<pubDate>Tue, 31 Jan 2012 04:58:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/shigeru-miyamoto-is-working-hard-to-find-the-next-big-nintendo-hit</guid>
		<description><![CDATA[Legendary games designer Shigeru Miyamoto has confessed to investors that he feels pressured to locate the subsequent big hit Nintendo franchise which will adjust the face of the games sector and also the fortunes of Nintendo. Miyamoto wouldn’t be drawn into revealing his plans but we do know he’s been operating on difficult on a [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/shigeru-miyamoto-is-working-hard-to-find-the-next-big-nintendo-hit' addthis:title='Shigeru Miyamoto Is Working Hard To Find The Next Big Nintendo Hit ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-14833" title="animal-crossing-tom-nook" src="http://sickr.files.wordpress.com/2012/01/animal-crossing-tom-nook.jpg?w=584&#038;amph=390" alt=" Shigeru Miyamoto Is Working Hard To Find The Next Big Nintendo Hit" width="584" height="390" /></p>
<p>Legendary games designer Shigeru Miyamoto has confessed to investors that he feels pressured to locate the subsequent big hit Nintendo franchise which will adjust the face of the games sector and also the fortunes of Nintendo. Miyamoto wouldn’t be drawn into revealing his plans but we do know he’s been operating on difficult on a new Nintendo IP.</p>
<blockquote><p>“I am spending much more time than just before on locating new suggestions for new developments rather than focusing my energy on work in my (improvement) teams in order to solidify the contents of (existing) franchise titles. After all, creating huge hit titles ought to be the solution [to Nintendo’s ongoing financial losses].”<br/>“I am acting with the understanding that 1 big hit title can alter a number of phases of a circumstance in the entertainment company, and I really feel that finding such one huge hit is my standard job.”</p>
</blockquote>
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		<title>EA Sports Surprises No One, Includes Online Pass with SSX</title>
		<link>http://www.nextvideogames.net/ea-sports-surprises-no-one-includes-online-pass-with-ssx</link>
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		<pubDate>Mon, 30 Jan 2012 21:06:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/ea-sports-surprises-no-one-includes-online-pass-with-ssx</guid>
		<description><![CDATA[The battle against employed games sales rages on as the most recent entry in EA Sports’ well-liked snowboarding franchise has unsurprisingly been confirmed to feature an online pass. In a video posted by Giant Bomb detailing SSX, you can see the choice to “Get On-line Pass” in the menu. For your convenience, we’ve included a [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/ea-sports-surprises-no-one-includes-online-pass-with-ssx' addthis:title='EA Sports Surprises No One, Includes Online Pass with SSX ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div id="singleArticle" readability="51.67616191904">
<p><img class="aligncenter size-full wp-image-141881" title="feature-SSX Deadly Descents Leap of Faith" src="http://playstationlifestyle.net/wp-content/uploads/2011/04/feature-SSX-Deadly-Descents-Leap-of-Faith.jpg" alt="feature SSX Deadly Descents Leap of Faith EA Sports Surprises No One, Includes Online Pass with SSX" width="685" height="300" /></p>
<p>The battle against employed games sales rages on as the most recent entry in EA Sports’ well-liked snowboarding franchise has unsurprisingly been confirmed to feature an online pass.</p>
<p>In a video posted by Giant Bomb detailing <em>SSX</em>, you can see the choice to “Get On-line Pass” in the menu. For your convenience, we’ve included a picture beneath of the menu so that you do not have to go fishing via the video to discover it yourself.</p>
<p><img class="aligncenter size-full wp-image-160744" title="SSX Online Pass" src="http://playstationlifestyle.net/wp-content/uploads/2012/01/ssxpass.jpg" alt="ssxpass EA Sports Surprises No One, Includes Online Pass with SSX" width="530" height="298" /></p>
<p>There is no word however on exactly what will be tied to the on-line pass, but probabilities are some – if not all – of the game’s on the internet content will be locked for those who obtain the game utilized.</p>
<p>On-line passes are developing in recognition amongst game publishers, specially Electronic Arts. In addition to the <em>SSX</em> announcement, you could recall that just a handful of days ago word broke that <em>Kingdoms of Amalur: Reckoning </em> will also feature an on-line pass that is tied to a whopping seven quests.</p>
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		<title>PS3 Version of MLB 12: The Show Hampered by PS Vita Development</title>
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		<pubDate>Sun, 29 Jan 2012 12:11:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/ps3-version-of-mlb-12-the-show-hampered-by-ps-vita-development</guid>
		<description><![CDATA[From all accounts the PlayStation Vita version of MLB 12: The Show is shaping up to be superb – not only as a standalone item on par with the PS3 version but by providing the capacity to save on one particular and continue on the other for these who get a copy on every. The [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/ps3-version-of-mlb-12-the-show-hampered-by-ps-vita-development' addthis:title='PS3 Version of MLB 12: The Show Hampered by PS Vita Development ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="size-full wp-image-54129 aligncenter" title="mlb120124" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2012/01/mlb120124.jpg" alt="mlb120124 PS3 Version of MLB 12: The Show Hampered by PS Vita Development" width="500" height="281" /></p>
<p>From all accounts the PlayStation Vita version of MLB 12: The Show is shaping up to be superb – not only as a standalone item on par with the PS3 version but by providing the capacity to save on one particular and continue on the other for these who get a copy on every. The downside to this is the exact same development team was tasked with working on the two versions of the game.</p>
<p>That means time and resources that would have went into the PS3 rather were siphoned off in favor of working on the Vita and the cost of performing so was the loss of considerable potential capabilities. A rep for SCEA in a posting more than at Operation Sports had the following to say:</p>
<blockquote>
<p>The PS3 version of the game has much more attributes this year than last year. Vita improvement only stopped us from carrying out another key lighting update, a significant franchise overhaul, and new grass patterns for the most element.</p>
</blockquote>
<p><span id="more-19475"></span></p>
<p>Most customers aren’t going to miss what isn’t there but still SCEA risks the perception that not sufficient was carried out from MLB 11 to MLB 12 and that has been a concern facing the series the last handful of years. That more would, or at least could, have been completed otherwise for the PS3 version will make the decision to invest time on the Vita side (where indications don’t have the handheld coming out of the gates powerful sales sensible) at the extremely least a questionable one.</p>
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		<title>Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released</title>
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		<pubDate>Sun, 29 Jan 2012 09:06:25 +0000</pubDate>
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		<guid isPermaLink="false">http://www.nextvideogames.net/improvements-being-made-to-mlb-12-the-show%e2%80%99s-franchise-mode-ps3vita-cloud-save-details-new-screenshots-released</guid>
		<description><![CDATA[SCE San Diego Studio has detailed improvements that they’re producing to MLB 12 The Show‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game. Aaron Luke, the designer for MLB 12 The Show, reveals that the team wanted to boost trade logic for [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/improvements-being-made-to-mlb-12-the-show%e2%80%99s-franchise-mode-ps3vita-cloud-save-details-new-screenshots-released' addthis:title='Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="aligncenter size-full wp-image-160655" title="feature - mlb12theshow" src="http://playstationlifestyle.net/wp-content/uploads/2012/01/feature-mlb12theshow.jpg" alt="feature mlb12theshow Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released" width="685" height="300" /></p>
<p>SCE San Diego Studio has detailed improvements that they’re producing to <em>MLB 12 The Show</em>‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game.</p>
<p>Aaron Luke, the designer for <em>MLB 12 The Show</em>, reveals that the team wanted to boost trade logic for CPU teams, which they’ve done by including much more trade variables. Teams are going to value their rosters significantly greater, they’re aren’t going to ship out prospects easily, and they won’t offer up too many players to fill a positional void. Trade logic will also reflect mentalities such as aspiring for playoff runs or rebuilding rosters. The trade screen itself has been revamped with several far more details about every player.</p>
<p>As for PS3/Vita cloud saving, gamers will be in a position to send a single save file per mode (Franchise, Season, and Road To The Show) to the cloud per PSN account. The files can be overwritten as many instances as the player wants. Luke also noted that the Vita version will have all of the core gameplay functions that are found in the PS3 version.</p>
<p>Skill set generation logic has been made much more realistic for CPU generated players as nicely. The alter will see much more authentic pitch repertoires with matching velocities and less overall balanced players.</p>
<p>Improvements have been made to player lineups for teams as well, with player slot arrangements stated to be significantly much more realistic. The improvements carry over to Franchise, Season, and Road To The Show.</p>
<p><span id="more-19474"></span></p>
<p>Finally, the Franchise mode menu has been improved. That contains bringing players much more team and league content, adding in subsequent game details, displaying existing standings, and existing league leaders for batting and pitching. The menu improvements can be noticed when viewing players’ Significant League teams, Triple A teams, and Double A teams.</p>
<p>To view screenshots of the game — the final two of which are Vita version screenshots — click on the Media Gallery beneath:</p>
<p><em>MLB 12 The Show</em> releases for PS3 and Vita on March 6, 2012.</p>
<p>What do you assume about the improvements becoming produced to <em>MLB 12 The Show</em> and its cloud saving support? Let us know in the comments below!</p>
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		<title>Assassins Creed 3 For Wii U Set In The American Revolution?</title>
		<link>http://www.nextvideogames.net/assassins-creed-3-for-wii-u-set-in-the-american-revolution</link>
		<comments>http://www.nextvideogames.net/assassins-creed-3-for-wii-u-set-in-the-american-revolution#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:58:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/assassins-creed-3-for-wii-u-set-in-the-american-revolution</guid>
		<description><![CDATA[CVG is reporting that the next instalment of the Assassins Creed franchise, which is set to appear on Wii U, will take place in the American Revolution. According to CVG’s source the game will be announced ahead of March 31st. Assassins Creed players have been drip-fed hints by Ubisoft with all indications pointing towards an American setting. [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/assassins-creed-3-for-wii-u-set-in-the-american-revolution' addthis:title='Assassins Creed 3 For Wii U Set In The American Revolution? ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-14766" title="assassins_creed_large" src="http://sickr.files.wordpress.com/2012/01/assassins_creed_large.jpg?w=584&#038;amph=364" alt=" Assassins Creed 3 For Wii U Set In The American Revolution?" width="584" height="364" /></p>
<p>CVG is reporting that the next instalment of the Assassins Creed franchise, which is set to appear on Wii U, will take place in the American Revolution. According to CVG’s source the game will be announced ahead of March 31st. Assassins Creed players have been drip-fed hints by Ubisoft with all indications pointing towards an American setting. Excited?</p>
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		<title>MLB 12: The Show Franchise Improvements</title>
		<link>http://www.nextvideogames.net/mlb-12-the-show-franchise-improvements</link>
		<comments>http://www.nextvideogames.net/mlb-12-the-show-franchise-improvements#comments</comments>
		<pubDate>Sat, 28 Jan 2012 08:11:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sports Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/mlb-12-the-show-franchise-improvements</guid>
		<description><![CDATA[Though Franchise mode in MLB 12: The Show might have missed out on a complete overhaul due to resources being shifted to the Vita version that of course didn’t mean the mode went entirely untouched. Today SCEA detailed some of the improvements that have been produced to Franchise this year such as much better trade [...]<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/mlb-12-the-show-franchise-improvements' addthis:title='MLB 12: The Show Franchise Improvements ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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<p><img class="size-full wp-image-54173 aligncenter" title="mlb12fran" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2012/01/mlb12fran.jpg" alt="mlb12fran MLB 12: The Show Franchise Improvements" width="500" height="281" /></p>
<p>Though Franchise mode in MLB 12: The Show might have missed out on a complete overhaul due to resources being shifted to the Vita version that of course didn’t mean the mode went entirely untouched. Today SCEA detailed some of the improvements that have been produced to Franchise this year such as much better trade logic, far more realistic CPU generated players, a lot more authenticity in CPU generated lineups, and the considerably discussed PS3-Vita integration.</p>
<p>These enhancements aren’t necessarily going to excite anybody who was searching for some thing fresh from the mode – but Franchise has remained a strength of the series due to its authentic and detailed nature and that is what the organization clearly is looking to construct on additional here in favor of creating sweeping modifications or new additions.</p>
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		<title>Final Fantasy XIII-2 Clash of Time</title>
		<link>http://www.nextvideogames.net/final-fantasy-xiii-2-clash-of-time</link>
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		<pubDate>Fri, 27 Jan 2012 23:44:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/final-fantasy-xiii-2-clash-of-time</guid>
		<description><![CDATA[By Rachel Rees on January 27th, 2012 Square Enix are organizing on showing all gameplay of Final Fantasy prior to the game releases. Nicely it appears that way For fans of the franchise, right here is yet another video featuring some large scale fight scenes. Gamedot<div class="addthis_toolbox addthis_default_style addthis_32x32_style" addthis:url='http://www.nextvideogames.net/final-fantasy-xiii-2-clash-of-time' addthis:title='Final Fantasy XIII-2 Clash of Time ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Rachel Rees<!-- Author End --><br />
on January 27th, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-21690 colorbox-21671" title="FFF" src="http://www.gamedot.co.uk/media/2012/01/FFF.jpg" alt="FFF Final Fantasy XIII 2 Clash of Time" width="600" height="320" /></p>
<p>Square Enix are organizing on showing all gameplay of Final Fantasy prior to the game releases.</p>
<p><em>Nicely it appears that way</em></p>
<p>For fans of the franchise, right here is yet another video featuring some large scale fight scenes.</p>
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