Posts tagged "Franchise"

NEWS: Soul Calibur V is in “no way limited in content”, Namco defend DLC plans

0023214 NEWS: Soul Calibur V is in no way limited in content, Namco defend DLC plans

Namco Bandai has addressed a point raised by gamers that DLC offers are basically saying ‘buy the parts we decided to leave out.’ Namco say it is “essential to show” post-launch assistance.

The character creation tool will give fans “genuinely distinctive types entering battle.” Assessment scores are “in line” with expectations. Majority are “entirely fair” to the game.

A debate amongst gamers started over at Eurogamer, where 1 user stated DLC is “otherwise known as ‘maybe you need to wait for the total edition to come out when it’ll be less costly.’”

Some valid points had been raised about the nature of DLC. “Is not announcing your DLC content just before the release of the game terrible business?” asked one more gamer. “You’re essentially saying “Appear, our game is completed, we just decided to leave some parts out. You will pay complete value for the game and then extra for the parts we left out!”

Namco director of advertising and PR responded: “No-one ever genuinely knows what goes on in improvement and I feel it is crucial to show that we are supporting the game and will be post-launch.”

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Soul Calibur V launch trailer

soulcaliburv59 Soul Calibur V launch trailer

Soul Calibur V is set 17 years immediately after the events of its predecessor, with the primary story arc focusing on Sophitia’s son, Patroklos. Keeping with the series’ tradition of adding guests characters, the game will also feature Ezio Auditore from the Assassin’s Creed franchise as a playable combatant.

I, for one want that Assassin’s Creed hoodie that attributes in the trailer, Im ever so jealous of it. Ubisoft if you are reading this please can I have one? Please?

The game is looking fantastic and I’m sure that Soul Calibur fans will be far from disappointed with the final product if it’s anywhere near as fun to play as that trailer shows.

The game is released in the US tomorrow and in Europe on the 3rd February.

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Shigeru Miyamoto Is Working Hard To Find The Next Big Nintendo Hit

 Shigeru Miyamoto Is Working Hard To Find The Next Big Nintendo Hit

Legendary games designer Shigeru Miyamoto has confessed to investors that he feels pressured to locate the subsequent big hit Nintendo franchise which will adjust the face of the games sector and also the fortunes of Nintendo. Miyamoto wouldn’t be drawn into revealing his plans but we do know he’s been operating on difficult on a new Nintendo IP.

“I am spending much more time than just before on locating new suggestions for new developments rather than focusing my energy on work in my (improvement) teams in order to solidify the contents of (existing) franchise titles. After all, creating huge hit titles ought to be the solution [to Nintendo’s ongoing financial losses].”
“I am acting with the understanding that 1 big hit title can alter a number of phases of a circumstance in the entertainment company, and I really feel that finding such one huge hit is my standard job.”

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EA Sports Surprises No One, Includes Online Pass with SSX

feature SSX Deadly Descents Leap of Faith EA Sports Surprises No One, Includes Online Pass with SSX

The battle against employed games sales rages on as the most recent entry in EA Sports’ well-liked snowboarding franchise has unsurprisingly been confirmed to feature an online pass.

In a video posted by Giant Bomb detailing SSX, you can see the choice to “Get On-line Pass” in the menu. For your convenience, we’ve included a picture beneath of the menu so that you do not have to go fishing via the video to discover it yourself.

ssxpass EA Sports Surprises No One, Includes Online Pass with SSX

There is no word however on exactly what will be tied to the on-line pass, but probabilities are some – if not all – of the game’s on the internet content will be locked for those who obtain the game utilized.

On-line passes are developing in recognition amongst game publishers, specially Electronic Arts. In addition to the SSX announcement, you could recall that just a handful of days ago word broke that Kingdoms of Amalur: Reckoning will also feature an on-line pass that is tied to a whopping seven quests.

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PS3 Version of MLB 12: The Show Hampered by PS Vita Development

mlb120124 PS3 Version of MLB 12: The Show Hampered by PS Vita Development

From all accounts the PlayStation Vita version of MLB 12: The Show is shaping up to be superb – not only as a standalone item on par with the PS3 version but by providing the capacity to save on one particular and continue on the other for these who get a copy on every. The downside to this is the exact same development team was tasked with working on the two versions of the game.

That means time and resources that would have went into the PS3 rather were siphoned off in favor of working on the Vita and the cost of performing so was the loss of considerable potential capabilities. A rep for SCEA in a posting more than at Operation Sports had the following to say:

The PS3 version of the game has much more attributes this year than last year. Vita improvement only stopped us from carrying out another key lighting update, a significant franchise overhaul, and new grass patterns for the most element.

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Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released

feature mlb12theshow Improvements Being Made to MLB 12 The Show’s Franchise Mode, PS3/Vita Cloud Save Details, New Screenshots Released

SCE San Diego Studio has detailed improvements that they’re producing to MLB 12 The Show‘s Franchise Mode, as nicely as cloud saving assistance for data transfer among the PS3 and PS Vita versions of the game.

Aaron Luke, the designer for MLB 12 The Show, reveals that the team wanted to boost trade logic for CPU teams, which they’ve done by including much more trade variables. Teams are going to value their rosters significantly greater, they’re aren’t going to ship out prospects easily, and they won’t offer up too many players to fill a positional void. Trade logic will also reflect mentalities such as aspiring for playoff runs or rebuilding rosters. The trade screen itself has been revamped with several far more details about every player.

As for PS3/Vita cloud saving, gamers will be in a position to send a single save file per mode (Franchise, Season, and Road To The Show) to the cloud per PSN account. The files can be overwritten as many instances as the player wants. Luke also noted that the Vita version will have all of the core gameplay functions that are found in the PS3 version.

Skill set generation logic has been made much more realistic for CPU generated players as nicely. The alter will see much more authentic pitch repertoires with matching velocities and less overall balanced players.

Improvements have been made to player lineups for teams as well, with player slot arrangements stated to be significantly much more realistic. The improvements carry over to Franchise, Season, and Road To The Show.

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Assassins Creed 3 For Wii U Set In The American Revolution?

 Assassins Creed 3 For Wii U Set In The American Revolution?

CVG is reporting that the next instalment of the Assassins Creed franchise, which is set to appear on Wii U, will take place in the American Revolution. According to CVG’s source the game will be announced ahead of March 31st. Assassins Creed players have been drip-fed hints by Ubisoft with all indications pointing towards an American setting. Excited?

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