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	<title>NextVideoGames.net &#124; New Video Games, Top Video Games, Hot Video Games, Upcoming Video Games, Nintendo Games, Sony Games, Xbox Games &#187; Blog</title>
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		<title>Modern Warfare 3 PS3 Bundle Coming Soon</title>
		<link>http://www.nextvideogames.net/modern-warfare-3-ps3-bundle-coming-soon/</link>
		<comments>http://www.nextvideogames.net/modern-warfare-3-ps3-bundle-coming-soon/#comments</comments>
		<pubDate>Sun, 13 May 2012 11:42:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.nextvideogames.net/modern-warfare-3-ps3-bundle-coming-soon/</guid>
		<description><![CDATA[May 25, to be precise. The Restricted Edition bundle will contain a copy of Call of Duty: Contemporary Warfare 3, a slim 320GB PS3 and a DualShock three controller.  The ask: $ 299. If you are in the market place for a PS3 and appreciate military-style shooters, this would appear to be an appealing solution. [...]]]></description>
			<content:encoded><![CDATA[<p><!-- begin post --></p>
<div class="single" readability="16.796536796537">
<p><img class="alignnone size-full wp-image-13835" title="COD MW3 PS3 Bundle" src="http://www.gametrailers.com/side-mission/files/2012/05/COD-MW3-PS3-Bundle.jpg" alt="COD MW3 PS3 Bundle Modern Warfare 3 PS3 Bundle Coming Soon" width="639" height="485" /></p>
<p>May 25, to be precise.</p>
<p>The Restricted Edition bundle will contain a copy of Call of Duty: Contemporary Warfare 3, a slim 320GB PS3 and a DualShock three controller.  The ask: $  299.</p>
<p>If you are in the market place for a PS3 and appreciate military-style shooters, this would appear to be an appealing solution.</p>
<p><strong>PlayStation Blog:</strong> Limited Edition PS3 Call of Duty: Modern Warfare three Bundle Coming Soon</p>
<p>Rocco is an associate editor at GameTrailers.com. He might be the final human on Earth who hasn&#8217;t played Angry Birds. He&#8217;s also responsible for the Side Mission Briefing Podcast, so have a listen / blame him. Comply with his tweets @RoccoDeMaro.</p>
</div>
<p><!-- end post --></p>
<p><span id="more-22909"></span></p>
<p>&#13</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/05/11/modern-warfare-3-ps3-bundle-coming-soon/">Side Mission</a></p>

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		<title>BackTrack – Music Smash: Fez Effect Blog</title>
		<link>http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/</link>
		<comments>http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/#comments</comments>
		<pubDate>Sat, 12 May 2012 17:42:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA[Artist Names]]></category>
		<category><![CDATA[BackTrack]]></category>
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		<category><![CDATA[Cd Projekt]]></category>
		<category><![CDATA[Closure]]></category>
		<category><![CDATA[Composers]]></category>
		<category><![CDATA[Downpour]]></category>
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		<category><![CDATA[music]]></category>
		<category><![CDATA[Music Smash]]></category>
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		<category><![CDATA[Sound Test]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/backtrack-music-smash-fez-effect-blog/</guid>
		<description><![CDATA[Our second song mix covers ten games from March and April, like fantastic picks from Journey, Fez, and The Witcher two. Read on for thoughts on my selections and links to where you can check out the complete songs. Although this only our second take on this format, it’s fascinating to attempt to piece together [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:730051" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed><br />Our second song mix covers ten games from March and April, like fantastic picks from Journey, Fez, and The Witcher two. Read on for thoughts on my selections and links to where you can check out the complete songs.<span id="more-13881"></span></p>
<p>Although this only our second take on this format, it’s fascinating to attempt to piece together a flow from such a diverse choice of candidates. I wouldn’t have thought that Journey and Fez  had significantly of something in common, but positive adequate, we identified pieces that made for a entertaining transition.</p>
<p>Folks often ask for track and artist names on videos, and it is one of the issues I’ve made a mandate for BackTrack. However, finding that data isn’t constantly effortless. Not every single game has an album released, and I’m particular that some songs don’t even have titles. So far, Nintendo appears to be the most difficult in these regards. For Kid Icarus: Uprising, I was able to get track names from the sound test, but there are not any composer credits listed. So my only alternative was to list all six composers. Hope you don’t thoughts the short wall of text.</p>
<p>From here, we move into what I call the creepy section with tracks from Closure,  Silent Hill: Downpour, and Mass Effect three. Given that we just did three large videos on Mass Effect, I only kept in 1 song, titled Geth Talk. It is a favorite of mine that isn’t component of the previous videos or even on the official soundtrack. If you want to hear the complete piece, it is accessible on Sascha Dikiciyan’s SoundCloud.</p>
<p>The re-release of The Witcher 2 was a great excuse to incorporate some of those songs as I listened to that soundtrack quite a bit final year ahead of we began this series. It is also really cool of CD Projekt RED and Warner Bros. to contain a free album with each copy of the game.</p>
<p><span id="more-22891"></span></p>
<p>Closing issues out are the lifting themes of Nintendo’s Xenoblade Chronicles. The album still is not offered through most channels, but if you are like me and don’t mind the further expense, you can order a physical copy from CD Japan.</p>
<p>That wraps it up for this batch. Let me know which songs you liked greatest in the comments below.</p>
<p>Daniel Bloodworth is a Lead Editor at GameTrailers who produces BackTrack and plays tons of racing games and RPGs. You can follow his abbreviated musings on Twitter @dbloodworth2</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/05/12/backtrack-music-smash-fez-effect-blog/">Side Mission</a></p>

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		<title>The Making Of Sorcery: Sound</title>
		<link>http://www.nextvideogames.net/the-making-of-sorcery-sound/</link>
		<comments>http://www.nextvideogames.net/the-making-of-sorcery-sound/#comments</comments>
		<pubDate>Fri, 11 May 2012 19:05:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sony]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Casting Spells]]></category>
		<category><![CDATA[Celtic Music]]></category>
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		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Sound Effects]]></category>

		<guid isPermaLink="false">http://www.nextvideogames.net/the-making-of-sorcery-sound/</guid>
		<description><![CDATA[In this post we turn our attention to the music and sound design for Sorcery. Members of the development team talk about how Sorcery’s score fuses classic Celtic music with more modern instrumentation, and about how the sound effects are employed to increase the feeling of immersion you get by casting spells with the Move [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/PNJXFco-e84?version=3&#038;amphl=en_US&#038;amprel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/PNJXFco-e84?version=3&#038;amphl=en_US&#038;amprel=0" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this post we turn our attention to the music and sound design for Sorcery. Members of the development team talk about how Sorcery’s score fuses classic Celtic music with more modern instrumentation, and about how the sound effects are employed to increase the feeling of immersion you get by casting spells with the Move controller.</p>
<p><span id="more-22853"></span></p>
<p><a  rel="nofollow" href="http://feedproxy.google.com/~r/SCEEBlog/~3/PtWQbxyE4mk/">PlayStation.Blog.Europe</a></p>

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		<title>All Starhawk map packs will be free</title>
		<link>http://www.nextvideogames.net/all-starhawk-map-packs-will-be-free/</link>
		<comments>http://www.nextvideogames.net/all-starhawk-map-packs-will-be-free/#comments</comments>
		<pubDate>Tue, 08 May 2012 20:17:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[All Starhawk map packs will be free of charge &#8220;You will not have to pay a friggin’ dime,&#8221; says Lightbox boss. Preserve your $ 10s and $ 20s. Starhawk, Lightbox Interactive’s space-battle multiplayer shooter out these days for PlayStation three, will not charge a penny for any of its upcoming map packs. “We are incredibly [...]]]></description>
			<content:encoded><![CDATA[<div readability="10.481012658228">
<p>All Starhawk map packs will be free of charge</p>
<p>&#8220;You will not have to pay a friggin’ dime,&#8221; says Lightbox boss.</p>
</p></div>
<div readability="49.078341013825">
<p>Preserve your $  10s and $  20s. <em>Starhawk</em>, Lightbox Interactive’s space-battle multiplayer shooter out these days for PlayStation three, will not charge a penny for any of its upcoming map packs. <span id="more-67971"></span></p>
<p>“We are incredibly excited to announce that all map packs for <em>Starhawk</em> will be free of charge,” mentioned Lightbox boss Dylan Jobe on the PlayStation Blog. “Yeah, you read that right… Cost-free.</p>
<p>“Whenever we release a map pack you won’t have to pay a friggin’ dime! And we’ve currently started the early stages of our next map pack for you guys. Check out these quite early sketches from the new planet of Cypress! A lush, swampy planet that is house to an abandoned research facility that many years ago was responsible for researching the mysteries of Rift Energy.”</p>
<p class="aligncenter"><img src="http://gematsu.com/wp-content/uploads/2012/05/Cypress-Starhawk-Sketches-600x363.jpg" alt="Cypress Starhawk Sketches 600x363 All Starhawk map packs will be free" title="Starhawk - Cypress Map Pack" class="alignnone size-Large 600 wp-image-67972" /></p>
<p><em>Starhawk</em> is offered now. If you are having a hard-time deciding whether or not to bite, examine out the launch trailer beneath.</p>
<p><span id="more-22758"></span></p></div>
<p><a  rel="nofollow" href="http://gematsu.com/2012/05/all-starhawk-map-packs-will-be-free">Gematsu</a></p>

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		<title>Keiji Inafune turns 47</title>
		<link>http://www.nextvideogames.net/keiji-inafune-turns-47/</link>
		<comments>http://www.nextvideogames.net/keiji-inafune-turns-47/#comments</comments>
		<pubDate>Tue, 08 May 2012 04:17:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Mega Man creator and former Dead Rising producer Keiji Inafune is 47 years-old today. (It is Might eight in Japan.) In a post on his blog nowadays, the Comcept boss said he’s grow to be an old man. “However,” said Inafune, “if you were to meet a typical salary man about the very same age, [...]]]></description>
			<content:encoded><![CDATA[<p class="aligncenter"><img src="http://gematsu.com/wp-content/uploads/2012/05/Inafune-47.jpg" alt="Inafune 47 Keiji Inafune turns 47" title="Keiji Inafune" class="alignnone size-full wp-image-67865" /></p>
<p><em>Mega Man</em> creator and former <em>Dead Rising</em> producer Keiji Inafune is 47 years-old today. (It is Might eight in Japan.) <span id="more-67864"></span></p>
<p>In a post on his blog nowadays, the Comcept boss said he’s grow to be an old man.</p>
<p>“However,” said Inafune, “if you were to meet a typical salary man about the very same age, would it be apparent what sort of individual I was?</p>
<p>“If you’re in the game industry, every person appears comparatively young, though I don’t feel out of location, that is what tends to make this business unique.</p>
<p>“I’m 47 years old, thank you.”</p>
<p>Inafune is currently operating on an unannounced PlayStation Vita title and <em>Kaio: King of Pirates</em> for 3DS.</p>
<p><span id="more-22735"></span></p>
<p><a  rel="nofollow" href="http://gematsu.com/2012/05/keiji-inafune-turns-47">Gematsu</a></p>

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		<title>CyberConnect2 CEO ends Paris marathon at 22km</title>
		<link>http://www.nextvideogames.net/cyberconnect2-ceo-ends-paris-marathon-at-22km/</link>
		<comments>http://www.nextvideogames.net/cyberconnect2-ceo-ends-paris-marathon-at-22km/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 20:17:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Ninja Storm]]></category>
		<category><![CDATA[Paris]]></category>
		<category><![CDATA[Paris Marathon]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[Stairs]]></category>
		<category><![CDATA[Ultimate Ninja]]></category>

		<guid isPermaLink="false">http://www.nextvideogames.net/cyberconnect2-ceo-ends-paris-marathon-at-22km/</guid>
		<description><![CDATA[Last week, the annual Paris Marathon saw a new runner: CyberConnect2 CEO Hiroshi Matsuyama. Dressed like Naruto to promote Naruto Shippuden: Ultimate Ninja Storm Generations, he ran 22 out of 42.195 kilometers. Or, you could say he ran a small more than 35 miles. A post on the CyberConnect2 blog these days includes images of [...]]]></description>
			<content:encoded><![CDATA[<p class="alignright"><img src="http://gematsu.com/wp-content/uploads/2012/04/Matsuyama-22k-400x270.jpg" alt="Matsuyama 22k 400x270 CyberConnect2 CEO ends Paris marathon at 22km" title="Hiroshi Matsuyama" class="alignnone size-Medium 400 wp-image-66939" /></p>
<p>Last week, the annual Paris Marathon saw a new runner: CyberConnect2 CEO Hiroshi Matsuyama. <span id="more-66938"></span></p>
<p>Dressed like Naruto to promote <em>Naruto Shippuden: Ultimate Ninja Storm Generations</em>, he ran 22 out of 42.195 kilometers. Or, you could say he ran a small more than 35 miles.</p>
<p>A post on the CyberConnect2 blog these days includes images of Matsuyama and neighborhood cosplayers, as effectively as photos of him attempting to walk up the stairs immediately after operating the marathon.</p>
<p><a  rel="nofollow" href="http://gematsu.com/2012/04/cyberconnect2-ceo-ends-paris-marathon-at-22km">Gematsu</a></p>

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		<title>Reset: BackTrack Production Blog</title>
		<link>http://www.nextvideogames.net/reset-backtrack-production-blog/</link>
		<comments>http://www.nextvideogames.net/reset-backtrack-production-blog/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 17:42:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<category><![CDATA[Breathing Space]]></category>
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		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Impact]]></category>
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		<category><![CDATA[Material Thanks]]></category>
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		<category><![CDATA[Reset]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/reset-backtrack-production-blog/</guid>
		<description><![CDATA[One particular of the biggest projects I’ve put together for GT has come to a satisfying close. Our original concept of showcasing game composers alongside their function was in the concept stage for about 4 months, and it took three weeks of extended production hours to place together the 1st set of episodes. Read on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gametrailers.com/side-mission/files/2012/04/reset-backtrack-blog.jpg" alt="reset backtrack blog Reset: BackTrack Production Blog" title="reset-backtrack-blog" width="640" height="360" class="alignnone size-full wp-image-12267" /></p>
<p>One particular of the biggest projects I’ve put together for GT has come to a satisfying close. Our original concept of showcasing game composers alongside their function was in the concept stage for about 4 months, and it took three weeks of extended production hours to place together the 1st set of episodes. Read on as we wrap up our Composing Mass Impact series with full links to all the content material, thanks to the people involved, and the story of how it all came together.</p>
<p>In case you missed anything in this massive series here’s exactly where to discover all 3 Composing Mass Effect episodes and eight extended interviews with the composers:<span id="more-12264"></span></p>
<p>Episode I<br />Episode II<br />Episode III</p>
<p>Jack Wall Interview, Portion 1<br />Jack Wall Interview, Element 2<br />Richard Jacques Interview<br />David Kates Interview<br />Jimmy Hinson (Massive Giant Circles) Interview<br />Sam Hulick Interview<br />Christopher Lennertz Interview<br />Sascha Dikiciyan and Cris Velasco Interview</p>
<p>–</p>
<p><span id="more-22272"></span></p>
<p>All of this started last December when we had been undertaking the Game of the Year Awards and I put together the segment for Best Soundtrack, which we’d in no way accomplished ahead of. I’ve gone into detail about that production in a preceding report, but basically, I wanted to be sure there was sufficient breathing space for people to genuinely hear the music throughout the video.</p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:725222" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>From there, my bosses Ryan and Shane expressed that in 2012, they wanted me to create my personal show for the website and Ryan recommended I do some thing music-associated. I regarded as a range of concepts that branched off from the format of our award video, bounced concepts off my co-workers, and at some point chose to create BackTrack as a brand that could encompass many suggestions. We could do fast episodes on a single game with brief introductions or mash together recent songs that caught our focus, but from the begin, the true goal was this nebulous notion of mixing a soundtrack with remarks from the composers.</p>
<p>I had some tips of games I wanted to commence with, but unanswered queries and common day to day busyness kept me from genuinely obtaining the project in gear. Then when we were creating plans for Invisible Walls 200, Shane put the pressure on to debut some of the new shows we’d pitched, and I had to place together and refine the Donkey Kong Country episode in short order. I originally resisted talking more than the music, but Shane rightly asserted that adding commentary would bring a lot more value to the piece and preserve it intriguing.</p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:727605" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>I nonetheless hadn’t gotten a likelihood to execute on the real aim of involving the composers, but then entered Jeron Moore. Jeron is the producer for The Legend of Zelda: Symphony of the Goddesses concerts, and with that project he met our greatest Zelda fan on staff, Mike Damiani. Mike told me that Jeron wanted to do some thing with us regarding music. So Jeron and I met over coffee, and discussed our own versions of essentially the identical idea. He knows numerous composers, and following some discussion, we ultimately settled on the idea of performing a series on the Mass Impact trilogy since Mass Effect three would be out in just a few weeks.</p>
<p>I actually ought to have looked into factors a small much more prior to setting Jeron loose. I had no notion how a lot of people had been involved with Mass Effect’s scores. So when he got back to me with a list of 4 or five composers that had been excited to be on-board, I suddenly realized just how large this project was going to be. I initially didn’t count on to be in a position to consist of absolutely everyone, but as soon as we began talking to one individual, they’d bring up someone else that ought to be involved. Searching at the pieces those other composers had written, it was a no-brainer. I had to place them in to get the complete story I wanted. </p>
<p>I also didn’t think about that we’d have to talk with guys that are not neighborhood. So I had to swiftly locate techniques to do these interviews remotely. Thankfully, recording through Skype wasn’t tough or expensive. Meanwhile, Sam Hulick has his own camera, and I arranged to just e-mail him a set of concerns to shoot the interview himself.</p>
<p>Scheduling and interviewing all eight composers took about two weeks. Some had been filmed in their studios some came to ours. I’m incredibly grateful that we had Jack Wall as our initial interview because the specifics he shared allowed me to frame the whole story and gave context to concerns I’d ask the other the composers. In the midst of this process, I was transcribing interviews, listening to the soundtracks obsessively, and piecing together the episodes. I’ve read a few people question why precise songs weren’t included, but the idea was to tell the story of the essence of each score and how it came together, not to talk about each and every and every track individually – which wouldn’t have been possible with hours of music per game.</p>
<p>Someplace in the midst of all this, of course, we had to begin capturing footage from the games that matched the song selections as closely as achievable. We utilised save files from individuals in the office as much as we could, but there was nevertheless a lot of ground to cover, and I tag-teamed with one particular of our interns, Evan Campbell. He played via a lot of the starting of Mass Effect and most of Mass Impact 2, although I took gear residence to do the rest of the original Mass Impact and utilized notes from my Mass Effect 3 save files to get something that Justin Speer hadn’t recorded for his assessment.</p>
<p>From there, it was just a matter of placing the pieces together in the edit bay, cleaning up all the transcripts for the text interviews, and pulling stills for these written articles. That of course is all a lot a lot more operate than it may possibly sound. When we had Episode I full, we pulled the trigger, announced the series, and crossed our fingers that we could get II and III finished on schedule. In all, I’m truly pleased with the results, and everyone involved seems to have enjoyed each the procedure and the final item. </p>
<p><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:728925" width="640" height="360" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" base="." flashvars=""></embed></p>
<p>–</p>
<p>Finally, let me thank some of the folks who helped bring this project together.</p>
<p>Initial of all, thanks to all the composers listed above for taking the time to speak with us and sharing your stories. Especially given that we had been still experimenting and had only vague tips of what this piece would appear like in the end. </p>
<p>Thanks to:<br /><b>Jeron Moore </b> for contacting us, pitching me on my own thought and making the 1st contacts with the Mass Effect composers. </p>
<p><b>Jack Wall</b> and <b>Greg O’Connor-Read</b> for creating confident we got in touch with as several composers as attainable. Also thanks to Jack for supplying the full list of credits for Mass Impact 1 and 2 given that some of the notations on the soundtracks were inaccurate or incomplete.</p>
<p><b>Shola Akinnuso</b> for his hard function on editing the videos and helping me believe via the format of the series. Also thanks to <b>Huy Du</b> and <b>Jon Finger</b> for whipping up the logos for the series.</p>
<p><b>Evan Campbell</b> for spending hours playing by means of the games, capturing footage.</p>
<p><b>Shane Satterfield</b> and <b>Ryan Stevens</b> for pushing me to break out of the routine and develop a new series.</p>
<p><b>Wealthy Brown</b> and <b>Chris Nguyen</b> who did camera operate on most of the interviews.</p>
<p><b>Michael McWhertor</b> for processing and posting the written articles for Side Mission. I promise, subsequent time, I’ll spread it out greater so it does not appear like I’m spamming your page.</p>
<p><b>Brad Winters</b>, <b>Claire Delacruz</b>, <b>Daniel Kayser</b>, <b>OCRemix</b> and everyone else who helped to spread the word. It may appear like a tiny thing, but even on GT, finding to the vein of the correct audience is hard to do.</p>
<p>And of course, thanks to each and every one of you who have taken the time to watch the episodes and read the interviews. Even though I’d undoubtedly like to get the series in front of more eyeballs, the response from you guys has been amazing. This is a project that combines so numerous of my passions. I’m glad that others have enjoyed it as nicely, and I’m seeking forward to what’s ahead!</p>
<p>Daniel Bloodworth is a Lead Editor at GameTrailers who somehow also became the default reviewer for most racing games and resident librarian. You can adhere to his abbreviated musings on Twitter @dbloodworth2</p>
<p><a  rel="nofollow" href="http://www.gametrailers.com/side-mission/2012/04/20/reset-backtrack-production-blog/">Side Mission</a></p>

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		<title>Guild Wars 2 beta weekend details</title>
		<link>http://www.nextvideogames.net/guild-wars-2-beta-weekend-details/</link>
		<comments>http://www.nextvideogames.net/guild-wars-2-beta-weekend-details/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 11:46:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/guild-wars-2-beta-weekend-details</guid>
		<description><![CDATA[By Rachel Rees on April 19th, 2012 Guild Wars fans listen up! NCsoft and ArenaNet, the developers of Guild Wars two, are excited to announce the first public Beta Weekend Occasion for Guild Wars two. From 27th-29th April, hundreds of thousands of fans who have pre-purchased Guild Wars 2 will get their very first likelihood [...]]]></description>
			<content:encoded><![CDATA[<p class="byline">By<!-- Author Start --><br />
Rachel Rees<!-- Author End --><br />
on April 19th, 2012</p>
<p><!-- Article Start --></p>
<p><img class="aligncenter size-full wp-image-25274 colorbox-25268" title="GuildWars2" src="http://www.gamedot.co.uk/media/2012/04/GW2_Logo_Master_Centered_psd_jpgcopy.jpg" alt="GW2 Logo Master Centered psd jpgcopy Guild Wars 2 beta weekend details" width="600" height="320" /></p>
<p>Guild Wars fans listen up!</p>
<p>NCsoft and ArenaNet, the developers of <em>Guild Wars two</em>, are excited to announce the first public Beta Weekend Occasion for <em>Guild Wars two</em>. From 27<sup>th</sup>-29<sup>th</sup> April, hundreds of thousands of fans who have pre-purchased <em>Guild Wars 2</em> will get their very first likelihood to explore the world of Tyria.</p>
<p>The only way players can guarantee access to <em>Guild Wars two</em> Beta Weekend Events is to pre-acquire the <em>Guild Wars 2</em> Collector’s, Digital Deluxe, or Normal/Digital Editions. In addition to access to the Beta Weekend Events, players will get 3-day Headstart Access prior to launch and the exclusive Hero’s Band in-game item. Pre-Obtain is offered at purchase.guildwars2.com or from chosen retailers.</p>
<p>Eligible players should look for an e mail coming from NCsoft with extra info on how to download the client and added account registration details. For info on the type of content material players will experience in the Beta Weekend Occasion and exact timing, please look for an upcoming post on the ArenaNet weblog at www.arena.net/blog.</p>
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<p><a  rel="nofollow" href="http://www.gamedot.co.uk/2012/04/19/guild-wars-2-beta-weekend-details/">Gamedot</a></p>

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		<title>Prey 2 is NOT cancelled.</title>
		<link>http://www.nextvideogames.net/prey-2-is-not-cancelled/</link>
		<comments>http://www.nextvideogames.net/prey-2-is-not-cancelled/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 08:17:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA[Bethesda]]></category>
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		<category><![CDATA[Mash]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Quality Standards]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/prey-2-is-not-cancelled</guid>
		<description><![CDATA[The world wide web loves a excellent rumor, but (thankfully) Bethesda has come out and squashed at least 1 of them.  Bethesda made a post on their weblog right now stating that even though Prey two has been delayed, it absolutely hasn’t been cancelled.  According to Bethesda the purpose for the delay is that the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Prey 2" src="http://cdn.mashthosebuttons.com/wp-content/uploads/2012/04/prey23.16pc610.jpg" alt="prey23.16pc610 Prey 2 is NOT cancelled." width="610" height="342" /></p>
<p>The world wide web loves a excellent rumor, but (thankfully) Bethesda has come out and squashed at least 1 of them.  Bethesda made a post on their weblog right now stating that even though <em><strong>Prey two</strong></em> has been delayed, it absolutely hasn’t been cancelled.  According to Bethesda the purpose for the delay is that the improvement for <strong><em>Prey two</em></strong> hasn’t “progressed satisfactorily” and does not meet their present top quality standards.  Bethesda says they have created a significant investment in the improvement of <em><strong>Prey two</strong></em> and will not sacrifice top quality to meet the release schedule.  As a fan I’m totally OK with that.</p>
<p>Supply: Bethesda Blog</p>
<p><a  rel="nofollow" href="http://mashthosebuttons.com/2012/04/prey-2-is-not-cancelled/">Mash Those Buttons</a></p>

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		<title>Madden Ultimate Team Getting Rookies on Draft Day; Transferable to Madden NFL 13</title>
		<link>http://www.nextvideogames.net/madden-ultimate-team-getting-rookies-on-draft-day-transferable-to-madden-nfl-13/</link>
		<comments>http://www.nextvideogames.net/madden-ultimate-team-getting-rookies-on-draft-day-transferable-to-madden-nfl-13/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 10:11:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sports Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/madden-ultimate-team-getting-rookies-on-draft-day-transferable-to-madden-nfl-13</guid>
		<description><![CDATA[EA Sports has announced that 30 rookies from this month’s NFL Draft will be added to Madden Ultimate Team mode in Madden NFL 12 starting on the 26th. In addition to those 30 there will be 6 dubbed as “Future Stars” who will have a second card but with ratings based off envisioning their “career [...]]]></description>
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<p><img class="size-full wp-image-57925 aligncenter" title="mutrookies" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2012/04/mutrookies-e1334101256130.jpg" alt="mutrookies e1334101256130 Madden Ultimate Team Getting Rookies on Draft Day; Transferable to Madden NFL 13" width="501" height="282" /></p>
<p>EA Sports has announced that 30 rookies from this month’s NFL Draft will be added to Madden Ultimate Team mode in Madden NFL 12 starting on the 26th. In addition to those 30 there will be 6 dubbed as “Future Stars” who will have a second card but with ratings based off envisioning their “career year” down the line. The common rookie cards will include ratings that will most likely be extremely comparable, or potentially identical, to those they’ll debut with in Madden NFL 13.</p>
<p>It is definitely surprising that incoming rookies will make an appearance in the earlier year’s game even through MUT. Any rookie cards that are pulled will also transfer over to the mode for Madden NFL 13. Check out the complete blog with additional details right here.</p>
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