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		<title>PAX impressions / Donkey Kong Country Returns</title>
		<link>http://www.nextvideogames.net/pax-impressions-donkey-kong-country-returns/</link>
		<comments>http://www.nextvideogames.net/pax-impressions-donkey-kong-country-returns/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 12:09:16 +0000</pubDate>
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		<description><![CDATA[I think my age group has finally taken over the videogame industry, as it seems to be the mid 90&#8242;s all over again. New NBA Jam, new Mortal Kombat, new(ish) Duke Nukem, and a new Donkey Kong Country. One of the more puzzling announcements from E3 was Metroid Prime developer Retro Studios being well into [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-78307" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/06/donkey-kong-country-returns.jpg" alt="" width="626" height="352" /></p>
<p>I think my age group has finally taken over the videogame industry, as it seems to be the mid 90&#8242;s all over again. New <em>NBA Jam</em>, new <em>Mortal Kombat</em>, new(ish)<em> Duke Nukem</em>, and a new <em>Donkey Kong Country</em>. One of the more puzzling announcements from E3 was <em>Metroid Prime</em> developer Retro Studios being well into development on <em>Donkey Kong Country Returns</em>, which is about as un-<em>Metroid Prime</em> as one can get.</p>
<p>Just as the <em>NBA Jam</em> guys obviously played themselves a ton of <em>NBA Jam</em>, it&#8217;s clear from the level I played that the guys at Retro locked themselves in a room with a Super Nintendo and a copy of <em>Donkey Kong Country</em> for two months and paid close attention to what made <em>DKC</em> so great. There were three levels to try out, but once the Nintendo rep informed me that one of the levels was a mine-cart level, I knew the proper choice to make.<span id="more-86825"></span></p>
<p><img class="alignnone size-full wp-image-86857" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/09/donkey-kong-country-returns.jpg" alt="" width="626" height="361" /></p>
<p>They have added a couple of interesting things to the mix, specifically a trick DK learned from <em>Super Smash Bros</em>. Thrusting the Wiimote and nunchuk up and down allows Donkey Kong to slam the ground under him, thus stunning nearby enemies and smashing wooden crates. There&#8217;s also platforms where slamming them down changes the backgrounds and opens up a new area a la <em>Paper Mario</em>. These features are cool, but the meat &amp; potatoes is still pure <em>Donkey Kong Country</em>. Memorizing those mine cart paths and precisely timing your jumps sent me right back to 1994.</p>
<p>Donkey Kong still looks the same he always has since Rare&#8217;s iconic re-design, but the incredibly bright and cheerful graphics make for one great looking Wii game. The transforming of the environments mentioned prior are filled with great looking explosions, and the game runs at a silky smooth 60FPS. The biggest change to the core game is DK&#8217;s ability to take two hits before death instead of one, which made me hope for a harder difficulty setting that returns to the original&#8217;s one hit deaths.</p>
<p>So <em>Donkey Kong Country Returns</em> is totally <em>Donkey Kong Country</em>, which is fine by me. The game has its detractors, and if you&#8217;re one of them, Retro Studios isn&#8217;t going to change your mind. It&#8217;s really this simple: if you like <em>Donkey Kong Country</em>, then you&#8217;re probably going to really dig <em>Donkey Kong Country Returns</em> this November.</p>
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		<title>Spider-Man: Shattered Dimensions First 15 Minutes</title>
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		<comments>http://www.nextvideogames.net/spider-man-shattered-dimensions-first-15-minutes/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 04:25:20 +0000</pubDate>
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				<category><![CDATA[Nintendo]]></category>
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		<description><![CDATA[Tags: Nintendo Wii, Spider Man Shattered Dimensions, Trailer Nin-ten-do.com [expanded by feedex.net] Incoming search terms:spiderman shattered dimensions reviews 6th September 2010 Subscribe to the comments for this post? Share this on del.icio.us Digg this! Post on Google Buzz Add this to Mister Wong Share this on Reddit Stumble upon something good? Share it on StumbleUpon [...]]]></description>
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<p>  			<span>Tags: Nintendo Wii, Spider Man Shattered Dimensions, Trailer</span><br />
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<h4>Incoming search terms:</h4><ul><li>spiderman shattered dimensions reviews 6th September 2010</li></ul><!-- SEO SearchTerms Tagging 2 plugin took 0.551 ms -->

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		<title>PAX impressions / Kirby’s Epic Yarn</title>
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		<pubDate>Mon, 06 Sep 2010 04:10:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<description><![CDATA[Kirby&#8217;s Epic Yarn is cute. In fact, you might even go so far as to say it&#8217;s absolutely adorable. It&#8217;s so cute that while standing in line, I actually heard more than one woman go &#8220;Awwwwww!&#8221; at the mere sight of it. If there was a award for &#8220;most happiness in a game&#8221; at PAX, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-78304" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/06/kirby-epic-yarn.jpg" alt="" width="626" height="352" /></p>
<p><em>Kirby&#8217;s Epic Yarn</em> is cute. In fact, you might even go so far as to say it&#8217;s absolutely adorable. It&#8217;s <em>so</em> cute that while standing in line, I actually heard more than one woman go &#8220;Awwwwww!&#8221; at the mere sight of it. If there was a award for &#8220;most happiness in a game&#8221; at PAX, <em>Epic Yarn</em> would win by a mile. The longest lines at the Nintendo booth were to see <em>Epic Yarn</em>, and nearly everyone who played it had a face plastered with a nice, big smile.</p>
<p>The most notable thing about the game is its highly original visual style, and all of the well-rendered cloth and string that makes up the world is as vibrant as feasibly possible. It&#8217;s a wonderful direction to take the franchise, as <em>Epic Yarn</em> is a Wii game that wouldn&#8217;t particularly benefit from the extra processing power available on other systems. A decade from now when modern games look like garbage in comparison to the games of the future, <em>Epic Yarn</em> will still look awesome.<span id="more-86866"></span></p>
<p>The general cheerfulness of the graphics translates how it plays as well. I played the demo cooperatively with Mike Henry of Twisted Pixel, and we were wondering if it was even possible to die. We didn&#8217;t see something that could represent a health bar, and the Nintendo rep mentioned that she actually hadn&#8217;t seen anyone kick the bucket while playing the game. This isn&#8217;t really a problem, as the game is obviously tailored to a far younger demographic than myself, but anyone seeking a challenge will still  find it by searching the game for all the secret gems and treasure.</p>
<p>
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</p>
<p>Mike took the role of everyone&#8217;s favorite pink ball while I was Prince Fluff. Fluff seems to be the ruler of the yarn world Kirby has stumbled into, and Kirby is helping him take his kingdom back. Kirby has had his trusty vacuum ability taken away, but he now has the power to grab his opponents with a whip using the 1 button. His whip can also latch on to zippers, strings, and patches that will change the environment. One section had both of us combine to form a giant tank where I shot missiles while Mike punched things, which was highly enjoyable.</p>
<p>It&#8217;s a relatively simple game from what I played, but Kirby was originally conceived as a beginner&#8217;s game, so it fits in the parameters of what Kirby should be: simple and fun.</p>
<p>If you&#8217;re looking for a fun game you can play with either your young child or inexperienced girlfriend, <em>Kirby&#8217;s Epic Yarn</em> will serve you right when it launches in October.</p>
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		<title>NBA Jam HD Impressions and Videos</title>
		<link>http://www.nextvideogames.net/nba-jam-hd-impressions-and-videos/</link>
		<comments>http://www.nextvideogames.net/nba-jam-hd-impressions-and-videos/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 02:11:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[A month ago EA Sports announced that NBA Jam would be coming to the 360 and PS3. The catch though is that it would be only available to download through a code that is being included in new copies of NBA Elite 11. The arcade market has been dry ever since EA and Midway ended [...]]]></description>
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<p><img class="size-full wp-image-27129 aligncenter" title="IMAG0007" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2010/09/IMAG0007.jpg" alt="" width="500" height="284" /></p>
<p>A month ago EA Sports announced that NBA Jam would be coming to the 360 and PS3. The catch though is that it would be only available to download through a code that is being included in new copies of NBA Elite 11. The arcade market has been dry ever since EA and Midway ended Street and Ballers respectively, and here EA is bringing back a classic in what is better described as a “refresh” than a “reboot”.</p>
<p>The first opportunity for the media and public to play NBA Jam HD came with it out on the floor at PAX. After spending a good amount of time with the Xbox 360 version (played it vs CPU, H2H, and Co-Op) there is no question that it is worth the effort to get a hold of. There will likely be quite the secondary market for NBA Jam codes, as well as NBA Elite 11 copies that are tossed aside in favor of Jam.</p>
<p><span id="more-27119"></span></p>
<p><img class="size-full wp-image-27127 aligncenter" title="IMAG0008" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2010/09/IMAG0008.jpg" alt="" width="500" height="300" /></p>
<p>In terms of gameplay it very similar to the NBA Jam of old, though with the updated control scheme and smoother movement. One thing I liked was with the shove attempts. When unsuccessful it takes a moment for the player to recover, so people won’t be able to just run around throwing shoves non-stop without paying the price. The right stick works well also for attempting steals, which I found to be the smarter thing to attempt unless I was squared up perfectly for a shove. Usually what I would do is try and shove the off-the-ball player and go for the steal if closing in on the ball handler.</p>
<p>One issue I noticed was with the way the CPU played. I know for many people NBA Jam is all about the head-to-head experience, but the single player modes are intended to add depth and a unique challenge. What I saw against the CPU was an obvious tentativeness, in the couple videos against the CPU you’ll probably notice that they take a lot of jump shots. That made them pretty easy to handle, with lots of blocked shots and numerous shot clock violations. Even a guy like Kobe Bryant was playing soft when controlled by the CPU.</p>
<p>The visuals are really crisp, and having the ability to glance back and forth between the 360 version and the Wii version it really sunk in how much better it looked. Even though the Wii version comes across well (it isn’t a game that needs HD graphics to be successful and the photo faces look great there too) I would have trouble playing that now that I’ve spent time on the 360 side.</p>
<p>The photo faces are a really cool touch, everyone has seen those through the screenshots. I think it really adds something though in how they change on the fly. When playing I wasn’t able to pay much attention to their faces, but at the moments when they’d change (going up for a big dunk, getting blocked or pushed) they really stood out. I also really enjoyed seeing the bench players reacting.</p>
<p>An environment such as this isn’t great to judge audio, but even in the videos some of it does come though and is certainly one of the highlights of the experience. Bringing back Tim Kitzrow pays off and I can’t imagine the game without him. The usual catch-phrases are back along with plenty of new ones, I even recognized some that had made it in from the submission contest a while back.</p>
<p><img class="size-full wp-image-27128 aligncenter" title="IMAG0009" src="http://www.pastapadre.com/wordpress/wp-content/uploads/2010/09/IMAG0009.jpg" alt="" width="500" height="299" /></p>
<p>Overall everyone playing NBA Jam at PAX really seemed to be having a great time. I was initially concerned that, as we’ve seen with other games heavy on nostalgia that attempt to come back, the experience just wouldn’t translate to today. That is not the case with NBA Jam. It passes as a legitimate new release that carries that significant nostalgia and retains the addictively fun nature while providing an updated feel. EA went into developing this with a clear plan and they really hit the mark.</p>
<p>This could end up being the most talked about sports game of the year and unfortunately it has been tied to NBA Elite 11. I don’t know how it will ultimately end up affecting sales of Elite, though there has been word that it is having more influence on pre-sales than Elite on its own merits, but I now view the bundling as a potential mistake.</p>
<p>NBA Jam will likely overshadow Elite and it would have sold like crazy on its own as a downloadable game. I expect to see it available to download eventually (maybe over the holidays or early next year) but it may have lost steam by then. Regardless, for anyone who has been disappointed with what they’ve seen out of NBA Elite 11 or that never had interest in the first place, NBA Jam may be worth the effort to nab no matter what route is taken to do so.</p>
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		<title>Ubisoft announces, shows Outland</title>
		<link>http://www.nextvideogames.net/ubisoft-announces-shows-outland/</link>
		<comments>http://www.nextvideogames.net/ubisoft-announces-shows-outland/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 20:10:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/ubisoft-announces-shows-outland/</guid>
		<description><![CDATA[Ubisoft has formally announced the download-only Outland it teased earlier in the week. As seen from the shots below, the side-scroller features quite the eye-catching visual style and makes the game&#8217;s on-the-brink-of-destruction world look rather inviting. Other than that though, and that it&#8217;s being developed by Housemarque of Super Stardust HD fame, details are slim. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-86868" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/09/outland.jpg" alt="" width="626" height="354" /></p>
<p>Ubisoft has formally announced the download-only <em>Outland</em> it teased earlier in the week.</p>
<p>As seen from the shots below, the side-scroller features quite the eye-catching visual style and makes the game&#8217;s on-the-brink-of-destruction world look rather inviting. Other than that though, and that it&#8217;s being developed by Housemarque of Super Stardust HD fame, details are slim.</p>
<p>It&#8217;s expected early next year on both Xbox Live Arcade and PSN.</p>
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		<title>Fluidity Announced – First Trailer, Details</title>
		<link>http://www.nextvideogames.net/fluidity-announced-%e2%80%93-first-trailer-details/</link>
		<comments>http://www.nextvideogames.net/fluidity-announced-%e2%80%93-first-trailer-details/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 17:25:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Announced at PAX is new WiiWare title Fluidity from Nintendo. Don’t know about you but I think this is gonna be sweet! Here’s the first details… - Tilt-controlled puzzle game - Direct water through trap-filled mazes - Inside a magical book - Tilt the Wiimote back and forth - Puzzle of water will split apart [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><object width="460" height="320"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><param name="src" value="http://www.youtube.com/v/87cgvJLGulM?fs=1&amp;hl=en_US"><param name="allowfullscreen" value="true"><embed type="application/x-shockwave-flash" width="460" height="320" src="http://www.youtube.com/v/87cgvJLGulM?fs=1&amp;hl=en_US"></embed></object></p>
<p><strong>Announced at PAX is new WiiWare title Fluidity from Nintendo. Don’t know about you but I think this is gonna be sweet!</strong></p>
<p>Here’s the first details…</p>
<p>- Tilt-controlled puzzle game<br />
- Direct water through trap-filled mazes<br />
- Inside a magical book<br />
- Tilt the Wiimote back and forth<br />
- Puzzle of water will split apart if you direct it over gratings, holes, gaps between moving platforms<br />
- Sometimes need to divide water<br />
- Usually need to make sure not to lose too much water in different pockets of the maze<br />
- Bubbles restore lost water<br />
- Bubbles also add to the original puddle</p>
<p>
- Locate and pop bubbles<br />
- Convert your water to gas or solid at multiple points<br />
- Puzzles start out very basic<br />
- The first few puzzles made to teach you the basics<br />
- Flick the Wimote up to jump over gaps in the ground<br />
- Levels start to become more complex as you progress<br />
- Roll water through treacherous spinning platforms that threaten to break up your puddle in one level<br />
- In another level, you need to float a fish back to its bowl to receive a Rainbow Drop<br />
- Rainbow Drop is the game’s currency<br />
- Use Rainbow Drops to unlock stages<br />
- Game is coming “soon”</p>
</p></div>
<p>  			<span>Tags: Details, Fluidity, Trailer, wiiware</span><br />
<a rel="nofollow" href="http://nin-ten-do.com/fluidity-announced-trailer-details/">Nin-ten-do.com [expanded by feedex.net]</a></p>


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		<title>The Line Drive 9/4</title>
		<link>http://www.nextvideogames.net/the-line-drive-94/</link>
		<comments>http://www.nextvideogames.net/the-line-drive-94/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 12:11:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sports Games]]></category>
		<category><![CDATA[Drive]]></category>
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		<description><![CDATA[The Line Drive is a weekly collection of news, links, and updates that didn’t necessarily warrant their own postings. ShareWorx Social Network pastapadre.com Subscribe to the comments for this post? Share this on del.icio.us Digg this! Post on Google Buzz Add this to Mister Wong Share this on Reddit Stumble upon something good? Share it [...]]]></description>
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<blockquote readability="3">
<p>The Line Drive is a weekly collection of news, links, and updates that didn’t necessarily warrant their own postings.</p>
</blockquote>
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<p><center><b></b><b>ShareWorx Social Network</b></center><br />
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		<title>PAX impressions / Bangai-O HD: Missile Fury</title>
		<link>http://www.nextvideogames.net/pax-impressions-bangai-o-hd-missile-fury/</link>
		<comments>http://www.nextvideogames.net/pax-impressions-bangai-o-hd-missile-fury/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 12:10:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA[2d Game]]></category>
		<category><![CDATA[Bangai]]></category>
		<category><![CDATA[BangaiO]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/pax-impressions-bangai-o-hd-missile-fury/</guid>
		<description><![CDATA[While I don&#8217;t usually like using this term to describe anything videogame related, there&#8217;s only one word that describes Japanese developer Treasure: hardcore. The company has been producing insanely difficult shmups and side-scrollers like Ikaruga and Gunstar Heroes for years now, but one of their lesser known franchises is Bangai-O. The franchise made its first [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-86826" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/09/bangai-o-hd_missile-fury.jpg" alt="" width="626" height="352" /></p>
<p>While I don&#8217;t usually like using this term to describe anything videogame related, there&#8217;s only one word that describes Japanese developer Treasure: hardcore. The company has been producing insanely difficult shmups and side-scrollers like <em>Ikaruga</em> and <em>Gunstar Heroes</em> for years now, but one of their lesser known franchises is <em>Bangai-O</em>. The franchise made its first official stateside release a few years back with <em>Bangai-O Spirits</em> on DS, and now they&#8217;re putting the final touches on another completely bonkers entry in the series entitled<em> Bangai-O HD: Missile Fury</em>.</p>
<p>In the <em>Bangai-O</em> games, you play as a tiny little mech with a whole lot of firepower. It&#8217;s a 2D game where you fly around a big maze full of all kinds of missile turrets, giant spaceships, spikeballs, and fellow mechs all trying to kill you. It&#8217;s a series known for its punishing difficulty, and D3 producer Jim Ramish wouldn&#8217;t have it any other way. &#8220;There&#8217;s only one difficulty: Treasure,&#8221; he said when asked if the game would have multiple difficulty settings.<span id="more-86816"></span></p>
<p>The first thing fellow <em>Bangai-O</em> fans will notice with <em>Bangai-O HD</em> is the HD part of it. The game looks great, with beaming colors everywhere and a rock solid framerate, which the series has been desperately in need of since its inception on the Nintendo 64. In fact, the framerate boost actually makes the game more difficult. <em>Bangai-O</em> is a game with hundreds of things flying around the screen at once, and the slow motion that would ensue in the chaos could be used to your advantage in prior entries in the series, but that isn&#8217;t the case here.</p>
<p><em>Bangai-O HD</em> features 110 levels. 50 of them are included in the game&#8217;s story mode, and the other 60 are unlocked after finishing the campaign, which includes the super difficult levels on top of some classic maps. The game will also feature a detailed level editor, but no word if they will be transferable via static sound waves a la <em>Bangai-O Spirits</em> on the DS.</p>
<p>The general wackiness that makes the series so charming is still in place here. Baseball bats are still a viable weapon, and you still collect various fruits to build up your score. This is one of those franchises that&#8217;s beloved by the fourteen or so people that play it on a regular basis, and as one of those fourteen people, I can say that <em>Missile Fury </em>is shaping up to be another excellent entry in the series.</p>
<p>D3 Publisher is shooting for a November release exclusively on the Xbox Live Arcade for 800 MS Points, which seems like a lot of bang for your buck.</p>
<p><img src="http://feeds.feedburner.com/~r/ThatVideogameBlog/~4/csCXeoYLUd0" height="1" width="1"/><br />
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		<title>Goldeneye Pre-Order Bonuses At Gamestop</title>
		<link>http://www.nextvideogames.net/goldeneye-pre-order-bonuses-at-gamestop/</link>
		<comments>http://www.nextvideogames.net/goldeneye-pre-order-bonuses-at-gamestop/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 06:25:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nintendo]]></category>
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		<description><![CDATA[Starting today, fans can pre-order GoldenEye 007 for Wii at GameStop to receive an exclusive* code to unlock Invisibility Mode for split screen multiplayer. Invisibility Mode allows each player to become invisible for a set period of time. Run right up to other players without them ever seeing you and catch them off guard with [...]]]></description>
			<content:encoded><![CDATA[<div>
<blockquote><p>Starting today, fans can pre-order GoldenEye 007 for Wii at GameStop to receive an exclusive* code to unlock Invisibility Mode for split screen multiplayer. Invisibility Mode allows each player to become invisible for a set period of time. Run right up to other players without them ever seeing you and catch them off guard with a surprise attack in the heat of battle! *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit this link. Get Invisible. Get the Edge. Get Your Friends.</p>
<p>Eager fans who purchase a copy of GoldenEye 007 at Best Buy will receive an exclusive* code to unlock Tag Mode for splitscreen multiplayer. Tag Mode takes the classic playground game and gives it a twist on the Wii. The player who is “tagged” cannot eliminate an opponent until they tag someone else – creating fast, frenetic multiplayer action where players are sprinting at each other from all angles. *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit BestBuy.com.</p>
</blockquote>
<blockquote><p>For fans who love Oddjob, reserve the game at Walmart.com or purchase the game at launch at a Walmart store near you to score an exclusive Oddjob “Cheater” T-shirt. Go here for an image of the shirt, which players can proudly show off to proclaim their love for this classic, but often controversial, multiplayer character. Watch out for Oddjob’s bowler hat! Fans can visit this link for more info. This exclusive T-shirt is available at Walmart and Walmart.com while supplies last.</p>
<p>Developed exclusively for Wii and based on the GoldenEye film, GoldenEye 007 gives players the chance to use the lethal, gritty style of Daniel Craig’s James Bond to outwit, outmaneuver and overtake an arms syndicate that threatens the world in an innovative, modern take on the legendary GoldenEye movie. GoldenEye 007 features an unprecedented lineup of four-player split-screen multiplayer options that encourage social gaming, with over 50 total characters, including eight classic Bond characters, ten maps, three standard modes and 17 special modifiers that allow gamers to create hundreds of game combinations. GoldenEye 007 also features online multiplayer for up to eight players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements. GoldenEye is back. Get Your Friends.</p>
<p>The GoldenEye 007 video game for Wii™ is rated “T” (Teen – for Violence) by the ESRB. GoldenEye 007 is developed by Eurocom (the Nintendo DS™ version is being developed by n-Space) under license from EON Productions Ltd and Metro-Goldwyn-Mayer Studios Inc. (MGM). For more information about the game, fans can visit the official game site at www.goldeneyegame.com.</p>
</blockquote></div>
<p>  			<span>Tags: Gamestop, Goldeneye, Nintendo Wii, Pre-Order</span><br />
<a rel="nofollow" href="http://nin-ten-do.com/goldeneye-preorder-bonuses-gamestop/">Nin-ten-do.com [expanded by feedex.net]</a></p>
<h4>Incoming search terms:</h4><ul><li>nintendo wii</li></ul><!-- SEO SearchTerms Tagging 2 plugin took -0.089 ms -->

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		<title>PAX impressions / Comic Jumper: The Adventures of Captain Smiley</title>
		<link>http://www.nextvideogames.net/pax-impressions-comic-jumper-the-adventures-of-captain-smiley/</link>
		<comments>http://www.nextvideogames.net/pax-impressions-comic-jumper-the-adventures-of-captain-smiley/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 04:11:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest Video Games]]></category>
		<category><![CDATA[3rd Person]]></category>
		<category><![CDATA[Adventures]]></category>
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		<category><![CDATA[Banter]]></category>
		<category><![CDATA[Captain]]></category>
		<category><![CDATA[Cloud Strife]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[Crazy Crap]]></category>
		<category><![CDATA[Different Style]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jumper]]></category>
		<category><![CDATA[Lack Of Knowledge]]></category>
		<category><![CDATA[Maw]]></category>
		<category><![CDATA[Melee]]></category>
		<category><![CDATA[Mike Henry]]></category>
		<category><![CDATA[Rail Shooter]]></category>
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		<category><![CDATA[Sense Of Humor]]></category>
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		<category><![CDATA[Smiley]]></category>
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		<guid isPermaLink="false">http://www.nextvideogames.net/pax-impressions-comic-jumper-the-adventures-of-captain-smiley/</guid>
		<description><![CDATA[Twisted Pixel&#8217;s stock is quickly rising in the world of indie games. The Maw was a fun little romp, but &#8216;Splosion Man showed off the team&#8217;s ability to create excellently designed platforming levels along with its absurd sense of humor. I had Everybody Loves Doughnuts stuck in my head for a month after finishing that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-86832" src="http://www.thatvideogameblog.com/wp-content/uploads/2010/09/comic-jumper.jpg" alt="" width="626" height="349" /></p>
<p>Twisted Pixel&#8217;s stock is quickly rising in the world of indie games. <em>The Maw</em> was a fun little romp, but <em>&#8216;Splosion Man</em> showed off the team&#8217;s ability to create excellently designed platforming levels along with its absurd sense of humor. I had <em>Everybody Loves Doughnuts</em> stuck in my head for a month after finishing that game. Now the team just wrapped up their biggest and most ambitious game to date with <em>Comic Jumper: The Adventures of Captain Smiley</em>, and Japan is going to <em>love</em> it.</p>
<p>The neat thing about <em>Comic Jumper</em> is the numerous visual styles throughout the game. Each level is a different style from a different genre of comic books, and the demo in question featured the highly anticipated manga level. Lead programmer Mike Henry said the team at Twisted Pixel spent a lot of time reading many comic books for research, but the crew actually avoided reading too much Manga. &#8220;[The Manga level] was fueled more by a lack of knowledge of the subject, so we just did as many crazy crap as we could.&#8221;</p>
<p>Captain Smiley transforms into numerous characters throughout the game, and the Manga level features a character that Square Enix could probably pursue legal action over if they cared to. As the spitting image of Cloud Strife, Smiley runs through the halls of Hent High (Yup) slashing through love stricken anime schoolgirls on his way to a boss fight featuring a mammoth teddy bear&#8230;thing. Anyone who enjoys poking fun at absurd anime is going to get a real kick out of this level.<span id="more-86821"></span></p>
<p>The game is primarily a side-scroller where you switch between melee and gun-based combat, but occasionally the game veers into a 3rd person rail shooter of sorts. The shooting feels a bit stiff, and would benefit greatly from a lock-on feature, but Henry informed me that the game is gold, so that&#8217;s probably not going to happen by the time the game launches on October 6th.</p>
<p>The highlight of the demo was the incredibly funny banter between Captain Smiley and the star on his chest, who happens to go by Star. The two are constantly bickering throughout the entire level, with Star taking the role of the bully picking on his favorite schoolyard target. The script is really sharp with verbal back-and-forth like this:</p>
<p>Captain Smiley: &#8220;Hey what the hell is Pocky anyways?&#8221;<br />
Star: &#8220;Dunno, but it&#8217;s like crack to these kids!&#8221;</p>
<p>I don&#8217;t know how well <em>Comic Jumper</em> is going to hold up as a game throughout the entire campaign, but one thing is for sure: it&#8217;s hilarious. The shooting feels a bit weak, but the melee combat was satisfying, and if you&#8217;re the type of person who can value a game that&#8217;s truly funny when so few games are, <em>Comic Jumper&#8217;s</em> looking like it&#8217;ll be worth your .</p>
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