Archive for May 23rd, 2012

Has Major League Baseball 2K Reached Its Final Inning?

Significant League Baseball 2K’s absence from Take-Two’s list of planned releases could place the kibosh on the complete series.

Tuesday’s release of Take-Two Interactive’s fourth quarter and 2012 fiscal year reports included a number of confirmed release instances for titles such as Borderlands two, BioShock Infinite and the map packs for Max Payne 3 but the subsequent entry in the MLB 2K series was a no-show.

Kotaku’s Owen Very good called Take-Two and asked if this meant the end was nigh for MLB 2K’s future releases and got the regular spokesperson’s response from the publisher.

“Our legacy Key League Baseball agreement will sunset in fiscal 2013. MLB 2K12 is our last offering beneath that agreement. At this time, we have no further comment.”

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Diablo 3 Review – To Hell and Back, Again and Again


Diablo three. Since coming out a week ago, it has produced countless articles singing its praises, chastising its flaws, and calling it every little thing from the greatest title ever to the most significant disappointment of the century.

You’d think unpacking such a game – separating the gameplay from the manufactured, overblown outrage – would be challenging. You’d think it would demand a lot of effort, a lot of digging in deep.

You’d believe – or, well, anticipate – that such a assessment would be a challenge.

However, it really isn’t.


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Review: Flinging Move Magic With “Sorcery” (PS3)

Even though the PlayStation Move has been in a position to integrate itself into hardcore games in a way that the Wii was unable to and that the Kinect developers do not truly seem interested in, Sony’s motion control peripheral still has however to locate the great killer app for family audiences, their Dance Central or Wii Sports. With The Workshop-created Sorcery, Sony’s seeking to change all of that with this wand-wielding fantasy action game.

So does this PlayStation Move fantasy title enchant as nicely as Sony hopes, or does it simply leave us waggling our wands?

THE Fundamentals

In Sorcery, you play as Finn, the brash young apprentice to the sorcerer, Dash. When an attempt at magic goes awry, Finn sets off a chain of events that unleashes the forces of the Nightmare Queen onto our globe. Thankfully, the fledgeling sorcerer is a all-natural, and for the duration of the game’s campaign you’ll collect a number of spells whilst upgraded Finn the better to combat the Queen’s forces and resolve some of the game’s environmental puzzles.

Analog movement and the camera are mapped to your Sixaxis or Move Navigation controller, along with an attack-reflecting shield. Meanwhile your spell casting is completed making use of the Move Wand. Your basic attack spell is done by a flick of the wrist at 1 of the game’s enemies or destructible objects and you can switch in between spell varieties (ice, earthquake, and so on) by pressing the middle button and performing a short onscreen gesture. There is a degree of auto-targeting to Sorcery, but you’ll still need to choose your shot and strafe around enemies high and low.

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The Start Of Something: ‘Journey’ Demo Now Available On US PSN


With this week’s PlayStation Shop update, those who haven’t already bought and skilled the magic of thatgamecompany’s Journey can now do so through a demo.

It is unthinkable that there are men and women out there who haven’t had the pleasure of playing via Journey at least once by now. Perhaps there are those who are not positive if the game is for them – following all, it’s definitely quite distinctive so some apprehension may be understandable. Regardless, the game picked up rave critiques just about everywhere, which includes at IGM of course as you can read right here.

What is the game all about? We’ll stay away from the simple answer which is to point you to the demo which is now obtainable. Fundamentally, with Journey, you begin off in a desert and are not given any clear directions throughout the complete game, though an ominous mountain beckons you in the distance. You’ll be exploring some stunning landscapes, gliding and sliding as you go, and you’ll most likely be accompanied all through with a number of partners who resemble you – this is the game’s subtle use of multiplayer.

As said, it’s greatest to just go and download the demo without having so a lot expertise of the game and just to try it out for yourself. If you like it then you may as well make a buy, you won’t regret it. The demo is only readily available for US buyers at the moment but we’re positive it will turn up in other regions really soon.

A lot more data on Journey can be discovered more than on the game’s official web site.

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Tomba! Coming To PSN This Summer

2D pig-tossing platformer Tomba! will be coming soon to the PlayStation Network.

Joystiq reports that Tomba! (recognized in some territories as Tombi!) will see release on PSN as a PSOne Classic via MonkeyPaw Games this summer time.

MonkeyPaw CEO John Greiner gave the following comment in the report:

Sony and MonkeyPaw have a excellent operating relationship. I feel they appreciate the titles we’ve brought to the Store. And they value the support we give the games. Possessing a plethora of Japanese content material is a distinct benefit PlayStation has over Xbox. But the games still need to be brought Stateside. So our model aids Sony spread their Japanese edge and we aid Japanese developers get their titles to a wider audience. Hence, Sony is willing to perform with us on titles that may possibly not have otherwise been licensed out. Assistance is crucial.

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Tomba! swings its way to PSN this summer

Tomba! is set to be released on the PlayStation Network as a PSOne traditional this summer, it has been announced (via Joystiq).

Initially created by Whoopee Camp and released in 1998 in North America, the re-release will be brought to the PSN by MonkeyPaw Games – it will be available on both PlayStation three and PSP.

The game was released on the Japanese PSN final year.

“Sony and MonkeyPaw have a very good operating relationship. I think they appreciate the titles we’ve brought to the Retailer,” the studio’s president John Greiner told gaming internet site Joystiq.

“And they value the assistance we give the games. Having a plethora of Japanese content material is a distinct benefit PlayStation has more than Xbox.”

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Red Orchestra 2: Game of the Year Edition Announced

Red Orchestra 2: Heroes of Stalingrad

To celebrate winning Computer Gamer’s “Multiplayer FPS of the Year” title, Tripwire Interactive has decided to release a Game of the Year Edition Free Content Pack for these who currently own the game.  The pack will automatically download for these that own it.  The content pack consists of an Action Mode which capabilities a crosshair, recoil that is toned down, less complicated aiming and decreased harm.    Classic Mode is also included and blends components from the existing game with those of the original, which is certain to please fans of the initial game.  In addition to improvements to small items here and there such as vehicles, there will also be a new map: Mamayev Kurgan which characteristics battles in close quarters such as bunkers as properly as these across the famous hill in Stalingrad.

Red Orchestra two will also be no cost to play for absolutely everyone on Steam beginning at 10AM Pacific time on Could 24th and lasts through Might 27th, so don’t miss out on your chance to try out the game.

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