Konami announces Silent Hill 8

Konami announced today that the eighth installment of their long-running franchise, Silent Hill 8 (working title), will be making its way to PS3 and Xbox 360 sometime next year.
Having just announced the title, not many details concerning gameplay were spilled, as Konami plainly said that the game will be a “third person horror experience” with a “thought provoking storyline”–yup, sounds like Silent Hill to me. Konami also mentioned variable side quests that appear and change depending on the player’s play style, revealing more elements of the story and the parties involved.
A little dirt was found on the story, though, as Konami told that the story begins after a prison transport vehicle veers off the road and leaves inmate Murphy Pendleton to fend for himself in Silent Hill. Being a prison inmate, there’s a good chance Konami has a lot to play with regarding the main character’s darker side, which has always been a recurring element in Silent Hill games.
There’s also a good chance we may be hearing more about Silent Hill 8 when Tokyo Game Show rolls around next week–stay tuned.
Incoming search terms:
- konami video games
PAX impressions / Two Worlds II

To say that I was a fan of the original Two Worlds would be a lie. A horribly, damning lie that would curse my soul to the deepest depths of hell. So, while walking the show floor at PAX this year, I was reluctant to even come close to the sequel, aptly named Two Worlds II, for fear of bursting into flames. I am glad I decided to check it out, however, and anyone willing to give the game a second chance will be too.
Jake DiGennaro, PR director for Topware Interactive, took me on a guided tour of a playable demo of the RPG sequel. Before even starting out, he freely admitted that this installment of the game was using a new proprietary game engine because the first game’s engine suffered, especially on the Xbox 360, due to the fact that it was a PC engine and the developers really weren’t prepared to make it a title for the 360. However, in order to bring Two Worlds to market in the US, the publishers insisted it be a Xbox 360 title.
“So porting it with an engine that wasn’t designed to be ported, by a team that had never worked on the Xbox before, ended up being a nightmare,” said DiGennaro. “What we ended up with was a product that had a lot of promise on the 360, but had a lot of technical issues and hangups that really left a sour taste in a lot of people mouths.”
This time around, with the new engine, development is simultaneous for all platforms. Meaning that there is no ‘lead’ platform with the others being ports, there is a unified build with a unified design, essentially eliminating hangups and other issues. Indeed, looking at the build on the PAX floor, which was “content complete but not QA’d,” I saw none of the hiccups that were blatantly obvious in the previous game, but that doesn’t mean some things didn’t make a return.
The classless leveling system is back, giving the choice as to where your skill points should go. Whatever I decide to put points in is what my character will become; warrior/mage, mage/assassin, mage/warrior, whatever I want, it’s my class. Also returning is the ability to stack items, but instead of just adding one plus one equals two, in Two Worlds II, I can break the items down into their base elements and then use those materials on other items to increase one of the item’s stats. In the example DiGennaro showed me, he had a spear that he absolutely loved and didn’t want to part with it. So, instead of dropping his beloved spear when he found a sword with five extra damage, he broke the sword down into its base components, added the needed pieces to the spear, thereby boosting his damage multiplier without losing his favorite spear.
Incoming search terms:
- two worlds 2
- TWO WORLDS Ii
- playable pc game demos
- two worlds 2 card build mage
- two worlds fire rain spell
Your Thoughts on NHL 11

NHL 11 arrived in stores today boasting real-time physics, the addition of the CHL, and the new Ultimate Team Hockey League mode. Early reviews have been expectantly positive, though the prevalence of pay-for-boosts and issues with Be a GM mode are notable. If you picked up the game feel free to leave your early impressions in the comments!
pastapadre.com
Incoming search terms:
- nhl 11 thoughts?
Launch trailer signals R.U.S.E.’s release
Ubisoft and Eugen Systems’ R.U.S.E. hit the shelves in North America today, meaning there’s a launch trailer to see; direct your eyes above for a two and a half minute semi-cinematic look at the deception-based RTS.
The strategically-minded in Europe won’t have to wait long to join in; the PC/PS3/360 game will release in the region this Friday.
For all the latest video content, visit our Trailers & Videos section.
Incoming search terms:
- castlevania harmony of despair hd dlc release in japan
- ruse bei gamestop

