EA already super confident in Insomniac Game, aiming for 90+ review scores

EA and Insomniac together is a bit like an awesome comic-book team up; a leading developer and a leading publisher that both hold a number of incredible titles under their belts combining forces. This should easily make for a 90+ rated game, at least EA reckons.
Speaking to Eurogamer, EA Partners boss David DeMartini spoke a little bit about the upcoming title, and what they expect from it, saying, “Insomniac regularly has set a bar at 90 in Metacritic. I think this game is going to exceed that bar. It is a really great creative idea that they’re executing on marvellously so far.”
With both Resistance 3 and Ratchet & Clank: All 4 One on their plates right now, it’ll be a while before we see the new IP, but DeMartini is quick to highlight the company’s skill at making fast progress: “There’s a lot of time between now and the finish line, but based on their track record, I’m highly confident they’re going to get there. I think sooner rather than later we’re going to be sharing some early concepts on that one because they’ve made so much progress. They’re in a great position.”
Two More NBA Elite 11 Videos

EA Sports has now released two more NBA Elite 11 gameplay videos via Operation Sports and notably these show the game played from the broadcast camera. Typically prerelease videos of a game from the non-default perspective are not produced but the reaction to the behind-the-action camera has been overwhelmingly negative. It may be that in hindsight EA has realized changing the default camera was a mistake. Continue on to check out the videos which are Hornets @ Clippers and Heat @ Magic and leave your thoughts in the comments!
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Yoshio Sakamoto Teases Nintendo’s Next Home Console

Yoshio Sakamoto has gone on record to talk about Nintendo’s next home console. Obviously he doesn’t give anything away but it’s interesting anyway.
“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”
After Nintendo left us all with our mouth’s open with the 3DS, I really can’t wait to see that they have in store for us with their next home console!
Source
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PAX impressions / Donkey Kong Country Returns

I think my age group has finally taken over the videogame industry, as it seems to be the mid 90′s all over again. New NBA Jam, new Mortal Kombat, new(ish) Duke Nukem, and a new Donkey Kong Country. One of the more puzzling announcements from E3 was Metroid Prime developer Retro Studios being well into development on Donkey Kong Country Returns, which is about as un-Metroid Prime as one can get.
Just as the NBA Jam guys obviously played themselves a ton of NBA Jam, it’s clear from the level I played that the guys at Retro locked themselves in a room with a Super Nintendo and a copy of Donkey Kong Country for two months and paid close attention to what made DKC so great. There were three levels to try out, but once the Nintendo rep informed me that one of the levels was a mine-cart level, I knew the proper choice to make.

They have added a couple of interesting things to the mix, specifically a trick DK learned from Super Smash Bros. Thrusting the Wiimote and nunchuk up and down allows Donkey Kong to slam the ground under him, thus stunning nearby enemies and smashing wooden crates. There’s also platforms where slamming them down changes the backgrounds and opens up a new area a la Paper Mario. These features are cool, but the meat & potatoes is still pure Donkey Kong Country. Memorizing those mine cart paths and precisely timing your jumps sent me right back to 1994.
Donkey Kong still looks the same he always has since Rare’s iconic re-design, but the incredibly bright and cheerful graphics make for one great looking Wii game. The transforming of the environments mentioned prior are filled with great looking explosions, and the game runs at a silky smooth 60FPS. The biggest change to the core game is DK’s ability to take two hits before death instead of one, which made me hope for a harder difficulty setting that returns to the original’s one hit deaths.
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Spider-Man: Shattered Dimensions First 15 Minutes
Tags: Nintendo Wii, Spider Man Shattered Dimensions, Trailer
Nin-ten-do.com [expanded by feedex.net]
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PAX impressions / Kirby’s Epic Yarn

Kirby’s Epic Yarn is cute. In fact, you might even go so far as to say it’s absolutely adorable. It’s so cute that while standing in line, I actually heard more than one woman go “Awwwwww!” at the mere sight of it. If there was a award for “most happiness in a game” at PAX, Epic Yarn would win by a mile. The longest lines at the Nintendo booth were to see Epic Yarn, and nearly everyone who played it had a face plastered with a nice, big smile.
The most notable thing about the game is its highly original visual style, and all of the well-rendered cloth and string that makes up the world is as vibrant as feasibly possible. It’s a wonderful direction to take the franchise, as Epic Yarn is a Wii game that wouldn’t particularly benefit from the extra processing power available on other systems. A decade from now when modern games look like garbage in comparison to the games of the future, Epic Yarn will still look awesome.
The general cheerfulness of the graphics translates how it plays as well. I played the demo cooperatively with Mike Henry of Twisted Pixel, and we were wondering if it was even possible to die. We didn’t see something that could represent a health bar, and the Nintendo rep mentioned that she actually hadn’t seen anyone kick the bucket while playing the game. This isn’t really a problem, as the game is obviously tailored to a far younger demographic than myself, but anyone seeking a challenge will still find it by searching the game for all the secret gems and treasure.
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NBA Jam HD Impressions and Videos

A month ago EA Sports announced that NBA Jam would be coming to the 360 and PS3. The catch though is that it would be only available to download through a code that is being included in new copies of NBA Elite 11. The arcade market has been dry ever since EA and Midway ended Street and Ballers respectively, and here EA is bringing back a classic in what is better described as a “refresh” than a “reboot”.
The first opportunity for the media and public to play NBA Jam HD came with it out on the floor at PAX. After spending a good amount of time with the Xbox 360 version (played it vs CPU, H2H, and Co-Op) there is no question that it is worth the effort to get a hold of. There will likely be quite the secondary market for NBA Jam codes, as well as NBA Elite 11 copies that are tossed aside in favor of Jam.

In terms of gameplay it very similar to the NBA Jam of old, though with the updated control scheme and smoother movement. One thing I liked was with the shove attempts. When unsuccessful it takes a moment for the player to recover, so people won’t be able to just run around throwing shoves non-stop without paying the price. The right stick works well also for attempting steals, which I found to be the smarter thing to attempt unless I was squared up perfectly for a shove. Usually what I would do is try and shove the off-the-ball player and go for the steal if closing in on the ball handler.
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