Ubisoft announces, shows Outland

Ubisoft has formally announced the download-only Outland it teased earlier in the week.
As seen from the shots below, the side-scroller features quite the eye-catching visual style and makes the game’s on-the-brink-of-destruction world look rather inviting. Other than that though, and that it’s being developed by Housemarque of Super Stardust HD fame, details are slim.
It’s expected early next year on both Xbox Live Arcade and PSN.





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Fluidity Announced – First Trailer, Details
Announced at PAX is new WiiWare title Fluidity from Nintendo. Don’t know about you but I think this is gonna be sweet!
Here’s the first details…
- Tilt-controlled puzzle game
- Direct water through trap-filled mazes
- Inside a magical book
- Tilt the Wiimote back and forth
- Puzzle of water will split apart if you direct it over gratings, holes, gaps between moving platforms
- Sometimes need to divide water
- Usually need to make sure not to lose too much water in different pockets of the maze
- Bubbles restore lost water
- Bubbles also add to the original puddle
- Locate and pop bubbles
- Convert your water to gas or solid at multiple points
- Puzzles start out very basic
- The first few puzzles made to teach you the basics
- Flick the Wimote up to jump over gaps in the ground
- Levels start to become more complex as you progress
- Roll water through treacherous spinning platforms that threaten to break up your puddle in one level
- In another level, you need to float a fish back to its bowl to receive a Rainbow Drop
- Rainbow Drop is the game’s currency
- Use Rainbow Drops to unlock stages
- Game is coming “soon”
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The Line Drive 9/4
The Line Drive is a weekly collection of news, links, and updates that didn’t necessarily warrant their own postings.
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PAX impressions / Bangai-O HD: Missile Fury

While I don’t usually like using this term to describe anything videogame related, there’s only one word that describes Japanese developer Treasure: hardcore. The company has been producing insanely difficult shmups and side-scrollers like Ikaruga and Gunstar Heroes for years now, but one of their lesser known franchises is Bangai-O. The franchise made its first official stateside release a few years back with Bangai-O Spirits on DS, and now they’re putting the final touches on another completely bonkers entry in the series entitled Bangai-O HD: Missile Fury.
In the Bangai-O games, you play as a tiny little mech with a whole lot of firepower. It’s a 2D game where you fly around a big maze full of all kinds of missile turrets, giant spaceships, spikeballs, and fellow mechs all trying to kill you. It’s a series known for its punishing difficulty, and D3 producer Jim Ramish wouldn’t have it any other way. “There’s only one difficulty: Treasure,” he said when asked if the game would have multiple difficulty settings.
The first thing fellow Bangai-O fans will notice with Bangai-O HD is the HD part of it. The game looks great, with beaming colors everywhere and a rock solid framerate, which the series has been desperately in need of since its inception on the Nintendo 64. In fact, the framerate boost actually makes the game more difficult. Bangai-O is a game with hundreds of things flying around the screen at once, and the slow motion that would ensue in the chaos could be used to your advantage in prior entries in the series, but that isn’t the case here.
Bangai-O HD features 110 levels. 50 of them are included in the game’s story mode, and the other 60 are unlocked after finishing the campaign, which includes the super difficult levels on top of some classic maps. The game will also feature a detailed level editor, but no word if they will be transferable via static sound waves a la Bangai-O Spirits on the DS.
The general wackiness that makes the series so charming is still in place here. Baseball bats are still a viable weapon, and you still collect various fruits to build up your score. This is one of those franchises that’s beloved by the fourteen or so people that play it on a regular basis, and as one of those fourteen people, I can say that Missile Fury is shaping up to be another excellent entry in the series.
Goldeneye Pre-Order Bonuses At Gamestop
Starting today, fans can pre-order GoldenEye 007 for Wii at GameStop to receive an exclusive* code to unlock Invisibility Mode for split screen multiplayer. Invisibility Mode allows each player to become invisible for a set period of time. Run right up to other players without them ever seeing you and catch them off guard with a surprise attack in the heat of battle! *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit this link. Get Invisible. Get the Edge. Get Your Friends.
Eager fans who purchase a copy of GoldenEye 007 at Best Buy will receive an exclusive* code to unlock Tag Mode for splitscreen multiplayer. Tag Mode takes the classic playground game and gives it a twist on the Wii. The player who is “tagged” cannot eliminate an opponent until they tag someone else – creating fast, frenetic multiplayer action where players are sprinting at each other from all angles. *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit BestBuy.com.
For fans who love Oddjob, reserve the game at Walmart.com or purchase the game at launch at a Walmart store near you to score an exclusive Oddjob “Cheater” T-shirt. Go here for an image of the shirt, which players can proudly show off to proclaim their love for this classic, but often controversial, multiplayer character. Watch out for Oddjob’s bowler hat! Fans can visit this link for more info. This exclusive T-shirt is available at Walmart and Walmart.com while supplies last.
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PAX impressions / Comic Jumper: The Adventures of Captain Smiley

Twisted Pixel’s stock is quickly rising in the world of indie games. The Maw was a fun little romp, but ‘Splosion Man showed off the team’s ability to create excellently designed platforming levels along with its absurd sense of humor. I had Everybody Loves Doughnuts stuck in my head for a month after finishing that game. Now the team just wrapped up their biggest and most ambitious game to date with Comic Jumper: The Adventures of Captain Smiley, and Japan is going to love it.
The neat thing about Comic Jumper is the numerous visual styles throughout the game. Each level is a different style from a different genre of comic books, and the demo in question featured the highly anticipated manga level. Lead programmer Mike Henry said the team at Twisted Pixel spent a lot of time reading many comic books for research, but the crew actually avoided reading too much Manga. “[The Manga level] was fueled more by a lack of knowledge of the subject, so we just did as many crazy crap as we could.”
Captain Smiley transforms into numerous characters throughout the game, and the Manga level features a character that Square Enix could probably pursue legal action over if they cared to. As the spitting image of Cloud Strife, Smiley runs through the halls of Hent High (Yup) slashing through love stricken anime schoolgirls on his way to a boss fight featuring a mammoth teddy bear…thing. Anyone who enjoys poking fun at absurd anime is going to get a real kick out of this level.
The game is primarily a side-scroller where you switch between melee and gun-based combat, but occasionally the game veers into a 3rd person rail shooter of sorts. The shooting feels a bit stiff, and would benefit greatly from a lock-on feature, but Henry informed me that the game is gold, so that’s probably not going to happen by the time the game launches on October 6th.
The highlight of the demo was the incredibly funny banter between Captain Smiley and the star on his chest, who happens to go by Star. The two are constantly bickering throughout the entire level, with Star taking the role of the bully picking on his favorite schoolyard target. The script is really sharp with verbal back-and-forth like this:
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