Rocksteady Interested In Batman Villain Game
If Rocksteady ends up being involved with a game focusing on the villains of the Batman universe, don’t be completely surprised.
Sefton Hill, Studio Director, said in an interview with Videogamer.com that he’d be interested in a game that focused on Batman’s villains.
When asked by Videogamer.com what licenses or characters he’d be…
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Happy 5th Anniversary PSP!
After recently celebrating the tenth anniversary of the Playstation 2 launch in Japan, Sony Computer Entertainment is now celebrating the five-year anniversary launch of its Playstation Portable handheld in North America.
Five years after its North American debut (March 24 2005):
- More than 17 million units of the PSP system have been sold in the United States.
-…
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First Madden 11 News and Screenshots

Other than the mantra of Madden 11 being “simpler, quicker, and deeper” there has been little in the way of specific details about the upcoming game. However today IGN posted the first news about Madden 11 along with the first two screenshots which feature Miles Austin and Anquan Boldin. This first article focuses on the passing game, specifically improvements to catch animations and receiver AI. You can check out the full article here and I’ve also added the screens to the gallery.
We’ve added all new animations for mid-air collisions so defenders have an even better ability to get up with a receiver and fight for the ball. With recent changes, players will definitely play the ball more aggressively, but the elite guys are the ones who are going to be able to hang on to it.
Hopefully this means the removal of the mid-air flip animation which has been seen far too often, presumably because there were no others available for those situations. It’s also important that they get the end zone fade route in this year, it’s a big part of the NFL that has been missing from Madden. The biggest thing to me out of this article is improved sideline awareness, though the issue I take with being promised it this year is the same was stated last year in a blog about sideline catches and it was no where to be found in the final product.
Rocksteady want a standalone Bane game

Rocksteady may already be working on a sequel to the BAFTA-winning Batman: Arkham Asylum, but that doesn’t mean the London-based devs only have eyes for the Dark Knight.
Asked by VideoGamer about his pick for another comic adaptation, Rocksteady studio director Sefton Hill made an interesting choice: Bat-breaking super-villain Bane.
“I think one of the things about working on Batman is that you really get to see how good all the villains are,” said Hill. “I really think there’s scope to take some of those villains, even some of the not-so-famous ones like Bane, who has a phenomenal backstory, and really work on turning that into something original and fresh.
“That’s kinda of something [that would be] less popular, but something that could be really interesting and exciting. That could be crazy.”
Hill also went on to say how the Arkham Asylum sequel won’t just be a by-the-numbers follow-up. “For us as a developer… we’re not a mission pack developer,” he said. “We always want to surprise, we want to come up with something new. That’s the challenge for us now, you know? It’s something that drives us.
