Sakamoto on Kid Icarus Wii
Yoshio Sakamoto addresses the much-speculated Kid Icarus Wii.
Related posts:
- Yoshio Sakamoto on Metroid: Other M
- Yoshio Sakamoto on Metroid Dread
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Deus Ex: Human Revolution trailer impresses
Fans of the Deus Ex games have been waiting patiently for any droplet of all things related to the next installment, now officially confirmed to carry the Deus Ex: Human Revolution name. Fortunately the latest trailer doesn’t fail to impress and even has time to include an Icarus inspired dream sequence. Unfortunately there isn’t any gameplay footage to speak of but there is a pretty ridiculous pair of sunglasses involved.
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More Info About Gran Turismo 5

Here is good news for all Grand Turismo fans around the globe. Sony has finally announced that the long awaited Gran Tursimo 5 during the GDC press conference in San Fransico. The game will be hitting store shelves at some point this year. We will keep you posted. [That Videogame Blog]
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Sam & Max Have A Date In The Penal Zone
LucasArts’ comedic point-and-click Sam & Max franchise has made a heck of a comeback over the last few years. Switching over to an episodic release, Sam & Max: Season 1 and Season 2 saw successful launches on the PC from 2006-2008 & then went on to hit the home consoles last year (more specifically WiiWare & XBLA).
Season 3 (dubbed The…
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New Cinematic Trailer For Brink
Have I told you how excited I was when I walked out of Splash Damage’s Brink presentation at E309? Setting the customization & the nice visuals aside, it was the S.M.A.R.T. button that really caught my attention. As a guy who can best be described as ’average’ when it comes to FPS games, I find that more often than not, the environment is what hurts…
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Marcus Stephenson Moves To THQ For SvR

Some of you may already be familiar with Marcus Stephenson. He has been around for quite some time driving community initiatives or just being accessible within the community. After running a Madden fan site for years he took a position as a Community Manager at the EA Canada studio before moving between a few different projects, most notably as a Producer on NBA Live 10. He has now left the EA Sports studio and holds the position of Game Designer for WWE Smackdown vs Raw at THQ. I had the opportunity to ask Marcus a few questions about his time at EA and his new role at THQ.
PP: What prompted the decision to leave your current position to join THQ?
MS: I chose to leave EA because the opportunity to work in a lead position on the WWE franchise was too good to pass up, and most that know me know that wrestling has always been a big passion of mine.
PP: When you started working at EA Sports what were your main interests and what was the career path you had hoped for? How does the move to THQ change those plans or is the new position what you had always hoped for?
The Old Republic EA’s “largest ever” project

EA’s Star Wars: The Old Republic is the company’s biggest undertaking yet — by far by the sounds of it — chief financial officer Eric Brown said at Wedbush’s financial conference yesterday.
The BioWare-developed MMO is the “largest ever development project, period, in the history of the company,” he said, adding that the project costs “significantly more” than EA’s average, $30 million packaged game.
A more specific figure wasn’t provided but Brown did estimate that competitor Blizzard’s World of Warcraft cost “$100 million, perhaps more” to develop and launch, a sum it now attracts monthly from its subscriber base.
“MMOs are sizeable undertakings,” he quipped.
EA is currently eyeing a spring 2011 launch window for SWTOR.

