Watch Dogs creative director Jonathan Morin has told Eurogamer that the Wii U version has been paused while the team develop the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC versions of the game. Once development has ceased on those versions, which are due out May 27th, then work will apparently resume on the Wii U build. Ubisoft said earlier that there’s “a possibility” that the Wii U version of Watch Dogs will come out in 2014.
“It’s been paused,” Morin states of the Wii U build, “which means delayed.”
“There were some very talented programmers working on it and, when we started to point at the things we needed to fix, we needed those guys and their experience. It was a logical choice to say – let’s get those people, let’s pause the Wii U thing, let’s make sure the experience is where we wanted to be.”
Once other versions are done, “then Wii U can get back into place,” he concludes.
The folks over at IGN have managed to get their hands on the adorable Yoshi’s New Island Nintendo 3DS XL console. The product launches the same day as Yoshi’s New Island is released, but according to IGN, it doesn’t include the game. You can pre-order the Yoshi’s New Island 3DS XL console for $ 199.99 at Toys ‘R Us.
My Nintendo News
Ubisoft has just announced that Watch Dogs will be released on May 27th. This news comes after a long period of silence since its delay back in November which was quite disappointing for many gamers. Watch Dogs was previously slated to be released on November 19th and was supposed to be available as a launch title for the Xbox One and PS4.
Following the announcement, Ubisoft has also posted a trailer for announcement as you can see below.
Watch Dogs will be released for the Xbox One, PS4, Xbox 360, PS3 and PC on May 26th and is currently available for pre-order at most retailers. Unfortunately, the WiiU version of the game has no release date although it has been previously reported that it will be delayed shortly after the release of the other versions.
After March 31, 2014, Jack Tretton will no longer be president and CEO of Sony Computer Entertainment America, a press release said today. To replace Tretton will be Shawn Layden, who currently holds a position as executive vice president and COO of Sony Network Entertainment International. He will become the new CEO and president of SCEA starting April 1, 2014.
“This is a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship,” the release stated.
Tretton has been with the company since 1995 and played an important role in launching all platforms within the PlayStation family since the original PlayStation.
“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” Tretton said in a press release. “Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”
“It’s an honor and privilege to join Sony Computer Entertainment America and be a part of the team that is leading the next generation of gaming and entertainment,” Layden said. “SCEA is committed to delivering breakthrough gaming experiences that inspire fans and exceed their wildest expectations. As PS4 shows us every day, there has never been a better time to be part of the PlayStation community and I look forward to working with our retail, development, publishing and network partners to further demonstrate why PlayStation is the best place to play.”
One of the most highly anticipated titles of 2014 is back online! Today Watch_Dogs resumed communications with an all-new story trailer featuring our protagonist Aiden Pearce and our launch date!
Over the last few months, our development team has been working non-stop to fully realize their ambition and polish Watch_Dogs to live up to gamers’ high expectations. We’ve been absolutely itching to show and tell you more, and we’re finally ready to do just that! Today, let’s take a look at the first new video we’re releasing since going offline.
In Watch_Dogs, Aiden Pearce, our clandestine vigilante, harnesses the smart city of Chicago using his smartphone. In addition to being a skilled hacker, Aiden can be quite persuasive in getting the information he needs using his wit, along with firearms, vehicles, and a stun baton. However, in his work Aiden stumbles upon a dark underworld he was never meant to see – the cost of which takes a deadly toll on his family.
Now, Aiden is hell-bent to exact his revenge on those who wronged him, and he’s using every tool at his disposal. The world he lives in is hyper-connected, with all elements of infrastructure under the surveillance and control of an omnipresent digital system – the Central Operating System (ctOS) – that Aiden has learned to manipulate at his will.
We’ve also met some of the other key players in Watch_Dogs’ story: a seductive enigma in Clara and a tinkering free-spirit in T-Bone; what remains to be seen is exactly how their paths will converge in Aiden’s quest for revenge and justice against those who wronged him. Together, they’re up against powerful moguls, ruthless crime lords, crooked cops, and other clandestine hackers – no small task.
Hey everyone. Greg here from DrinkBox, where we’ve been locked away in our studio hiding from the harsh Canadian winter and dreaming of hot sun, sandy deserts, and bandanna-clad cacti. We’re excited to finally announce we’ve been working on a new version of Guacamelee for PS4 – the Super Turbo Championship Edition!
If you haven’t played Guacamelee before, we’re talking about a Metroidvania, brawling platformer where you play as a Luchador that harnesses the powers of a legendary mask, two meaty fists, and an arsenal of wrestling moves to battle an evil army of the undead. But did you also know you can turn into a chicken? And nothing hinders the forces of darkness more than being pecked in the knee by angry poultry.
If you have played before, you may be wondering “What makes this Edition so super? So turbo? Or so championship…py?” For starters, let’s chat about new powers.
To answer your first question: Yes, this is true.
In a report by Deadline today, they have confirmed that Screen Gems has signed on to distribute a live-action movie based on The Last of Us. Instead of handing off the project to other people, The Last of Us Creative Director and Writer Neil Druckmann will write the script, while the “creative architects” will be Naughty Dog Co-Presidents Christope Balestra and Evan Wells, The Last of Us Game Director Bruce Straley, and Druckmann. Sam Raimi and his Ghost House Pictures are also teaming up with them.
Evan Wells offered up a statement about The Last of Us movie (via ComingSoon), detailing how they’ve talked with many companies about doing a movie since The Last of Us launched in June 2013:
Our partnership with Sam Raimi, Ghost House Pictures, and Screen Gems to develop a film based on ‘The Last of Us’ universe is a perfect fit. Since our game released last June, we’ve talked with many companies about making a film, but we couldn’t have found better partners who share our creative vision and high standards. We look forward to collaborating with Sam, his team, and Screen Gems, to make a movie that will thrill fans of ‘The Last of Us’ and general audiences worldwide.