More than four years after the first trailer was uploaded to YouTube, developer Andrii Vintsevych has finally released his successfully Greenlit, free-to-download mod for Half-Life titled Half-Life: Before. The brief excursion puts players in the role of a Black Mesa scientist named Andrew Winner, and tasks them with traveling through a portal to a parallel world in search of a mysterious artifact.
If that all sounds a bit too good to be true, unfortunately it might be. For Half-Life veterans, the mod is light on story, contains only a handful of simple puzzles, and can actually be completed in roughly ten-to-fifteen minutes. On the plus side, there are some aesthetically pleasing re-skins for characters and weapons, and what little new music there is makes for a nice soundtrack while trekking across the ship players have been inexplicably beamed on board. Either way, it’s a few more minutes of new content set in the Half-Life universe that can kill some time while waiting for that Half-Life 3 announcement. It should also be noted the mod is only compatible with Half-Life ver. 126.96.36.199, so those running anything else will likely experience crashes. Half-Life: Before can be downloaded from the mod’s Steam page.
Source: The Indie Game Magazine – Half-Life: Before Mod Releases On Steam
The Division was one of our most anticipated upcoming games that was shown at E3, and Spike’s VGX has given us the opportunity to see some of what the Snowdrop engine will have to offer in the final game. Stunning lighting and particle effects, as well as realistic destruction of surfaces are just a few of the things that we will see. Ubisoft will be doing a full showcase of Snowdrop on December 9th. Check out the awesome trailer here.
What do you think of the Snowdrop engine? Are you excited to see its implementation in The Division? What could the future hold with such an awesome game engine in house at Ubisoft? Stay tuned to PSLS as the future of games happens.
Indie developer Carnivore Studio is working on a new horror and exploration game called Kodoku for PlayStation 4 and PS Vita.
According to a PocketGamer preview, the game utilizes stealth and sorcery over weapons as means to survive.
Players will take on the role of a collector who must travel to the island of Kodoku, abandoned and haunted by paranormal entities from Japanese folklore, to find a rare book. As you explore the island, you must uncover the source of the paranormal phenomena, as well as a way off the island. During your investigation, you must gather documents and proof that the paranormal phenomena is genuine.
Players will be able to focus their senses to detect direction and proximity of threats while hiding in shadows, listening to noises, and distracting enemies. Spells, which will aid you in enemy evasion and puzzle solving, can be created via simple crafting.
Kodoku is due out in early 2015. View some concept art at the gallery. Visit the game’s official website here. You can follow Carnivore Studio on Twitter here.
Nintendo of America president Reggie Fils-Aime has honored the ‘fantastic launches’ of the PlayStation 4 and Xbox One. Speaking during the VGX award show yesterday, Fils-Aime acknowledged that new hardware is what drives the video game industry, regardless of the manufacturer. The executive went on to say that although the newly released consoles from rivals boast powerful hardware, they need great games in order to survive in the long run.
“This industry loves brand new hardware and anything that’s good for the industry is good for Nintendo, so you know, they’re having a fantastic launch, kudos to them,” Fils-Aime said.
“What people recognize is that having pretty hardware is one thing, but you need games, and right now we’ve got some of the top rated games on our system, and it’s games that you can’t play anywhere else, so yeah, we’re feeling very good about where we are.”
Pure Chess will launch December 26th in the Nintendo eShop on Wii U. The strategy game contains a tutorial that teaches basic, intermediate and advanced chess techniques. It also features three tournaments, three chess sets and three locations, including a museum and library. Pure Chess will be released for Nintendo 3DS as well, and cross-platform play will be supported between both versions.
My Nintendo News
Just days after openly inviting gamers to pirate their copies of Pixel Piracy, the 2D pirate rogue-like developed by Vitali Kirpu is now Greenlit on Steam. Yesterday, the team noted they jumped from being in the top 92% straight into the top 100, and today they’re signing the necessary digital paperwork to sign up as a new Steamworks Partner.
In Pixel Piracy, players take control of a pirate crew and set sail across the open sea navigating through procedurally generated events; encountering ruthless rogues all while trying to enlist new recruits, upgrade their ship, and keep their crew in line. There’s treasure to plunder and other ships to combat, but such is the life of a pirate. Pixel Piracy is currently in alpha and can be purchased through Desura, currently for 20% off. For more information, check out their IndieDB page.
Source: The Indie Game Magazine – Pixel Piracy Gets The Greenlight
Atmospheric platform-puzzler Knytt Underground is coming to Nintendo’s delightful-but-struggling Wii U console on the 19th December, publisher Ripstone has announced.
No additional content has been announced so we presume it will be identical to the versions already available on other platforms. Unfortunately the price has yet to be announced, but we don’t see it being too different from the existing price point of £6.99/$ 9.99 that it currently retails for on PC via Steam.
Knytt Underground is a 2D side-scrolling game in the vein of Metroid or Castlevania: Symphony of the Night; taking place in a huge continuous game world with a presentation that should be familiar to anyone who’s played Limbo – all black silhouetted landscapes with minimal audio cues – the player is challenged to discover the secrets of the world and its fate.
Kim Berkley reviewed the game for IGM, giving it a score of 76%. “Whether the entire game is some deep, dark metaphor, or simply a silly parody is left up to the player”, Kim wrote last month. “[But] Nifflas’ chooses to duck out for tea instead, leaving players to ponder whether there even is an answer, or if the creator was just messing with them after all.”